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Everything posted by Yomo Kimyata
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Wo ist das flughafen?
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You know, I hear you all. "Happy Thanksgiving, Yomo! How are you? What's going on with the Passive Aggressor?" Well, it's really nice to hear from you and I am thankful for almost each and every one of you! The Passive Aggressor? Well, recently I've had a little bit of time to realize that hey, I could make a scrapper now thanks to the softening of rules which allow for damage auras at level 1. And so it goes. I started the Passive Aggressor on Excelsior as a Spines/Dark Armor scrapper. As a gentle reminder, the point of this character is to never use an offensive power that causes damage, and to organically level from 1-50 (and BEYOND!) at regular xp without ever lifting my fists in anger. This time around I went with Spines rather than Radiation Melee since they fixed the overpoweredness of Irradiated Ground. I just dinged 10 as a Praetorian and will give periodic updates as I see fit. So far, at level 10, my power selection has been Barb Swipe, Death Shroud, Dark Embrace, Injection, Build Up, Combat Jumping, Obsidian Shield. I am looking forward to leaning into proc usage. Enjoy your day!
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What's wrong with a xxx/Ninjitsu scrapper or a xxx/Ninja Training blaster?
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I believe the reason that people hate on KM is not because it's a bad powerset. It's great. But it has two things working against it: the safety it provides via -damage to foes is disregarded because who gives a flying fuck about protection in this meta?; and it tends to have an uncharacteristically long lag when you look at animation time before effect. You want to click a button and kill everyone instantly. Shoot, Smashing Blow has a longer animation time before effect than animation time!!! If you don't eat your meat, how can you have any pudding?
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No doubt that we could use more staff skins. Full support on that. As far as improving the set, I'm still against it. Guarded Spin is an absolute monster for survival, and you can focus on things like Experimentation for additional damage. Will other sets give you more damage? Sure, but staff is amazing for survivability. Staff and Titan weapons are the only two scrapper sets that enable an AoE +defense buff, and I'll still take staff over the on again off again nature of titan weapons. For brute and especially tankers, whose survivability is rarely if ever in question, yeah I see how you would not want to play staff. So I guess I'm continuing to call for a tanker nerf.
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I'd absolutely frankenslot with Sentinel ATOs then -- your range increase will be muy bueno.
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Offense: hmm, Battle Axe/Radiation scrapper Defense: Dark Melee/Ice Armor scrapper Support: Kinetic Melee/Bio Armor scrapper
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Great question! I have a pattern that works well for me and my play style (usually solo, play organically as I level, not fearing the respec, having inf to burn): For a single target ranged attack: Step 1: SOs early and often, usually starting around level 5. I will start with accuracy, damage, then recharge or damage or endurance as most needed. I will usually end up with four or five slots in on a power I use frequently pretty early on. And I keep them all in the green as often as I can, which is not cheap for a new character. Step 2: Adding IO procs, specifically one-off things like Steadfast Protection +def or Panacea proc. Step 3: At lvl 17 I'll move into sets with good bonuses, like Unbreakable Guard. I don't have any sets I really like for ranged damage this early since I feel I am better off with SOs still at this point. Step 4: I will start removing SOs and moving into sets piecemeal in my 20s. ATOs, WOs primarily, and I'll split them for 2-3 piece set bonuses. Maybe I'll move into attuned Decimation at this point. Step 5: I'll start to fill in empty slots with things like attuned Thunderstrike to get myself into ED levels on damage or accuracy or recharge. After that, I'll clean things up but usually keep this frankenslot going until 50 before respec.
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It’s not like I named it Superfluous Redundancy. Oh, wait, brb
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Even after the name give-up, I am flabbergasted to get Superfluous on Excelsior.
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I only pay for services rendered. RENDERED. But I do give you massive credit for helping teach me how to build!
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A little Thermal Radiation would lube that ice shield up nicely.
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Yes, but people will give you lip if they don't like your costume or are standing too close to a portal. I mostly solo, but when I do team I don't even know or care what the powers or ATs are of my teammates. Now, I'm not running 4star content, so I can see how that may be important in those cases. but for anything else, if someone whinges about how I'm not giving them +20 defense to all, I'm clapping back by saying why the hell didn't you build a better character if you need that from me?
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It is but I don't recall the location of the listing. Common salvage is 10k, uncommon 100k, rare 1mm, brainstorm ideas 50k, hero/vigilante packs 10mm, winter packs 25mm. There are some more legacy items but I think those are the main ones.
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If you don't try every power, how are you gonna know how it performs? This is the way. And then when a power no longer meets your needs, you've learned enough to choose to remove it.
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Font of Malevolence High Score Thread!
Yomo Kimyata replied to Glacier Peak's topic in General Discussion
Is this like Galaga? If so, I'm leaving ASS as the high scorer.- 59 replies
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- labyrinth of the fog
- avatar of achyls
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(and 2 more)
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S-a-t-u-r-d-a-y NIGHT!
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Hasten Speeds Up Animations/Activation Time
Yomo Kimyata replied to TheMultiVitamin's topic in Suggestions & Feedback
I think the issue here is that every single power would have to have an alternate animation. Each animation needs dozens if not hundreds of frames. That’s a shit ton of work, thousands of hours for dozens of people. For a suggestion? No, I don’t think so. -
This reminds me, why the hell haven’t I gotten a fax of Diantane’s newsletter in the past twenty years? Damned lazy millennials…
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I'm quite sure it's Arcanatime, since the next power cannot begin until the current power's Atime expires. Kinetic Melee actually has a bunch of powers that have effect times come very late in the animation, meaning that time after effect is pretty short. It's another reason why people don't like the set!
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Well, any damaging power from your primary or secondary. Very useful and thank you for making this clear! The part that I've missed in the past is the italicized bolded part about the animation time before effect of the proc, which is entirely different from the power where it is slotted. That animation time before effect is most certainly going to eat into the "dead time" between the remaining time after effect. I've never bothered really testing this out because I don't particularly want to and also because you need a fair amount of data to determine whether or not a given Critical Strikes! is due to just regular chances or from the enhanced chance from the proc. But that animation time for all intents and purposes is going to extend the window of how many powers you can get in during the proc activation. Let me give an example just to exercise my fingers and let me know if you agree with my math. Let's put Critical Strikes in Radiation Therapy from the Radiation Armor secondary. Radiation Therapy has an Arcanatime of 1.188 seconds, and an animation time before effect of 0.733 seconds. So you activate Radiation Therapy and 0.733 seconds later the effect is checked to see if the proc activated at least once (this is why I like to put it in AoE powers since you can get proc activation well over 90% since it only needs to activate on one of your targets). Assume it activates. There are now two counters running: the 0.500 animation time of the Critical Strikes proc and the remaining animation time of Radiation Therapy which has (1.188 - 0.733) = 0.455 seconds. When you activate your next power, let's say it is Whirling Sword and you had it queued up so there is no wasted time. Whirling Sword has a 2.904 Arcanatime animation time, and 1.200 second animation time before effect. So I activate Whirling Sword and: a. 0.045 seconds pass and now the Critical Strikes proc is in effect; b. 1.155 more seconds pass and we hit the time when effect is checked -- the proc is in effect so the power has a bonus to crit and the proc is in effect for 3.25-1.155 = 2.095 more seconds c. we wait out the dead time of 2.904 - 1.200 = 1.704 seconds for Whirling Sword to finish and when it is over the proc is still in effect for 2.095 - 1.704 - 0.391 seconds. If you activate another power that has less than 0.391 seconds of animation time before effect, the proc will still be in effect, but as it turns out there are no other powers in broadsword that fit that bill. My experience differs a bit, but that's my quirk. I like to put the Crit Strikes proc in a power that is going to activate a lot, and that means that other procs will also activate a lot in that power. I rarely 6-slot Critical Strikes, and usually either 1-slot the proc or 3-slot the proc + 2 other pieces for the accuracy bonus. With Scrappers Strike, I usually split the set 3 and 3 because I rarely play pure defense builds and I want the doubled defense bonus. If I'm playing a pure defense build, then I'll 6-slot the set in a low level attack. Also, I'm generally always looking for slow resist, and since I am made out of inf I will try to 5-slot Blistering Cold in my T1/T2 attack and I will try to 5-slot Avalanche in a PBAoE if I can. For snipe powers from the epic pools, I'm currently a fan of 5-slotting Winters Bite and throw in a Decimation proc, you know, for the effort.
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Looks like in CoD that Defensive Sweep from Titan Weapons also stacks defense for tankers.