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Everything posted by Lines
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Personal Issue with AE and the slower slog of normal content.
Lines replied to eldriyth's topic in General Discussion
Not at all. “Change nothing; it’s great” is still an answer, and worth talking about. I’d personally like to see the older AVs given a bit more challenge, presence and uniqueness in their encounters. CoH got good at handling climactic fights later in development. Those moments are rewarding in themselves. I stand firmly in the “don’t boost xp for normal content” corner. As I said in another thread on an identical subject, AE shouldn’t form the baseline of progression and challenge is important for a game. OP stated that they deleted their PL characters for them not feeling earned - which I relate to - but also suggests that normal content should be boosted. You can’t have your cake and eat it. XP isn’t the only form of reward, currently or potentially. And not all reward need be numeric, it might be intrinsic too. -
Personal Issue with AE and the slower slog of normal content.
Lines replied to eldriyth's topic in General Discussion
I’m all in favour of turning this thread into a discussion of ‘what could the old content become to be rewarding and interesting’. That’s a wholesome topic. -
Personal Issue with AE and the slower slog of normal content.
Lines replied to eldriyth's topic in General Discussion
I keep eating junk food. The government should shut down McDonalds.- 221 replies
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No Slotshaming.
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Before he died, did he share his builds? did he go for damage, resistance, or proc? which enhancements go in a Nemesis slot?
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You’re right in the potential problem with farming, which may be a very, very long-term effect. If it ever reaches the point that content is something that happens irregularly and hastily between farming, I’d like to be long gone. But I believe enough of the community is like-minded enough not to exclusively play to farm. We didn’t get this game back in order to not play it. (Disclaimer: not arguing anti-farm. Just an unlikely worst-case scenario) But I don’t think the content should match AE for rewards. For me, the process and challenge of going 1-50 is still important and I enjoy the narrative of character progression - it’s pretty defining of an RPG. I think it should retain its pace; accelerating it would water down an already overly-forgiving game. Even DXP is a little too fast for outpacing the stories, and it’s not like it’s difficult to make millions of inf. I think risk/reward should be looked at, but maybe not with regards to xp. I’d like to see some unlockables return or be put in place. In fact, I think the live devs missed an opportunity to make AE assets unlockable through playing content. AE can do what it does, but shouldn’t be the baseline for progression.
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If eating a sandwich is part of Savage’s attack rotation, I’m sold!
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I can’t speak for tank, but I find managing my end is a lot harder on my WP brute than on my Inv tank, even though I hit rage at every opportunity. My Brute is sitting at 43 with a frankenslot build right now, though. But I never had so much trouble on my inv tanker. I thought easy end management was a perk of WP.
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I lost track of all the changes, but if that’s still the plan then I’m pretty stoked. That little extra adaptability and strategy will go a long way to enjoying my SS tank.
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Yes, you are.
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He’s on to me! I’ll escape on my Nemesis Yacht!
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If he's a goner, is his stuff up for grabs? Can I have whatever Nemesis got?
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Most redside content isn't actually very villainous. You play the same kind of narrative role as you do blueside, being a protagonist rather than an antagonist, but in a scenario where goodness is actively discouraged. I really love it, a lot more than blueside because I find that setting really interesting, but I can see why others wouldn't depending on their expectations.
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This is getting confusing; tangled. You might even call it a Nemesis Knot.
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We could just cremate him, that'll stop the smell. To do that, we'll make Nemesis Hot.
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You're saying it wasn't real? That it was just a Nemesis Bot?
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How did he die? Was Nemesis Shot?
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...would his ashes be kept in a Nemesis Pot?
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I enjoyed the beans out of Archery/TA, and I don't normally like playing Blasters. It just felt satisfying from the get go and got interesting as time went on.
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The first ward arcs don't start until level 20 anyway; I don't believe any Praetorian contacts will speak to you before then. (Edit: Except via Ouroboros, which I think you can start using at 15) At any point, though, you can head to first ward via the TUNNEL system, such as the one near the station in Atlas Park.
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Oxmox, you legend. Thank you!
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This still happens, you just gotta wait next to them. I just double checked in Steel Canyon.
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I saw people do this for the first mission of Apex and was stunned, so I tried it on the second mission. The second mission doesn't use the helicopter. Got minced by an unexpected trick or treat group.
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If the game is unbalanced, this doesn't really seem like a solution. I wouldn't want to team with one of these. Min/Maxers make me feel redundant enough as it is.
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Stupid Question about enchantment level
Lines replied to Duck-Smokes-Quack's topic in General Discussion
There’s two things that could make this confusing: One is that enhancements changed dramatically when the invention system was made. The original enhancements, usually called DOs and SOs, are still about but are inferior and cumbersome since they can be outlevelled. IOs, the crafted variation, are as effective as SOs from level 25(ish), which is why people suggest 22 as the time to start slotting (you can slot level 25 enhancements at that point). The other confusing factor is that everyone does it differently for different reasons, which is why you might have heard conflicting information. Some leave IOs till later than others, others slot attuned sets as soon as they can. Bottom line is not to ignore slotting once you need to perform. I often slowly solo early content, so slot DOs at 12. Edit; actually, rereading the question, I think I realise you’re asking about sets? The decision here is between effectiveness of the enhancement (go high) or keeping the set bonus as you exemplar down (go low). For the best of both worlds, Attune your sets.