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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. With respect to this game, I can see three types of "rich". 1. I can buy whatever I want, but I have to think about it, and I may have to postpone some purchases until I can figure out some inf inflow. I think this should be literally everyone at every level, but it isn't. If I'm a fresh level 2 straight outta Breakout and I want to load up on SOs and update them every level, I'm going to have to figure out how to finance that. Maybe I have a level 50 sugar parent who likes to run incarnate trials. Maybe I need to farm. Maybe I need to figure out how to read the guides on how to extract inf from the marketplace. Maybe I need to win costume contests. How many are this rich? Everyone. 2. I can buy whatever I want whenever I want it and don't have to think about it. Again, this *could* be everyone, but it takes a lot of prepwork and forethought. I just dinged 50? Great, let me go out and buy 20 catalysts to convert my ATOs and WOs rather than wait 20 sessions and have them drop. I'm respeccing and need three lvl 53 Threat DSOs? Let me pull them out of storage on one of my accounts and email them. Wait, there are literally zero Panacea procs on the market? Let me make one out of a pvp snipe recipe. How many are this rich? A couple of hundred? 3. I have more inf than any one entity can possibly use and I have passive or semi-passive methods to regenerate what gets spent. I have enough resources to completely destabilize the economic system if it weren't for the fact I don't want to or that others will stop me or that the system and laws in place are sufficient to prevent it. This is what I consider a real life equivalent of someone deciding, "I am going to buy every single chicken egg in the United States for the remainder of the year 2025 and see what happens". How many are this rich? Dunno, more than one, less than ten?
  2. They made Highlander 2 and Sisterhood of the Traveling Pants 2. I think the question here is whether or not anyone thinks they can make an appropriate amount of profit. Seems iffy.
  3. Do you think that if your build had pets it would be able to solo 4/8 with EBs as well? The crash periods that were built in so as to compensate for their extremely strong performance 11/12 of the time? I'm not picking on @Neiska in particular here, and I apologize for singling you out. However, I do not buy the argument that "some builds are *sobs* u-u-u-useless without four damage procs." Some builds are going to do more damage than others. Some ATs are going to do more damage than others. Some builds have more crowd control than others but WHO CARES because the meta and the evolution of the game only rewards damage? Well, that one's on the current devs and players. And let's be honest, every build is playable. They may not be enjoyable for you and your lifestyle, but you don't have to play them! One positive thing I will say about the current devs and this latest update -- they really seem to be working towards the goal of restoring some balance. Adjustable Recharge or whatever the moniker is again is designed as a proc killer, BUT it also massively increases the frequency of AoE crowd control powers. Was some of this imbalance and subsequent adjustments due to some of their decisions in the past that may have been short-sighted? *shrugs* I dunno.
  4. What I like about procs: * A little basic knowledge of math and information on how the game works can have a big impact on the strength of your character. Reward knowledge -- I'm good with that. * You can get some fun effects that change powers. What I do not like about procs: * The math is inconsistent. Pseudopets v. pets. Procs on application v. ongoing procs. * The risk/reward balance is screwed up for a lot of powers. I'm fine with gambling on sometimes I get a bonus, but I don't think that (for example) four procs in an attack should statistically be the optimal outcome. I'd like to see PPMs drop personally, but that will get me tarred and feathered. I think it is very clear that the devs want to reduce the effects of procs. This whole adjustable recharge mechanic with a base recharge of a few seconds is a concrete example of this. I don't know what their mandate is, but I agree with a lot of it. I hate the meta of using powers as proc bombs. It feels like exploitation of the mechanics of procs as currently instituted and I feel like the devs are doing backflips to reduce the effectiveness of damage procs without unleashing the villagers with torches and pitchforks. If I were the benevolent dictator, which I clearly am not, I would cut some damage procs. Let people wrestle with whether or not a 2ppm slow damage proc is better than an alternative. For the record, the only damage procs I usually use are purples, because I like the high PPM. I'd personally rather have the consistency of 100 damage an attack than a mean of 100 and a standard deviation of 15. But what we seem to have is a mean of 110 and a standard deviation of 15 versus a consistent 100. I do use all kinds of other procs though. The knockdown and -res ones are bueno.
  5. I'm not sure if this is where you are going, but I would love alternate animations for fire and ice sword attacks. I think they are hideous and I'll skip powers because of them.
  6. By the way, I've got a 2bn inf bet on which thread gets locked first. Not telling what side I'm taking!
  7. I've come to realize that there are two arguments that really get under my skin, and they seem to be on opposite sides of a theme which feels like a contradiction to me, so I've been really thinking about what they have in common and why they grind my gears. 1. "If you want everything for free, go to Brainstorm and play there. It already exists." This is certainly true, and I see all these arguments about why people are afraid their character will get wiped. For me, the reason I wouldn't want to play on Brainstorm is because I would HAVE to play solo. And I think the aspect of this argument that grinds me is that the assumption is made that if I want to do this, I have to put myself outside the system and therefore I am not a part of the community. 2. "If you want things to be more difficult, make things more difficult. Play with SOs, or with no enhancements. Play blindfolded and left-handed." This is certainly true, but there is no system in place to enforce it. If I want to play hardcore no-death mode for example, I can't play it within the game. I have to put myself outside the system and therefore am not a part of the community. I can see that this is similar to roleplaying -- you can always roleplay, but the system won't enforce mandatory roleplay (although I certainly have gotten a lot of negative feedback if I play on Everlasting and don't roleplay, but that's another kettle of fish entirely.) I see the theme now, and I understand that is my personal take on things, but it also explains to me why I try to put so much care into trying to figure out what is best for the system and for the greatest number of players, and why I get so confused when people /jranger for the simple reason, "ME NO WANT THAT." I think increasing the number of options that are supported by the system and the community would be great, but I don't have an easy solution. Certainly not one that is going to please everyone. *shrugs* self-knowledge works for me, at least!
  8. I think it would be neat to get Blaster and Dominator secondaries on some other type of AT. It would help me to get more familiar with them, and it would also make it easier to weed out the overpowered from the underpowered.
  9. I kind of like it, but then again I really only use four or five powers from the set. Insight isn't a very good mechanic and not, in my opinion, worth trying to take into account. I hate the look and feel of psi blade sweep but like the other psi blade powers. Mass Levitate is a game changing power, but doesn't really feel like it meshes with the rest of the set.
  10. Little known fact: LotGs are made from the tears of filthy casuals.* *No filthy casuals were harmed in the making of this post.
  11. I'm glad someone else made this thread, because I have no moral obligation to try and be neutral. I'd like to look at this from three viewpoints. 1. What does Yomo want? I think that there is way too much *stuff* out there, and that it is way too easy to get the stuff you want. This is partly because I get more enjoyment out of gaming experiences where I solve puzzles and earn progression because I am smart enough to do so. So I'd like to see drop rates of inf and items cut. I'd like to see enhancement converters to become more scarce by at least an order of magnitude, say ten merits gets you three converters. I'd like there to be real tangible rewards for the select few who have labored for fun and profit to remove excess money supply from the system, and none of this repurposing costumes that are buried in the code bs. Let me buy my own personalized title in 50 point font for a trillion inf. Let me buy Bug Hunter badge for 500bn. And anyone who complains that they can't get the same thing, well buck up, follow my #%$% guides to the letter and you can and will get the same thing. 2. What's good for the system? In Live, the economy was fubar for two reasons, imo. First was that early players were able to generate lots and lots of inf and had nothing to spend it on so prices were high for certain goods when the player-generated economy was introduced. Second was that it was relatively trivial to manipulate very specific sectors, like luck charms or level 10 Shield Wall proc recipes. We are in my opinion still suffering from the first point, and I think the fungibility of salvage and recipes/enhancements by level was a stroke of accidental genius on the part of the SCORE board. But let me be perfectly honest, this economy is still pretty small. If you gave me five more Yomos, I could tie up every single aspect of this economy and tie knots in it and make it dance to my tune. I don't because: I don't want to cause pain to others -- I don't get off on being a dark triad type of sociopath; at least one of the six Yomos would get pissed off because they had too much grunt work and would turn on the rest of the Yomoverse and ruin their collaboration; and I have zero control or effect on what the devs are going to do, because... 3. I have zero control or effect on what the devs are going to do. Could I buy every single piece of yellow salvage that is seeded at 100k? Sure, if I wanted to spend literally months clicking buttons. But then they push one button and put another 10mm out there at 5k this time around. Change drop rates on Threat DSOs? Push of a button. I don't know any reason WHY they would do such a thing, but they are commanding this universe and their actions are not there to maximize subscriber revenue, or even to keep the game running. Their motivations are to do whatever they want whenever they want for whatever reasons they want. Fair enough, it's not *my* secret poker game. But at the end of the day the devs are going to do what they do for whatever reasons they will do it. And that has exactly zero to do with me, what I want, or what I think would be best for Homecoming.
  12. Hmm. I think three are tanks. The first one was a villainous Bio/Energy Melee which kick started my tirade against how overpowered tanks are. Then I made the Passive Aggressor, a Dark Armor/Rad Melee that was only allowed to use passive auras. And then a Stone/SS that I rolled for the Slot Machine challenge that I put on +3/x8 right out of Breakout. Only the Passive Aggressor has Taunt though. With procs in it.
  13. I'll be honest, I thought this thread was over on page 2 with: because that ended the debate. The powers that be have spoken, and I, for one, welcome our new ant overlords. For the record, I just counted my 50s (78 across 5 servers), I figure I I have roughly a trillion inf in cash still, and I've spent roughly that amount on personal projects. And I'd still rather add that up than send @Snarky 10bn.
  14. This is so much nothing for me that the effort of sending over ten emails is just not worth the effort.
  15. Would you say it's because the sleep is more effective, or because you are able to damage through sleep and the sleep holds?
  16. I made the point from, "Let's open this to debate and let's hear pros and cons of each side." That has been done to an extent, and with a lot of "This is how I like it. No, how YOU like it is wrong!" which really wasn't my intent or wish, but I've got no control over the situation. I'm not calling for the thread to be locked but it wouldn't hurt my feelings if it were, since it is literally no skin off my nose.
  17. I got a new laptop last year, and for some reason I was unable to download Mids on it. Curses! And then I started using paper and pencil. Good times.
  18. I just renamed my Ice/Pain Controller
  19. That's what mez duration (like hold, confuse, etc.) enhancements are for.
  20. I want to clarify this for a couple of reasons. Magnitude is the strength of the mez, and in order for it to affect a mob it must be *higher* than that mob's mez protection level. Since there are powers with fractional mags and stacking is possible, I think a more accurate tally would be: Underlings are affected by mez mag> 0.0 Minions are affected by mez mag >1.0 Lieutenants are affected by mez mag > 2.0 Bosses are affected by mez mag >3.0 Elite bosses are affected by mez mag > 6.0 AVs are affected by mez mag >3.0 (if purple triangles are down) or >50.0 (if purple triangles are up) and sleep and immobilize have lower limits.
  21. Hmm, how about requiring a payment of white salvage before any contact gives you a mission? "I'm glad you want to help me save Steel Canyon, but I'm going to need, oh, 80 inanimate carbon rods before we can go any further on this."
  22. Lots of things from the P2W vendor. XP boosters on command, for example.
  23. My philosophy with the CS proc with War Mace (and Battle Axe, and Broadsword) is to put it in the high end small-number-of-targets AoE like Shatter/Cleave/Headsplitter and to try to make sure that the attack hits at least two opponents if there are at least two left. Yes, that means you are not going to get increased critical chances for that power. But Shatter is in my single-target rotation as well as my AoE rotation so I don't have to actively think about my attack selection, and the proc has a chance to go off for each enemy hit (no stacking!) so your overall chances of activation per attack are generally superior.
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