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Riverdusk

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Everything posted by Riverdusk

  1. Yep, good power now for my controllers where I almost always try to fit it in. I do wish a more natural or tech origin pool had something as good. I can make almost anything work RP wise, but it is still a stretch making arcane bolt fit theme wise when I take something like /traps as my secondary.
  2. Energy Aura would be my favorite among those. Similar to SR in a lot of ways, but I think it is more survivable than SR in more situations. You face anything with significant +tohit and SR can crumble pretty fast. Non-positional psi can wreck SR as well, although that is pretty rare (I do remember running into Malaise and getting badly surprised). Energy has extra heal, regen, and resistance to fall back on. It also has two endurance tools. No real psi defense outside of tier 9, but it does have a base of psi resistance now and further psi resistance is actually fairly easy to build up (although it does cost some slots for all those +psi resist IO's). The tier 9 is more powerful than most and worth considering, since you have those endurance tools to help recover from the crash. Also a huge difference, scrapper Energy has a taunt aura, SR does not. If you hate chasing after runners, energy wins by a mile. Willpower can be good if you want a truly non-clicky play and it does alright. I can usually build it so that it still soft caps most defenses as well as having its great regen. You just have to be careful as its defense debuff resistance is pitifully low. It does have a taunt aura. Just for fun, it has one of the very few self rezzes I'd actually consider taking. It has some nice buffs so if you do get killed you can have fun with hitting it and yelling, "You've only made me stronger!" 😄
  3. Yeah, I'm not usually one for telling people what powers to take or not, but no wormhole? Some powers really are signature powers for a set and wormhole is the one for gravity.
  4. I haven't even noticed any change. I guess my loadout was saved how I liked it already and hasn't been overwritten with anything new. Which I appreciate. Edit: Take that back a little, but not really camera related. I've had to completely redo my monitored combat attributes for a lot of my old characters. Just a a slight annoyance, but not the first time. It seems to happen often when there's a big patch.
  5. Eat an orange inspiration would be the easiest way to double check.
  6. All the Morrowind love. I know I'm the odd duck that while I found it decent, I probably rate it the lowest of the entire series. Maybe because I started with Arena and Daggerfall. Morrowind felt so stripped down and limited compared to the almost pure sandbox of Daggerfall so it was a hard adjustment for me. And cliff racers still give me nightmares. 😁 Think I also prefer more trad fantasy over the weird stuff, so even Oblivion and Skyrim I liked better just for the setting, and of course also Skyrim for finally making combat decent. CoH and the Elder Scroll series are the easy answer to the question though. Honorable mention to XCom, which came out right around when CoH shut down and helped take my mind off that. As someone else said, I have too many unplayed Steam games, so any of those for worst.
  7. Fly trap is far from the greatest, but slotting an Achilles Heel -res alone can make it worth it. Assuming you can keep it alive (usually easier on controller than dom of course). Typically do one of those and the 4 expedient reinforcement. And yeah, my first thought when it comes to poor pets was gremlins as well. Electric control is probably the lowest damaging control set now since ice control was buffed, and then you get "rewarded" with silly gremlins. And at least Jack Frost actually hits pretty hard and comes with 25% built in defense.
  8. Knockback is already covered with breakfrees. If anything other inspirations than orange ones would probably fit most of those better (give blues a short duration end drain resistance, greens for -regen, yellows for tohit debuff and perception resist). Only one that might fit orange is the slow res? Not that I'm for any of that, just saying in theory. I can however understand the idea that oranges feel underpowered, but imo that is more just because I think purples are a bit overpowered.
  9. Key is probably that is just "active AT's" A list of how many active level 50's would most likely be very different and I think more what was used as a judge of the stats in the past. From what I remember hearing, MM's are one of those AT's that is often started, but also more often abandoned before making it to level 50. Edit: Just looked back at the old stats and that kind of confirms it. On "all levels" MM came in #3 most popular. When looking at level 50's, MM's drop down to #8.
  10. My bots/cold and merc/dark are two of the tougher ones I've run so far. Also done fine with a necro/sonic and a thugs/time. Haven't tried it myself, but demons/thermal is supposed to be very tanky. Keep in mind getting that +1 level shift post level 50 helps a TON. Or while leveling up, as I've mentioned in other threads, stay in teams your level or lower. Being an extra -1 in level that hits you and your minions while in a higher level team is a killer.
  11. It is why MM is the one AT I rarely join higher level teams with while leveling them up. Already that puts you -1 to the leader of the team and -1 to all the mobs you are fighting. If you join a team doing +4 content, the enemies are at +5 to you and your tier 1 pets are fighting +7's. That means they are basically doing nothing at that point and are very likely to constantly be one shot. Even your tier 2's are fighting +6, so they really aren't doing much either. I do much better if I make sure to only join teams my level or lower while on the road to level 50 with a MM. I think it is a big part of why MM isn't the least popular AT, but it is one of the least likely to reach level 50 (at least so I've heard). People start them, join higher level teams, see their pets constantly dying, and decide to try a different AT.
  12. Nah, CoH uses perfectly consistent terminology. That's why to this day you still have to buy "Snare duration" common IO's instead of them being called slow. Not to mention how often "stun" and "disorient" are used in different places. 😄
  13. Make a gravity controller with wormhole AND fold space!
  14. I just call LoTG +7.5% a set bonus myself as that is what the game itself labels it as. You can look in game under Menu-Personal Info-Powers and you'll see the "LoTG: recharge speed" shows up under your character's list of "Set Bonuses", and it works exactly as a set bonus. So, I've always wondered why people call them a separate term of a "global" Most if not all of the other ones as well that people describe as "globals" are also actually just single piece "set bonuses". If any IO you've slotted shows up on that list as a set bonus, then you know it is an IO that works under the same rules of a set bonus. I've definitely gotten some big time flack in help channel before on this same question when I respond that the LoTG +recharge works as a set bonus and people yelling at me "it isn't a set bonus, it's a global!" I suppose it is confusing to some people that there can be single IO's that are a "set" bonus, but personally I'd rather stick to what the game itself labels them. I've also seen some people describe the "on-use" ones as globals as well, so that just makes the term even more confusing to me personally, if I didn't know already how they work anyway. Really good breakdown of how each works by @Sunsette though.
  15. That'd definitely work as well. And yeah, Leadership toggles are some of the worst on the floating bits thing. You get these ugly white boxes floating around inside your character when stealthed and having tactics or maneuvers going. Looks awful and bugs me every time.
  16. I'd be for this over giving fire control more control. IMO fire should be the top damage control set and that should be its niche...balanced by its control not being as good. Give it a damage boost somewhere. That's the "identity" for it I'd like to see more leaned into anyway.
  17. Definitely agreed, but not just auras. Some buffs as well. Worst offender to me is still controller's dark affinity Fade power. Literally turns your whole party's character models almost completely invisible and they have no say in it. I know for a fact some people hate having their character model so see through, not only completely obscuring their costume, but also sometimes making it hard for some people to really be able to determine where their character is/be able to control their character properly. It also sometimes confuses people as they think since their character is see through and has 'stealth like' GFX, that the Fade buff must be giving them stealth right? They are then in for a rude awakening as it doesn't actually give any stealth. Would love an alternate min GFX for Fade. Right now I worry every time about using it in a team because I don't know if I'm annoying people with it.
  18. They have exactly the same stats and give the same movement speeds and jump height base. You can check the power info of each and the actual effects via combat attributes.
  19. Basically if you want a slottable Ninja run it exists. It is in the concealment pool and called infiltration. It comes with free built in stealth as well. It is actually just a tiny bit faster of a base speed than ninja and you can get it to nice speeds (80+mph is pretty common for me by the end) with slotting and other global set bonuses. You can also slot a LoTG in it.
  20. Yep, you probably aren't wrong. Although I'd be more for arguing that every MM primary should have a power beyond the three pet powers that accepts pet IO's. It just seems unequal that some MM primaries have that extra power and some don't. Now, if that is taken into account in them being balanced against each other in other ways that'd be fine, but not really seeing evidence of that as it stands. But, getting off topic now, and I know this argument has been debated before and obviously gone nowhere. Edit: Forgot, another easy way to go about it really would be to just allow the MM ATO sets to also be slotted into the MM direct attack powers. Think that's been suggested a few times before as well.
  21. Keep in mind the recharge time for MM's dark servant is much longer, so that isn't the case for every AT. Personally I'd just be happy if they'd allow pet set IO's to be slotted in it. I guess I can understand the rational in that it really isn't there for damage, but would still be nice to see, especially on MM's where some primaries can struggle to fit in all those pet IO's. 🙂
  22. Patron > Leviathan Mastery > Water Spout (Scrapper/Stalker) - Now accepts Pet sets, no longer accepts Ranged AoE Sets Noticed on my current scrapper this actually doesn't seem to be the case? Or does it only take affect on an old character if I try to respec? When I hover over it the tooltip also still says ranged AoE as the set allowed, not pet. Not that I'm complaining, have the 5 piece Ragnarok set in it right now, so making it a pet set would be a downgrade honestly. Just curious. Edit: Just auto leveled a brand new scrapper on Brainstorm to test and it also is still only allowing Ranged AoE in Water spout. Slotted an air burst IO to test.
  23. Agreed. The confuse protection tactics gives is often the reason I take it just as much if not moreso than for its +tohit. Steamy mist also works and is an underrated part of that power too.
  24. Probably late to the party, but had to mention /cold since surprisingly no one else did. Easy to defensively soft cap bots with cold similar to force field. In addition you get all the other goodies cold has. Heat Loss also solves the endurance issue bots now seem to have.
  25. Well, a few quick things: I notice you have superior invisibility, group invisibility, and stealth. Having all three is not really doing much good. I'd suggest drop stealth for combat jumping instead. It gives you the same defense bonus, gives you immobilize protection, and is a lot more endurance friendly. It also still allows you to slot the LoTG so the slotting is the same. You even have a celerity stealth IO in sprint too, so in a way you have 4 stealths! The celerity also probably isn't needed (if I remember right superior invis alone takes you to the controller stealth cap). Other thing (but I know some disagree with me) is I'd drop flash (or EM pulse) for choking cloud. I find flash terrible and choking cloud pretty amazing. Both powers require you to run into the middle of a group. Both end up often taking about the same time to accomplish their goal (choking cloud tics every 2 seconds, flash takes 3 seconds to animate). Choking cloud though is always on, instead of something that you can only use once every minute at best. You can then unleash fireballs and have full containment damage almost constantly and without the wasted animation time. Once again you can use the same slotting, so it would be an easy swap. If nothing else I'd suggest giving choking cloud a try and seeing for yourself if it works for you and your playstyle. Personally I didn't take flash OR em pulse, choking cloud is all I need for AoE holds and imo it outperforms both of them. Even if you never want to get close to mobs, I'd still find it useful as an automatic "melee defensive toggle" in a way for when things run/fly at you or in tight maps when hover can't always keep you safe. Also noticed it looks like you only 1 slotted hasten with recharge. Typical is to 2 slot it with two +5 recharges. I'd be impressed if you manage to get perma hasten and perma PA with only 1 slotted hasten. Even if you did, it'd probably be more slot efficient to 2 slot hasten and not need to chase recharge bonuses as much. Also hint: Instead of using export just drag the actual save file of the build here to insert it. People can then download and open it themselves. It is a bit hard to read the way you have it.
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