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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. Is it possible that your computer is running many many programs and thus the problem is on the client side? I would not be surprised if I were the single most active user of the /AH, and I don't think I have ever been charged a fee when an item doesn't post, and in fact items not posting are practically non-existent for me.
  2. "Even adders can multiply on a log table!"
  3. I won't share my spreadsheets since I am embarrassed by their appearance. However, my scrapper breakdown by primary/secondary to figure out where to put the Critical Strike proc is bueno.
  4. It's purely a power creep issue. Scrapper ATO procs, used properly, massively increase damage. Ditto Stalker ATO procs. Tanker ATO procs, used properly, massively increase survivability (which is frankly hardly needed on the AT) so that replacing survival enhancement slots with damage procs is feasible. Brute ATO procs are comparatively meh, especially since the Fury mechanic was boosted in HC. The problem is not that Brute ATOs suck; the problem is that the ATOs of other melee classes are so ridiculously good that Brutes suck *in comparison*.
  5. Nemesis futures are very risky; past performance is no indication of future returns
  6. I’m afraid those are all fully owned subsidiaries of YomoCorp, which is privately owned
  7. I will be happy to set such a lottery up. Everyday I will randomly choose a three digit number as the winner! Send me an email with 100mm inf and your guess and if you are right I will send you a jackpot. Honest…
  8. Both Babbage and the Clockwork Paladin cause -end and -recovery, which counts as lag in my books.
  9. I don't know, but definitely use the Experienced power. You may remember this power from such annual events as "Stop the Anniversary, I Want to Get Off!" and "Hero Packs: Saints or Sinners?" where every character that logs in gets a temporary power with five charges. When you activate it, it gives you five bars of patrol xp, which gives a bonus 50% experience for critter defeats. This significantly increases your rate of xp accumulation, and it works like a charm for characters at level 50 seeking vet levels. Five charges from the event power isn't much, but the Experienced power also drops from opening Hero/Winter packs at an average rate of about one every four packs. If you can stand the tedium and cost of buying and opening several hundred packs, you'll end up with lots of charges of this power in your Character Items inventory, and you can pull the temp power off on any of your characters. Experienced has a ten minute cooldown, and you can have both the power from log in events and from opening packs. You cannot have more than ten bars of patrol xp, so activating the power when you currently have more than five bars is wasting it. Anecdotally, doing regular missions on a scrapper at +4/x8 has me burning through those five bars (so half a vet level) in well under ten minutes, so I would expect that a truly optimized experience can have you gaining a vet level in ten minutes or less.
  10. The /AH seems to be working as intended, although I think a large portion of its users don't know what the intention is! There are a lot of people who are putting in bids and offers, and it is very satisfying to me to be able to suss out who is doing what and why. The October yellow salvage run makes sense to me because over the past five years (wow!) you learn what other people do and why because it makes sense to them. At least so far!
  11. The good news is that you won the game on those characters! Congratulations! Time to work on other characters that haven't won yet, and they certainly don't need any help from your godkiller level 50s. I don't think that those threads accumulating will hurt you at all, although maybe at 10,000 you get a red salvage full message.
  12. This is my favorite time of the year: college football, leaves changing, pumpkin spice, yellow salvage in 5 digits.
  13. I don’t particularly care about this topic but if I did I would die on the hill of THE OTHER PEOPLE CAN CLICK THAT DAMNED BUTTON
  14. It's going to depend on your playstyle and your slotting and your difficulty settings, but I find it to be a headscratcher. I'm guessing that you have Bash, Pulverize, Jawbreaker, Clobber all as single target attacks and are getting all your AoE from Shatter (small cone), Crowd Control, and Shield Charge?
  15. I will also say that it’s probably my favorite badge: https://homecoming.wiki/wiki/Lone_Wolf_Badge
  16. I may as well ask here -- can any of the costumes get rid of non-suppressable effects? I'm thinking radiation armor here.
  17. I hear you, and wanted to say so before this thread is imminently locked.
  18. If it's your team, do as you will but communicate to others. If it's not your team, listen to the lead. If you have a problem with what someone on your team is doing, communicate.
  19. There are people, plenty of them I believe, who just like to chill out, maybe partake in their coping mechanism of choice, and just peacefully run some missions as they unwind from their day. I respect that. I see that as a possible purpose for paper missions — you are under no stress to accomplish X Y or Z and it’s not overly difficult. Much like farming. I get why the PTB have upgraded the difficulty, it does have a big negative effect on solo play 35-49. But six months from now we will have forgotten all about it.
  20. An average of 1.2 winter o drops per pack, even with nothing else, is 2-3x your estimate.
  21. My first (and very honest) question is why hasten needs to be permanent? If I've got Hasten on auto-activate, then ideally I'd like to keep it up constantly. But is it really going to harsh your buzz if it's down for a few seconds while you mash some other buttons? The FF+recharge proc is a wonderful, magical creature. In theory, can you keep it up constantly? Sure, in theory. I will always use it in a AoE KD power, like Crowd Control. When you are fighting large groups, the proc will check its chance to activate against every opponent, so it triggers A LOT. But as you winnow down the enemies and are only fighting one then your chances will drop and it will not trigger very much at all.
  22. My main on Live was a BS/Inv scrapper and he was my main here when I started up on HC. On Live, the argument was about how superior katana was to BS because of better dpa/dps numbers, but I don’t think people paid much attention to proc activation chances (at least after the switch to PPM). I’m sure that the design was trade off of damage v. survival . Parry is a wonderful survival power and a terrible damage power. The PTB kept that trade off for things like Staff and Kinetic Melee, then looked away for Titan Weapons. And now survivability is no longer a real concern in the meta. Broadsword is fine, but it also is at the bottom of the pack right now. I have zero doubts that it is going to be re-examined and power crept.
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