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Triumphant

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Everything posted by Triumphant

  1. I guess what I don't understand is why you don't just toggle them off. They don't boost your fly speed and they're sucking endurance the entire time that you have them active while flying. No judgement, or anything. Just curious.
  2. Right. I was thinking, "No. Plant is not Arse. Plant is actually pretty good." 😄
  3. More options, basically. Which, IMO, is awesome. 👍
  4. Hi, @Aught The +4/8 does not refer to level shifts. It is a reference to the difficulty setting of the mission that is being run. +4 means the enemies are +4 levels above your own. The 8 (from +4/8) means you're fighting the same amount of enemies that a group of 8 heroes would face. If you have your T3 Alpha, it will give you a +1 level shift, so that content difficutly will be (more or less) the equivalent of 1 level of difficulty easier for you. For example, +4/8 should equate to +3/8 if you have your level shift, +3/6 should equate to +2/6, and so on. I hope that clarifies things for you. Also, others can probably explain it much better than I just did, so feel free to chime in and add something (or correct anything I miscommunicated).
  5. Just checked on my DB/PA Sentinel. I don't see it anywhere, either. Can anyone shed some light on this? Thanks.
  6. This, along with Brutes, are one of my 2 favorite ATs. There were primarily 2 things that jumped out at me, which you may find very different from playing a Blaster (and weirdly, no- it's not that Sentinels are more resilient, although- yes, that is true too): 1) They have better mez protection than almost any AT in the game (No more worrying about keeping stocked up on Break Frees or hammering your T1/T2 attack buttons while waiting to become unfrozen) 2) The range of attacks is much more limited than Blasters and Corruptors. This was the most challenging thing for me to adjust to, at first, but once you get comfortable operating within that more limited range, you'll find the AT can be extremely effective. The Sentinel enhancement sets will boost this range a bit, which helps alleviate the issue and once you hit incarnate levels, you can take incarnate sets that will extend range, as well. As far as powersets go, I highly recommend Fire, Beam Rifle, Dark Blast, and Energy Blast for attacks. Super Reflexes has always been my favorite defense set on Sentinels, with the new Psionic Armor a close second, due to some very interesting powers in the set (Aura of Madness is my favorite of these, and several others pair well with Dark blast health draining attacks).
  7. @Ironveil Hey, there! Welcome to the best Comic Book MMO ever made (and possibly the best MMO ever made)! There are 3 Primary things to do that will help you push past these problems and become comfortable with playing the game. These are (in order of importance): 1). Keep playing. This really is the number one thing, IMO. When I first started playing CoH, I had the exact same experience as you. It seemed an incredibly difficult game or maybe just that I was very bad at the game for some reason I couldn't explain. Neither of those things were true, as it turns out. Once you understand how the game works and get a good amount of practice playing it, you start to understand how to build an effective character and how to approach combat in a way that best leverages the abilities of that character. 2). Keep on asking for help (Here, in discord, or from the help channel in-game; all 3 are good sources of assistance) when you need it. I learned this game primarily thanks to 1) Lots of practice and 2) Assistance from other players. And that last one brings me to the 3rd thing that will get you over this hurdle... 3). Make liberal use of the GUIDES forum, beginning with this: These simple QoL tricks really streamlined my experience and made it easier to get a handle on the game. Hopefully, you will find it equally useful! The community here is very different from many other MMO's. We want players that are new to the game to feel comfortable, welcomed, and to grow to enjoy this old game that is still near and dear to our hearts. If you are a creative person with a vivid imagination, and you love comic books, I think you'll find this game will become something of an obsession for you. Good luck, and feel free to ask any of us for help, if you get stuck!
  8. It's the McRib, isn't it? Man, I've been waiting forever! 😋
  9. While I think it's an odd thing to even care about, I don't actually object to the suggestion. I guess, ultimately, it's really a non-issue for me, either way it goes. 🤷‍♂️
  10. Yeah, that's kinda what I was thinking. But, hey, what do I know? 😁 🤷‍♂️
  11. Ah, okay! Thanks for the clarification. 👍
  12. I'm afraid that compacted (and rather complicated) synopis has only confused me. So, basically, I have no idea what you're talking about (Granted, I haven't read the particular comics that you mentioned. This probably makes perfect sense to someone that has read them). You do have me curious, though. 😄
  13. Play whatever seems interesting and come back and ask for advice if you feel frustrated at any point. This game is a ton of fun and many of us have played obsessively for years. Once you figure out the mechanics your biggest problem will be deciding which powersets and ATs to try NEXT. Because you're going to have so many ideas for cool characters and there are a mind-boggling number of combinations you can try. Have fun and welcome to our weird little family of comic book gaming nerds! 🤓
  14. My goal isn't really to get as little as possible for my sales. It's just to simplify and expedite the process, so I spend as little time as possible doing the selling of it. The only reason I sell things is to get enough influence to outfit any characters I want to equip. I get many of millions of influence for selling my good stuff at 1 inf, which allows me to outfit my toons, so I don't need to spend time setting the price (or converting, flipping, and selling, or anything else. Although, I do farm occasionally. I don't mind doing that so much. At least I'm playing the game after a fashion, when I'm doing it). I do also sometimes sell things at 11 or 111 influence, by accident, if my "1" key sticks on my keyboard (which it occasionally does).
  15. "Don't KNOCK it, till you try it." 😜
  16. I think it's a cool idea. Always did love that IDF missile launcher.
  17. They're fairly similar, so I don't know if there's a major reason to select one over the other. But some people take them both, because it adds another cone to the old repetoire, as it were. The effect area on Spinning Strike is pretty small, so folks often want a bit more juice for attacking multiple mobs at once. I'm thinking about doing it, myself, when I respec at 50 with my Street Justice/Regen Brute.
  18. *Bolded/Italics part mine. That's pretty much my main gripe about any Disney series. They're all essentially 80's TV mini-series, rather than actual TV series, which makes it very difficult to really give actors a chance to connect with their characters and the writers to really refine the story and understand the characters as the actors portray them. In the old days, you had TV series that ran multiple seasons of a couple dozen episodes per season. So the first season of most new shows would generally be anywhere from "meh" to "good" during the first season, and wouldn't actually get good until seasons 2+. but then shows could be really exellent. Modern streaming series don't really give the shows time for the flavor to meld, so to speak. And the fact that they cancel the shows if they aren't immediately multi-trillion-billion dollar cash cows doesn't help things, either. The cancelling thing has annoyed me to the point that I stop paying for streaming services that do this. Eventually, perhaps I'll just stop watching television series altogether, because of it. If they're going to keep cancelling quality series before they've had a chance to run their course, I'd just rather spend that time to read a book.
  19. I've never seen anything show in the list as for sale for 1 inf, but I sell everything from white salvage to purple enhancements at 1 influence each. Maybe sometimes things actually do sell for 1 influence? I've never had that happen, but I suppose it might be the case. If it is the case, whether that's by design or a bug, I have no idea.
  20. Hard to answer. I'm also new to the set (Dark Blast/Psionic Armor Sentinel) and slowly learning it myself (and most likely doing a poor job of slotting). I'll try to get back to you when I've had more experience (character is mid 30's right now). I usually need to play a new set all the way to 50 and then respec and tinker, before I get something workable. Plus using incarnates to plug various holes. Playing the set is a necessary part of the process for figuring out what to slot (for me, I mean).
  21. C'mon, man. Don't misrepresent. The reason we did it was specifically to annoy you. 😁 My Hobbies: TTRPGs and Board games on Roll20. Films and Television. Listening to NPR. Hiking/walking my dog. Reading. Science. Philosophy. Brooding. Misanthropy.
  22. I would like to support a more limited version of this: Specifically, when doing radio/paper missions, a power that would allow me to teleport immediately to the detective/broker when bank jobs come up. I don't mind being asked to do the bank jobs, but it's extremely annoying that I can't just call these guys on the radio to tell them yes or no. It makes no sense, either from a mechanical or a logical story persepctive.
  23. Never been able to get the hang of Dominators. I know they can be good (I've been in teams where they're used to great effectiveness). Something about the play style just doesn't gel with me, for some reason. As for why to play them? I mean, I think you answered your own question: A plant/ma dominator named Broc-Li. I can't think of a better reason to choose an AT. 😁👍
  24. And there are a few enemies that are quite vulnerable to lethal. I'm thinking of Mu mystics, specifically. When fighting them with my energy melee brute, which basically wrecks everything it hits, the Mu Mystics soak a lot of that damage like a tank. But if I use my savage melee or Stj brute, I can shred them like tissue paper. Every set has strengths and weaknesses, advantages and drawbacks. Sometimes a set (even a ranged or melee set) is less about raw damage than damage + various buffs/debuffs/soft controls or whatever. But like Luminar suggests, if playing solo, try to avoid fighting enemies particularly resistant to your attack type. In a group, you've got teamates to buff you and/or plug that vulnerability, so it isn't a big deal.
  25. Totally agree. I have a ton of sub-par theme builds. It's fun to RP themand fun to try to get them competent enough to run in PUGs. When you can come up with something that is at least survivable in +4/8 group play, there's a weird satisfaction in that.. 😁👍
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