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mistagoat

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Everything posted by mistagoat

  1. My puniest toon name is probably: NP Seymour but honorable mention to: Sir Kit Breaker Bernjamin Tanklin Scorched Eartha Double Ohm 7 Miss Konstrew Names are fun! I often come up with a name and then build a toon to fit the name.
  2. Yeah, I'd kill for some new stats! My completely unfounded guess is that they don't want to advertise how many ppl are playing an "illegal" game.
  3. I get lots of use out of Flashback missions! I usually duo with a buddy and doing arcs through Flashback ensures that we both get the merits for it. That can be done without Flashbacks but its just easier this way. I have a "Merit Run" that I do pretty often, Freakshow War, it's 55 merits and I can bang it out in under 35 min. Add a second account in there who just hangs out in the base and I'm getting 110 merits in 35 min. It's tough to beat! It's also fun to go back to low level stuff once you're fully slotted. Frostfire is a fun one and if you do it without Flashback you can easily out level the arc before its complete, doing it through Flashback makes sure you're getting consistent XP. Then of course, you've got the badges you need for accolaids, Spelunker, Shrouded, multi-dimensional ect, Flashback makes them so easy to get!
  4. Axe/Ice/Soul is a beefy monster! It may not be meta but Scrapper Ice Armor is so dam good! Just tons of tools at your disposal.
  5. I've only just started playing it, I'll have to let you know.
  6. I think I'm building one of these next and this is my first draft. I haven't played Nijitsu before but I have a couple Axe toons and really love the set! It's a leveling build so no purps/superiors/incarnates. There are couple spots to swap purps in for extra recharge after 50 but it'll cost a little s/r resist. Scrapper (Battle Axe - Ninjitsu) v1.mbd
  7. So after playing this for a while, the T1/2 power is an awful place for the 50% proc. It went off so rarely that it might as well have not been in the build at all! I just did a respec a couple nights ago and swapped the proc into Shred and it is much more successful! This allows me to keep Leap as a proc bomb and keep the big recharge bonus from the Critical Strike set. The FF proc in Vicious goes off very often as well. I'm 45 now and my meager defense plus Shadow Meld soft caps ALL def. Thats usually all thats needed to get through most groups and if I need more I still have IH and MoG and DP and a quick heal! It's become pretty sturdy, however Sappers and Super Stunners and are target #1! I went through a stretch in the 30s where I really wasn't enjoying it because Leap drew too much aggro to overcome before some of the def/res was in place and some of the powers were better slotted. It got much better in the early 40s! One thing that really surprised me was that the end usage was much higher than expected. With Quick Recovery and a low end set I thought it would sip blue. I guess it sort of does but its also very quick fire and it adds up. Again, it's getting better in the mid 40s as powers fill out. Definitely having fun with it now! Scrapper - savage Regen v1.4.mbd
  8. Looking for input on a Savage/Regen Scrap. Also, where is the best place for the 50% ato proc? Is it worth sacrificing the big recharge bonus to split the proc from the set? I mainly duo with another regen scrapper, we're just looking for a fun ride to 50 and have no specific post 50 expectations for this toon but I'd like it to dish out some nice damage from now until 50+. This is a leveling build with nothing catalyzed and no purps. I'm level 27 so far. *better build a few posts down Scrapper - savage Regen v1.3.mbd
  9. I got really into the Dark secondary for quite a while (can be seen in my sig) and took 6 of them to 50! It's a beast of a secondary and pairs well with everything!
  10. I think you and I build very similarly! I always push for def softcap of some variety and high recharge to get hasten as close to perma as possible and I PL to 32 to skip the low level grind. I think Fire/Dark might be good for your goals though I haven't done any 4* content so I can't speak to that. I'm not at home right now but if I remember correctly my fire/dark had most defenses softcapped and s/l resist hard capped and perma fade and hasten. I believe the attached build is what I used but I'm not 100%, I can't use mids on this comp to check but regardless, it might offer some ideas. Controller fire dark v3 Toot Sweet.mxd
  11. Much appreciated! I'll check it out after work. I finally got the Fire/Storm started and I'm loving it so far! Endurance isn't too bad as long as I only run either hot feet OR hurricane and don't spam lightning bolt. LB uses so much end, it's nuts! I'm mostly only bustin it out on bosses for the moment. But with flashfire, cinders, char, bonfire, freezing rain and tornado nobody gets a chance to attack before they are stunned, held or falling down! Great fun!
  12. I think that's my old build from a couple years back. You give solid advise all around. Some of those choices were driven by the chase for ranged def and end reduction and some were just bad choices, live and learn 🙂 I avoided purples back then too so there are places to slot them to boost recharge as well, probably in Inferno and Fireball. However, for all its flaws, I did take him on a TF a couple weeks ago (still using this build) and he still runs wonderfully! corruptor fire dark dark Shady Burnsalot.mxd
  13. I got mine to 40 a couple nights ago and it's been lots of fun! Of course I've been duo-ing with a tank buddy so that makes things pretty easy too. It's just a damage beast! I think Inferno is the best FEELING nuke in the game but Blizzard is the most efficient due to dots persisting and accepting new targets as old ones die off. The Macros that allow you to drop Blizzard/Ice Storm on your location or on your targets location were a game changer and highly recommended. Just build to crank the recharge to the moon so Blizzard is up as often as possible, currently at lvl 40 I can drop it every other mob. I don't know if it's feasible to have it up for every mob but my final build has 201% recharge so fingers crossed!
  14. Wow sorry for the super delayed response! LOL! Yes it's for general play, I still use the same build and do TFs, incarnate stuff and regular team stuff. Once in a while I'll do some light council farming, it does okay there but it's not made for that so there are much more efficient builds for farming. Edit: looking back at the build, there are things I'd change but it still works very well.
  15. Fire/Nature is a fantastic combo but I already have one. He'll be at Hami tonight!
  16. This is not my build but a modified version of a build I found on here that I tailored to my style. It's more tanky than what you describe but a little defense is never a bad thing. You mention skipping Choking Cloud but I super love that power! You could always swap it for EM if you really want to. It's got perma hasten and AM before incarnates as well. Might not be an ideal build for you but maybe a starting point. Controller - Earth Control - Radiation Emission 7.mbd
  17. Oh interesting, how would you use that? Flash Fire, Cages and then bamf to the center with CC and HF running?
  18. Thanks for the replies and suggestions folks! I'm still going to give it a couple days to decide and hopefully get one up on its feet this weekend. Here are the builds I worked up. Feel free to critique if you like, they're definitely not perfect and I'm still fiddling with them but this is where I'm at right now. Oh and pay no attention to the order of power selection, that'll probably change. Controller Fire rad 2.mbd Controller (Fire Control - Storm Summoning).mbd
  19. Love me some Trollers! These are 2 combos that I never tried pairing up even back on live. I think I'll end up building both eventually but does anyone have thoughts, pleasant experiences, horrible experiences, slotting tips or general advise on Fire/Rad and Fire/Storm that might push me try 1 first? I have builds worked up for both of them with softcapped s/l and high recharge. I would have loved to also softcap Ranged but the sacrifices required seemed too great. I can post them after work. They both look very end heavy but I think they're manageable. So please regale me with stories of your Fire/Rads and Fire/Storms and help me decide who gets the first spot.
  20. The blue caves are probably the worst but honorable mention to the Psych Ward map where you fight Sister Psych and Malaise. They took a lovely, easy to navigate office map and put ONE BILLION things in your way! I get stuck on the dam curtains constantly!
  21. Well, since I got so much positive feedback, I made this in game now. It's pretty fun! No incarnates yet but got all the main accolades and did the Incarnate unlock arc with ease. My 1 and only death was at the hands of Anti-Matter and I think I forgot to hit Dampening Bub and got my def stripped. I did some 3x8 Malta radios to see how those dam Sappers would mess with me. Turns out the dont as long you remember Dampening Bubble. They were as easy as council except for the annoyance of teleporting gunslingers. I wish it did a little more AOE, something like a fireball or rain power would really round it out but I can't really complain. Between Repulsion Field with KD/Force Bomb and Oppressive Gloom/Screech everything is falling down or stunned and easy pickings. It's not perfect, even with the Scrapper level res/def, bosses can take a quarter of your life when they connect since hp is low but they rarely get a second hit to connect. Even though its mostly built for solo play it still brings about 38% def (amongst other things) to a team. It's a niche build made as a lark but it's surprisingly sturdy and fun to play!
  22. It's fun to make a squishy tanky so here is a FF/Sonic I built. Soft capped all the positional defense and hard capped s/l resistance plus lots of knockdown and stun. I took it to test and it did great w/o incarnates against 4x8 w bosses council. Bosses are a little slow but it holds up really well. Council aren't the most challenging enemy but they provide a nice baseline. I took sonic for the -resist but was wondering if anything pairs better with FF. Anyway here is the build, I'd love to see some tweaks to it, thanks! Defender (Force Field - Sonic Attack) tank 3.mbd
  23. Sorry, that name is taken!
  24. Really excited to try this out Bopper ! Thanks for making it available to everyone, hoping to have it set out tonight! I haven't played a Stoney since live but have wonderful memories of 7 stone tanks and a kin absolutely decimating anything foolish enough to look in their direction! Was wondering, If I dropped kick for super speed, how bad of hit would my DPS take? I know it's 15% to Crosspunch but when taken as a whole does it hurt that bad? I don't know if I can live with only TP as my travel power.
  25. I just spent a few hours over the weekend on test with a new Axe/Ice build and I'm really happy with it. If I were going for optimal, shield would be very hard to beat but I have several shield scraps and brutes and I've been on an Ice kick lately. Rad armor is probably great with it too but Rad is great with everything! Ice is better than I ever expected it to be, so many tools in it's toolbox! I took the Soul patron for the def boost power (the name escapes me) to cover the toxic and psi hole and Icy Bastion is fantastic! Even 4x8 Cimarorans couldn't debuff me enough to matter as long as I remembered to use all those fancy tools. Axe hits like a truck and even +4 bosses didn't feel like a slog to get through. Using the scrapper ATO for bonus crits just chunks away lifebars at a very heathy rate (healthy for me, not them). Very decent AoE damage as well, it always did good damage but the recent tweaks make it feel so much smoother.
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