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Lazarillo

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Everything posted by Lazarillo

  1. In general, I'd like to see an approach to MMs/pets that gives more a sort of "lead from the front" feel. That may necessitate an entirely different AT, though.
  2. I'd wish that they would re-decide to do the buff to unstacked Rage that got tabled 'cause of too many complaints it wasn't OP enough. Would make my flippin' day.
  3. Did the Hemorrhage nerf also fix Savage Leap not crit-ing from Hide, by any chance? The power data in-game says it has a 30% chance now (which is still disappointingly low, but something), but I dunno, a lot of times, that feels unreliable.
  4. I seem to be running into this when trying to load the real-numbers data for certain powers. It may be tied to Stalkers. I pulled up Savage Melee with both Scrapper and Stalker and Scrapper worked okay, but Stalker, the moment I move the mouse over something, the client nopes the hell out and I get booted to my desktop. Then I tried Psi Melee for Stalkers and got the same crash.
  5. Claws is just an amazingly great set, and I agree Follow-Up's animation is the weakest link, too. Getting the Night Widow version would be great, but that animation is already used in Claws for Focus, so they'd have to change that animation, too, and I'm not sure there would be a better choice for that one, either.
  6. Thought: team with someone for whom Harris still exists and do the arc together? At that point, the other person can talk to him to complete it? Haven't tried it myself, but it feels like it "should" work.
  7. On paper, perhaps. But will the terrible pathing AI that they have finally catch up to them in execution?
  8. So would this mean that powers that are set to use "No Redraw" animations (or that have it by default, like /Plant Manipulation) will actually animate correctly when used when the weapon isn't drawn? Because if so...OHHHHHH YEAH!
  9. The irony being that she died exactly because of a vigilante who had gone a bit more extreme?
  10. I have a Pain/Sonic, and love the combo; it's probably my favorite support AT build I've done so far. There's a fair bit of synergy with how /Sonic increases your damage through -Res while Pain/ allows you to buff your own damage by using Share Pain on your allies (just be a bit careful when using it since it makes you vulnerable!). And then there's Anguishing Cry for further stacking -Res, and World of Pain which lets you boost not only damage for the whole team but also Res (not necessarily mechanically synergistic on that second point, but feels thematically so).
  11. It's been verifying me, too, albeit without a Captcha-type thing.
  12. How many really do? The only one I can think of that's that short without speedrunning is Yin, and even then 30 minutes is a good run that probably stealth/TPs the team on the last mission.
  13. You're playing a game that's 15 years old as it is. Clearly this isn't about defending the integrity of graphics. And even if in some strange way you are, you're arguing it to a group where many if not most of them (like myself) grew up on games that looked like this, so you've got kind of an uphill battle going here.
  14. Yep, been happening for a while:
  15. Hero side, it's not in any sort of story arc. It comes up in some standalone missions (for "Mutant" contacts, I think?) in the early 30s. They send you to go after some Lost and it's all Rikti there. Or some such. It's been a long time since I found that mission (not since the old days), so I forget much more than that. Villain-side, there's also Timothy Raymond's arcs in Nerva, also in the early 30s.
  16. Better yet: make the Shadow Cysts in mission 2 constantly spawn Nictus upon being aggroed, like all good Shadow Cysts should. >=D
  17. Yeah, this was introduced as a Homecoming (or rather, pre-HC, as a SCoRE) thing. Apparently old leadership disliked the original ending. There are a couple other tweaks to original arcs I've noticed that I'm pretty sure weren't part of the game's original development cycle, but that definitely feels like the most drastic (and the most interesting).
  18. There's very little in the game in terms of true Influence sinks. Doubling the amount of influence will thus just end up increasing prices, too, on anything that costs a significant amount of it. You want increased currency without inflation, something like "double merits" would be a better approach.
  19. ...but Ice doesn't require you to sell your morality for power. And yes, I'm totally judging you for doing that, all you "heroes" with Scorpion Shield.
  20. Out of curiosity, can RoP be popped like a Break Free or does it have to be hit preemptively?
  21. It could probably be seen as a little of both. Because of the ridiculous difference between Perma-Dom and not Perma-Dom, any Dominator build that's not slotted for a massive recharge bonus will always be inherently inferior to any Dominator build that is.
  22. 1. Completely feasible, though it might not be a bad idea to take it if/when you have an empty space in your build. Taunt is nicer than a lot of people give it credit for, and is helpful "out of the box" without needing any enhancements. 2. Not really. There are certain ATs, and certain powersets, and certain builds, that will definitely get a lot of mileage out of it. There are some that will get almost none at all. 3. It's less about what you use, and more about how much you recover while using it. It also depends a lot on how much Endurance Reduction you put in your attacks, as those tend to be the true biggest hog on your Endurance bar. My "gold standard" is always to shoot for 2 end/sec Recovery, and at least 30% Endurance reduction in all powers, if not more. 4. Well, erm, I kinda hit that in #3. Guess I should've read all the questions before I started to answer? 5. Either is fine, though bear in mind as a new player, the Enhancements may be a little pricey at first (this will quickly change as you play more, though). I use Acrobatics and 1 enhancement on my /Dark Brute...no matter what, you're going to get knocked back sometimes because of the way the mechanics work, but if you have 8-12-ish for KB protection, it'll be fairly rare. 6. Not sure on that one, sorry. I haven't checked; Mids incorporates some "stance" sets accurately, some not so much. I'm not tech savvy enough to provide workarounds but I'm sure someone can.
  23. Nope, on my Brute, at least, I've seen zero of that with EM, and I'm usually pretty sensitive to that sort of thing (it's why I won't play /Plant blasters, for example).
  24. I noticed on the new set when I go to customize the powers, on Sound Barrier, there's no option for a "bright" version of the power that can be colored without the Absorb tick floaters. There's the default, Show Floaters, Dark, and Dark/Show Floaters. I assume this was an oversight but I don't see any sort of other topics bringing it up, so just a little heads-up on it.
  25. It's not quite what I wanted but it's generally pretty neat and still gives an excuse to take every power in the set (something that more sets should aspire to). I've done some missions with my Energy/Dark Brute and it's done well enough. The Energy Foci generally don't make too terribly much different in my experience, but honestly, it was probably by intention that they not do much anyway.
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