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SomeGuy

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Everything posted by SomeGuy

  1. Ice Patch is a wildly underrated tool. Caltrops is a really smart pairing with it. Noice.
  2. Drop Shadow Maul. It's garbage. Proc bombing Touch of Fear, slotting Dark Consumption and Soul Drain for damage, and taking Dark Obliteration are going to help IMMENSELY for AOE. This has no incarnates, is soft cappped, and has perma hasten. Maybe you can get some ideas.
  3. Without the KB/KD proc? It's up to you. With that proc? Must have. The attack is used in my ST rotation. It's that good.
  4. Don't dismiss TW. It's like if SS ripped up a post and started swinging it around.
  5. This one caught me off guard. Going to do a lot more runs to see if this was more legit or if I was measuring wrong. *Just did 4 more runs. It's a better average now. Scrapper TW/ENA 1:32 (Degen/RoF/MA/Enflame/Proc Build) Melt Armor and Enflame (lasts 60s) are what carry this the most IMO. Enflame also has a decent tick rate and is an AOE. Enflame is underrated and I'm mad I didn't take it seriously sooner. Chain: BM RA FT AoD RA FT AoD RA RoF CB RA FT AoD RA RoF normally to BM If the FF Recharge Procs in FT or AoD don't go off during a BM chain then it looks like: RA FT AoD RA FT WS AoD The runs where the procs DIDN'T go off at all I got up to 1:40. The runs they went off EVERY BM chain got all the way down to 1:20.
  6. GOLD FRICKIN' STAR The limit is 4x btw for those wondering.
  7. If anyone tries to argue tankers aren't OP they are wrong and they're opinion is wrong. Average of 5+ runs. Hybrid off. Tanker ELA/TW 3:00 (Degen/RoF/MA)
  8. MA/RAD/MU Scrapper 1:40 Average, Hybrid Off Had a streak of crappy RNG. That average can be lower, but whatever. MA is good. EC - Snipe - CaK - EC - SC - CaK - SC Repeat. Meltdown, BU, and Rad Therapy on cooldown. Does surprisingly good AOE. EC - Dragon Tail is pretty good AOE DPS. Either 33% or 83% increased chance to crit. Combined with procced Rad Therapy and Ground Zero this build drops whole packs decently well.
  9. BS/BIO/BLAZE Average (10+ Runs), Degen, Musc, Hybrid Off 1:19 Headsplitter - Hack - Disembowel - (if force feedback proc did NOT go off) Ring of Fire I'm more apt to do this with a build that I don't *feel* like it needs Shadow Meld. I'll toy with a RoF build for my BS/SD. Granted, off the top of my head, I fear I'd have to drop Super Jump to do it. *Nope. Not doing it.
  10. I know this is a joke, but Ston comes across as someone who isn't sharing his data with others to compete. And some people are..well, people (ew). He/She/They (no clue what to use, obviously) gives a really good baseline and info for others to go off of IMO. It's why I share my stuff. For example, I solo mostly so my stuff tries to simulate a lack of team buffs as much as possible. Others might want to know when things get weird and wild. Some people just think it's cheating not going at a thing with just brawl.
  11. lol I proc bomb DNA Siphon too. Doing that with DM's Touch of Fear and Rad Armor's Radiation Therpay turns them in to great AOE attacks.
  12. This isn't surprising, since if someone/thing is running away it isn't HITTING you (you also can't hit it). x/stn doesn't have a taunt aura, so it's aggro management is caca, but it's a darn good set for staying alive.
  13. This question a troll? If not, yes. They can. Especially a WM/SD scrapper can.
  14. Personally, I don't. It's only consistently noticeable when timed, and even then, I've never noticed by much. But for someone like me, it's enough to get frustrated at the difference when timed. Outside of pylon runs, especially solo, odds are you won't notice. Reactive DOES have the advantage that it will ignore total HP and you will still get it's full benefit. With Degen you can not, since it removes a set amount on very high HP targets, which ends up being a wash (thing Reichsman).
  15. If Lion-O, definitely Broadsword to me.
  16. EM is actually pretty good with end IMO. This combo will be similar to end management like a rad/rad scrapper. I'd definitely toggle OG/CoF as need and only individually though.
  17. Honestly, DB/Stone with hybrid active can definitely get similar times. DB can be a streaky c*nt if you get to many SS misses. *Yea, it does. DB on a defense, or hybrid set like stone, works really well build wise (to me) with this.
  18. MA/BIO 1:13 Degen, Ring of Fire, Melt Armor Hyrbid off, this is an average of at least 5 runs (this was 7 or 8...I was honestly wondering if this was a fluke). Chain: EC - CAK - SK- RoF Build:
  19. SomeGuy

    Battle Axe!

    I actually run BA/Rad with similar slotting in attacks. I slapped this together when FM and BA got their changes and couldn't decide what to do. Ended up doing FM/SD and BA/RAD.
  20. Not gonna lie, this made me totally re-evaluate my DB/ENA build. I'm averaging the same time as before, but including Melt Armor in the build makes me feel like I'm adding some real good utility to a team besides just raw personal DPS. Thanks @Ston. And I'm sure you noticed how freaking frustrating miss streaks with Sweeping Strike are. Build I'm going to (the one I tried on Brainstorm was getting low 1:30s for an average):
  21. Staff on stalkers is still really bad. Electric Melee will do better ST DPS AND really good AOE on the stalker version of it.
  22. I think RoF has been a less talked about VERY good alternative for chasing DPS. Personally, I just really really like the snipe and combination of Shadow Meld (or Ball Lightning). Melt Armor is SEVERELY underrated also. Also, I was getting 1:30 something times and going "....wtf?" then noticed I didn't have Offensive Adaptation on for some reason. Time went under a minute with Hybrid on right after that. 😛
  23. Ok...Dm is Dark Armor? Umm, that's a good pairing. Endurance heavy (anything with dark armor is) but it's a good pairing. Highly recommend getting recovery serums from the P2W vendor.
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