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SomeGuy

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Everything posted by SomeGuy

  1. I will definitely defend KM as being one of the better sets, but you have absolutely valid points. The big wind up of CS does have a really awesome payoff, so I will excuse the cast delay on that all day long, but the other attacks on the set having the incredibly long windup that they do makes them VERY skippable to me. The PBAoE definitely isn't skippable, and it is by no means weak, but that wind up is pretty harsh. I really like the set because of how different you have to play it to get the most out of it, and it DOES perform really well once you do (unlike DM, which needs some SERIOUS buffing to balance it to the other sets).
  2. I never knew this. Granted, I haven't used RT since the set came out in GR.
  3. I gotta say I like the fact you found a bug with it. Maybe it'll put a light on the set and it's mechanics.
  4. The proc in CS works well for me even when CS has streaky misses like that. PS has a pretty long duration, so even with a high recharge build it worked out fine for me. PS is an interesting BU to work with and get the most out of. Having it up constantly definitely didn't seem like the best way to get the most out of it, especially since it's duration is 20s and it doesn't stack with itself. If it stacked? I'd feel pretty differently, and I'd imagine it could be pretty abused. But it would be nice if CS did like, maybe 14% additional damage AND refreshed PS when it would crit. I dunno. I'm just thinking out loud since I've got Seismic Smash on the brain from Stone Melee. CS proc goes off. BB-QS-SB-BB-CS. Proc duration is...3.25s? You can string together some good crits before firing off CS again for the proc. The set is in a really good place for those willing to understand it. KM is good. Really good, actually. Do the ASF final fight. The big bad's KM is pretty annoying. 😛
  5. In the mean time, try putting the proc IN conc strike. You may like it.
  6. You're on a scrapper. You're "job", so to speak, is to do damage. And a PBAoE is normally the best damage E/PS you can get and it's an AOE. It's really good and cheap DPS. I like cheap DPS. Lightning Field is cheap DPS. And it's an AOE. And always on. So it makes your single target DPS better too. It's a set-n-forget DPS button.
  7. Posting drunk, high, and having a stroke I see.
  8. Scrapper SM/RAD/Snipe 2:05 I definitely did way more than 10 runs on this one getting the chain more precise. Changed my chain up a little. SM-HM-Snipe-SM There is a slighhhttt gap that way, but it works out noticeably better with build-up and ATO2.
  9. SomeGuy

    S&L Farm Build

    What happened to old schools claws/ela?
  10. I rolled a SM/BIO/Zapp scrapper on Test last night. Unless someone else is doing it, I sure ain't seeing SM take the top spot. I'm getting averages right there with DB, WM, Kat, IM, etc. It's good, but it ain't king of the hill.
  11. So, I got on Test and did a thing. Scrapper SM/BIO/Zapp 1:36 SS-HM-Snipe-SF Not sure if this was ideal but it felt pretty good. Tried a different chain. Replaced Stone Fist with Stone Mallet. 1:26 Noticeable difference. This set is chonky.
  12. I keep forgetting about this.
  13. I already know the answer to that question. Rad isn't holding a candle to Bio's damage. ST or AOE. I've got a lot of experience with both. It just isn't happening. But Bio can't hold a candle to Rad's survivability. Rad doesn't have a PBAOE dmg aura. Nor does it have a -RES aura. Nor does it permanently have a massive +DMG boost. And even with a high recharge build Rad's Ground Zero is a really long recharge. Rad is good. Really good. But if you want to start comparing tiers of armors for damage? Rad ain't it. Bio is king, by a measurable amount, in that department. If you want to talk staying-alive? Bio leaves that conversation and Rad steps up to the forefront. It's all what matters most to you. Rad is REALLY well balanced. It and electric armor, imo, are two of the best balanced armors in the game in terms of blending survivability and damage. Basically, I'd want to see someone do an average time with SM/BIO to see how SM it compares to the other primaries. I can go back and look and my old TW/BIO and TW/RAD times and see the difference there and start making some guesses, but that's about it.
  14. I did a brute version of this combo a while back, and it was *accidentally* pretty hard to kill. I only went to 40% SL def due to beta decay doing an extra 5% -tohit and then DM's -tohit from it's attacks. I was doing +4x8 arachnos missions (not easily, but I was doing them). I also found out that I was able to go Ageless: Debuff Protection as opposed to Ageless: Recovery. You can slap a lot of -TOHIT on something with this combo between DM and Rad. It's a solid combo.
  15. I'm really curious what a SM/BIO is cranking out FOR AN AVERAGE. I'm building a SM/RAD right now. I don't foresee myself doing the primary experiment train for a while like I did before.
  16. Oh, I'm just saying what I do and what works well for me. I don't live on pylons, I only use them as a metric. I have a LOT of time playing Kat. The KU from SD has never been an issue for me. When I fall into an AOE situation I prefer SD over GD because of the ani. time anyways. My chain is SD-GD-GC-SD-Snipe-GC for ST situations. I'd be very curious to see if anyone is getting times with a Kat/Bio similar/better than mine with the proc in GD. Or a time with any kat/x scrapper with the proc there. I've done enough testing to see how certain armors contribute.
  17. I have zero issues. There are also Recover Serums from the P2W that are ridiculously cheap. I have been playing well before Fitness was inherent though. I consider End a non-issue now. But honestly, if you're that worried about End, you should really consider Kat/Rad.
  18. Don't discount Kat/Inv. Inv has really really good resists, debuff protection, and can softcap s/l pretty easy. I've done kat/bio, kat/ena, kat/inv. All three are really good combos. Bio is easily the most damage and a lot squishier than the other two. The squish and the damage are noticeable. What you value more is up to you. If that kat/ena is based off a Linea build, he chose ENA for a reason (he made the ROP thing pretty famous). Without RoP, ENA/INV are still both easily more survivable than Bio. I have a LOT of experience with bio. So, that statement is definitely not false. Although I'd like to see his opinion about ENA now without having access to RoP as perma. But I prefer Kat/Inv over Kat/ENA for aesthetics (I can't see my costume all the time as ENA...I know, petty). They are also really close in survivability. But Inv is ridiculously well balanced and can easily hit HP cap when Dull Pain is active. As for ATO2 slotting? Soaring Dragon. SD-GD-GC-SD-SNIPE-GC repeat. That was the chain that got me the best results. Pop in to the Pylon thread. There is a reason why it is all x/bio scrappers in the top 10 melee DPS. Kat/Bio being one of them (using that chain). Current Kat/Inv/Zapp:
  19. If OP wants to talk about primaries I can definitely go on about that... But yeah, Fiery Melee is definitely not the best DPS set for ST or AOE.
  20. Bio. By an amount that is noticed when not even measured. I personally like SD more overall, but that all comes down to personal value. But you can't argue Bio does has a bigger bang damage wise. Something to account for is that SD doesn't really have an edge over Bio in the AOE department either. Shield Charge only gets down to *roughly* 30s with builds. Whereas when in Offensive Aura you ALWAYS have a big +DMG damage going on. Oh, and a really nice -RES auras going on. Oh, and a damage PBAOE aura. Bio is definitely squishier than SD. And shields add some really cool aesthetics IMO. So that one is definitely a personal preference. I've got EM/BIO, EM/SD, WM/BIO, and WM/SD scrappers. Bio out DPSes the SD versions, easily. But the SD versions still do AMAZING DPS and are noticeably less squish. And I'm sorry, but a WM/SD SPEHS MAREEN has a freaking wonderful look you can't get on WM/BIO.
  21. If you're suggesting this then you're wrong. The nerf was pushed through without playtesting, then there was an uproar about "fixing" a legacy set the ORIGINAL devs knew about and purposely left alone. Rage needed to be retooled, but this killed SS flat. You'd see SS brute/tankers all the time because of how OP Rage was. Then it went to nothing. Clearly, a balance wasn't achieved.
  22. Don't do this convenient loophole crap. I was there when it happened. The crash was ALWAYS there. What wasn't always there during the crash was the -20% penalty. That was allowed to happen after shutdown. The exact crash absolutely did not happen on live.
  23. I'd hope no gap. Eviscerate is a 5 minute animation.
  24. The pylon thread has the breakdown you're looking for. The ST difference with all those sets isn't noticeable (except for spines, don't do that for performance). But everyone is saying Claws for a reason. It's crazy versatile. These are all ST performance times, but Claws greatly outpaces all of those in the AOE department. But in terms of ST performance times, Claws was noticeably consistent. The other sets were RNG as all get out. But the averages are all really close, so it could just be RNG giving one the nod over the other. I've had times as low as 1:06 with the EM. That one get's silly.
  25. Oh noes! You confirmed a thing! ...anyways... That sounds a lot like how I theorized a dark/fire/sleet dom would do really fast pylon times, but it wouldn't be that great at the rest of the game. Kanil confirmed that to be true. He walked back that build REAL fast 😛 I have thought about re-making my plant/fire/sleet dom. It was getting times on pylons under 2 minutes and also rockin' AOE. I would farm with that build.
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