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SomeGuy
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Instantly logged on my EA dude when I read this.
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Not gonna lie, this thread confuses me cause of how simple hitting F is.
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lol, I have a db, claws, and rad melee stone armor build, but not a kat 😛 @Without_Pause I've got a Kat/SR I'm incarnating right now and I definitely am not taking DA for that reason. If I did kat/stone I wouldn't take it either since you can go well past soft cap defense SL anyways. Like @StriderIV I'd only take it as a LOTG mule, but at least then you'd have it for some weird reason you needed the defense. You'd prolly get more use out of Vengeance and slotting a LOTG there instead.
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What would be a good pairing for a Naruto based character?
SomeGuy replied to smnolimits41's topic in Scrapper
I used to talk REAL bad about Ninjitsu because I never looked at it on scrappers, but it's actually pretty legit on scrappers. It's a good set, and like @InvaderStych said, it has a self heal and a surprisingly fast-animation endurance power. My advice is the same as @ninja surprise's. 😄 -
Where's the ❤️ emojii...
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Stone Armor gets a lot of HP/s from rooted. Also, Earth's Embrace should get you to HP cap on a tanker pretty easy. Any total HP increase ups your HP/s too. And you can minimize the costume effects.
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ATO2 - Rend Armor
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I wanted to try Stone Armor. Got pretty surprised. Not sure how well it is for staying alive though. Average of 5+ runs. Hybrid off. Scrapper RM/Stone 1:30 (Muscle/Ageless/Degen/Zapp/Proc)
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I've had pretty amazing results with MA/BIO/MU on pylons, actually. I've got ATO2 is EC. I do EC-SK-CaK-Snipe-EC-SK-CaK-SK. Even without Snipe it would be pretty wild. The ATO2 makes Sk and CaK have a 86% chance to crit. I average under 1:25 with the combo on a pylon. *lol so glad this got figured out. Storm Kick > Thunder Kick
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This is a really good example of how good the ATO1 proc for Tankers is. That thing stacks., and it's like...6% res to all each stack? Also a really good example of what people value most.
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This answer depends on what you value more. Damage or survivability? Brute sits in the middle of a scrapper and tanker in terms of both dmg and surviving. Stalk/Scrap-Brute-Tanker DMG that order Tanker-Brute-Scrap/Stalk Surviving that order You can hit 90% resistance on Brute/Tanker but only 75% on scrapper. SD isn't better on any AT compared to the other, just what you value more with your playstyle. *shield is a absolutely great choice on any AT. Oh, something to note about SD on stalkers. Shield Charge out of hide does NOT break hide. This is why ELM/SD stalkers can be so hilarious. Lightning Rod doesn't break hide either. So sit in mob, hit Build Up. Shield Charge then L Rod. Thne Ass Strike a thing. Or Thunder Strike for more AOE crits.
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I used to always take Aid Self, but after swapping to Maneuvers I won't ever go back. No Hit (Def) - Less Hurt When Hit (res) - More HP - HP/s in that order and I keep greens on hand just in case I get a weird damage spike. I have no issues.
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As soon as the ATO2 was shown what it is for Brutes that was a lost cause. ATO2 for brutes is pretty garbage, whereas Scrappers got a simply amazing one. Granted, going back to City of Brutes would not be personally wanted (the game was definitely this for a minute). To be fair, what would be good for them? They aren't tankers, but they aren't scrappers/stalkers. Tankers got a GREAT ATO1 and a good ATO2. Scraps/Stalks got really good ATO1 and 2.
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The difference even FEELS pretty staggering. All about what you value more though. Rad Armor is a weird duck for scraps and brutes. It clearly is tougher to kill on brutes, but definitely gets more damage with the scrapper version. Your'e dead = You do Zero DPS They're Dead = They do Zero DPS WHAT DO (I pop insp)
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Lin has more than a decade long reputation for being the "don't die" person in this game. Lin says "this is how to reduce risk of 0 HP" then that's a fact.
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A month ago I would have 100% agreed with this, but I couldn't forget watching someone drop a pylon in a 1:30 something with a procced out BS/BIO, so I had to give BS/SD procced out a go. I was VERY surprised that the BS/SD and WM/SD performed almost the same. Basically BS and WM can have very similar performance that just can't be noticed outside a measured scenario (and even then only a few seconds). Something to keep in mind, the larger a team the more a benefit a BS is compared to a WM. You can slap on more -RES and -DEF as BS compared to WM. And the more people on your team the more beneficial this effect is. My vote goes Kat/Rad though. I don't have that combination and it sounds pretty awesome. +DEF from divine avalanche paired with a resist set? Lots of -DEF and -RES? And Kat performs really really well on scrappers, and so does Rad Armor.
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I always described it as punching people with Ducatis 😛
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I was going to say both sets are pretty darn fun. They both can feel chonky as hell and it's pretty easy to come up with character gimmicks for each power set (is for me anyways).
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Oh! One of the powers you absolutely do not skip in EA does make you invis out of combat.
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I actually really dig the Shield look and totally rolled a WM/SD cause of it. 😄 But this is my BS/SD's debuff resistance (I purposely went out of my way for recharge/slow resistance): And my DB/ENA: I don't have a x/SR for comparison there, but they have pretty darn good debuff resistance too, just lack a taunt aura. *Put together a WM/SR for debuff comparison and went after slow/recharge resistance:
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I totally forgot SD, and I have a EM/SD 😄 SD is a freaking top notch choice too. Just got to remember it doesn't have a self-heal.
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1. You are going to get a LOT varied opinions on this one. For pure DPS performance, ET is the "best" place for it. I've personally gotten my best results with it here and that has been backed up by actual math by others. 2. This is really up to you. But if debuff resistance is a big goal, that opinion is gonna be different too depending on what people value more being debuff resistant too. Inv IS a solid ass set, but I really think Energy Aura might be what you want. It DOES have a taunt aura. Look in to it. Type damage defense based set that is pretty easy to go above soft cap with, has a self heal, and you can get a really good amount of recharge out of it. All the scrapper sets that have taunt auras are good picks. Just remember Bio Armor is a monster, but it is absolutely a glass cannon. I have a EM/RAD that is WAYYYYYYY tougher than my EM/BIO and I do not notice a damage difference outside of measured runs. And I have a DB/ENA that is just stupidly hard to kill and my opinion on it's damage is the same. And no, I did not build them to be that way. I've got a Kat/Inv (I wanted legacy sets together and both sets are REALLY good). Inv is a hard nut to crack/kill. Seriously, any armor with a taunt aura isn't gonna be a bad choice.
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Didn't expect this one...
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Every bonus in that set is good, but the 4pc 5% AOE def is really awesome for positional defense. Iv'e come to love that a lot for Shield Defense.
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It all depends on my goals for the build, really. The set for ATO2 is really good all the way through, but even then a lot of time I personally only slot the proc in a power. So, all comes down to goals.