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SomeGuy

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Everything posted by SomeGuy

  1. Oh, I just do my tests with /bio so they all match. I play different secondaries on Live. I've done x/bio with EVERY primary for scrappers, but I only play Claws/Bio and TW/Bio on live. Bio is soooooper squishy compared to the other top-tier secondaries. I don't crank out as much damage with them but I still pull off really good DPS with them. And Ele Armor is a top tier armor for staying alive and cranking out DPS. DB/ELE used to rule the school for DPS on scrappers.
  2. I was solo hunting GMs/AVs with this guy. It absolutely does. I could be in trials, pop Lore, and solo bosses in a reasonable time.
  3. Nah, I purposely chose /Bio cause that's the secondary I use to compare all the sets. The extra -RES, PBAOE Aura, and +DMG/+TOHIT is what carries them 😄
  4. Cold/Sonic. Craps out a LOT of -RES and buffs defense for all. Can turn of team of auto-brawlers in to murder borgs. If you get paired with someone on the team that caps everyone's DMG then you just went flying past the damage cap. Seen this combo turn a crap team to a good team plenty of times.
  5. That's where I had it on Beta. The blank slot is where the -RES proc goes. I don't even take Cremate on FM. I was averaging 1:08 with this. Noticeably better ST DPS than anything else I played.
  6. MOAR DOTS
  7. I found the post where I linked my d*ck! It's in the same thread where people were posting pics of themselves. Also, hi @Leandro!
  8. The set is very DOT heavy so it does "best" on a brute. If you want frontloaded damage you're gonna look more at a tanker or a scrapper.
  9. Me too, cause I REALLY love the way a weapon and a shield look together. This honestly makes me hope that Broad Sword will get a revamp, cause I can make it work with BS/SD and it looks so good to me. I play my BS/SD just on looks alone. BS and BA were right there in performance to each other, but the BA on Beta completely left it in the dust.
  10. I thought about doing this combo, but holy cow is it incredibly slot hungry to get to soft-cap and keep the other stats decent. A FM/SD/MU works really well though. Got a BA/RAD/SOUL and FM/SD/MU build ready.
  11. OK, I am picking up on your logic, and in that context I absolutely would agree. My own personal logic is the other way around though. Minions/trash don't matter. They're going to die with people with just brawl set to auto. Slotting doesn't need to be optimal. Things with a high HP pool is where that matters and that's where a team can really get slogged down, or even fail (I've seen this happen). Blowing up a large amount of minions IS a lot of fun for me. I have missions on each of my characters specifically for this so I can just log on and brainslessly nuke some nazis. This game is amazing to me at being a build-your-own Musou character sort of game (think dynasty warriors). Obviously that's not for everyone all the time, so I feel like we are fortunate enough to get other more deliberate options (hard mode content, etc.). Like I said, I am definitely biased in my thought that is a possible (I feel likely) hurt to fire farming but I'm not gonna be personally bugged by it. I've got a Rad/SS tanker. I'll just respec him to AFK farm SL content or something.
  12. I was listening until you said that. Out of curiosity I read the rest of your rant. Woo boy. @Sovera says some wild stuff too, but he ain't wrong at all with ya'll's debate. I see your point that the application of -DEF from two of the attacks in FM on Beta are a stealth Fire Farm nerf. Cascading defense failure in a pure fire farm definitely seems likely now, but that doesn't mean if someone wants to farm they can't do a S/L farm or something. A rad/x tanker with their AOE attack ctrl-clicked would be just fine in a S/L farm. Or inv/x or...you get the point. I'm personally not to butt hurt about the hit to fire farming cause, yes I do fire farm, but I AFK fire farm. And only if I need to. I personally see a buff to Fiery Melee as a big big win and the nerf to fire farming as a win also. Is that annoying to me? A little. But there seems to be wayyyyyy more positives with this change. I don't actively play in a Fire Farm, never really enjoyed it. Each their own. So I do get your frustration. @BrandX these changes were a VERY significant bump to FM's personal DPS.
  13. The funny part is you can actually crack good pylon times with ELM/X stalkers.
  14. All I heard was "Time to roll a BA/FIRE scrapper".
  15. I normally ignore post like this, but this is in the Fiery Melee revamp thread. I think a lot of people dismiss how much just ONE person proccing -RES can contribute to a team's overall DPS. Fiery Melee went from just being DPS or Vengeance fodder for the team it's on to also that (cause everyone is), and contributing a boost to everyone's DMG on a team. FM got a super nice team contributing change with it being allowed to do this. Not to mention the Def Debuff it can apply on a target now increases a team's chance to hit 1:1 for how much debuff is applied. FM didn't just get a ST/AOE boost. It got a team buff.
  16. This is how I felt. I really dig weapons for some reason, and Axe did seem to get some cool looking ones. Now this is just sublime.
  17. This is my DM/BIO Build: It actually does surprisingly good AOE. I don't take DC on this one cause honestly I don't feel like I need it. Procced DNA Siphon does really well and ToF has a really fast recharge.
  18. That's...what I did. I'll show most of it for better context. If you look, DM/BIO is pretty far down the list when compared to other x/bio. It only gets up there with them once max SD is applied. I don't do temps or anything for this stuff for myself, and these are averages of 5+ runs (a lot of times way more than 10). It's all build. The BA time is currently what I was doing earlier on Brainstorm. The FM time is what is currently Live. I'm in the process of getting the average for that set on Brainstorm, but I can say this...it is flying in to ST top tier range if it doesn't get altered. *FM/BIO/MU 1:08 Oh boy.
  19. I simulated the same amount of +DMG a full stack of Soul Drain would give for the duration of a pylon run. *Honestly, probably more generous than actually keeping Soul Drain stacked cause that would interrupt attacking for a few seconds every 30ish seconds. I just chewed reds in the amount needed every...minute? So once at the start of the run and a second time later, With Soul Drain it would have been 3-4 activations.
  20. lol I remember this being the case when Fitness was still a Pool tree.
  21. I did a DM/BIO/MU for a run and got 5 something. DEE EMM. I am pretty positive you could crack under 4 with claws/bio if you wanted.
  22. SomeGuy

    War Mace

    There is literally a thread devoted to this. I've personally done all three of those paired with /bio and shared results. There is a link to a spreadsheet with the results too. The current fastest ST scrapper is NOT Energy Melee. I think it might actually be Dual Blades. As you can see These times are all so close to each other that it really doesn't matter. I will definitely say that if Fiery Melee goes live in it's current state on Beta then War Mace is going to get dropped a slot. But once again, the times are so close it doesn't matter (at least to me). FM was averaging under a minute for a good chunk of runs for me then I dunno if RNG stopped skewing in my favor, or my playstyle changed, then it started averaging in the low 1:10s. The new Battle Axe? If it goes Live (and I hope it does) won't be faster than WM with ST, but it will still do really good ST damage and really really good AOE. I'm really looking forward to it being pushed as is. It's a lot of fun. TW and WM just trounce EM in AOE performance. It's not even close IMO. TW is actually pretty good at it in my eyes. TW and WM feel pretty close in that department for me. I skip Titan Sweep in TW and Crowd Control in WM. *those times are my own, but I haven't seen anything faster with a scrapper not doing a Best time or something. @Ratch is averaging faster with his TW/BIO than mine.
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