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Jiro Ito

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Everything posted by Jiro Ito

  1. Yeah i recall the reason at the time being that it would look awful for characters who kick, like Martial Arts, because the legs would be coming out all over. NPCs like CoT and the Carnie Illusionists don't have legs or kicking powers to worry about, so the whole body model is the skirt. I'm curious, if a Martial Arts or Martial Assault toon has the temp costume on and activates a power, what does it look like? I don't think I've ever seen a martial artist on Homecoming, so I don't know how widespread of an effect this would have, but, I remember the reason given at the time was that the (live) team wanted to have as professional a product out as possible.
  2. I kind of like the early introduction to a mechanic that requires players to listen, read instructions, and pay attention, or, suffer low-stakes consequences for not doing so.
  3. Snakes is correct. Specific to your example of Citadel, there are two versions of him available in AE. The level 40-54 version of him is available to spawn as an Elite Boss: But the level 53-53 version only spawns as a Hero (slash-Archvillain). This is the version from LRSF that is locked at 53. You'll see these multiple versions with all the Phalanx and Arachnos signature characters.
  4. Thanks for playing! I gave up on the Escort and switched it to Ally. Spoiler comments: I originally had some more custom enemy groups, but they pushed my file size over the workable limit so I settled for vanilla groups and added custom AVs to them to do the best I could.
  5. Architect Entertainment is a thing!
  6. Thanks so much for playing, my friend! I'm a little embarrassed, as I am in the middle of doing a little rewriting on this one so some bits probably didn't make sense. I have a larger scheme in mind that I wanted to integrate this into, but it takes me so long to complete these. The escort portion still does not work correctly 😞 The Kronos Titan part is my favorite thing I've ever done - that, and when running on /+8, the huge collections of low level citizens that I send flying into the stratosphere with Mighty Judgement.
  7. I was amazed by how well done this was! I had no idea some of these things were even possible (whirlpool? escalator? hayride? how even??), and the actors were awesome. I had a great and terrifying time being chased by the doll in the attic lol. Kudos to all, I'm glad I was able to catch the last 30 minutes of the horror last night. 🤡👻🕷️🕸️💀
  8. i was bummed to see the April Fool's block mode cost 1500
  9. would definitely love stuff like this. bonus points for ability to edit the description so I can write the date earned and with whom I teamed
  10. I really appreciate you taking the time to provide your feedback and point of view Dacy
  11. Thank you so much for the detailed response Dacy!
  12. My vote is for Marine, it is outstanding
  13. It looks like @GM Vayek, who used to run the Devs Choice stuff, has retired and not posted since 2022, and from what @Dacy said, the Community Rep role has been eliminated altogether. I think we'd have to come up with something ourselves to recognize arcs, either some kind of judge's panel, or rotating contests.
  14. New NPC: Stock Broker What company would you like to trade? Langston Corp. Langston Corp is currently trading at $410 per share. Would you like to invest or short? Short. How many shares would you like to short at $410 per share? 10,000. Very good, you have spent $4,100,000 on 10,000 shares of Langston Corp. Your broker fee is 5% (influence sink). Player runs off to complete Dr. Aeon's Strike Force, assassinating King Midas, pummeling Princess Zoe twice, scattering the employee base to the winds, and handing their most valuable technology over to Arachnos. Langston Corp's stock value plummets. Player returns to Stock Broker. What company would you like to trade? Langston Corp. Langston Corp is currently trading at $310 per share. Would you like to invest, short, or close? Close my current shares. Closing your shares will return a $100 per share profit, minus 5% broker fees. Confirm you would like to close your shares? Confirm. Player makes $950,000 profit. *Note: "$" is used in place of influence Alternatively, you could do missions for the various Gold Bricker contacts to drive up their stock value. Doing standard contact missions would raise a company's stock value in small amounts, where doing a Task Force would have a larger impact on the company's value. IE, doing Tavish Bell's arc would raise Crey's stock value a little bit, but completing Manticore's task force and roughing up Countess Crey herself would have a much larger, negative impact on the value of their company. Any other business where you could work both for and against them would be good candidates for the Stock Exchange (Cage Consortium, Aeoncorp, Herocorps, etc). In a bit of indirect PvP, players would be working against each other to drive up and/or down the stock price of the companies they are invested in. Fun fact: in real life, there is no limit to how much money one can lose when shorting a stock. See: 2006-08 housing market crash.
  15. I can get behind any idea to drive a little visibility and recognition towards authors, but really, there just isn't that much interest I don't think. Maybe I am just salty because my Devs Choice arc only has 82 ratings, meanwhile a farm I created two years later on an alternate account that I don't publicize or bring others on at all still garnered 90 ratings. It'd be cool if farms and stories were separated somehow, and then stories granted additional rewards like merits or aether; OR AE tickets earned by doing stories but not farms could be traded for merits, aether, recipes, etc.
  16. leading a ToT league is the most unrewarding form of PvP
  17. For me, it's all tied to what we know about them in the game. As others have said, we don't know much about them from the in-game task forces and other hero side content. Because my brain works in a certain way, I keep wanting the Freedom Phalanx and their tasks to be organized differently, and more personal to them. That, and the drawn-out, defeat-all, time consuming design strategy of the early task forces gives me anxiety of the mere mention of their name...Citadel? Endless defeat-alls in Council caves? Shudder... Synapse - this dude's entire torturous existence is thanks to Crey, but his task force has you chasing down the Clockwork King? Blue Steel - this guy should have the Clockwork King task force, and there's so much opportunity to make it personal to him, and explore his heroics and less-than-heroic actions, and really take a this story to a meaningful place. Do we ultimately place Blue Steel under arrest, along with CWK? Penny - the newest task force with the best design, and the one for whom I have the least animosity, strangely! She would be another good option for the Clockwork King task force as well though, but it would need to be rewritten as something that was more personal to her and explored their connection. Has that been covered enough by the Faultline arcs and Lady Grey TF? Maybe! Maybe she figures into Blue Steel's CWK task force! Give me all the lore. Positron - also has a backstory with Crey, lost control of his powers in the Rikti war, but his task force in any form is all low-level enemies. The reworked task forces are a massive improvement on the old design though. Citadel - also has history with Crey and the Rikti. This is my least favorite TF. He was Bastion, now he's Citadel? Can we play out that story, instead of 20 kill-alls inside Council Caves? Manticore - "Keep it together, Shalice!" The guy who actually does give out the Crey task force, but has his personal history is all the 5th Column. As least Twin Shot has us interacting with him more so we can get to know him on some level. Numina - the magical Midnighter Princess sends us off to fight Crey, Nemesis, Freakshow, Devoured Earth, every tech-powered and science-experiment-gone-awry enemy in the level range, but nothing magical? Back Alley Brawler - justice for BABS! Why not swap him out for the sole Atlas Park trainer, now that Ms. Liberty gives out her TF (which is great, and personal to her with her relationship to Recluse). Or give BABS a Superdine task force. Or a retake-Galaxy-City task force. Or something. He may be my favorite of the Freedom Phalanx-slash-Regulator-who-always-appears-with-the-Freedom-Phalanx-inconsistent-lore-alert, because we know so much about his history. Bro just needs something to do besides stand in a corner of Atlas Park. Overall, I think the villain-side missions give us way better insight into the Freedom Phalanx than we get from their own missions. Dr Forrester teaches us more about Citadel than Citadel does, Tavish Bell gives us more to do with Synapse, Kuhr'Rekt has us working more with Positron, etc etc. Obviously the mission design philosophy that gave us the first task forces changed over time, and the villains-side patron arcs that came after are wonderful deep dives into the big-named villains' strengths, weaknesses and motivations. Who Will Die is a nice step in the right direction. More like that please. I just don't know if it will ever be enough to overcome my hate of Citadel's TF. Seriously.
  18. would definitely love some kind of a taunt/end for tank toggles
  19. Staff Blast An origin-neutral staff blasting set. Your mastery of your staff enables you to steal some of your enemies’ life force to shield yourself from damage. You might be a wizard, focusing your power through any old stick; you might not have any innate magical abilities but managed to pick up a magically-infused wand; or maybe you built yourself a powered staff in your laboratory. Staff Bolt: Single target, minor energy damage, chance to absorb a portion of your enemy’s health in the form of a temporary absorption shield. Blackwand's temporary power attack. Staff Catapult: Single target, moderate smashing damage, chance for knockback (mag 0.67). You use the power of your staff to grab a heavy object and propel it at your enemy at high speed. Gravity's Propel animation, but holding your staff. Staff Blast: 45° Cone, moderate energy damage, chance to absorb a portion of your enemy’s health in the form of a temporary absorption shield. Demon Mastermind's Enchant Demon animation, holding a staff. Staff Barrage: 60° Cone, moderate energy damage, chance to absorb a portion of your enemies’ health in the form of a temporary absorption shield. A Throw Caltrops animation, but holding a staff. Staff Focus: Self +To-Hit, +DMG. Standard build up animation but holding staff. Imprison: Single target, moderate smashing damage, hold. Cage your enemy in a force field you generate with your staff. Demon Mastermind's Abyssal Empowerment animation, but holding staff. Acid Rain: Location AOE, minor toxic damage over time. Rain of Fire animation, but holding the staff in your hand. Transmogrify: Single target. Sniper attack. If enemy is not outright defeated, it is shapeshifted into a harmless dog or cat that cannot move, use abilities or take damage. Summon Demonlings animation, but holding staff. Staff Dominion: PBAoE, extreme energy damage, stun, chance to absorb a portion of your enemies’ health in the form of a temporary absorption shield. Moment of Glory animation, but holding the staff in your hand. Some weapon skin options:
  20. Architect Entertainment is still a thing, why wait for the devs to write your story when you could do it yourself!
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