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Yomo Kimyata

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Everything posted by Yomo Kimyata

  1. I never claimed no fleas were harmed in the *reading* of the post.
  2. I had that same question not that long ago. I think that since the prohibition is based on consent of the owner/resident, a court order does not allow vampire policemen to enter. I also believe that if a person is made into a vampire, they are allowed entrance into any household they were considered a part of beforehand without post-conversion permission.
  3. Going back to the title of this thread, I think Flea should go knock themself back. No fleas were harmed in the writing of this post. They are essentially immune to knockback due to their exoskeleton and size.
  4. I'm going to try to address the issue again, foolish me! Kinetic Melee has three basic things that categorize it as a distinct set, to me. 1. Many/most of its attacks provide damage mitigation in terms of -damage for a short period of time. I believe that when the set was designed, there was a conscious effort to reduce damage inflicted when compared to similar sets that do not also provide damage mitigation. Fair enough, makes sense to me. 2. Many/most of its attacks are back loaded. This isn't just that they are long animations (like Radiation Melee, Kinetic Melee has some slow attacks and some fast attacks) but that the animation time before effect tends to be close to total animation time. As a result, you queue up a three second attack, and two and a half seconds later your attack takes effect. Some of this is psychological (people seem to really want to have effects after half a second rather than after two and a half seconds, even if they are rooted for three seconds regardless) and some of this is having your target defeated between the time you activated the attack but before it takes effect. This was an interesting style choice that I find truly annoying. 3. Concentrate has different mechanics than Build Up, and I'll leave that to you to figure out if that's better or worse than Build Up. (Stalker/Scrapper only) Getting a critical strike on Concentrated Strike doesn't do extra damage, but instantly recharges Concentrate. This only works on Scrappers and Stalkers because Brutes and Tankers don't get critical hits. Annoyingly, the scrapper ATO procs have no effect on the critical rates of Concentrated Strike, which is a crying shame since otherwise you could make an interesting critical monster. Most of the complaints are about point 1, which is that the set doesn't do enough damage in comparison to others, but I suspect that a lot of people who have really played the set are pretty bummed out by the second point as well.
  5. I had assumed it had something to do with the rabies.
  6. Ok, I'm a few missions in on my Staff/Bio scrapper at +4/x8, and here are some of my scrapper-related thoughts. Thanks to the Traitors, this is a tough slog for any melee secondary set without a fair amount of defense debuff resistance. Every mob will debuff you, and they also reinforce each other both defensively and by providing resistance to mez effects and knockdown/back. Martial arts/Invulnerability, even with the recent boost in defense debuff resistance, is going to be tough simply because MA is predominantly single target, and in order to survive each group you need to take out as many enemies as possible as quickly as possible, since a minion is going to debuff you as much as a boss will. The teleporting Surgeons are annoying, but not as much of a problem as I had assumed they would be -- they tend to get right up into melee range a lot so AoEs take them out pretty quickly. What I did not expect or like were the traitors who turn into or otherwise spawn nicti, mainly because once they spawn, rather than go back to their original spawn point if you are defeated, they camp your body. My M.O. here has been to make a targeting macro to hunt out the surgeons and to start combat with a slow snipe from my epic pool (Moonbeam). There seem to be two surgeons per spawn, and if I draw the whole group, I'll break line of sight, pop Shadow Meld before they converge on me, then I go to town on all the minions and lts. Once they are out, I'll focus on the spawned nicti, then finally the bosses. Between Shadow Meld and various heals, I'm usually ok but sometimes things go sideways. Ageless Radial helps with providing some defense debuff resistance, but you really need to be proactive and pop it before you need it. So far, that's the main issue. The Ravenna Conclave and the EBs don't feel like any sort of a threat in comparison. I haven't gotten to the AVs at the end of the arc yet, so I'll check them out later today!
  7. Learning something new each day, thanks team HC! Tidge hit my feelings pretty well:
  8. This is why we pay him the big Oklahomabux. Great idea.
  9. This is the beauty of this game! There are fifteen different blast sets, and if you like one, you can play it. You can play the hell out of it! And if you don't like one, you can not play it. You can not play the hell out of it! What I do not accept is someone not liking a set then calling for a mandate on how it must be changed. Knockback is a bit of a sticky wicket, I admit, since it can adversely affect people other than the user. Hold on a sec, I see a cloud formation that I do not like the looks of, gotta go yell at it, bbl.
  10. I've got the solution! Lock all KB powers so that you cannot access them at all until you have unlocked a level 50. Using the VEAT requirements adds a level of aptness, since so many hate the kb of peacebringers.
  11. I know this goes against the cardinal rule of never ever judging someone else on their abilities or game play choice, but aren't you saying that knockback is bad because bad players are bad? Bad players are, in fact, bad, and I'm not planning on changing the game in order to somehow work around that fact. Hate the player, not the knockback! Also, being a bad player doesn't necessarily mean that they are physiologically mentally undeveloped as one person said or that they should be compared to a toddler as you said. It just means they are bad by my standards, and that badness is easily remediable by practicing not being bad. No bad players were hurt in the writing of this post.
  12. If we made everything free, then no one would have to farm and then we could use Pocket D for its intended purpose -- awkward sexual overtone chats. I am somewhere between 5.0% and 95.0% serious on this.
  13. For me, the answer to something like this is scrappers. It's always scrappers. I've been able to play every scrapper I've gotten to 50 through a series of +4/x8 content solo, and some are markedly easier than others. I've not run that arc in recent memory. The problem I always run into with Cim content is that every minion has defense debuff powers and resistance to mez (through boss shouts), so blindly setting +4/x8 and running through pell mell is a recipe for disaster. Also, very few of my preferred armor types have much or even any def debuff resistance. That said, I think my staff/bio scrapper could do well with something like this; I'll check it out.
  14. The Praetorian ones bother me a lot. Before I knew much about game mechanics, fighting Anti-Matter's Clockwork was brutal for my broadsword/invulnerability scrapper. I'm getting swarmed by dozens of menial laborers named things like "Vacuum" and "Scrub" who each hit me with ranged (not high ranged defense) energy (not high energy resistance) attacks that debuff my defense. I'm being destroyed by, literally, a bunch of scrubs.
  15. I seem to recall there is a limit to the number of story arcs you can have running at the same time. At one time it was three but that might be from a decade ago.
  16. Enchanted or not?
  17. You first set your eyes on sweet Molly Mu'Lone.
  18. People tend to be on one side or the other in terms of knockback. And I think that it is interesting that people seem to have different views on what "knockback tax" means to them. To me, who mostly solos, knockback/down is a form of crowd control which vastly increases my survivability. When they invented the knockback to knockdown IOs (which work by the interesting mechanism of taking one tenth of the current knockback value), I think it was mainly because by that point *most* people had moved past worrying about survival. It will be interesting to see how/if current devs deal with things like knockback (knockback is no longer a desirable tool for many but is rather a detriment) or dark melee or kinetic melee (which both enhance your survivability by making you harder to hit or take less damage but at the cost of not being the most damaging sets). For me? I'm still team knockback, and I'm not a big fan of giving away free KB2KD since to me it is a clearly defined tradeoff.
  19. It's been a long time, but I seem to recall that how or where they spawn has something to do with it.
  20. I liked reading this: by definition only half the population can be below average intelligence, much less idiotic. I prefer hearing Nessus stating, "The majority is always sane." To what I think the original topic is, one of the things I like about how this game treats crowd control is magnitude and duration being different things. With zero uncertainty, you know how your cc is going to affect mobs by rank, and you know how mobs cc is or is not going to affect you. Plan accordingly.
  21. Nice! This is the sort of thing I like to do with scrappers. Two things: The overbuff of Dark Armor with the latest page is absolutely bonkers with respect to this, especially Cloak of Fear. Also, kinetic melee has a strong -damage debuff that tends to be overlooked, even though you'll only have one AoE -damage power as a stalker.
  22. I certainly believe this, but I don't see what I would consider a lot of forensic evidence, and that is almost certainly affected by my biases. The best explanation I have is that people are storing their wealth in asset form, specifically enhancements. Every character can have their own SG, every supergroup base can hold 1800 items. I absolutely get that, and take advantage of it, but since I tend to categorize my wealth in terms of straight inf homie, I don't keep it in the same part of my brain. If I've got a thousand lvl 53 Cytoskeletons, I might be able to exchange that for inf or other items eventually, but I personally don't include that in my "rich-ness" although it certainly makes refitting new lvl 50 characters more convenient and it saves my having to buy 4-5 new cytos from the market. You can store inf in characters and you can store inf in emails, but that's limited to 2bn per character and 100 emails at 999,999,999 inf per email, per account. Don't get me wrong, that's a lot of inf, but once you get over a few hundred bn, you have to store it SOMEWHERE. Since I don't want to have thousands of characters or a dozen accounts, I store it in the /AH through bids that (currently) cannot be hit. That was my solution, and I haven't observed a lot of that going on in the /AH. I may not be seeing it, and the conclusion I've drawn is probably not the same as other oligarchs. I will say that there have been consistent "factories" in the PvP and purple spaces as long as HC has been public. I dip in there and skim off the cream every now and again, but if that is the work of one or even a small number of players, and if they have been able to monetize that in terms of inf rather than full SG storage bases, they might easily have several orders of magnitude more wealth than me. I figure it is so much work and there is so little to spend inf on that it wouldn't be worth my while, but they're kept it up for years!
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