
Triumphant
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Everything posted by Triumphant
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prismatic New 250 Prismatic Aether affect - Mega
Triumphant replied to Laucianna's topic in Suggestions & Feedback
M'kay. But it seems to me that it's the Cat People that are the real problem around here. Like that annoying roomate of yours, for example: -
I feel like there used to be several active supergroups of this thematic type. You might ask around on the discord (or even in-game) and see if there's an active one.
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This may be, at once, both the most accurate and also the most polite description of the OP that I have yet encountered on these forums. 😄👍
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What are we thinking about this endgame Claws/SR build?
Triumphant replied to Story Archer's topic in Scrapper
While that might not be true for more skilled players, it's definitely true for me. I run at +4/8, but have to be VERY cautious and use Psionic Lance and/or Teleport Target to pull mobs, as opposed to diving right into the crowd, as I do with my Brutes and Tanks. And even with these tactics, I still manage to go down for a dirt nap semi-frequently. On a good team, this isn't an issue, but you (well, "I", at least) can have a tendency to be overconfident because that Crit ATO proc allows you to lay down such hideously devastating carnage that you think you can obliterate them all before they kill you. Unfortunately, Scrappers just tend to be a little more squishy than other melee AT's, so you gotta use careful tactics when playing solo. -
Prismatic Aether: Items and Prices
Triumphant replied to DarionLeonidas's topic in Suggestions & Feedback
Hm... I need to train. 😁 -
Prismatic Aether: Items and Prices
Triumphant replied to DarionLeonidas's topic in Suggestions & Feedback
😁🤷♂️ -
Prismatic Aether: Items and Prices
Triumphant replied to DarionLeonidas's topic in Suggestions & Feedback
I have not, no. 🤷♂️ -
I don't have any particular gripe about them. Maybe their costumes don't really knock my socks off, but that's purely a matter of aesthetics. 🤷♂️
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Prismatic Aether: Items and Prices
Triumphant replied to DarionLeonidas's topic in Suggestions & Feedback
Yeah, they're pretty cutsie/silly looking, but I was going to make sort of humorous concept character with it. One thing I'm curious about, is how it looks when applied to a character that uses the "huge" body style. -
Prismatic Aether: Items and Prices
Triumphant replied to DarionLeonidas's topic in Suggestions & Feedback
I do want to get at least 250, so I can get a "mini-me" costume. My problem is I'm not patient enough to save them up and I tend to sell them on the /AH for cash, instead. That's my deficiency though, and not any comment on the rate that they drop or any of that. I need to trick or treat more and just start compiling them from all my characters. -
This is somewhat close to my feelings on the AT. If you look at all the Melee AT's, they're each better than a Brute in their area of specialty. But in a generic sense, and especially for a newer player (or just a mediocre player, like myself) they're a very forgiving AT that useful for most types of game play and great to learn on and can fill in for a tanker or a scrapper in a pinch (okay, maybe not so much Stalker, but you can at least slot a stealth IO in your sprint power). I guess they're a bit like a Sentinel in that sense, though the melee equivalent to the Sentinels ranged equivalent. This is why I have a lot of Brutes and Sentinels in my stable. They're (relatively speaking) easy to build and play and do well in a wide cross-section of game content.
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Sadness. I really like thinking of the guy as Higher Big Toe.
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If it matters to you, I also run an nrg/nrg/force blaster and I don't proc out the attacks. Like Biff Pow, I try to slot full sets and I take the melee attacks (+ combat teleport, because I like to blap). Other than the fact that you seem to have built with an eye towards specializing in hover-blasting, our builds are quite similar. I'm quite satisfied with my build and have a lot of fun playing it, though I'm sure it could be improved form a performance standpoint (I'm sort of... mediocre when it comes to character builds). I can solo this guy at +4/8 on paper/radio missions, though I have to be quite careful and methodical when I do so (pulling targets from a distance with snipes and teleport target, etc.).
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It's neither vampirism nor herpes: It's its own uniquie disease. I suggest we call it "Snerpies".
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I follow Wes Roth's Youtube, so I had actually seen this before (well, a different podcast, but still). It's certainly impressive in the scope of what can be done with it. A.I. still has a lot of gaps and flaws that need to be corrected for, but once (if?) they solve things like hallucinations and what not, it's going to transform society. Of course, those changes are likely to both bad and good, as is the case with all new technologies. Let us hope the changes are less of the former and more of the latter.
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Ghostcrawler Calls Streamlined Leveling in MMORPGs a Mistake
Triumphant replied to Lunar Ronin's topic in Video Games
I think your point of view and your opinion of what makes a good game (including this one) is every bit as valid as mine, even if they are different. You may also be right about most people enjoying levelling systems. Just because I don't enjoy them, doesn't mean that's the collective experience of most players. I appreciate you taking the time to offer a clear explanation of why you feel this way. So many people comment in the forums with nothing more than a thumbs down, without providing any further context, and I find that incredibly frustrating. So thank you for not being one of those. -
Gentlemen Broncos (2009)
Triumphant replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
It's in my Prime Watchlist. 😄 -
Ghostcrawler Calls Streamlined Leveling in MMORPGs a Mistake
Triumphant replied to Lunar Ronin's topic in Video Games
I play a lot of it repeatedly, sure. But the fun of the game mechanics aspect of CoH. for me personally, is when I have all of the powers, IO's and slots with which to customize my character, so that I can make precisely the character that I enjoy and imagine. When I just have a handful of powers, I don't enjoy the mechanical aspects as much. Customization of what the character can do is a big part of what makes it fun for me. Also, there are plenty of powersets where the coolest looking (and most fun) abilities don't become available until the higher levels and don't perform in a satisfactory way until all of the slots are available to distribute to them. Also, because I am an RP'er, I don't want to go from zero to hero every time, because that doesn't (with the exception of a few tech-based heroes, perhaps) model the way it happens in comics. Sure, sometimes a characters looks change, more rarely they will get new powers and abilities, but basically, Captain America, Spider Man, Superman, and Green Lantern (as a few examples) have always had the same sort of powers and abilities. They didn't "grind" to get there. Grinding feels like D&D to me, and I want to play a comic book game. Maybe I'm an outlier, and most people enjoy the slow, levelling grind of traditional MMO's, but I don't. That's one of the things about them (though there are a lot of other things that I DO like) that I don't like at all, and never have. Crafting systems are another thing that I dislike. They often follow a grindy, formulaic method to making gear that is tedious and not at all a very creative and engaging sort of activity. Thankfully, CoH allows me to sidestep that, for the most part, and get on with playing the parts of the game that I enjoy. I don't want to convince you that you would (or should) enjoy the game the same way that I do, though. Why can't you just like what you like and allow me the same courtesy? We don't have to agree on this topic, and in our particular case, we are lucky enough to have a game that allows us both to pursue enjoyment of it according to each of our preferences. -
Ghostcrawler Calls Streamlined Leveling in MMORPGs a Mistake
Triumphant replied to Lunar Ronin's topic in Video Games
Not at all. I've been playing CoH since 2019 and I find the game to be endlessly diverting: But not playing in the way that you describe. I enjoy interacting IC'ly with other player characters in RP and I enjoy playing fully fleshed out lvl 50 characters with all the bells and whistles in high level content. Some of the mission and/or story arcs in CoH are pretty good. On the other hand, many of them are not, and the cut-scenes are often downright painful. These days, I'm running with The Orbweavers, an Arachnos-themed group of baddies and we do awesome RP's (sometimes with coalitioned villain and/or hero groups) and do paper missions, SF's, etc. as a group, rp'ing as we do so. It's a total blast. But I didn't have to slowly grind my way up to level 50 in the process of that. And thank goodness for that, because to me, it's a total bore. -
I play a lot of brutes. I think it's because I like the style of play. Very aggressive, attack, attack, attack. I'm close to as tough as a tank but not expected to do the tankers job, as my role is DPS, and I just like to focuse on destroying things as swiftly and brutally (if you'll forgive the pun) as possible. Yes, Brutes could use a better ATO special ability, but I can live with what we've got. Overall, I'm pretty happy with where Brutes are at, power wise.
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Just kill them all and then come take an extended vacation in the Rogue Isles. They were fools, anyway. Red Side is Best Side! 😁
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What happens in real life when a car reaches stairs, cliffs, or water? Answer: You stop and turn around. If you're asking about players that don't care about that, that drive up cliffs and across water, up stairs, etc? If you want to try to explain it within the context of the game environment (I wouldn't- it sounds like a zero-sum game to me. But whateves)... I dunno. Speed Buggy? Chitty-chitty-bang-bang? Or whatever. The whole game and it's associated genre stretch the bounds of credulity, though, so I don't see the point there. 🤷♂️
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Ghostcrawler Calls Streamlined Leveling in MMORPGs a Mistake
Triumphant replied to Lunar Ronin's topic in Video Games
I will concede your point, but I have to say that I haven't ever played an RPG that involved levelling slowly that did not involve boring grinds. If you can provide enough interesting material to make it fun and engaging all the way from lvl 1 to lvl *insert lvl cap here*, then swell. I'm all for it. I've never seen that game, though. 🤷♂️