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Jiro Ito

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Everything posted by Jiro Ito

  1. No, but you can access different standard power colors depending on which AT set you pick them from (ie electric melee for brutes is red, electric melee for tanks is blue). @VeiledOwl has a great post on this.
  2. I'm not sure why Statesman would come back, he wasn't doing anything interesting. Most of his cool action was in the past. This is our time #goonies. It would be neat to tag along with him on some of his past adventures in WWII, Brass Monday, etc via Ouroborus. Otherwise, I think he got an excellent heroic sendoff in Who Will Die, and there's no reason to bring him back. I think it would be far more interesting to continue down Manticore's path of self-destruction after Shalice's death, see him fall to Rogue, hook up with Countess Crey, reassign the Crey Task Force to Synapse where it gets very personal, then BOOM Shalice is alive and she's all, wtf Justin??
  3. I struggle with this as well; in my most recent arc I had one comment that the final boss was too easy, and another say too hard. My arc was low level, so you get a range of low level players trying it out vs exemped incarnates, which makes it impossible to balance. My imperfect solution is to an add ally and make the boss hard, that way player can use the ally if needed, or ditch 'em in the map and solo.
  4. Thermal Radiation > Power of the Phoenix: Fixed a bug where the Defender version of this power was only usable on foes. This was hilarious in practice though
  5. Congrats PW and Poltergeist! Thanks for hosting TorrentYet and Everlasting Pride!
  6. From Dap-Dap the Deal Maka's bonus mission:
  7. Can we have a gloves with datapads in them? We're often animated as typing on a glove datapad, whether it's for the Team Transporter, or Robot pets, etc. It would be nice to have a pad to type on. Or a smart watch.
  8. There were other undocumented changes. For example, AVs, GMs and monsters were made to be immune to Confuse.
  9. I've had issues with not being able to test or publish a mission because I had too many objectives, but no error messages saying so, and I was within that map limitations for objectives. There was some kind of hidden limit that I was beyond, but it couldn't tell me so. Maybe try reducing your objectives to see if that will allow it? The interface is buggy.
  10. I hope you will find this a satisfactory entry in your contest. Happy Pride Month! 🏳️‍🌈 Arc ID: 68271 Arc Title: Brothers in Arms Author Global: @Jiro Ito Discord Handle (If relevant): Jiro Ito Number of Missions: 5 Level Range: 15-20 Description: After your victory over the Clockwork King as a member of Synapse's Task Force, the Kings Row hero known as Absolem has requested a meeting with you to complete an after-action report regarding some loose ends from the case. For maximum immersion, run this out of the Kings Row AE building.
  11. Thanks for sharing. Overall the powers changes have been very frustrating and notes regarding have been vague. Anecdotally, my usual crew ran a 2 star, +4 Aeon last night1, what would normally take us 1:302 , but it took 2:30 last night. Again, I don't dive into enemy numbers very often so I don't have hard data to compare vs the game a week ago, but I would like know more about what this is, because the game feels drastically impacted. Design Notes: There may be some minor changes on critter stats as they level, especially at the end game, but it should not be drastically impactful. 1all-corrupter team, which usually feels overpowered 2we screw around a lot, take a leisurely pace, and do a lot of the extras
  12. No, just looking at single target confusion vs high level enemies. They are impossible to confuse now. Is there a way to see what confusion resistance was before this update? I'm not great at numbers.
  13. can we see the details on these "minor changes?" we are playings vs lvl 54 mobs, but changes feel more than minor, enough to warrant more info please?
  14. Mind Control for doms, both single target and aoe. I don't see anything in the notes regarding it being less effective, but so far it is much less so on high level enemies. Tested on LRSF, Eden Trial, Aeon SF so far.
  15. Can you help me find the place in the patch notes that notes that NPCs have received additional mez resistance, or mez times have been reduced?
  16. I love this, thanks for hosting! I'll do my best to abbreviate my usual 8-12 month editing and rewriting process so I can get something posted in time 🤪
  17. it seems like the patch notes were written to market the changes as a buff, when they are really nerfs to aoe/cone base damage and proc damage over time.
  18. Curious why these consequences of the changes aren't more clearly spelled out in the patch notes, as well as the intentions?
  19. but you can't use inspirations on 4 star content...
  20. *commences pestering @Arcanum* oh you said petition...
  21. Teleport (yourself) travel power has a "flock of ravens" animation, like Black Swan in the magi trial. Or something like the Bat Aura, paired with a true invisibility power like Hide, Superior Invisibility, Cloak of Darkness, etc, so only the Aura is visible. Unfortunately there isn't a "bird" aura.
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