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Everything posted by Lazarillo
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The "Lazarillo" character who shares my namesake was originally inspired by a P&P RPG character I made, who was, in turn, inspired by Kisuke Urahara from the manga series Bleach. That said, there's not really any resemblance between the characters at all, since the P&P character was designed around 2004-ish, long before a lot of the inspiring character's major character development/revelations. And the transition of my own character has also been...significant. But way, way, way back in the day, that's where the seed was technically planted.
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Patch Notes for February 17th, 2020 (Release Candidate 2)
Lazarillo replied to The Curator's topic in [Open Beta] Patch Notes
I'm really interested to see what's on the other side of fixing Interface. Like, it's clearly going to be better from a numbers standpoint, but I'm legit curious to see if it feels any different. -
I'm not a big fan of Fury, I'd typically rather play a Scrapper, typically. The latest big patch helped with that a lot, though. Now we just need the Rage fix to be un-undone!
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In addition to what HelBlaiz mentioned, you can see him starting to turn in the 30-39 range Vigilante mission, for what it's worth. His lawyer gets him off on a technicality and you go beat him up and he basically just lets you do it, because he's started to realize that he "doesn't deserve" to get off for his crimes.
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They are committed to the whole "let's make life as miserable as possible for as many people as possible" lifestyle, after all.
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Ahh, my apologies. Per my previous post at the time, I had been under the impression that Light Form, despite not being a "form" per se, locked out the other transformations (I feel like this was at least a thing at one point, but maybe I just heard wrong). So since your post seemed along the lines of explaining what Dwarf could do that Light Form could not, I misinterpreted. Thanks for clarifying, I appreciate it.
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Ah, sorry if I was unclear, I am aware Light Form is not a "form", though I was under the impression it did lock out shapeshifting while active. With that being the case, and also the crash aspect, I figgered going for a build with Dwarf for "turtling" could kinda render Light Form moot. I'll take a look. Been hard finding stuff that's clearly marked, but it is appreciated. Most builds seem a little off from what I'm looking for (which may mean what I'm looking for is not viable, but I haven't been able to clearly confirm that either...absence of evidence not being evidence of absence, and all that), which is part of the reason I'm feelin' pretty lost.
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Never played Peacebringer very much in the old days, but I've got a real hankering to go back and do one now so that I can play through Sunstorm's arcs, especially. However, holy crap it feels like building an effective PB is complicated. So I'm looking for maybe a build that, even if it's not exactly what I want, is something I can tweak effectively into something that suits my playstyle. I've got a few things I really want to lean towards, though, so a few qualifiers: I want to do either Human-only, or Human/Dwarf. Nova's movement is always too "floaty" for me anyway, and I figure having that many more powers to slot just makes things harder. If Human-only, I'd like to get Light Form permanent. If Human/Dwarf, I'd just as soon skip Light Form anyway and take advantage of shapeshifting to be more adaptable. If at all possible, I'm looking for something that works while leveling and at max, rather than requiring respecs every 10-20 levels. As noted, I'm planning on spending a lot of time with Sunstorm, which probably means a fair amount of time solo, so I need to be relatively self-sufficient. However, I'm certainly not ruling out running with others, either, particularly if I run out of "story" missions. In the interest of sparing my teammates, keeping knockback to a minimum, particularly with regards to AoEs, would be nice. Finally, money is not an option. I...have been saving up. Given the lack of budget limits, can anyone point me in the right direction?
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Honestly, the "continuity" in this game was screwed up so damn hard in the last couple of Issues that were released in the old days that there's probably not much need for consistency. States and Psyche both are just way more "iconic" than Pitstop and nobody, and the LRSF should be nothing if not iconic.
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That is correct. I assume it's to ensure that the damage components have the same "stacking" limitation as the debuffs and control effects do (one-and-done damage effects couldn't be limited the same way and thus I'd imagine would get exponentially more damaging on teams). Sorry, I don't have it handy, and it could be that what I read is wrong, too. I try to keep abreast of these things, but admit I don't have the patience to notate things 10k times to judge percentages and such, nor the the tech savvy to go datamining, so I could be misinformed. If so, my sincere apologies.
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Will we ever see the new things that Cake is getting?
Lazarillo replied to Soloshot360's topic in General Discussion
Cake, for what it's work, uses the same base that HC does, AFAIK. The other two main communities did stick to the i24 code, though. Of course, as development is done on both, that base may have sufficiently separated anyway. That all said, I think the HC folks have said in the past they're trying to avoid following the leads of some of the other communities, just because of the degree to which having them stir up drama of being "ripped off" or the like isn't worth it when there are other things they could do as well (and I don't blame them for not wanting to put themselves into that, frankly). That isn't to say HC can't/won't fill in from some of the incomplete stuff that's still hiding about the way the other servers did (like with Force of Will); it's not unthinkable stuff like Wind Control and the like might be completed. But I don't think we're going to see things carried over part and parcel, even from Cake, which uses the same code base.- 122 replies
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Not a glitch precisely, but there's as an oversight/unintended limitation with Interface procs that include a DoT component. The DoT is programmed to "stop" if you miss your enemy, but the % chance for the DoT not triggering also counts as a "miss". This means the chances of the DoT kicking in are lower than they appear, and get lower for every tick. For an example, let's say you're using the a Very Rare tier Reactive Interface. If you use the Radial: You have a 75% chance for the first DoT to tick., a 75% chance of a 75% chance for the second (about 56%), then likewise 42% for the 3rd tick, 31% for the final tick. The -Res will have a 25% chance to kick in as long as the first tick happens so it's actually around an 18% chance. If you use the Core: You have a 75% chance for the -Res to tick, but connected to the math above, only an 18% chance for the first DoT. And then a 4% chance for the second tick, a 1% chance for the 3rd tick, and a less than 1% chance for all four damage ticks. Thus, the DoT component is basically nil for those sorts of Interface powers, if you go for Core, and can get even worse when you look at the Interface options that apply a DoT and a control effect. It's not a bug, because, strictly speaking, it's doing what it's meant to do, which is "not dealing damage when the hit roll fails". But it makes the power description quite misleading.
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Let's see... A Beasts/Cold Mastermind named "Wendy Goe". Her real name. Parents deliberately tempted fate in a universe where people with conveniently punny names seem to end up with superpowers. She only eats people sometimes. A Beam/Devices Blaster named Mechan-8. Lab assistant to a mad scientist. Thought the designation was just a little joke, then found out what happened to Mechans 1-7 and quit the job to do hero rogue work instead.
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Crap, this reminds me it makes two weeks in a row I forgot to come. Been getting distracted lately, I needta set an alarm, or something.
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About that fix for Confront we discussed, well here it is.
Lazarillo replied to Wavicle's topic in Suggestions & Feedback
I added a bit more after the fact, so you may be missing it, but to whit, I don't see the Presence pool as an acceptable substitute, as it requires an accuracy check and is AoE (ironically, Presence used to have a Single Target version, too, and guess what happened...been too long for me to remember if the Accuracy check was always there or not, too). Not to mention that it counts against power pool choices (which would be a bummer for my main, at least, I can say). So while I could get behind buffing that power, too, anyway, I don't think it'd be an acceptable replacement. As far as buffing pool powers in general, that's also a change I could potentially get behind, but that might be putting the cart before the horse when there are underperforming powers in primaries and secondaries. However, it would be an interesting exercise, to a degree, assuming it were counterbalanced in a way. Given how many people ignore "primary" powers for Pools as it is, I'd say it'd have to be something like cutting the number of pools a player could have in the first place by half, lest you get people doing all-Pool builds and such. But that's quite the tangent... -
About that fix for Confront we discussed, well here it is.
Lazarillo replied to Wavicle's topic in Suggestions & Feedback
I'd hesitate to say "need", but that's always been my point. Buff Confront all you want, but keep the cottage rule in mind. If the power is changed in a way that situation like are detailed those examples above become untenable, then the purpose is missed, and that's an immediate /jranger. "Doing nothing to it is a better solution than taking it away." is the rule of the day. Any change need to keep in mind that right now I have a very useful no-cost, auto-hit ability with twice the range of anything in the repertoire of, say, my Claws Scrapper that can be used to make a single enemy want to kill me right now, more than it makes any of his buddies want to do the same. There are times when that's extremely useful. Changing even one of those aspects is unacceptable. -
About that fix for Confront we discussed, well here it is.
Lazarillo replied to Wavicle's topic in Suggestions & Feedback
So only a "noob" is smart enough to peel Nemesis Captains away from mobs so you don't have to spend two minutes whiffing on massive Vengeance stacks, among a variety of other situations where enemy placement is a problem? Only a "noob" would consider try to be useful to a League on a Hamidon or BAF raid where multiple taunters are needed and you may not have enough tanks to do the job (and all the Brutes are too ignorant to take their Taunt, either, 'cause "lolIfarm"? Only a "noob" can see that they accomplish these sorts of things by using Confront with a single power pick, and no need for additional slotting that can be put to use elsewhere? It seems to me like you're being dismissive of players for coming up with creative solutions to "modern" problems, despite trying to complain that over-standardization is, itself, a problem. Honestly, I'm the last person saying that powers should be seen as a "skip". One of my biggest beefs with the recent Tanker changes was that it created yet another class where the "eh, just take it and ignore it" was given to the t1 secondary power. And that's exactly why I say that a power in a set that can do something no other power in that set can do, doesn't need to be removed. Tweaked? Potentially, sure. I wouldn't mind Confront being buffed. Add some debuff to it, maybe, or some range, or heck, increase the Taunt magnitude so that it could more easily peel stuff from Tanks, too! But changing the inherent use of a power that already has a niche does not accomplish this so-called diversity you claim to be promoting. -
About that fix for Confront we discussed, well here it is.
Lazarillo replied to Wavicle's topic in Suggestions & Feedback
It's ironic that you're dismissing a power as a "trap" and refusing to acknowledge its potential uses, while also complaining about "cookie-cutter builds". -
About that fix for Confront we discussed, well here it is.
Lazarillo replied to Wavicle's topic in Suggestions & Feedback
Please explain to me why that thread wasn't revived in the first place, and a second topic had to be made. And then explain to me why "it's fine the way it is, don't cottage rule a power that has its own niche and no effective way to replace it with one that is literally accomplished by moving" isn't a suggestion. -
About that fix for Confront we discussed, well here it is.
Lazarillo replied to Wavicle's topic in Suggestions & Feedback
All the more reason a second topic didn't need to be made. -
About that fix for Confront we discussed, well here it is.
Lazarillo replied to Wavicle's topic in Suggestions & Feedback
Don't change it. That is a suggestion, and a great solution for the people who use it. You not liking the solution is no reason to shoot it down when you made a topic that is asking for suggestions. -
About that fix for Confront we discussed, well here it is.
Lazarillo replied to Wavicle's topic in Suggestions & Feedback
Don't change it. -
About that fix for Confront we discussed, well here it is.
Lazarillo replied to Wavicle's topic in Suggestions & Feedback
And so you darn well need a solution that satisfies the people that do, too, especially when, by your own admission, you've got 8 other great powers that don't "need" it to be taken anyway. It's as SwitchFade has said: don't go and make a topic that assumes a fix needs to be made, when you don't even know what you'd "fix" and there's plenty right with the power as-is. -
About that fix for Confront we discussed, well here it is.
Lazarillo replied to Wavicle's topic in Suggestions & Feedback
We don't need to do both, though. Nor is removing a power from the game just because it doesn't fit with your playstyle.