
Ukase
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Everything posted by Ukase
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His arc is 25-50. And the folks that are level 1-24?
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Upgrade Maria Jenkins to always include Siege and add Antimatter
Ukase replied to MsSmart's topic in Suggestions & Feedback
I know this is an option. But it's an option I would never want to do. The whole reason we get the bells and whistle when dinging is to trigger our brains to enjoy the look and sound of it to keep us grinding away. Think I'm going to actively turn off XP to avoid missing an opportunity? Not that opportunity. As mentioned, there are alternative ways to get those defeats - with other alts that have them saved. I've already done the work, so it's not a big deal to me. But the naysaying of an idea because it would make things easier isn't necessarily a good reason to not do it. It could be a reason to do it. And to be clear, the requirements aren't that annoying in this specific case. But when you're doing it for hundreds of characters, it gets old. Really old. If I were a better player, I could stand on my skill and not require those extra tiny bit of hit points and stamina. But, I'm only slightly better than mediocre, so I need all the help I can get. So, I have already jumped through the hoops and have the requisite missions saved, so I don't have to turn down opportunities or XP. But I still say the suggestion is a good idea, worth doing. -
Tip: Close Windows and Dialog Windows Without the Mouse
Ukase replied to BlackSpectre's topic in General Discussion
So, I know the reward window remains available for days if you don't choose a reward. But /gamereturn nameOfWindow should work. Now I just need to find the name of that window. Ultimately, it's not that big of a deal; it's why I've made multiple characters with the same powerset/builds, so while one is sitting there waiting for time to pass to choose the next reward, another can do something else without that screen in my way. -
Upgrade Maria Jenkins to always include Siege and add Antimatter
Ukase replied to MsSmart's topic in Suggestions & Feedback
I find this so interesting. I don't think it's that much the OP is asking for. There's a fair number of folks who have getting those 4 passive accolades down to a science. I myself, have multiple characters on multiple accounts with Siege/AM and Multi-Dimensional/Shrouded, or some combination thereof. I have the process of getting the accolades down to a routine. All the OP is asking for is to streamline the process. If you get yourself on an ITF and outlevel Tina Mac, you have to do her thing through Ouro. Doing a longer story arc through Ouro can be problematic because you miss opportunities. You can't just stop. You have to quit. And then start over later. We have so many options to get this stuff done - that is true. But it makes far more sense to have everything in one tidy arc. It doesn't matter that it's "easy enough" to do the way we already do it. It doesn't matter that it's all available with this method or that. The suggestion is simple, and likely super easy to implement. The only question is whether there's a willingness to install it by the HC dev team. -
Tip: Close Windows and Dialog Windows Without the Mouse
Ukase replied to BlackSpectre's topic in General Discussion
For hamidon raids, is there a way to minimize the reward window and bring it back up when you're ready to take the full reward the next day? I'd heard a whisper there was a way...but I do not know that way. -
A lot of people do things differently. There's no real right or wrong - except attuning purples is a bit silly, because you can't boost them. And, they're already attuned. And if you try to attune a boosted purple, you lose the boosts. I have a few sg bins that hold a few sets of what I call "temporary" IOs. Right now, I'm on a fire/dark controller. At level 50, it's going to have a very rare/purple set of unbreakable constraint in it. But until I get 50 and can slot them, I'll use the winter set of entomb. I never use TOs or DOs when I start. I'd rather go naked then spend inf on enhancements that do next to nothing. So, at level 2, I use the START vendor 5 free enhancements that are all dam/rech/chance of XYZ, and accuracy SOs. I'll fill in end reducers and recharges as necessary. And I'll upgrade every level. I tend to use purple sets for characters that will rely on a certain power as their "bread and butter". For this controller, Fade is a nifty power. And Coupling it with power boost might also be part of it's future, but power boost might make it clickier than I want. Either way, it'll require a fair amount of recharge. I slot them at 50 and boost them. (unless it's a damage proc) Hamidon/D-Syncs, Titan-Os, Hydra-Os, those are a different kind of thing. The acc/dam usually goes in one power that's got damage procs, so no set bonuses to sweat over. I might use a Cyto or two in Tactics. I might use a membrane in fade (Defense/Recharge). Not sure yet. But they are generally in a power that might take one or two slots.
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To hoard, of course. Not to mention - if people just drop the inf to buy these - the prices won't go down. But, if people just start burning a couple of unslotters instead - the price will drop. When it's more along the price of a cyto, then I can stomach paying for 8 of them, possibly 9 if one fails.
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I didn't play Plant before the latest change. I've made a plant/natty, and a plant/dark. Of the two, Plant/dark is more robust, but they are both super easy to play and I could up the difficulty in my early 20s. In many ways, these controllers outpaced my blasters in leveling speed. If this is nerfed, I'm pissed I didn't play it before the change. In my mind, plant is the best controller primary, but I've yet to do symphony or pyrotechnic yet. (when I say best, I don't mean best dps. I mean ease of play. A clearly subjective opinion. There's no way to say one is best, because we all slot the various powers differently and play differently.)
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Plant/Dark is super easy to solo, and by level 20 or so, you can ramp up the difficulty.
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My grandmother once told me a story that many of you younger folks would call bigoted, or even racist. And perhaps that assessment would be fair. But the moral of the story remains. I'll edit it, hopefully to avoid such labels. One man makes 50K a year. He spends 45k a year and has 5K in the bank. Another man makes 24K a year, and he spends 16K a year and puts 8k in the bank. Who makes more money? Well, clearly the first guy makes more. But the 2nd guy has more, because he saves more. Do not be foolish and buy expensive hami-os for more than one character. As an example, I have 2 characters I want to have Fold Space. But, to 53 those d-sync provocations, (or hami ectosomes), I need 8 of them. Right now, there's 36, I think on the AH. Odds are about 20 of those are still listed at the older prices of like 1B or so. To heck with spending one more inf on those. I will remove the D-syncs from a given character that already has them, and put them in my email. I have more unslotters than I can even bother to take out of my character email to sell, so I'll just take two each play session, pull the d-syncs out, put them in email, and then the next character can retrieve the d-syncs, use them, and at the end, put them back in email. I could certainly buy them all, but that would be putting my hard earned inf in the hands of those who would seek to fleece me. Nope! I could, I suppose, buy them all at whatever price, and then relist at 1B or or more. Wouldn't HC love those AH fees sucking the inf right out of the economy! Don't do it, folks. Get what you need for one character, and if you can stomach using a couple of unslotters, use 'em. Why spend that kind of inf if you don't have to?
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Personally, I look at BS ideas like I look at a single converter drop. A nice enough thing to get, but hardly worth getting excited about - unless it's one of my challenge characters.
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Another option is to just join it. Like you, I don't really see the value in joining these, particularly if I already have the badge and am level 50. But - often there are a number of players who are lower level, and sometimes they need an extra 50 to make everyone's attacks a little more accurate, with a little better recharge, etc. Of course, even my level 16 character will go there and get some attacks in without a team and be just fine. I just have to wait until I'm much higher level before I get the badge, unless I join a team. And sometimes, the people in these leagues are ...well, off-putting, I guess is a nice way to say it. I mean, I'm sure they're nice in their own way, but some mornings I really don't want to here you're an insane kitten 30 times before Adamastor spawns. (that's just an example - I think I actually heard the insane kitty thing in the abyss or an msr) So, sure, I can see why you'd want that option. Unfortunately, I think this is just a fairly rare thing. Maybe you could just grab an ouro arc on your way in? That would prevent team invites, and when you're ready to go, you just quit the ouro arc.
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Additional Alternate Drop for Hami raids
Ukase replied to DrRocket's topic in Suggestions & Feedback
And that's why most folks don't do it. Heck, I only do that when I'm deleting a 50. I never know when some league leader is going to say, "Hey, let's go with this interface/lore/hybrid instead" Personally, I'm grateful to get emps in Hami. I only rarely choose them, as emps are like xp. They come as you play. Unless you're in some kind of a hurry, may as well just let the game drop them on you every 3 vet levels. But, the case can be made for having a lot of t-merits to prep a character you're excited to try out sooner than later. Rudra, whom I rarely see eye to eye with, makes one valid point. We could use more incarnate content to get different paths to get our incarnate materials. Frankly, I've been relying on the labyrinth and t-merits to complete my characters, with the odd run through DA. I am woefully weary of the iTrials. -
Incarnate Salvage Calculator (google docs spreadsheet)
Ukase replied to Dwarvyn's topic in Tools, Utilities & Downloads
Looks like we need to request access. -
You folks and your costumes. The Random Costume Generator is tried, trusted and brilliant. The only thing I did was change a black to a green. Perfectly fine for any npc clobbering one is inclined to do.
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So, my understanding was the original devs had a concern about the market. If everyone stored recipes in a base, then what would the state of the market be? Probably not that different, but who knows? They like the idea of players crafting and using, or selling the items that drop. It keeps the gears of the economy moving. I'm not sure that logic is sound or rational, but that's what I heard. As for this current regime, I think it may be more about additional memory usage. Having to keep track of this guys 5 accounts, and the farmers and marketers they have, and the who knows how many recipes they have in addition to everything else, maybe that's an exponential potential for memory issues. Not a math guy, but I think that's the issue. Besides, crafting and/or converting and/or selling at the start or end of your character's play time should be a habit by now. It's easy, and really, it's every bit a part of the game as is badging, base building and making a costume, and of course, clobbering npcs.
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No, that's really my only issue. The other night, there was a point where we're about to do a hard fight, someone had to afk, and I don't want the pet to start something before the team was ready. But I didn't have the option to dismiss it. And there's no timer, other than the one in my head to know how much longer it's going to be up. 30 seconds...20 seconds, I dunno. Time in this game is hard to gauge. I mean, I see the computer time, but I wasn't paying it any mind when I spawned it. And I don't know for sure when it despawns after the initial timer expires. I see the gremlins just fine. And I suppose there is the petcom-dismissall macro I can use. But I'd still like to see it so I know when it despawns.
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Open Lettur from Disgruntled Player regarding Plant Control
Ukase replied to Nayeh's topic in Open Beta Testing
I have something that may or may not be useful. I've made 3 characters since this new page. 2 were controllers. One is plant/natty, the other is plant/dark. A 3rd is a plant/martial assault dominator. At no time before this patch did I play a plant of any kind - although I've a dormant fire/plant blaster that's been at level 17 for a long, long time. The controller plant version is better than the dom. It's not that close, either. The problem with this feedback is slotting isn't the same. A dom tends to focus on recharge for perma-dom. (doesn't have to mind you) The creepers and seeds are really about the same, but for whatever reason, the controllers could amp up the difficulty much sooner than the dom. Leveling with the controller was fun - with the dom..well, it's at 42, and I haven't played it in a week. It's just not as fun because it's not as good. I just wonder if the changes made to plant were made considering the different nuances between controller and dominator. I'm not sure I understand why anyone would play a dominator in lieu of a controller. For stamina? That's easy to get. For status protection - my controllers only had to deal with mez when they were farming master illusionists for that kill the pets they have badge. Dominators - at least the way I play them - are not as good as controllers, and it's not even close. Don't forget, a controller can use the lockdown proc and lockdown bosses on the first attack just like a dom. And even if they miss it, the tools are there to handle it. So, yeah, my take is - don't know what it was like before, but the dom plant set is not that good compared to control plant set. Take that for whatever inf you can get for it. -
What I'd like to see: The trainer recommend a power or power pool with a reason why when you go to train. (and visiting a 2nd trainer may or may not agree with the first) all invention set enhancements be available in levels 10-50. It doesn't make sense to me why sets begin at 35 or stop at 30. (that will shake up the market for sure, lol) I'd like to see zones/instanced msrs capped to 32 until HC can find a way to reduce lag for the people who are constantly complaining about it, even though I rarely have any lag. I'd like to give away tailor tokens that I have. I'd like to be able to give away team teleporters, work benches, ATTs, SG portals and other items we can purchase, but can't give directly away. I'd like for chance of damage procs to work every time the power passes an accuracy check - with limits of one damage proc per power. Enough with (me having to do) the damn math. I'd like to click on a contact and choose any mission they have that's not part of story arc, in the same fashion Lord Schweinzer lets us look at all the mayhem missions before choosing. I'd like the find contact list to include every contact within a level appropriate range, alphabetically, instead of by zone the original devs wanted to push us towards. I would like a "get all" button on the AH, for those times when I might purchase a lot of converters. I would like a "get all" button for character email so I don't have to manually remove over 2000 enhancement unslotters and other items. (Not all the items in the character email - just all of that category of item) I would like all of the purchased teleport powers to have a recharge time of 5 seconds. There's no reason to have it take more than that. Not a good one, anyway. Or let me buy a better one for more inf that has a faster recharge time. Or let me buy more than one so I can use them one after the other. If I ever got any one of those things, I'd be quite pleased.
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This is feedback. I'm playing an electric/electric dominator. I took Voltaic Sentinel. It's too soon to say if the power is good or bad...but I can't target it to even find it some cases. I know it lasts for 60 seconds - but what if I want to dismiss it? I can't. I think this is a mistake. Right now, it seems like a useless power. I can at least see the gremlins and what they're doing - and even though they're uncontrollable, I can dismiss them if they start wandering the wrong way. Since I can't even see the Voltaic Sentinel most of the time, I don't know what it's doing, how hard it's hitting, or if in fact it's hitting anything. For all I know, it's still trying to catch up with me after the last fight. Let's make this thing targetable so I can see it when I spawn it and see it when it despawns, and find it if I'm curious as to where it is.
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Leveling Up After 50 Gives Temporary Level Shift
Ukase replied to mockmoniker's topic in Suggestions & Feedback
The only issue I'd have with this is there are some players who'd turn off XP until right before the ding, and then turn it on right before what should be a challenging battle. Ultimately, what you're asking for is completely harmless and won't hurt anyone. But then again, what do I know about what impact a level buff might have on the price of prismatics? (or anything else) Maybe Rudra has some Ultimates for sale on the AH and hopes you'd buy them. -
No Point of Suggestion (at this rate)
Ukase replied to LightMaster's topic in Suggestions & Feedback
I'm not into math. And you can trust that I've lost in-game friends over my position on some of the things that were never even suggested and made it into Beta. Some made it to the game, and some, thankfully, did not. This is what little I do know: I know that there are suggestions that might look positive but be impossible to implement because of limited resources or knowledge on the part of the current volunteer team. I know that me, along with a number of other people, think of a suggestion, post it - and then suddenly we're swamped with "you forgot/didn't think about X, Y and Z". (and that's probably more polite than some folks will put it) The X, Y and Z, regardless of what they are, are sometimes valid points, and sometimes conjecture that came from the farts of the opposing poster. I know there are some suggestions that are fairly harmless and we think wouldn't have any impact on anything, like some new costume element. Let's say a horse's head. I'm ignorant, but for all I know, a horse's head would cause some powersets to not work properly. Or something else. I really don't know. I think that's the boat most suggestions fall into. On the surface they seem like decent QoL additions that would add some fun to maybe 3 to 5% of the players, but it isn't feasible for technical reasons, or coder ignorance of how to implement it where it doesn't cause Ms. Liberty's liberty belt to fall off. I do think the HC Devs read this stuff. They're volunteer and they're not likely to work on a given suggestion because they'll want/need to be interested in it. The longer/harder it is to implement, the more interested in it they'd have to be. It's amazing the additions we've gotten over the past 5-6 years! What we don't know is how many suggestions have been attempted, but were not accomplished due to it being technically impossible/improbable. And I think if our devs were to say, "We tried Okie's idea, but it fell like a cow patty on a hot day" for even a few of the arguably better suggestions, that would be a good thing. Or conversely, we tried Okie's idea, and if it passes the smell test on Beta, we should see it next patch. -
Wealth redistribution system to help new players
Ukase replied to Intermipants's topic in Suggestions & Feedback
You raise a good point. But, I am fine with the way things are now, but I am open to some change. I liked the lower SO cost. (for everyone, not just new players) But I certainly don't want things free. And I do want every player to at least know how to use a converter and a catalyst, even if they would rather not. After all, nobody's forcing me to get an accolade. That's torture (of sorts) I put myself through. Kudos to you for explaining your position constructively and not just telling me I'm a jerk.