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Lazarillo

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Everything posted by Lazarillo

  1. Is this a "utility"? I'm not sure it counts, so feel free to adjust placement if needed. I used it back in the day and found it while deep-diving into some old files. I also didn't make this, but I don't know who did since it's been so long, so sorry if I stole credit for your work...whoever you are! Anyway, back in the day, when every side had its own character creation screen that matched the colors of the Enhancement screen, and such, some of us found the Praetorian gold one a little jarring, so some nice player created this Interface update that changes the gold to purple. In the game's current format, this only changes the enhancement screen and the level up screen, and doesn't modify character creation at all, but it still makes things a little easier on the eyes. So for those that want it, here ya go. The instructions are included, but just to be clear, you simply copy the contents of the .zip file into the "data" subdirectory wherever you have the game installed. purple background.zip
  2. Whelp, I tested this earlier on a private server. Seems that it can take standard Slow enhancements, but not Slow sets, if anyone else is wondering.
  3. Any chance this will fix the whole "show new replies to your posts" error?
  4. It's basically the best AoE Hold in the game. No, seriously, it's better than anything even Controllers get, and is probably outright overpowered. It's a Mag 3 Hold for 19 seconds with a 90 second Recharge. My Fire/Atomic who's twinked that out with IOs and Hasten and such turned that into a 36 second duration and a 23 second Recharge without Beta Decay. For comparison, my Ice Dominator has Glacier, which defaults to a Mag 3 Hold that lasts 12 seconds (up to Mag 6 and up to 18 seconds with Domination, granted) and has a 240 second cooldown, and with slotting/etc ends up at 23/34 second duration and a 60-ish second recharge. So yeah, it's "worthwhile"...it's more or less brokenly good...not that I'm complaining too much, but if the HC ever does balance passes, I suspect it's gonna get nuked from orbit, though.
  5. Just a quick question as to whether anyone knows the Patron Power in question accepts Slow sets/enhancements. Pine's only shows it taking Immobilize, but also shows that it has a speed debuff as well, so I'm a touch curious. Looking at taking it for my Crab build anyway as a precursors to the pets, so it'd be nice to know what all my slotting options are.
  6. The To-Hit Buff in Domination only works for the first few seconds. The only set that can approach Permanent Fast-Snipe alongside Perma-Dom is /Martial, because that's about the same threshold for Permanent Envenomed Blades.
  7. Parity implies equality. Light Form is just straight better because it also gives Mez Protection.
  8. Problem with that, websites can get taken offline.
  9. Judge me to be awesome, I would assume? Honestly, the only problem with Kheldians on the ITF is that they no longer spawn "real" Shadow Cysts alongside the objective ones in the second mission. Was always fun when that happened.
  10. I've got a recently-50-ed Fire/Atomic, and he does pretty well. For me, I skipped the melee attacks in /Atomic, since Fire/'s got plenty of damage already, and focused on the Controls. You definitely want Radioactive Cloud...the only reason to skip it is if you feel it's too cheap too use (seriously, it's a better AoE hold than Controllers or Dominators get), and that power alone really kinda substitutes for most of the defense you can need if you build for sufficient Recharge (which, thanks to Beta Decay, /Atomic is really good at). As for the Destiny pick...I'm having trouble with it, too, but Clarion's probably the most practical. I don't get mezzed much, but it's kind of a bummer when it happens. Rebirth feels sorta redundant on a Blaster that gets most primary defenses via health/regeneration, and Ageless feels similarly redundant. Barrier might not be too bad, but the longterm advantages of it don't do much to stack, IMO. Still, I haven't completely decided.
  11. I dunno, I played SWTOR for many years while CoH was unavailable, and, well...
  12. Presently, XP rates are defaulted to what they were back at the end of the game's original run. You can obtain free temp powers that essentially convert influence earned into extra XP, however, (125% XP, 75% Inf; 150% XP, 50% Inf; and 200% XP, 0% Inf) if you want to level faster, and many players do, but it's fully up to you, and if you'd prefer sticking to the original path, then you can just not take those temp powers.
  13. Lazarillo

    /Atomic

    Radioactive Cloud feels like it's probably a little too strong. Out of the box, it's a 20 second, Mag 3 AoE Hold with a 90 second recharge. Compare that to Illusion Control's Flash, which has only about 15 seconds of duration and a 4 minute recharge... Not that I'd mind if Controller AoE Holds got a buff or something, I guess, and not that I mind having such a devastatingly useful "panic button" on my Fire/Atomic. But I do feel like I'm cheesing things just a little.
  14. They have to shift into Dwarf for Mez Protection and PBs don't. >:( No, I'm not bitter, or anything. >:(
  15. So I could swear this is something that was fixed back in the day, but memory's a funny thing in the long term, so maybe I'm remember wrong and it's "working as intended"...but I coulda sworn that it used to be possible to have a Beam Rifle Blaster, pick the Munitions Mastery APP, and have the character keep their same gun out when switching up between powers from the two sets. So, say, if I use Disintegrate on an enemy, Cryo Grenade another, and then Overcharge the group they're in, the only time I'd see weapon draw is at the beginning of that cycle. When I tried something similar last night after getting my Beamer to sufficient level, I drew once for the start, once again for the Cryo Grenade, and once again for the Overcharge. Every attacked use the same gun model, although said gun model was not actually available in the costume menu for Munitions, so I'm completely unsure of what's going on. Is this a bug/can it be fixed, or should I just respec if I want to avoid it?
  16. Hmmm, that makes sense. I don't have a lot of experience with the AT yet, so I was surprised that I haven't seen it yet, but that would be a very good reason.
  17. Just curious if anyone has found it useful to pick up the taunt from the Presence pool. Granted, Sentinels aren't as sturdy with their defenses as some other ATs, but with buffs and the right sort of build twinking, I've seen some pretty hardy Sentinels out there. Has anyone tried being a "ranged tank"?
  18. So I've been looking at this combo, and I'm a complete /Bio novice myself, but how does this look? Particularly I'm curious if Parasitic Leech is really worth it, given that even with heavy Recharge slotting it's got a low uptime. Fire Cages seems like it might be a good complement for keeping stuff in the Ice Storms, though.
  19. Hmm, I guess it depends on the threshold for "influence".
  20. Isn't every one of them who's not named Vanessa DeVore either a mind slave or a corpse puppet?
  21. ...which is why it seems wrong that they're showing up automagically on characters who never went to First Ward and sticking around even when those characters hit 50, I guess is what I'm saying.
  22. At level 29, all my characters get automatically contacted by Archmage Hellewise and Mistress Maria, and they never get out-leveled, despite presumably being connected to Night Ward which stops after the 30s. I haven't tried talking to Hellewise, but Maria also opens her arc by referencing a bunch of stuff my character did in First Ward, even if they never actually went to First Ward. I feel like these two contacts probably shouldn't work this way?
  23. One thing to keep in mind is that Interface powers stack a maximum of 4 times from any source, and Reactive and Degenerative, at least back in the day, were by far the most popular because they had the most direct correlation to more damage. So if you're planning to play on your alone a lot, those tend to be the better choices, but if you team frequently with other Incarnate-types, you may want to deliberately pick some of the less popular ones for better synergy.
  24. I know there are some different damage numbers and such for the different types of Lore pets, but does anyone have a link that explains where they compare in terms of things like defense and resistances? Are there any that generally do better at the ol'facetank than others?
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