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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. It sounds like you are geared towards doing TFs/SFs. Depending on what you mean by "default settings" then there are two primary goals for a build and then for me an important secondary one. 1. Defeat all the cannon fodder. Generally, TFs are going to have a lot of opponents, although generally not particularly difficult ones. In this case you are going to want to focus on AoE damage and surviving the waves of cannon fodder. Of course, this is where your choice of how many heroes you want to fight as becomes important -- by endgame I'm running x8 but I'm not going to run a Synapse at x8. 2. Defeat the end AV/AVs. Now you need a build capable of defeating an AV. Not all AVs are alike, and a +0 AV is significantly easier than a +4 AV. In this case you are going to want to focus on ST damage, some debuff (particularly -regeneration), and maybe some crowd control, like immob. There are some AVs you will spank at +0 and you will find "unbeatable" at +4. 3. For a long while, this game has been modified to make it easier for players to build extremely powerful characters, and the devs have responded by making tougher enemy groups. To me, my third characteristic for soloing story arcs at a high level means I need to be prepared for massive debuffs. My game play is to play pretty much whatever until 50, and then I will run the characters I like at +4/x8 through the endgame arcs I like. In lots of those arcs, you are dealing with enemies who are going to crush you with sheer numbers of debuffs unless you are able to assess your threats. A mission of +4/x8 Crey nowadays is no cakewalk, and in comparison someone like Countess Crey is a welcome diversion.
  2. We should be coming up to right around the point where it gets interesting. Based on some completely anecdotal evidence, players who started earlier this year post-announcement should be hitting 50 on one or more characters right about now. Do they make new alts and equip them, which is good for higher demand? Do they dip into marketing themselves which is good for higher supply? There should be an on-staff economist making predictions! "Economist" is a job title where you can be wrong 75% of the time, and yet still not get fired.
  3. T9: Sarcasm. Oooh, THAT'S a useful superpower...
  4. Sigh Blast is the T5 attack from the upcoming Passive Aggressive Blast set.
  5. Do you mean 10mm or more profit each (which would be very impressive!) or 10mm in capital each? Don't forget the /AH vig; if you buy something at 12mm and sell it for 15mm you are only clearing 1.5mm a trade. Don't get me wrong, that's not a bad profit, but you can make something for under 300k and sell it for 2mm for the same profit with a lot more volume and a lot less risk.
  6. I'd like to see you add Paper Missions in Grandville as well. I'd like to see possible enemy types for each location, and probable map types. For example, I never select CoT in PI because I just assume they will be in a cave. What percentage of their missions are actually in buildings?
  7. My experience has been that it helps prevent future debuffs, but current debuffs need to expire.
  8. I know "standard" EBs crash (like Minotaurs, etc.), but I'm unaware of AVs that crash? Note that here Silver Mantis is an AV that got demoted to EB and thus still has purple triangles of doom.
  9. Unstoppable and Dull Pain are a tough combination for an AV (or AV demoted to EB in this case). In particular, they don't get a crash after Unstoppable wears off like players do, so your best tactic is to pour on as much damage as possible after it comes down and before it recharges.
  10. Actually, I just purchased Cascade Archipelago from the Homecoming team. I figure all it needs to double in value is a little trickle-down economics.
  11. That's fantastic and great work on your part! We all really appreciate it, although it puts more information in the hands of dumb money retail investors. (I actually understood more of that than I thought I would, but you got to go for the Far Side reference when you can!)
  12. Counterpoint: the controls and debuffs on my blaster are too weak.
  13. I suspect that the G.P. will rank them Super Reflexes, Willpower, Energy Aura, but I would personally rank them Energy Aura, big gap, Super Reflexes, big gap, Willpower. Super Reflexes is an I win button for casual play, there is no denying. It's pretty straightforward to soft-cap your defenses and max out your defense debuff resistance, so you will generally only be defeated when either sheer numbers overwhelm the RNG and you breakdown, or you run into something that is designed to work around defenses. Your secondary defenses (like resistance, healing, etc.) are minimal. Willpower is the monarch of set and forget; once you have your toggles going, you will be set for the vast majority of content and it will be layered mitigation, so you've got some defense, some resistance, some healing. The problem is that it is very easy to get over your skis with Willpower in the endgame, and the T9 is not a very good power to hit when you get in trouble. For casual content, it's awesome, but it's also very easy to faceplant in end game. Energy Aura is a much more active secondary, and has a lot of active tools to manage your character over and above protection, namely endurance recovery. It probably has a much higher learning curve than the other two, but rewards that learning with performance. I wish the defense power didn't provide stealth, but it is what it is.
  14. I logged on yesterday and noted that some staples that have been meticulously maintained for years have dropped in price and with a large umber of offers. Not all staples, but a few. Looks like someone with a large inventory got tired of holding and whoever was maintaining the market got swamped.
  15. It's doable, but it's not a slam dunk:
  16. Oh yeah. I’ve also noticed over the years that not all glowies are equal in generating noise.
  17. You don't need a phd in mathematics to know that more is better -- a x is going to get you more bang for the buck than a +. If xp is your goal, run x(as many as you can safely handle) I'm sure there is a formula somewhere that will tell you if +2/x3 is better or worse than +1/x6, but more bodies = more xp = more drops.
  18. I'm not sure I read the part where you describe *why* sleep needs to be improved?
  19. I would love to hear as much as you are willing to tell about this. I've had plenty of personal theories!
  20. It is possible that there are plenty of Salvo A/D listed UNDER your price of 800k, and every one of those listed trades were legit, just a case of the buyer throwing in a "fair" bid rather than doing any price searching. An easy way to check is to go to another character (or use this character after you take down the offer) and bid 799,999 and see if you own a new Salvo.
  21. Regen brutes can work very well indeed, if you like the playstyle. To your point above, I've got both a staff/regen and a broadsword/regen at 50, and they are at least as well equipped to handle +4/x8 material as any of my other builds. In general, I like to have an "oh shit" power on my melee characters, in case things go pear-shaped. Frankly, by endgame it should *all* be pear-shaped. But for regen, we don't call them "oh shit" powers; we just call them powers. Moment of Glory and Instant Healing (and Dull Pain to a lesser extent) are inherent to the set. I always want to add something else in there on top of that, like Shadow Meld on a scrapper, or Darkest Night on a brute, or Unleash Potential on anything, and that's even before incarnates. Being able to swap between Moment of Glory and Instant Healing and Unleash Potential, with Darkest Night running on your anchor, should keep you pretty much unkillable if you are paying attention and watching timers. EDIT: Willpower is a great set until things go pear-shaped, but like I said, for me it's always pear-shaped so its inherent oh shit power in Strength of Will is rarely useful to me in terms of surviving.
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