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Everything posted by Americas Angel
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New year, new Armor T9 discussion!
Americas Angel replied to tidge's topic in Suggestions & Feedback
I'm one of the few players who regularly use the 180s T9s in both PvE and PvP. They can be great powers, and while they do need some tweaks, I don't think they need revamps. Yes, the more casual side of the playerbase aren't familiar with their use-case. But I don't think that's justification to revamp them. For those of you that don't know, the way to use them in PvE is to cycle them. On my EM/EA Scrapper, I do the following: Minute 1: Ageless + Unleash Potential Minute 2: Overload Minute 3: Ageless + Overload Minute 4: Overload I can cycle this over and over. Using the +end from Ageless to counter the endurance crash of Overload. (And if I'm clutch with the timing, I can avoid the toggles dropping all together.) The benefit of this is that I can easily cap psy defense due to Overload or Unleash Potential being active, my DDR is capped due to Overload or Unleashed Potential + Ageless, and the +regen from Energize stacks nicely with the +MaxHP from Overload / +regen from Unleash Potential for an additional 10-15 HPS. Not to mention my higher HP is good to have as an antispike tool. End result? My EM/EA scrapper is much tankier than an EM/EA that foregoes the T9. It can handle multiple spawns of hard enemies like Carnies, CoT, etc, at +4/8 solo. It doesn't require inspirations to fight psy enemies. Here's a video of @Frosticus's EM/EA stalker in action. Same principles: As you can see...it's pretty tough! Much like Drain Psyche was used as a baseline for the Blaster sustains, I think Overload is a good use case to consider how to improve the other 180s T9s, as they don't quite match up to it. Here's what I'd do: Elude Crash: Remove the -recovery crash (Especially as Elude has no end management) Utility: Debuff resists or DPS buffs (+recharge?) of some kind HPS Buff: +regen or +MaxHP or +absorb Retsu Crash: Remove the -recovery crash Utility: Debuff resists or DPS buffs of some kind HPS Buff: +regen or +MaxHP or +absorb Unstoppable Crash: Remove -HP crash Utility: Debuff resists or DPS buffs of some kind HPS Buff: +regen or +MaxHP or +absorb Power Surge Crash: Remove the -recovery crash, remove -HP crash Utility: Debuff resists or DPS buffs (+recharge, elec procs, etc) of some kind HPS Buff: +regen or +MaxHP or +absorb The different Utility/HPS buffs that each power gets is where the fun stuff would get added. You don't want to have the T9s just plug every hole, as that makes things homogenous. But you do want them to synergise well with the armor sets weaknesses, ala Overload. Imagine this is where the bulk of the "suggestions foruming" would take place. The only area that's a bit confusing is what to do about the -recovery parts of the crashes. Overload, Elude, Retsu, and Power Surge all have it. Unstoppable doesn't. It should be removed from Elude because SR doesn't have any end management powers. But that might make SR better, as Nin and EA will have to pay a power tax for said end management power, and then a DPS tax in pausing to manage the -recovery crash with it. Maybe the solution here is to remove the -recovery crash from Elude, but give Elude fewer Utility/HPS Buff tweaks compared to EA and Nin? (But then, that might make SR weaker than the other sets. But then, SR is currently the best outside of the T9s so maybe that balances? But what about...) Yeah, it's a tricky one. I'd say just remove the -recovery part of the crash from all of the 180s T9s and see how they play on beta. If it's OP, look at giving all of them a -recovery value, but much much lower than they currently do. (Similar to stuff like Hasten, Burnout, Meltdown, Rage, etc). Ideally you want it low enough so that it doesn't require an end management power pick for counterplay, as Invuln and SR don't have access to those. You also probably want to change the -end crash from -100% end to -100 end. (I.e. a set number value instead of a percentage.) This is so the crash can be countered with accolades or set bonuses. Counterplay is good game design. And hey, if we're going full Suggestions Forum with this. I'd suggest tweaking every toggle in the game to have a 0s activation time. (So you can just spam click them to turn them back on.) Pseudo mezzing myself for 0.5-3s per toggle isn't fun or challenging. (Having them drop is the risk part of the risk/reward. The retoggling is just a pain.) As an aside, I'd say the only T9 folks wouldn't mind being totally revamped (aka turned into something like Meltdown/One With the Shield esq) is Power Surge, due to how terrible its current crash is. -
YES.
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A good Tank/Brute farming setup earns 2.5mil per minute (~150mil per hour). Not counting drops. Nothing else matches that. Of the options presented in the OP, best bet is probably either an AoE-focused Blaster of some kind (fire/fire, water/fire, ice/fire, etc), or something with Plant Control. You'll likely have to lower the difficulty/play on a slower map. Which means you'll be earning a lot less.
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Dismissive, and Troll Encouraging Behavior
Americas Angel replied to Kistulot's topic in Suggestions & Feedback
The squeaky wheel always gets the grease. Sad but true. And I daresay the motive was to nip the inevitable flame war that was forming in the bud before it got any worse. Widower's response, while not what many folks hoped for, was understandable. As was GooglyMoogly shutting the thread down after Greycat's request got denied. The suggestion thread had served its purpose. IMO Players are better served by starting a new thread with a new request, now that the parameters for what is potentially on offer has been provided by Widower. I'm sorry you got brigadier'd against by the usual suspects. This forum has become quite an ugly place. And I can absolutely empathise with not wanting to use/promote the Fallen But Not Forgotten section due to the people that frequent this place. One question that might be worth thinking about, if only to move the conversation back to something that encourages healing rather than debate: If a memorial NPC for Eildath isn't possible, what is the sort of collective memorial wall/plaque that she would approve of? By this I mean, if she was still with us, what sort of memorial for all those have died would she want to see added to the game? Could be a different way of keeping her spirit alive. And never say never. Back when Matthew Bragg (Kiyotee) died in 2004 I emailed everyone at Cryptic I could about it asking for him to be memorialised in the game. I refused to take silence for an answer. Eventually CR Aura sent me a very long, but very kind (I think she could tell I was young) email about how they could not add him due to company policy, and that that policy was not going to change. ...and yet he's standing in the tutorial today, some 20 odd years later. Still helping newbies like he did in the pre-beta board days. It's why I never do the Galaxy City tutorial. I guess what I'm saying is, it's only policy until it isn't. Sorry again for your loss.- 107 replies
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@Dacy and @Easter Bunny for everything they've done for the base building community. Lexicon (unsure of their forum name) for keeping Fightclub PvP alive after I took a break. (On Everlasting, no less! With roleplayers! In a specifically-designed-for-fightclub cage fighting bar! Genuinely the one of the coolest things I've ever seen in CoH.) @Bloodom, @Dark Bladed, and all the other speedrunners/min-maxers for Actually Testing Stuff in closed beta. @icesphere and @Bellator for constantly making builds for new players on the homecoming discord's archetype channels. @Dusk, @Faverty Events, Lady Sinestra , and all the other folks who run RP nightclubs over on Everlasting. It's nice to always have something to do, RP-wise. And a big ❤️ to @Zed & co for keeping Mids alive. And @UberGuyfor keeping City of Data alive. I probably use these two CoH resources more than I play the game!
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HC needs to develop a policy on memorials.
Americas Angel replied to Greycat's topic in Suggestions & Feedback
Exactly. Due to the timing of this thread's creation, your suggestion is insensitive, by your own admission. Because of this, I would suggest you hide/delete this thread, and repost it in a month or so, once the folks you are starting arguments with have had time to grieve the death of their friend. This is probably a debate worth having. Just not right now.- 143 replies
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Memorium NPC Request: Umbra Midnight
Americas Angel replied to Kistulot's topic in Suggestions & Feedback
I didn't know them personally, but I did know of them. A memorial NPC would be a lovely tribute. +1 -
Eildath, always in our hearts
Americas Angel replied to Kistulot's topic in Fallen but not Forgotten
I'm sorry for your loss. -
Thinking on it more. I'd say if a player account is >1 year old then players should just be able to set their own gold title. It can come with a popup warning that lists what is/isn't allowed. Similar to how we have rules for character names in the TOS. Seems like the easiest way to implement something like this without giving GMs piles of work. I retired the CR role last year due to finding it stressful. (Roleplayers be crazy. Lol.) As for the other CRs, the CR program was shut down a few months after the licensing agreement earlier this year. Can read the full details here:
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Cyclops Log Parsing and Game Overlay Tool 1.3
Americas Angel replied to KaizenSoze's topic in Tools, Utilities & Downloads
Just that I wished the CoH ingame timer went down to miliseconds One thing I wanted to mention, which has nothing to do with my tests, is that roleplayers don't really have a good log cleaning tool, and I think this tool could be used for this. If you you added a mode that allowed players to pick the channels they want to keep (local/emotes/request for roleplaying, etc), and then cleaned up the log by removing all the other channels, and timestamps and channel names; and then delivered that cleaned up log to the user? Would be a godsend. Not sure if this is of interest to you, but you did ask. -
Cyclops Log Parsing and Game Overlay Tool 1.3
Americas Angel replied to KaizenSoze's topic in Tools, Utilities & Downloads
Been using this to parse Kheldian ST attack chains. Fantastic tool. Thanks for taking the time to put it together @KaizenSoze -
I think giving every player the option to apply/request a custom title is a good idea. Folks could request stuff for flavour like a "Goddess of Kheldians" or "Crey Sponsored Superhero" title. But they could also request more functional ones like "Base Builder" or "Speedrunner" or "PvPer". This request could be done via an official form of some kind. And would have guidelines on what is/is not allowed. (Nothing that implies a leadership role, nothing that indicates you represent HC, nothing that implies seniority/authority, nothing that contradicts the lore, nothing offensive, etc.) If everyone can apply (maybe make being able to apply a reward for having been here 1 year?) then it helps avoid the haves vs have nots that gold titles create. Would be more work for a very stretched, unpaid, volunteer GM team, though.
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Squid Rotations: A Kheldian DPS Rotation Analysis
Americas Angel replied to Koopak's topic in Peacebringer & Warshade
Koopak's bot wasn't able to do the attack chains in the OP. So the bot has nothing to do with this thread. Now, 15 attacks in 4s is doable. It's just a question of muscle memory/practice. But this doesn't really prove anything IMO. What would be interesting, to me, is seeing how many of those 15 attacks have to land in order to match/exceed Scrapper DPS. The discussion thus far, from both sides, seems to assume it requires all 15, and therefore perfect timing. This might not be the case, though. Knowing where the line is, precisely how many of the 15 attacks need to land, would go a long way in determining how easy to use this chain is to use, relative to scrappers. -
Squid Rotations: A Kheldian DPS Rotation Analysis
Americas Angel replied to Koopak's topic in Peacebringer & Warshade
Done! Also added the EM/Bio stalker, too. Appreciate you taking the time to put this thread together. The recharge thresholds are especially helpful. -
Found these vids kicking around. Flea Rules. (No temps/insps/etc) Builds attached. 35s Peacebringer: 33s Em/Bio Stalker: kansas's kheldian 4.0.mbd em bio pylon.mbd
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Squid Rotations: A Kheldian DPS Rotation Analysis
Americas Angel replied to Koopak's topic in Peacebringer & Warshade
The 35s "Flea Pylon" time of mine didn't use any temp powers / P2W powers / aura of mot / etc. I just used Koopak's chain, above, and it resulted in 1223 DPS. So, Koopak's correct that getting over 1000DPS on a Peacebringer under 4* restrictions is possible. (With the obvious caveat that Pylon performance =/= sustained DPS performance.) Video's below. I laid out the attack chain in order of execution on the bars in the middle-bottom of the screen, so people could see how often I failed to time them correctly For comparison's sake, my EM/Bio stalker can get around 33s. -
IME it's a good idea to monitor your influence in combat stats, and make a note of exactly how much you've earned per hour, in order to get an accurate inf-per-minute value. Farmers nearly always over-estimate how much inf they earn an hour when they just guesstimate it. Also worth remembering that the limit for how many accounts you can run per shard is 3, so any full teams will have to divide their yield by 3 at minimum to get the real value earned. (I.e., the 6m per minute in the OP is actually 2m for OP, and 2m for each of the other two players rounding out their team.) Best setup I've found for triple-boxing is: Rad/MA completing the asteroid ~20 times in 1 hour = 110m-120m inf + 2xAFK farmers on seperate asteroids = 66m inf So around ~3mil a minute of just influence. (Obviously that number increases when purple drops are factored in.) Load times factor in slightly. But then again, you can leave the asteroid around the two minute mark on the Rad/MA once the big mob is dead. This will increase your inf-per-minute rate, and make up for the load times hit. Overall it averages out at 3mil/minute, triple-boxing with the above. Of course, if you triple-box on each shard with AFK farmers as the TOC currently allow, that works out at 495m per hour, or 8.25m per minute. But that becomes City of Loading Screens and is not fun at all.
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Patch Notes for July 23rd, 2024 - Issue 28, Page 1
Americas Angel replied to The Curator's topic in Patch Notes Discussion
Big congrats to the team. Now if you'll excuse me, I have to go and eye laser everything. -
They used to award the Bug Hunter badge just for closed beta participation. Might be a good idea to start that up again? Who knows. But as someone who's earned the badge four times, it quickly loses its appeal. The chief appeal of closed beta/QA testing is: See new features before everyone else. See experimental features that don't make it to open beta. The ability to directly influence the development of the game. (Open Beta allows this too, to an extent, but not to the degree Closed Beta does.) Direct access to the Dev team. Unfortunately, this does mean closed beta is full of folks who test nothing and just want to be part of the "in crowd". Which in turn leads to a lot of discord debate/discussion and not a huge amount of ingame testing. So, perhaps you're right, and some form of reward for closed beta testing might help that stage of development regain its focus.
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Elegant solution to buff Regen.
Americas Angel replied to ClawsandEffect's topic in Suggestions & Feedback
Feel free to post a leveling build with SOs. Happy to give pointers on how to tweak/play that, too. -
Elegant solution to buff Regen.
Americas Angel replied to ClawsandEffect's topic in Suggestions & Feedback
For a mitigation cycle, try: MoG>Instant Healing>MoG>Melee Hybrid (Res) Can also use Rune of Protection, Barrier, and Demonic. (Either layered on top of the above, or as part of a different mitigation cycle. I.e. if you want to keep MoG as an anti-spike tool.) Recon and DP to counter spikes. Should be able to solo +4/8 just fine. End drainers like Carnies are the only real threat. But you can mitigate them to some extent via base buff and Ageless. (Not ideal, I know. About the only thing I ever agree with in these regen suggestion threads is that the set needs more debuff resists.) If you're having a hard time playing regen, post your build in the thread and I'm sure folks will be able to give pointers. -
"Anyone can become a closed beta tester" is no longer true. Folks can join the discord, sure, but access to the closed beta channels / game server for new players is on hold for now. Hopefully that changes for the next update. Would be nice to have more closed beta testers who actually log in and test things.
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Issue 28: Page 1 Farming Microguide (Maps + Builds)
Americas Angel replied to America's Angel's topic in Guides
Use the builds in this thread and you should be fine. -
Nicely done, Sai. I was able to get sub 10s by using exploits (multiple sig summons, level up buffs, unslotters, etc). But wasn't sure exploits were allowed or not. Live and learn Surprised my 25s Flea time didn't get beaten. I figured for sure someone would pick up Call To Justice and do it.
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