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thunderforce

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Everything posted by thunderforce

  1. You never did; they were all able to be walked up to (although normally you wouldn't). I'm not proposing this because you can't do the Hollows (etc), because you can; I'm proposing this because it's odd to have contacts there's no way to get introduced to. Yes; the Shards could really use the standard "2 in 40-45, 2 in 45-50" contacts with arcs, and not just repeatable missions - but I think most of the plot ended up in the SSTFs.
  2. P2W vendor: Beast Run unleashes your "beastial" nature. It is spelled "bestial" these days.
  3. "Discover Circle plans", still Justin Augustine - "[NPC] Death Mage: This is a neccesity. The pain we cause shall be over soon". "Necessity". By now I have a "Saga of Faathim" clue which reproduces many of the errors in the verse fragments above. (Also, oddly, it turns out Augustine translated every fragment completely correctly...) Augustine tells me "We know that they were sacrificing shard natives to Demons in order to cross the dimensional barriers." Spurious capital on "Demons". The Tome of Great Binding clue says "it's margins are covered in notes", and refers to "it's layout". Two for the price of one. It also has a missing capital in "Faathim the kind", which turns up as a bogus capital in "one conclusion: The Circle of Thorns". Until now, the Circle Death Mage bosses in this taskforce have had names like "Arch-Mage of Agony?". In this penultimate mission, we meet the "Arch-Mage of Death". If there was an explanation for the question marks, or why they went away, I haven't seen it, and I've been reading the descriptions. (Also, I think they might be secretly EBs - they take a lot of killing.) For the final mission, Augustine tells me "we can't let the circle gain control" - should be "Circle". Last but not least, the souvenir tells me I "gained the Trust of Faathim the Kind". Should be "trust".
  4. Justin Augustine's description: "Most of his power centers on ritual magic, and his own unerring ability to find the right place to be at the perfect time" - spurious comma. He says of the Monument of Denial (in a mission debrief) "I could swear that's greek" - should be Greek. (Also, he's pretty good at translating these given how much he sandbags about not understanding them...) Of the Monument of Guilt, he says: "Confidant" is a straight typo for "confident", "Strong one" should be "Strong One", "Remained Loyal" needs no caps (I've left "Traitor" because NPC dialogue in zone often calls him that, implying it's a proper name). The clue is similarly affected. "Speak to Faathim", the briefing says Faathim won't be "out-right hostile". "Outright". "I am Faathim, called the Kind one" - should be "called the Kind One". He also says "I ask only this: You must ..." - bogus capital Y. "I've been able to translate some of this list of 'Heroic Deeds'" - more bogus capitals. Updating clue after the first "heroic deed" - "When you returned, Augustine had learned more of the language by the translating Faathim's tasks." - bogus "the" before "translating". Augustine then asks me in the debrief "How would you all like to take a vist back to Fire Base Zulu?" - typo for "visit". He then sends me back to see Dr. Boyd, who tells me "That's really the trick you see: Meaning." Bogus capital M, and comma wanted after "trick". "Monuments" is also spuriously capitalised in Boyd's dialogue. When I return to Boyd, he says "The Rularuu come up a great numer of times, in fact it appears that ..." - besides "number", this wants to be "times; in fact, it appears that ...". I wonder also if "give over your injuries to Faathim" was meant to be "injured", but I don't know. After being sent to the Bastion of Shame, briefing for the next mission says "Faathim has given us some information about some 'Interlopers who wish only harm to the people of the Shadow Shard', end quote. Finding out who these 'Interlopers' are could be very important. Somehow I don't think an entity like Faathim is going to give out tasks like this for no reason." Capital I on interlopers (and the compass clue and debrief make this mistake too) and comma wanted after "Somehow". When we enter, popup says "You feel a dark chill, as if something tenous as a spirit was rushing past you" - presumably meant to be "something as tenuous as a spirit". NPC dialogue in mission says "We must prepare all of the... Components"; spurious capital C, missing full stop. Debrief asks "Why am I not suprised ...", typo for "surprised". Investigate the Circle's activities in the Bastion of Guilt: briefing says "It also warns about 'Harm done to innocents'", bogus capital H. (And another "Interlopers", and another "Harm" in the contact's dialogue). Bastion of Regret's verse, debrief and clue: "And Kindness new there would be no defiant haven of its hopes" - "knew". (Also, this isn't a typo, but it's odd that only now does Augustine start to wonder if Faathim might be part of the Rularuu. Did I forget to tell him "Oh, by the way, Faathim's a 100-metre tall flying bloke who dresses a bit like that Ruladak fellow I fought yesterday"?)
  5. Sara Moore, briefing me on the fourth seal, tells me that I must "secure it's safety" - should be "its". Mission enter popup on "Defeat General Fort" (a says "There is a definite feeling of resignation and determination in this base. As if the Nemesis Army under General Fort has only now realized the enormity of their actions". For once, this does want a comma, not that full stop. "You have recoverd the Fourth and Final Seal" - besides "recoverd", I'm willing to grant some uses of "the Fourth Seal" are OK, perhaps that's literally its name so can have capitals, but this should be the "fourth and final seal". The clue "The defeat of General Fort" is missing a closing quote mark. (It's not a typo, but also, I just got it and Mission Complete without ever seeing General Fort; I double-checked this by then finding and killing him before exiting.) Sara can't decide if it's "Ruladak the strong" or "Ruladak the Strong". Ruladak's description says "The removal of the gem result's in the..." - apostrophe.
  6. It is - you get one change yourself and then the GMs can (and will) change it.
  7. The fallacy here is that you've not demonstrated why this particular choice should have consequences, let alone why it should have these consequences. There are many choices in the game that have no effect on what missions I can do and when; I can spend hours making some of those choices in the costume creator. There are choices that have a huge effect, like starting a Praetorian. Sometimes inattention has consequences, like scrapperlocking into the next county; sometimes it has no consequences, like falling asleep when I'm in my own SG base. Sometimes it's changed over the years, and a choice that used to have huge effects (I changed my alignment to redside, now I'll have to grind tips if I ever want blueside contacts again) has almost none (oh well, talk to Null the Gull). It's incumbent on you not just to point out that some choices in a game should have consequences, which is trite and obvious, but to justify the idea that this choice should have consequences and that they should be the consequences you personally happen to like.
  8. Technically, no. If you start the arc, you get to finish it. The gotcha is that sometimes what one thinks is "an arc" isn't one. Shauna Stockwell and Eagle Eye tell one story, but two contacts, two arcs (and the Hollows do this, Faultline, Striga...) Some contacts, particularly older blueside, have chained series of missions that aren't an arc at all. Some contacts just flat-up have multiple arcs - Mercedes Sheldon has three in 20-25, all part of the same story, but they're three arcs so you can outlevel part of the story. Some have precursor missions that are conceptually part of their arc, but game mechanically aren't. There's probably some other gotchas, too. I would certainly like to see these cases fixed... but because they're down to looking at contacts' lists of missions and making an assessment of what should constitute an "arc", it's not as easy as a simple game mechanical fix, alas. The argument above that the way the game should be challenging is by causing you mild exasperation when you outlevel things is absurd.
  9. Gah, lost my place, but subsequent clues in Sara Moore refer to "men and material", where "matériel" is meant; the first time you rescue Old Fred you get a clue that contains a beginning quote mark for his speech, but no ending quote mark; she can't quite decide if Nemesis are "brass-hearted" or "Brass-hearted" (I'd prefer the former but since she calls Lord N "the Prince of Brass" I guess the second would do...) A later clue is "A half-finished letter" from a "Captian" Easting, and also is missing its final closing quote. There's a pleasing symmetry to the way every clue has its own typo. "The Story of Ruladak" is "filled by page upon page of densley-cramped writing". "Densely", and it's filled _with_ it. "A Traitor's Treaty" (also a clue) has two lots of "it's" in it. And "straight-forward". This arc has a lot of slightly dubious hyphenated formations, but that one's just wrong, I think. After that in a mission briefing Sara refers to "Ruladak the strong", who's been "the Strong" until now.
  10. Sara Moore, The Legend of Ruladak, first appearance of the ongoing clue, Nemesis Army troops were "under order to do just that". One is "under orders", not "under order".
  11. Gah, I can't edit that. I should add obviously I recognise it's quite likely you picked it on live at a time when it did Taunt.
  12. It did but doesn't; it boosts Damage Resistance, Immob, and To-Hit. I'm looking at it in-game right now (and Mids agrees, for what that's worth). I am pretty certain this was changed on live; I retain a Mids install from before shutdown with data from July 2012, and the source has descriptive text showing the current bonuses on Resilient Core Alphas. (I would say, and because there's nothing about it in the Homecoming/SCORE patch notes... but there's nothing about it in the live patch notes either.) However, in any event I submit the example in the guide would be improved if it matched the current game.
  13. Oh, and in Ramiel's post-TF dialogue, he says "During this time you can not re-slot that same slot again". He means "cannot". "Components are very personal and only work for the person who found them, therefore they can not be traded or sold" - same error, and any of "them; therefore, they", "them, so they", or "them; they" would be better than that "them, therefore". "Apparently whoever ..." - I would prefer a comma here. Also when he said "There are three tabs in the Incarnate UI" I think I got a bit of fourth wall in my face, but that's not a typo.
  14. Mender Ramiel's TF, Trapdoor's description refers to his "nacent" Incarnate abilities. Typo for "nascent". After talking to Lady Grey, mission entry popup: "You enter the tunnels where this container has been stolen off to". "Stolen off to" is at best rather clumsy.
  15. What I sincerely hope is the last mission of Dr. Q, the briefing: "We've tracked them down, they're in a section of caverns deep below the city". Semicolon, not a comma.
  16. "[NPC] Supply co-ordinator: We provided the supplies as per our contract" - missing full stop. Still in Dr Q, although the end is in sight. "You successfully smashed the Nemesis Army base, proving the validity of your information", same problem. "It's almost as if the Rularuu in the Shadow Shard had been in contact with their bretheren", typo for "brethren". " This will mean strikes against several seperate bases, and I doubt any of them will be easy", typo for "separate".
  17. Later in Dr Q, we find a clue that refers to a "portal gate-way". The hyphen is spurious. At the end of the mission, we're told "Your team has taken the lab and contained it's occupants." its/it's again.
  18. On reflection, since you're allowed to use _a_ P2W vendor during a TF, I really can't see any reason not to let you use any P2W vendor.
  19. (These are all from Dr Q's Task Force, to help any dev grepping for them later...) A clue later in the same arc (second rescue-n-explorers mission) says "then the knowledged gained by his sad end". "Knowledge". Incidentally, it's not really clearly to me why the Crey have the friendly dialogue mentioned above. It might make sense if they were neutral NPCs who don't aggro unless attacked, like many Praetorian spawns. "I thought we were done for" is another piece of dialogue that overflows to Nemesis in these spawns. "There may also be other information and samples that Crey has gathered, capturing those will be highly advantageous, but not neccessary for victory." Semicolon before capturing, and "necessary" is misspelled. On the first "Defeat all Crey at base", the entry popup says "You're here for one purpose: To shut down Crey's plans." Bogus capital T.
  20. SCORE changed the jetpack vendors in the Shadow Shard to P2W Vendors with their wider selection of materials. Hooray... except the time when you are most likely to want very badly to buy jetpack juice is on a Shadow Shard Task Force, and you can't use these vendors while on a TF. I submit this should be rectified somehow.
  21. Dr Boyd, on first meeting him in the Shadow Shard, complains of "contsant" attacks by ravenous monsters. I'm off to solo all four SSTFs in order so I hope I might uncover a typo or two on the way. Right out the gate, Dr Q can call you "Task Force Bernouili". I suspect he means "Bernouilli". Crey NPCs in Firebase Zulu can say "Thank's for the assist". Even as misplaced apostrophes go, that one's pretty awful. Mixed Crey and Nemesis groups sometimes have swapped dialogue - eg Nemesis saying "You got this, Hero?" (which Crey also say) or "Nemesis is a Madman!" (with a bonus bogus capital letter). Debrief: "the natives know better than to disect a natterling". Typo for "dissect". Next briefing ends "Good luck", no full stop.
  22. Well, now I really don't know what - if anything - I should do.
  23. Mender Silos TF, second mission: "You learned from Manticore, that Arachnos also planned an attack in Striga." Bogus comma. A clue is titled '"Narcotics Shipment' - ie, a loose double quote, says "you didn't notice what was in all the those crates", and refers to "anti depressant medication". I think antidepressant is one word, not two. "Something compels you open this cardboard box" - missing "to" in this glowie text. "hand written" is used twice; I would say "handwritten".
  24. Unai Kemen: " I want you to have the best Enhancementsavailable." Space missing. Many radios say "Mission Accomplished". Spurious capital, missing full stop.
  25. I'm not entirely consistent about this. I would generally tend to ignore common errors - after all, they are common. However, I do tend to report particularly clunky phrasing, even though people do sometimes employ clunky phrasing.
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