
SomeGuy
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These are proc builds. I blame @leeowensoas for me wasting my time. DB/ENA/MA (Melt Armor) 1:44 (104s) Average DB/ENA/Snipe 1:40 (100s) Average DB/BIO/Snipe 1:20 (80s) Average @Bill Z Bubba might be interested in this part, it's really his comment that got me thinking. With the DB/ENA/Snipe I tried BOTH Assault +DMG and DBL Hit. The time was close enough to the same with +DMG it didn't make me think that serious about toggling it on. But double hit...I was consistently getting times 15s lower than with +DMG and the average. My theory why? I've been able to see myself get close to the damage cap solo a LOT with just Blinding Feint, Empower, the BU proc in BF, and the BU proc in snipe. +DMG starts getting diminishing returns at that point and DBL Hit starts to pull ahead. This is the current build for my DB/ENA/Snipe. I gotta say, it's way sturdier than I anticipated for something as damage oriented as it is. ENA is a beast.
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I literally just done doing some averages with my DB/BIO built this way. It was averaging 80s. About 25s faster than the DB/ENA. The ENA is definitely sturdier, and would be way sturdier if no longer doing proc build. Going through the process of getting Snipe on the DB/ENA right now for as equal a comparison as possible.
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I've been doing some runs with my DB/ENA this post motivated me to try, and I'm getting 90-100s range and was wondering how you managed 77. You had assault on. I kept thinking that was an average for you. 😄 Paired with ENA, this guy is actually very survivable. ENA is just a great armor set. I'm tempted to try this with the DB/BIO and see what happens. That would just be a curiosity thing, cause I did do almost all the melee sets paired with bio to get an idea how they stack up with each other.
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If I know I'm fighting her I just set it to EB. She isn't even a fun fight, just annoying.
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I'm biased as all get out towards claws. You ask me the best melee set and the answer is gonna be claws. I love the aesthetics, quickness, playstyle, just most of the things about it. @Bill Z Bubba get's that bias. I personally love both claws and DB but I give the nod to claws. DB plays awesome to me and I really like the aesthetics of holding two weapons. Coolness factor. The ATO1 set? Just a really good place to put the set to me. Nothing fancy. And not like I need to actively use the ATO1 proc all the time. It's passive. @leeowensoas does the same thing with his DB/SR.
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I did a test run just to get the chain down (literally just adding nimble slice as opposed to the other one) with t3 muscle and t4 ageless. I didn't even have HOs slotted yet. Zero acc/dmg slotted 😄 End is definitely not an issue. Actually changing some of the build around because of that to get some more hp and hp/s. I definitely foresee my pylon time getting under two minutes once done, not sure if I'll average as low as @leeowensoas, but crazy ST DPS isn't why I rolled DB/ENA anyways. I just have always like DB and the current iteration of ENA.
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ENA is pretty cool in that regard because it's not much a difference in survivability with the two builds then. If Zapp ends up being a wash, that means it can be a set mule then. And I get the bonus of haviung BL helping with AOE. Proc Build: Normal: So if I end up not using Zapp that means I'll save a slot on the proc build and get 10% recharge. But you can see, it isn't much difference in survivability with the two. When looking at the numbers, definitely a noticeable difference with End/s and total end Not gonna lie, I hope I like the proc build. I'm normally adverse to doing proc builds because of normally how much I have to sacrifice, but the combination of these two sets is letting me keep a lot of the numbers I value in good ranges. There is a very big difference in global ACC with the two. Kismet feels mandatory with the proc one. I can prolly take it out of the normal one since BF will give a fat boost when it lands anyways. There's about 20% recharge difference between the builds. With base temp and day job temp I'm not concerned.
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Funny, I'm currently setting out and incarnating a DB/EnA and your posts have definitely inspired me to try this. SR and ENA are really interchangeable in this situation. Only change I really did with build I'm gonna try is taking Zapp and Ball Lightning. You've still got as much endurance discount in yoru attacks as I would on a straight-through build. I'm gonna build the procced one first to see how I like it. I'm actually wondering if Zapp will find a place in the chain considering Nimble Slash is used for once. 😛
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Rad armor is a really good secondary choice also. And it actually is a real good boosts for cranking out extra damage. My SM/RAD does DPS as well as my WM/SD (the SM/RAD might actually do better). My SM/BIO and WM/BIO both have similar DPS results.
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where's the gd sad emoji...
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I'm one of those people that rave about it for sure. But I only put it in on demand powers, like buildup, FU, or BF. Never really understood it being slotted in stuff like tactics where it has the chance to go off while you're doing nothing. It goes off WAYYYY more than just 1/10 times in stuff like those powers. The base recharge in BU is 90s, even getting the rechar5ge down to about 25s makes that proc go off a LOT. It doesn't go off that sort of consistency in BF/FU but it's definitely way more than 1/10.
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You still want to 6 slot health and stamina. Also, don't do this.
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On excel with my SM/RAD/SNIPE I made some changes with the targeted AOE heal after BSing with @Pzn and dropped the time for it to a consistent 1:50 ish. x/rad armor is better DPS than I thought. Meltdown goes a lot further than people realize.
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Was hybrid activated or just slotted? I love PA.
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I'll always say KM is a good set, measured metrically and with it's secondary effects. Also, Conc Strike on a huge model who intentionally looks goofy is GREAT if you are imagining the character making the noises like a sugared out toddler.
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This. It's not over or undertuned. The set's "gimmick" is that it's FIRE. I'm sure that appeals to some? Also, KM is actually good. Hard to figure out and use, but it's good.
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Proc bombing is TOTALLY better DPS than straight through setting in SOME instances, not all. Like, Rad Melee? Set straight through does OK ST DPS. Proc bombed? It becomes really good. I've personally seen a BS/BIO (and BS is notorious for being a very underperforming set) do some really good ST DPS when proc bombed. I haven't been able to figure out how to proc bomb a build and have it not rely on outside buffs though (temps or team buffs). Like @Sovera was talking about, you really hinder the efficiency of your build in other areas when doing this. It's fun when you can find a balance in a build, though. I was definitely skeptical of it, but after doing it myself with SOME builds and seeing it with others, it is absolutely viable. You sacrifice a lot if you solo play, or refuse to use temps though. I've actually found that proc bombing Dark Melee's Touch of Fear makes it pretty decent and reliable AOE. This is probably old news to some. I personally slot Dark Consumption for DMG to have another AOE boost. It does surprisingly well mixed in with Soul Drain, ToF, and Ball Lightning.
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It was my first trip with an MMO too. I spent a lot of time exploring. I definitely remember respeccing in to Fly when I hit 40 just so I could check out the shard. The Hollows in issue 2 pre travel powers was a trip. And hitting 14 was a HUGE deal then. And I'll never forget getting SS, thinking I was safe to get around that place, to just round a corner at light speed and getting one shot by a mob.
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Just gonna add you to the list of people NEVER TO LISTEN TO CAUSE THEY HAVE NO CLUE WHAT THEY ARE TALKING ABOUT
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Nothing is, and thank god. Averaging runs in the 50s without outside buffs was stupid. It made playing other sets pointless once you had a taste. EM is definitely king of melee ST but it definitely isn't doing old TW level of ST DPS.
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Bio Armor. +DMG, -RES aura, and PBAoE aura. WM is the hardest hitter of those three primaries. BS needs to be procced out to make work well.
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Dark/EA - First time building a scrapper in a while
SomeGuy replied to Onlyasandwich's topic in Scrapper
ST Rotation: MG-Sm-Snipe-Sm-SL (this is off the top of my head...I'd have to do some dummy/pylon runs to be sure). If the build doesn't have access to a snipe at the time (exemping sometimes) then I just use SL. The crit proc duration is 3.25s (I think?) so I can just use Snipe-SL when it procs some times. Snipe is a 1.33 fast-cast activation time. You can do Snipe-Sm but the total cast time with the two is 3.21, but latency effs that up. You can actually get decent AOE out of DM with Ball Lightening and a procced ToF. Combined with Dark Consumption being slotted for damage, it isn't TO bad.