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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. Exactly! Culture is relative and familiarity breeds contempt.
  2. What would you have said to him if he said to you, "Hey! I like Bud Light!"?
  3. Looking around a bit, I have noticed that a blank price history when I call up an item is becoming more and more common. And by that I see it happening at least half the time. My old standby was to put in a low bid on the item and hit the Find button in order to refresh prices. This seems to still eventually work, but often it takes thirty+ seconds and thirty+ pushes of the Find button. I did recently switch out my antivirus protection, but I wanted to check to see if anyone else was noticing this as well. I've only noticed it post 27/7, but I'm open minded enough to consider it might be the update, it might be my system, it might be something else entirely.
  4. Between Bio Armor and Shield Defense I am going to go with Bio Armor first and foremost simply because I like Bio Armor and I'm lukewarm on Shield. Mechanically, I'd probably make the same decision. The new and massively powerful Battle Axe set has a few things that characterize it: pure lethal damage, at least a chance of knockDOWN in every attack except Swoop which has knockUP, attacks that have been upgraded from cones to AoEs or targeted AoEs, and the reverse repel effect of Axe Cyclone which draws enemies close to you. Only lethal damage to me means I'm looking for other sources of damage that are not lethal; Shield has smashing damage, but that is going to be generally resisted the same as lethal, but bio has some minor toxic. Knock* means lots of opportunities to slot a Force Feedback +recharge, which means lots of global recharge; Bio has a bunch of clicks that really benefit from recharge, while only Shield Charge really benefits from the Shield side; AoEs and the reverse repel tell me that the set will benefit from PBAoEs; again, I see this helping Bio a lot more than Shield. Three factors outside of any synergies: Bio has heals but Shield doesn't; Shield is easy to soft cap defenses while Bio isn't; Shield is endurance hungry while Bio has a couple of endurance tools available. Two more I just thought of: Shield has repel resistance, which is becoming more and more relevant in the end game; Bio tends to have uglier graphics.
  5. In your defense, we should all remember that the origins of Homecoming was a secret "illegal" server that hosted veteran players who played amongst themselves for seven years. Most changes the HC devs have made have been targeted towards veteran players and making their progress better by their own personal standards. Those standards have always seemed to me to be "make it easier and faster to do what I want to do" and since every last one of them was an experienced player, inf really wasn't an issue. So we get rules like getting signature powers earlier (so your 20s are filled with getting great new useful powers, but you can't slot them worth a damn until the 30s) and making SOs available at level 2. Level 2!!! Against your defense, why in the world are you buying SOs from the vendor? There are DOs right at the top, and they are so much cheaper. Your drops from defeating mobs will often be SOs that you can sell if you can't use, and selling SOs to buy DOs is simple. Could it be that not only do you want the overpowered goodies early (which I personally think was a terrible idea) but you also want to get all those overpowered goodies for cheap or free? (I think this too is a terrible idea). I absolutely agree that (maybe up until this recent issue) the devs have focused on giving toys earlier and earlier, but they haven't focused on making those toys cheap enough for people who (in your words) don't know how to play the game. Well, as you learn to play the game you'll learn how to get those toys, but until then, why not spend your inf on the cheaper ones that may not be the absolute top of the line?
  6. Not a fan; possibly that's because I'm using it incorrectly but to me it feels like a mash-up between Craigslist and an internet chat room circa 1995. Very disorganized, very stream of consciousness. I can understand using it to try to put teams together on the fly, but for my purposes, good old LFG chat works fine. Nothing beats good old LFG chat, thinks Bart. Someone could be giving away gold bars on Discord, and I still wouldn't use it. Probably because I wouldn't know how to sort through it to find the gold bars in a timely fashion.
  7. Happy Leap Day everyone! I'm going to be making some edits to the original post but here's the upshot -- I no longer consider myself obligated to respond to ingame emails in a timely fashion. When and if I log in, and there are requests, and you're not already on my list, I'll hook you up! However, I make no promises on timing -- maybe I'll see it right away, maybe it will take me a few weeks, maybe I forever leave the game and never see it. Who knows? That breathless antici---- pation should add a little frisson to the mix. Happy hunting!
  8. This is completely pie in the sky and I don't expect anyone to spend even a second trying to make this happen, but: I would really benefit from some sort of in-game manager where I could leave myself notes and have reminder alarms pop-up in game. Like "Log in on Newby Noobface, Tuesday 9pm" Yes, one could certainly use management software or even a pad of paper and a clock to manage this. I'm just throwing out one of the wishiest things on my wish list.
  9. Hmm, I was thinking Frostfire or Atta, but you might ding before the final mission in the arc.
  10. First of all, blasters usually have more damage than scrappers, so that's a problem. Secondly, it's extremely unfair that tankers have such an easier time building for protection. Fix that. And why do they get inherent taunt and we don't?!? Thirdly, why is it so hard for scrappers to debuff their enemies? Defenders can easily keep a -25%+ damage resistance debuff up. I think an inherent across the board -25% resistance aura sounds about right, and maybe that's where you put the taunt aura? Fourth, how come dominators can routinely hold bosses and I'm lucky if I get my Blistering Cold proc to activate? My themes demand a hold power for my scrapper and maybe I don't have the PRIVILEGE of being high enough level to access patron pools, ok? This is nonsense.
  11. Your mom is a Nemesis plot!* * unless she really is a Nemesis plot and if so I apologize profusely.
  12. Selected for emphasis (the whole post is great!). It is difficult to stay slotted on your first character until your 30s or 40s so it’s not just you. I don’t know if that was intentional or not by original devs. you can market, you can ask for a seat at the salmagundi table, there are lots of ways to jump start that first one. But if you play any 50 at all, inf falls from the sky like molten magma.
  13. I lump broadsword (slower, higher spot damage, one handed so you can pair with shield) and katana (slightly better dps, can’t pair with shield) together in terms of power. I’d describe them as solid sets that get the job done, but not particularly fancy. Parry/Divine Avalanche is what makes the set for me, and it is the melee defense that works. It’s stackable so it’s pretty easy to soft cap melee defense. The problem is that it cuts your overall dps, so I monitor my melee defense so that I’m not throwing another Parry in there when I’m already over 60% melee defense. I will slot a Lotg recharge, a hecatomb proc (you’ll want as high a ppm as you can get), and enough accuracy to ensure you will almost never miss with it. When looking at secondaries, I generally like resistance based or mixed use sets rather than defense based. My original main scrapper was BS/Inv, and some others I’ve taken to 50 are Bio, Radiation, and Dark Armor. Ninjitsu might be something I might look at since you can put less investment in melee defense, and the stealth defense power will give you stalker vibes when you give them the old ninja head splitter.
  14. That's my huckleberry.
  15. Well, I guess that's how it starts.
  16. Almost all my rules on this are conditional. At this point, generally: I put all salvage on the /AH. I vendor all white recipes. I vendor all saleable enhancements (DOs, SOs) UNLESS I can slot them and I realize I can slot them. I craft all purple, PvP recipes and either sell on /AH or convert and list. At this point there is no point in saving it in base. I craft all yellow and orange recipes that do NOT require any rare salvage. I also try to remember to turn off those recipe drops when I hit 50 because the crafting cost increase from 49 to 50 is usurious. I vendor all yellow and orange recipes that DO require rare salvage UNLESS I can sell them on the /AH for over 100k. I only list things at a price I am willing to accept. If I list something that instantly sells, either than was my intention or I am surprised that I caught a good outstanding bid. I think the understanding of the /AH system and understanding how and why people bid and offer where they do is a very significant part of the inf I have accumulated over the years, and I don't really see a need to pass out my algorithms! This one's for free though: If I'm going to be buying or selling a significant number of an item (50 is my base), then I'm going to want to have a good idea of what the queue of aggregate bids and offers look like. This generally takes a few minutes and making some inf losing trades in return for getting more information. Also: Someone recently asked me how long I should leave something for sale before pulling it and relisting at a lower level. My system is basically price it low enough to not sell right away, but to expect it to sell by the next time you log in. If it's your main and you play daily, price it cheap so you open up space for tomorrow. If you are on once a month, take your best guess and if it hasn't sold a month later, pull it and relist. Try not to attach ego to it -- you are far better off eating a 5% listing fee and opening up that slot for immediate trades than you are digging in your heels and demanding they come to your price. Yes. I'm not particularly active, certainly not like I once was, but I'm always going to spend a few extra seconds if I don't want something instantly.
  17. I highly doubt it was the same group, since the SG was formed late in the game with the sole purpose of getting to be the top SG on a top server in short order. Maybe it was Freedom? It was definitely not the "biggest" server since they had a top SG that would have taken too long to overcome. I had no idea of the connection with Kill Bill for the name of the supergroup -- I literally discovered that this morning. I just thought it was a play on Crazy 8s. Definitely a part of it, but I think it was more like we formed, and then were the top ranked SG within a few weeks, tops. Only witchcraft (or possibly knowledge of the mechanics of prestige) could explain someone's SG dropping in status!
  18. This is not a connections thread (although I don’t mind that) but more of a marketing memory from Live and I’d love to hear your contributions. From what I remember, the Crazy 88s was a SG on Liberty I think (whatever the 2nd most populous server was) whose sole purpose was to buy as much prestige with inf as possible to be the top ranked SG on that server. I had one character (named Potlatch, who was some sort of fire controller). This was before converters, so my inf earning was almost exclusively on narrowing bid offer spreads, I.e. buying low and selling high. I wasn’t the top contributor, but I tried to keep in the top 5. I didn’t know anyone else in the SG since most of my presence was on Justice. I left the game not long after, but the vitriol from other SGs losing their rankings in the prestige list was astounding. We also had a nice base with a giant fire pit which was where I went to burn inf into prestige. Anyone else with memories?
  19. I have this fantasy/fear/fervent hope that one day, all demand goes away instantly and whoever was the last person without a chair when the music stops gets stuck with tens of thousands of pieces of inventory that are worthless (especially since you cannot sell IOs to vendors). That would be cool.
  20. For my purposes, Radiation Therapy (60 second base recharge) and DNA Siphon (90) are great for the proc, or for 3 slotting the set (for 15% accuracy bonus). Having Radiation Therapy up every 15-20 seconds and essentially an automatic proc activation is spectacular.
  21. Jet packs have been mentioned. RWZ at 35 helps build up enough vanguard merits for the Curse Breaker I generally need for mender ramiel at 50.
  22. I love theory crafting like this! I’m nowhere near Mids, but I’ve got some ideas that would really work more for my style than for “traditional” builds. I’ll look into that later. Some quick thoughts on your concept: Three teleport attacks, all with knock. You can chain all three but recharge will be long enough that you can’t continuously chain them. You’ll need some ST attacks for endgame stuff, but you don’t need to go nuts. Endurance recovery and healing will be very important. In your build, without seeing the numbers, I have a few thoughts. Defenses should be relatively easy to cap (although my thought craft now wouldn’t) and I’m guessing you are overbuilt on defense and underbuilt on endurance reduction. The six slot bonuses for Avalanche and Armageddon aren’t worth it in my eyes. I’d drop the quad Avalanche, the damage Armageddon (and I would boost the rest of the set to +5) and put a Force Feedback + recharge in each of them. You can reasonably expect them to proc each time. Active Defense should come earlier and I’d use two (or 1) +5 recharge reduction. Membrane won’t be very helpful there. Having double application of this power would be very helpful at end game since defense debuff resistance stacks.
  23. This is why I'd ask you to refer them to this post as well. Telephone tag means that directions get lost, and let's be honest, I am not sitting here breathlessly for emails to come in so I can fulfill everyone's wishes instantly, and I intentionally set (extremely simple) guidelines because it is a process that I am going to control. My intention in setting an end date is exactly for this reason -- I'm not on very often nowadays *except* to give inf away, and it's kind of burdensome. Having people send me tells or five emails over an hour does not exactly fill me with the joy of giving; it fills me with the indignity of "why can you not follow a two-step set of directions?" That said, keep people informed, I very much enjoy helping others. My cutoff date doesn't mean I will stop giving away inf, but it definitely does mean I'm going to stop answering emails as my overwhelming priority on Homecoming.
  24. im offline, so what’s the ruling? Does this mean that there are two dead times to deal with? Do they overlap? Are they consecutive? my process seems to have been accurate in my casual observations that n game play — but it may be too conservative a view if we are somehow getting a half second!
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