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Heraclea

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Everything posted by Heraclea

  1. This is a very open ended question. I don't really know what people farm these days. Freakshow and demons were the classic farmed critters back in the day. Different scrappers will excel at different tasks. For old-line game content, Spines/WP is very good. If you want to do AE missions, or work in revamped Dark Astoria or Incarnate stuff, something like Dark Melee paired with Super Reflexes, Shields, or Ninjitsu may serve you better.
  2. I usually use the 'g' key for my targeting priority mob macros (eg /bind g target_name "sapper") but I don't think it's used for anything in the default game setup. It's close enough to the movement keys to get to, but far enough away to not get hit by mistake. I would definitely make Active Defense the autofire and Hasten the key press power. If I don't have many attacks I simply put Hasten in the 0 position; that's also where stuff like self-heals go. From time to time you're gonna want to step backwards. especially when you get to stuff like Tin Mage.
  3. That's why I use the numpad. It gives each character a repertoire of at least 10.
  4. This reminds me that at some point I ought to do a guide to making banter binds. This is my chief form of in-game roleplaying. Since I play mostly on a desktop machine, I usually fill the numpad with these. A typical one will insert itself into Local, though after level 35 I usually make a version of "I bet your momma's so proud" that goes to Group for the specific purpose of insertion into Romulus's "I am Nictus!" scene. This started on my tankers, of course. I wanted to include taunts in their taunting. And Snappy Banter is a classic feature of superhero writing.
  5. Torchbearer: Amazon Army ~ AMAZON-763 (main)

    Excelsior: Holy Office ~ HOLY-1610

    Everlasting: Firemullet Groupies ~ FM-5401

    Indomitable: Sparta ~ SPARTA-3759

  6. My habits were formed in the days of i23, and have stuck with me. I use my supergroup as a collective, and try to convert inf into something more immediately beneficial and avoid holding it. I avoid buying anything on the market, preferring the sure thing of buying recipes with merits, My levelling characters tend to be merit rich and inf poor, because my main method of levelling is to run one TF after another. And my 'richest' characters are rather inf poor; the most I have on any one character is about sixty million. The converters mean mostly that now there is a point to crafting that Sleep or Teleport IO. If I am lucky and the salvage and recipe falls in my lap, I craft it and use converters on it until it turns into something that somebody will eventually be able to use. Then it doesn't get sold, it goes back into the kitty with the rest of the generic IOs and random set IOs. These will be freely Frankenslotted unless I am especially lucky and the enhancement is from a set I will want for a final build. The relatively easy access to unslotters also means that you don't have to burn a full respec to recycle enhancements, so there's a constant trickle down of lowbie and mid-level enhancements that maybe someone else can use or convert. The difference between Homecoming and old live is that inf does replace Architect tickets, which I always used to use to acquire specific items of needed salvage. Now, there's a ceiling on salvage prices, so I do use inf for that,
  7. You may need to add items that generate 'power' and 'control' for that to work. Some items still require that. Not sure about the personal storage vault.
  8. Like what it does to posted videos. But what happened to the AT specific forums (Blaster, Tanker etc.)?
  9. A masterpiece in i23. Still a masterpiece today:
  10. Heraclea

    Fighting Pool?

    I may end up taking them on my Pistols/Rad sentinel, my second sentinel project. She plays a bit closer to the action than the Water/WP, who has many tricks to keep too friendly mobs at a distance. Remake of a blaster I had in i23. I get to re-use what I consider my masterpiece of bios that are brief and to the point: Then again, the first sentinel I took to 50 has another good short one:
  11. I am fairly sure that the time on all temp travel powers measures in-use time (not logged in time or real time). All of the temp travel powers you get from the Kings Row bank missions are also in-use time; the few characters I made that got them mostly still have them.
  12. I hate this because it erodes the social angle of the game. Teammates, and the additional mobs they spawn by being there, become liabilities, because sheer numbers of these mobs becomes a rapidly escalating problem. Especially so if your role on a team is to attract as many of the incoming attacks onto yourself and away from the rest of the team. Seriously: go fight something else. Don't play bad content.
  13. Which server? I'll at least have a look inside.
  14. To show off Water to its best advantage, make a Water/Willpower sentinel. You'll need the endurance advantages Willpower gives you. You will be as tough as you need to be, especially when you can reliably stay out of melee. You get mezz protection that is solid and has no holes.
  15. Mine is mostly chez nous, and revolves around the political complexities of the republic of Roman Amazons on New Colchis. Not that this is unimpacted by the game - far from it. One current burning issue is whether a Vanguard trainer ought to be tolerated in the Amazon Army base. Heraclea believes that the Vanguard are villains no better than the Malta Group. The Rikti strike her as honorable foes by comparison. But the alternative is bringing in a man to fill the position from the Midnighters or Arachnos: obviously unacceptable. Better to keep Vanguard out and just send everyone to Ms. Liberty. Not everyone agrees, especially among the clandestine wing represented in Paragon City by Yamnaya.
  16. I have the maximum storage possible: two inspirations, three enhancements, the rest devoted to salvage. I do get lag or brief mapservers occasionally when adding or removing items from storage. I don't get this moving around in the base itself.
  17. I take it, late in the build, not until Tough and Weave are in place.
  18. Heraclea

    Fighting Pool?

    Did not take them on mine. No need of them to serve as mules for IO buffs, being /Willpower I had both resistance and defense in my secondary. Not a fan of taking a useless melee attack. Not building a heavy here.
  19. Heraclea

    Tanker v Brute

    With me, the deciding factor is mezz protection. No matter how long you have to wait for the power when you take the set as a secondary, it will be available sooner if you take it as a primary. When I want to experiment with an armor set I haven't used before, I roll a tanker. If you roll a brute, you generally face a juggling act. Build for a sustained attack chain (i.e. build for endurance) or build for survivability? Rolling a tanker simplifies this. You build for endurance, since survivability is a given.
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