
Riverdusk
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Everything posted by Riverdusk
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Remove "Supremacy" from the list of autopowers
Riverdusk replied to gabrilend's topic in Suggestions & Feedback
Supremacy is a 60 foot radius. That is pretty big. I've never really noticed getting out of range of it a lot. It is the same as the leadership powers (which most MM's tend to take). So, that would be another way to monitor it, if you are within range of maneuvers/assault/tactics, then you are within range of supremacy. Nothing against the suggestion though if it is an easy thing to do. -
And Invuln - 50% Willpower - 17.3%
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I absolutely love choking cloud myself. If nothing else it acts as a sort of "melee defense". Things that get close tend to get held pretty quick before they can do much to you. I also find it much more useful than the once every couple of minutes, at best, EM Pulse, so why not. A choking cloud tic is actually quicker (2 seconds) than trying to cast EM Pulse (2.93 seconds), and of course, choking cloud keeps going. Have to admit where it really shines more than anywhere is on my illusion/rad controller though, fantastic for setting up containment. 😀 I use to be so-so on choking cloud myself as I swore I remember it didn't use to be nearly as good. I checked the old Tomax website and saw there that the tics use to be once every 5 seconds instead of 2, so that would explain it. Not sure exactly when they buffed it, but it is SO much better now. Another advantage of rad is personally I think you can take everything worthwhile in 6 power picks. I always skip the rez and fallout, and almost always skip EM Pulse. In my experience 90% of the time before you can even get the rez off the person has already hit a wakie or a temp self rez, or someone else has rezzed them. That goes double for fallout as then it is also likely by the time you use tp other and try to hit fallout, the mob is already dead anyway. Maybe if you are in a really coordinated team (that is also not steamrolling), but I found that exceedingly rare. Does leave you more room for other things than most powersets and without really skimping on the power of what the set can do.
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I've had 2 characters now where I get the power from the START vendor right at level 1 and the very first time I ever use it I turn monkey. Only 2 times in probably a couple hundred characters, but I always figure it is an ominous sign for those characters.
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Are Converters still the go-to for merit purchases?
Riverdusk replied to EmperorSteele's topic in The Market
Yes, and I do the opposite leveling on the way up. I turn off common recipes until I get near 50. Until you get to the higher level ones they don't sell for much at all and I figure I might as well get badge credit for rejecting recipes. -
Are Converters still the go-to for merit purchases?
Riverdusk replied to EmperorSteele's topic in The Market
@MegaloRob I suggest doing all the story arcs in the Hollows (levels 5-15). You get an extra bonus merit drop and badge for doing all of them. Pretty sure you end up with something like 85 merits just from doing them all including the bonus. Not to mention they are some of the more fun arcs in the game. -
I wouldn't mind a "defeated" counter added to those info terminals though. I'd find it interesting. And no one sees that info but you, unless you decide to share it.
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He is the brute squad.
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Psi damage. Which mobs are immune, which vulnerable
Riverdusk replied to Snarky's topic in General Discussion
I do know I always cringe when I'm doing the Stephanie Peebles Striga arc with a psi user and the mission pops up where the entire map is nothing but robots and it is a kill all. I must have my wedding band temp power though, so I always slog through it. Most of the time I don't think it is too bad, especially as a blaster who a lot of times is overkilling things anyway. -
Plasmatic Taser from START is probably my most used true "temp" power (and not prestige which are perm and free). It is fun, quick to cast, and does decent AoE damage, and is actually amazingly cheap in inf for what it does. Especially at lower levels when most character's have limited aoe it really helps clear the early mobs. I play a lot of controllers and the buyable temp attacks tend to be great for them especially because of their limited attack options, no matter the level. Envenomed dagger of course for AV's and recovery serum for easy big recovery boost when you need it are also high on the list. Kinetic Dampener also sometimes (the perfect temp power if I ever saw for dark armor characters especially). For non buyable temp powers though I tend to do the same as probably most and hoard and almost never use them. I have gotten over my hoarding of inspirations though and I am almost always clicking those. From my observations on a typical team, most people hardly ever even use inspirations, not to mention temp powers.
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Guess that shows how long it has been since I've done an MSR. Never even heard of that particular joke.
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SR also has Quickness which helps. Ninjitsu is another one that I find it less an issue as it also has a built in move speed buff power. Actually even a bit better as Ninja's also includes jump speed, not just run speed. I found it kind of fun and thematic to quickly jump after them to them to slap them down as they tried to run away. It'd actually be cool if all the scrapper sets that didn't have a taunt aura had a movement speed buff instead imo.
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Energy Aura armor set gives different amounts of energy and negative defenses. Epic set Mace Mastery scorpion shield is another common one for a lot of my characters and it gives smash/lethal/energy defense and yet zero negative defense. Mu Mastery charged armor is my favorite go to when I want resistance instead of defense from an epic set and it gives smash/lethal/energy resistance, no negative resistance. I actually run into splits of types all the time personally, although it is more common from the epic pools.
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Do higher level Freaks still need buffing?
Riverdusk replied to mechahamham's topic in General Discussion
As mentioned, they actually have an xp penalty compared to other groups, and they were already buffed with super stunners (which certain of my builds find a PITA already), so I'd say no. -
Basilisk Gaze is probably the most common low level set I use. A defense bonus and a 7.5% recharge bonus with only 4 slots is pretty good and usually 4 is good enough for a hold power to get the job done. Also much more likely to go ahead and boost rather than attune the sets that cap out at level 30. Getting the set bonus down to level 27 isn't too bad. And, surprisingly, a 30+5 actually beats an attuned level 50.
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Could just add this kind of stuff to the "info terminals" that are everywhere if they wanted to do so (that almost no one ever looks at). Don't think we need "ouro billboards" for it.
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I know unpopular opinion, but I kind of miss prestige. I always wished they'd just made things super cheap instead of going absolutely free. Cheap enough that a solo SG would still be easy enough to build with a minimal investment. I'm a big fan of a 'sense of progression' and there isn't any anymore for SG building. Cheers to those that just want a creative free playground though and some of the bases out there are amazing.
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my Blasters listening to PUGs at door to 1st mission
Riverdusk replied to Snarky's topic in General Discussion
Back the in day, Howling twilight made me feel like a god much more often than it does now. 3/4ths of the team is dead? Howling Twilight. Now they aren't. Along with most people being more tanky now a days, it also doesn't help that self rezzes are a dime a dozen now. Many times I can't even take the 2 seconds to cast a rez before the person pops back up on their own. Why I never bother taking them unless they have other benefits like howling twilight does. On the other hand, I'm surprised how often I still get to use vengeance on an average PuG. There's usually still at least one person that manages to be not so sturdy or is just leveling up unslotted or whatever. -
Keep in mind it is on the weaker side for duration. Per City of Data Entropic Aura has a base duration of 2.25 seconds taunt and tics every 2 seconds. So, keeping purple patch in mind, things will only stick to you the entire time fighting up to +1. If you are fighting +4's they'll only be taunted for about 1 second out of 2 seconds. Bio, Shield, Invuln, and Rad's taunt auras in comparison have a 13.6 second duration with a 1 second activation tic. Only other one that is weak like that is willpower (1.25 second taunt with a 1 second activation tic) Often what I've noticed is it just leads to them doing kind of a dance of being taunted to you and then turning around, running a very short way, then coming right back to you. So, not a huge deal. But I tend to stick a taunt enhance (50+5) into both energy aura and willpowers taunt auras to help cut down on the issue, whereas none of the other ones need it.
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I've been curious about this as well. If you missed the arc and do it through Ouro do you get the 2 hour version the first time you do it, or do they rob you and only give you the 5 minute echo version (I think it's only 5 minutes?) even though technically it is your first time? Your situation might be even a bit different as you said since you did technically do the arc once before.
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I noticed one time I also failed to get the reward. I made an assumption that it failed to grant because I was level 25 or 26 when I finished. So was outside the level range of the arc and that was probably why it didn't give it to me. Stephanie is level 20-24 per the wiki. Were you at that level or higher when you finished it? Not that it shouldn't still be considered a bug, I think it should be. But that was the reason I assumed why I didn't receive it once. Now I make sure to always complete the entire arc before I hit level 25 and I've never failed to get it. However, I've never tried to repeat the issue to truly confirm.
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Running your numbers to get RA down from 8 second base to 2.2 recharge you'd need about +260% recharge total (8/3.6=2.22 seconds). To get TM from 18 seconds down to 3.61 you'd need very close to max recharge the game allows +400%. (18/5=3.6 seconds). That is a 140% recharge difference in Time's favor in your comparison. Even accounting for chrono shift that gives +50% vs AM that gives +30%, the difference shouldn't be more than 20% for a fair comparison. Your numbers again are not an actual fair comparison. I personally wouldn't be against a small buff of some sort, a little extra added to it. But it doesn't help your case when you exaggerate your numbers. If I can do it in a minute, Devs can see right through it even more easily. And as I said before, if radiant aura gets something, then empathy's healing aura, thermal's warmth, and pain's nullify pain should also get a 'little something' as they are all identical powers in all but name.
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Speaking of empathy though, Radiant Aura is exactly the same healing and recharge as empathy's healing aura. Also exactly the same power in stats as Thermal's AoE heal and Pain's AoE heal. As mentioned, Time's heal has more than twice the recharge, not comparable. You can actually heal more over time with radiant aura than with temporal mending, although you'd need to spam it. You'd need to buff all of the "standard" AoE heal powers or increase their recharge to offset any increase in their healing.
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Just tested on my MM and I didn't see that happening. I always keep "Stealth (PvE)" monitored from combat attributes and it never went to 0 (while running the Stealth power). I even went near a mob close enough to have them see the reef and attack and kill it and they ignored me (as long as I stayed far enough away not to get hit by stray AoE).
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Was going to say, had to deal with that on my /sonic characters with disruption field forever now. It is just that almost no one plays sonic so not many people had the pleasure of getting annoyed by it.