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Chrome

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Everything posted by Chrome

  1. that was my ENTIRE point from the beginning... and because you misread or didnt care to read what i wrote you assumed...something you love to do. my entire point was obtuse for a reason,people come here suggesting ideas and people come in saying that it would take too much time away from x. when what we need to do is look at these ideas as they are not something that is taking away from something else. it is the developers decisions on what they do or not do.
  2. actually i can say that it is factual, because you have no idea if the dev team has ANY intentions at all of making a new AT or powerset. so fundamentally i am Right...if they do intend on large changes like this anytime soon they have not said it or even implied it. the fact that you "feel " that the devs are working on them is based on an assumption. if you want to believe your assumptions as facts, that is on you.
  3. ok now you are stretching, first you did not quote my complete sentence i said it does not take time from anything except there personal lives. which kills your magical thinking philosophy, secondly you still assume that your idea or what you want to happen is somehow a priority to the developers. so on that basis i dont think i should continue this further, its obvious you are going to use anything it takes to validate your claim even if it means misquoting and insults. good luck and sorry to derail this thread
  4. i never said it did not apply to me, but i am not the one saying that one idea will take any time way from another.
  5. that is the point it does not take any time away from anything, you HAVE no idea what time they have or want to put towards new power sets or anything else for that matter you can only verifiably say that any suggestion will take time. in your world you believe that the developers are right now using every available amount of time to do your amazing new powerset idea, or one you agree with at any rate, and you also believe that you personally know exactly what it will take to do both ideas. Unless you ARE a homecoming dev, you have no CLUE what takes any time away from anything else. put simply we can guess that these guys are super busy working on supernew powerset that will change everything RIGHT NOW and any other idea is taking time away from this powerset. this is just a guess that has ZERO basis in fact. the FACT is we have no idea what they want, where they are headed or there plan for the game in the future. so the idea that this idea will take time away from anything but their personal lives is actually wrong. and the Tanker changes did literally nothing except slightly buff tankers to a more equal footing with brutes and give them a slight advantage with some AOE powers, this didn't change the game to where everyone is now saying brutes are useless now, it just gave people a reason to bring tankers. nothing amazing or world shattering at least not to me, more of a "well it's about time". i do value the changes and i was happy to see how the discussion and changes of the tankers evolved, but it wasnt enough for me to say woo this is AMAZING! of course that part is subjective. either way if they come out and say they are actively working on a new AT or powerset instead of the pet customization changes that we last heard about then, i stand by what i said.
  6. For the record i love the idea as proposed. the problem i have with arguments against this change ,and any other that is not "universally" wanted, is that while its is fact that our dev team is all volunteer,this does not mean that a change like this going to take time away from new ATs or new powersets. It just means that this will take time to do. I have always hated the guys that say, "im a programmer i know this is too difficult to do", because i said so. maybe this is a rationalization defense mechanism to the idea that dev x didnt input my amazing idea. it must be too hard. therefore anything that is not my amazing idea is, either super easy to implement and fine, or way harder than my awesome idea and should in no way be done because my super amazing awesome idea did not get done. assumed difficulty of the different idea is based on a sliding scale with regards to how much i like or dislike the idea. i am not arguing that they dont have limited time and, i am not arguing that nobody should disagree with ideas however, let's remove the argument "they should do something else because i dont like it and something else is better(maybe my super awesome idea)because they have limited time". I don't claim to know what our homecoming devs are alloting for time for our beloved CoH inbetween real life and managing this wonderful place, however i am 100%% sure that ONLY they can say if they have time for certain ideas, if they like the ideas, or if they think the ideas are super amazing awesome. I will say this, since the snipe changes that originally were accuracy based to now insta snipe in combat, a change like this is certainly possible if not MORE likely than say adding ENTIRE powersets, only because homecoming devs have historically{since april 2019) done small changes such as tanker changes. while it was a strong improvement to the tanker, it did not OMGCHANGETHEWHOLEGAME. sorry for my rant, just had to get it out ignore if you want.
  7. I like this idea, would this affect non damaging powers such as hurricane as well? it would make me fall in love completely
  8. Chrome

    Earth Energy

    yes this is true its only 30% ish with the achilles proc but still very worth it, the updated build i am working on right now:
  9. Chrome

    Earth Energy

    i am going to try the force of will idea and see how i like it, it seems intriguing.
  10. Chrome

    Earth Energy

    i realized i didnt address your tactics solution and again it is something i failed to mention which could have prevented your suggestion in the first place. i enjoy grouping and solo so i place the gaussians in soul drain because the only advantage from putting it into tactics is when running closely with groups. i have a tendency to rush ahead(dominatorlock??) which ends up removing the advantage of having it in tactics. again ty for feedback! edit: this is the updated build
  11. Chrome

    Earth Energy

    i concur with the power bolt change i will probably never use it at all i fully intended on +5 the recharge ios throughout the build i just didnt do it in mids Whirling hands fully agree on. Total focus, this is where i start to disagree, i see the set boni would add alot to the build over all but i am hesitant to lose the extra damage from the procs. Snipe and power burst, again the set boni are nice, but losing the damage from procs and the loss of recharge procs would put the entire build at risk of falling apart or relying on ageless for extra recharge, the swaps my come out to the same, but i really enjoy proc builds as well, so it may be my personal bias here as well. all in all i can see a lot of your ideas are solid and am going to swap in the oblits for sure, if this was for a different power set i would agree but taking thekb and turning themm in to kd and recharge boosters is my reason for using energy at all( i should have made that clear at the first post) ty for your feedback !
  12. Chrome

    Earth Energy

    i disagree: using super speed and putting a stealth io in sprint will enable to bypass many groups of mobs( sadly i did not put that in the build although i should have). substituting the power pool ranged attack would eliminate a chance of gaining the energy effect which ups damage. finally taking any of the pppower pools is only accomplished by removing combat jumping, doing that eliminates 8.75 recharge and scaling resist as well as the other set boni which adds to the defensive capabilities. i do like force of will pool i just rarely find a reason to use it that isnt overshadowed by other power choices unfortunately thank you for your feedback though!
  13. Chrome

    Earth Energy

    Suffice to say, i have nigh unlimited funds, any suggestions are welcome, please critique this build.
  14. hurl boulder on doms is really good actually
  15. seconded 100% all three TW Stone and war mace on stalkers would make me so happy
  16. i definitely agree as to the weakness but any - regen is better then zero -regen, and while the investment isnt worth it from the min max perspective, i almost never min max my team comps, so there is always the chance of having a team with zero -regen so thats my only reason for wanting it. it is merely a personal preference, and the build i originally referenced is really good:) just something i can use to adapt my build around so it fits me:)
  17. the only thing of note that i would have issue with is that both - regen powers are not taken. having done a few ITFs without a heal debuff, that would definitely have to change for me, but i do like this and will use it for inspiration
  18. Chrome

    Power Wormhole

    honestly, wormhole is the reason i love gravity so much, but it is extremely frustrating when only half the group gets ported, i feel like it needs a slight accuracy buff. it misses quite often while leveling and even when I/o'd out it suffers from misses, perhaps i need to grab tactics on all gravity toons i make. or at least buff the animation a bit so when i am using it i dont have to charge in first all the time so the animation finishes before all the dudes are dead.
  19. this thread is not about easy mode and its not about disliking kb because we dont know how they work...its about an enhancement set that some people believe is under powered. in essence it is about the sudden acceleration set having 3 pieces that enhance kb and then one piece that gets rid of all of that kb, i personally think its a fine set as is but it does have a kind of weird identity. i offered suggestions on how to improve the overwhelming force set as an additional option.
  20. perhaps then they should remove the unique part of it as well..
  21. the overwhelming force set is already a set that does the kb-kd and it goes into every damaging power as it is universal damage the only change i am proposing is that it removes the proc aspect of it and makes it function like the sudden acceleration piece without random knockbacks in it because reasons
  22. well that might be a good guess on the people who use kb-kd most often but i wouldnt be able to say that without a doubt. my intention was to make it a set that belongs in the knock back category as opposed to another damage set, perhaps what you want is a damage set that also has a kbb-kd piece something akin to overwhelming force without the weirdness involving some random proc. perhaps the answer to your issue is changing overwhelming force proc piece to be identical to the sudden acceleration kb-kd piece, that way you get the damage stats you want with the functionality of the sudden acceleration piece.
  23. i initially thought that would be a fix as well and then i realized the set is not meant to increase damage it is not a damage set at all. changing the set to range keeps it within the flavor of the set and doesn't make it just another damage set, we dont need that. the broken part about the set is that 3 or 4 of the pieces enhance the knockback and then the final piece strictly nerfs what those pieces are doing...changing them to range keeps it with in the flavor of the set and will still impact abilities that are knockbacks and don't do any damage at all
  24. i disagree having t waste a slot is exactly why Sudden acceleration is good... it makes you think about how you are building and why. changing it to a toggle would make something i thought was cool into something boring... the full 6 set bonus is not horrible and is worth getting...however i do think it is odd that if you want to take the full 6 piece set that you lose out on damage because half of the pieces are ENHANCING knockback only to have the 6th piece negate half of what the enhancements do... I propose that we change the knockback enhancements in Sudden Acceleration to Range that way taking the full set will not feel half useless and giving another unique option for players...you could still use it as is, it wont break any builds using the one piece to change kd to kb and builds that currently use the 6 piece set will still maintain the effectiveness and even be better off! it can even offer a reason to get the 5 piece set for people that like KB and enhance the range of the abilities instead of increasing the KB.
  25. honestly as a non super number cruncher all of those listed changes seem right on point...making tanks stronger in a way that wont push brutes completely out of the picture seems great! ...i applaud all those who have time and patience to test and the devs who volunteer to make this game great ... great job to everyone!
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