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Grimm2

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Everything posted by Grimm2

  1. Invuln and Stone are both very very good picks for durability. As for debuffing attack sets, you could separate them into offensive and defensive categories. For offensive debuffer, I think I'd have to go with Rad Melee. -def is useful in the low levels, and IG allows both -res procs. Gets you a heal too, that both Invuln and Stone appreciate. My second choice for an offensive debuffer might be... Claws or SS? War Mace? Stone? Wierd to say, but consistent spawn-wide on-demand knockdown lets you and a team play much more aggressively. For a defensive debuffer, I'd go for the knockdown sets, or Dark Melee, or Ice Melee. Spines has decent slows that can stack with Stone Armor's Mud Pots. Even Psi Melee gets a confuse, if you like confuses and what they bring. Me, I'd probably do Invuln/Rad (which I have) or Stone/Rad.
  2. ::stares at Marshal dipping their fingers in their coffee:: ::Looks at own coffee mug:: :: slowly lowers fingers in::
  3. Are you forgetting that you've made this post three other times? What else are you fishing for? Edit: accuracy
  4. I've been futzing with the TP pool because I think it's cool, but it has drawbacks in the build outcome when compared to options like CJ or Hover, as you described. CJ gives so much, it's almost required for a melee. On the other hand, it's refreshing to do something differently, and my teleporting kat/ea feels like a different creature because of it.
  5. I'm playing a kat/nrg scrapper right now, with the Teleport pool. Lvl 38 with the +def uniques, and common IOs. It feels. So. Cool. Combat TP with a fast- animating set like Katana is an ultra-responsive combo. No ranged attack, no problem, you *are* the ranged attack. It makes getting into spawns faster on fast teams, too, and the fast attacks mean you don't usually corpse-blast (looking at you, Rad melee). The synergy with a defense set is obvious when leveling, and makes hitting lethal incarnate softcap easy. It feels like a bulky stalker sometimes. There are other combos with more damage, sure, but it's fun. (Crit from stealth like Ninjitsu, please, just for kicks?)
  6. Hi everyone, I've come back to a tank I left behind for a while, because I really like the concept - the Not-a-Warshade, sliver of a cosmic intelligence that goes Bump in the night. I've yet to take Bio to a high level, and there's a number of niceties that I'm trying to include that I'm sure could be done better. Looking at proc-bombing DNA Siphon and Touch of Fear, including Fold Space, and balancing getting enough recharge, slow resist, and defensive stuff while having a good single-target rotation. I don't know how well Inexhaustible should be slotted, and I suppose Dark Obliteration could be culled for...Darkest Night? Taunt? Planning on taking Barrier. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Bio Armor Secondary Power Set: Dark Melee Power Pool: Teleportation Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), GldArm-End/Res(43), GldArm-ResDam(43), GldArm-Res/Rech/End(48) Level 1: Shadow Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dam%(42) Level 2: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5) Level 4: Shadow Maul -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(7), Arm-Dmg/EndRdx(13), Arm-Dam%(15), Obl-%Dam(34) Level 6: Adaptation Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13) Level 10: Inexhaustible -- PrfShf-End%(A) Level 12: Evolving Armor -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam(34) Level 14: Teleport -- Jnt-EndRdx/Rng(A) Level 16: Siphon Life -- SprGntFis-Dmg/Rchg(A), SprGntFis-Rchg/+Absorb(17), SprGntFis-Acc/Dmg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/Rchg(34) Level 18: DNA Siphon -- ScrDrv-Dam%(A), Erd-%Dam(19), Obl-%Dam(19), TchoftheN-%Dam(31), TchoftheN-Acc/EndRdx/Rchg(31), ThfofEss-Acc/EndRdx/Rchg(33) Level 20: Touch of Fear -- FuroftheG-ResDeb%(A), Erd-%Dam(21), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg(25), SprAvl-Acc/Dmg/EndRdx(25) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Combat Teleport -- WntGif-ResSlow(A) Level 26: Genetic Contamination -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg(27), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Dmg/EndRdx/Rchg(50), SprMghoft-Acc/Dmg/EndRdx/Rchg(50) Level 28: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(46) Level 30: Fold Space -- RechRdx-I(A) Level 32: Boxing -- Empty(A) Level 35: Gloom -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37), Dcm-Build%(37) Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40), GldStr-%Dam(40) Level 41: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(42) Level 44: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46) Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48) Level 49: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;690;1380;HEX;| |78DA65935B4F135110C7CF76B722A580E5D622D772EB4D96D66BBC8588A889A1910| |4E283096ED6722C1B6AB7D99644E39389D7575F7C217E043F8ED72FE005D0282008| |B24EF73FC1266CB2FB9BFDCF993333BB67B2F727836FAE3D1A174AF072C12C978D5| |9B3B8281D7FD6CC5B3951BDEAE8EE876A4CCABBB25896FA84651B379CBC59B472C6| |25E79EED8479415616A4D4274D6711A66899B6ED823E4B76C9762A66C5B28B014F9| |A294939DFE89957ADFC42C52AE69BBDB72969CE4BA7BC6095C2574A564E9F70962A| |D298B1970A46D62C57A4F32042158DD0FD73901E4AB5465713C75521329A488449E| |8D1443283F7E41838960637EBF76354718B10D3C4D06D303607260C709DF657B056| |51DA142F5E6B07B7681F153EBF7AD6E76987CE31CF83C10B60D345302A50C306EDE| |B47ACBB4D761DEF53F719FEC35F985FC1C037E60A185C057F516C3D6245FD2BE4F8| |435A03345F4342F1FA681A02A3713046BFB45120AE31C871D44F33347FF313CDD38| |EBC603E06FB9F339F81D1A7E00EE50C710FA187C2D35AD67CDE7F68E19E7B23CC30| |D81F523DFF0EE56DE5BCADE3F0B5716CDB2AD8B1024696912FF21A1CA03EDAF9FFB| |4A790B7833942BE30F718EEC2BEBB546727D7D9F909DAD177CCB7E0E87B30F381F9| |9163A9CE2EEFE0B8FEAE1D7CB3EE5DE65FB0770F4CBAE028F7AE7650F95C4B0FD7A| |7507D7DACF5B974891C2D1EE0EA0646B1C3A0CE1C63A6C1A10C731927758FAA1BE6| |D8E1187C2371668299046329661CD585A892387FC5389FF2049F72494B523C61A91| |3883B7692798A799ABB3D03AAB49FCE2750DFE6E95B676E801AAD4973CE34E7CC70| |CE6E4DF0E5560784BE4C42DB9F5977EA80775A6327298AA7AC06F6E79695EFFF159| |F12450DBE9B3CD1D731156B07A27E046AE69FE7CBF712FC5D9D616475376BECAD9A| |D99EA6F80CDB7335B65963DFA9B1FF01D592E5DE| |-------------------------------------------------------------------|
  7. Resist/ recharge/ slow resist is exactly what I was thinking of building (if I ever get there, haha). Glad to know it works out! Out of curiosity, what is your favorite tank? I have a Fire/Claw and Inv/Rad, the latter is the most built, but unfinished.
  8. I have limited experience with dark melee, and spun up a Bio/dark since I wanted to try bio/ as well. I understand bio/ gets crushed by debuffs, and I thought /dark might help. He's 31 on basic IOs, leveled on TFs and street sweeping, and I can only give high marks to leveling with dark melee. Maul and ToF hit a big area, and recharge really fast, and are there for Positron. Most attacks animate fast as well. ToF seems like a no- brainer must- pick for tanks, to me.
  9. I landed on this combo when I was choosing an everyday grab- and- play because it looked like it would have that easy playability with a decent amount of damage. I am curious what a recommended build might look like, I don't get a lot of time to play but would like to polish it up someday.
  10. I've been trying out the improved TP pool on a Rad/EnA scrapper, and it's a really cool way to run a melee. Combat TP is a breath of fresh air after so many characters with hover/ CJ. Do follow the advice to bind it to a key to Teleport to your target, makes it fast and fluid. Fold Space so far is a good way to clump a scattered group. There are probably other tricks i don't know about. Teleport is much more usable bound to double left click, and the hover and endurance discount changes make it much easier to travel. Your build would be completely different than mine, but here's the thread for ideas.
  11. I think the devs intend on reworking procs, not least because procs reward not slotting recharge, which is counterintuitive. I hope whatever they do doesn't gut Rad Melee. It seems fun and effective, but not an outlier like TW was as it is.
  12. I've been on Rad melee a bit recently, and you can (and should) 6- slot Irradiated Ground with procs. The reason is that IG is not a standard toggle damage aura, those check for proc trigger every 10 seconds. IG is instead a pseudo-pet, which spawns every 5 seconds. So, every 5 seconds, it checks for proc activation as if it were an activated power. This is set- defining, for me. Go for 6 damage procs (if you include the purple PBAOE proc, you can get that many) or 2 -res procs and 4 damage procs. Solo, the latter might be the way to go, stacking that -res with Bio's.
  13. An update: Sovera's build is a work of art, as usual! At the moment, Quantum Reality has a mostly SO build at 41, with a few endurance- management IOs and frankenslotted Energize/ Energy Drain, and 5 damage procs in IG. Procced IG absolutely defines Rad Melee, for me. The teleport pool is a very refreshing change of pace on a melee. I can go to a mob, or they can come to me. I keybound Teleport to double-leftclick, and Combat Teleport has both a mouse button, and a TP-to-target button. Combat TP is fast as heck, and delivers on the feel that There is the same as Here.
  14. *grabs your paper, dramatically unfurling it to the front page. It reads, "GRIMM'S MIDS OUT OF DATE, COMMUNITY DISGUSTED!"* Those are supposed to be Combat TP, TP, and Fold Space. Should have made that clearer. Ah well, I was hoping there was a more elegant solution, but I'll try it out and see how it plays. Thanks so much for looking at it!
  15. So I'm back in the game and am having some fun with Rad Melee on an Inv/Rad tanker, and I'm getting the itch for critzzzz, boi. @Sovera made a post on Rad/EA, and my theme for this character aches for the Teleportation pool. I've tried tweaking Sovera's build by swapping the Flight pool for Teleport, but it just doesn't look as pretty. Or strong. Anyone want to take a swing at it? Sovera's post. My WIP. Not much different.
  16. Man, I'm interested in inv/rad too. Mine is still under 30, but it looks like inv could be built well enough that /rad could be procced out nicely. I'm also considering the value of Cross Punch as a filler AOE that can trigger the FF +rech proc.
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