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Ukase
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Everything posted by Ukase
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Nothing but the utmost respect and regard for Yomo - but I think it's always helpful to ask even stupid questions here, because there are a lot of people who lurk, but never post - for reasons of their own. If we all were to just send direct messages to the person we want to ask a question to, there'd be a lot less information available for everyone else.
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Army of Neu isn't cumulative...is it supposed to be?
Ukase replied to Lazarillo's topic in General Discussion
It's a fair question, but the real question is - why isn't it cumulative? -
you might try to reach out to @gem I've never seen the results, but hear Gem is tops with base building.
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I can't wrap my head around this. I've never worked as a programmer, but I have programmed in grad school a bit. Nothing exotic, just some data structures and a few java projects. And what I find really tough to absorb is why the poor documentation (or lack of) that I've heard about in regards to CoH was allowed, and further, why code that was so bad was allowed to proceed in the first place. I can wrap my head around deadlines, and profit driven decisions. But decisions are generally made with the idea that the business will be an on-going concern forever. You have to think long term about these things. And clearly, either they didn't or newer languages and software engines now allow for a superior implementation. I'm not in the space enough to know either way. But what would be really strange is to get a pop-up when logging in - "All players remove all your items from the AH by Friday at midnight eastern time. Wentworth's is being bought out, and all the inventory must go, or be lost forever. Business will resume Monday 8AM Eastern" Or something like that. And what about players that didn't get the memo? I'm sure there would be other ways to implement such a solution, but it's all beyond me to ponder it more than just as a thought.
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About the only temp I rely on is the Jet Pack so my super speeders can have a quick vertical when they need it. I do use envenomed dagger at times, but only a portion of the time. I do use the buff amplifiers from p2w for certain content. I used to buy all three, 8 hours at a time until they stopped working in incarnate trials. Still haven't gotten a refund for those..I should visit p2w to see if those can be revoked for a refund since we can't use them in iTrials anymore. And if not, well...it's not like I need the inf, but it is a crappy thing to do. Some folks don't have the pockets I do, but I digress. I'll use a summons when I need to against certain AVs. Some AVs I can handle without it. As far as incarnates, the only time I use them is before AV fights. They're really not necessary for anything else. Useful, sure. But I have my incarnates set to a key bind, which are generally the numbers on the top of my keyboard, below the function keys. They're not something I use in combat. I use them before combat, and there's not many battles that last more than two minutes. And in those cases, I'll go out of my way to use them. All that said, I've made characters who rely solely on drops for slotting. I was going hardcore - if defeated, delete it. But, one was too much fun to delete, so even though it failed that death part of the challenge, I did continue to play it and never once saw the p2w lady. So no temps. And I didn't do incarnates with it - but I also parked it and haven't returned to it, because I need to do a respec on it first. There's no question in my mind that you can play this game without p2w and be just fine. Heck, if you slot SOs, you're be great! They're a bit overpowered for sub level 20 content, in my opinion. As far as comparisons go - I fully recognize that folks that rely on p2w for end recovery - those are the folks that are at a disadvantage. If you need end recovery for your character...and I don't... But..in full disclosure, I've teamed with folks that have just SOs while every one else is fully IO'd. They seem to die more often. But - in my group, I could make the case that the folks that just use SOs are lesser players, with a lower level of knowledge about the game than the folks that are fully IO'd. So, it's tough to say if it's their builds, or their lack of knowledge/skills/ability that is the disadvantage.
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My apologies. If I'd gotten here first, I certainly would have stated that the other folks are doing it wrong.
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Force Feedback: Chance for +Recharge Single Slot In Kick?
Ukase replied to Vulpoid's topic in General Discussion
What you will find throughout these forums - and all over the world, really - is that a little knowledge can be a dangerous thing. You will see all manner of builds that well-intentioned people will share, but they've never done the math to determine if these "chance of XXXX " procs will fire routinely. Now some folks do the math and are willing to take the risk. I've seen some will go for it with the proc if the odds of it firing are greater than 50%. My threshold is higher. I want at least 90% chance of firing. This is snipped copy of the formulas at work per Bopper's spreadsheet. (do a search for his name, find one of his threads, and in his signature you can get the link for this spreadsheet. ) In the top left, you'll see Single Target. The values in there were added by me for some other proc, not the FF +100 recharge. That proc is the ONLY proc that has the low PPM of 2. These are the values for the FF proc slotted in Kick. Given the 2m is essentially nothing in this game, (Unless today is your first day playing) it can be worth slotting it if your global accuracy will let you hit your target. -
Uh...support tab? In game? Where is this tab? Menu Options Support ...tab? Or is it in the forums somewhere? Nevermind, it's here in the forums. Good info - I'd never looked at it before.
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I presume you mean Task Force Junkies public chat channel. Created by @STiTcH, arguably one of the more knowledgeable folks in game.
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I noticed this a couple years ago. Worth the cost. And honestly, only very rarely has it been an issue. But, I'm one of those that monitors End Recovery and End Consumption while leveling and try to ensure I've got a suitable surplus. Try being the operative word.
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I think one of the best things about "necro-posting" is a case like this. I had missed this post the first time around.
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I know what we can do - if you folks want to list the item, I'll tell you what I think is a fair price for it. For example: Every Obliteration IO is worth 2-3M. Every Unbreakable Guard and Aegis are worth 2-4M Every purple is to be hoarded, never sold.
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As someone who plays through content more often than not, as opposed to starting the game at 50, I often find the conversion dump annoying when the Attuned IOs cross the "level threshold" from a quick conversion into a longer one, burning more converters. Because of this, when actively playing the character, I'll just buy what I want...until I see the price being more than what I would list for. When I'm listing a 7.5% HP Unbreakable Guard for 3M, and now, when I want to buy one, the AH isn't letting any of them go for less than 5M. This is where the principle of the thing gets my dander up, so I'll just gather as many of the appropriate recipes as I can, anywhere from 20 to 50 of them, craft and convert as needed and list all but one just to slow down the greedy market competitors profits. I'm all for folks making a tidy sum for their trouble - but the margin on that is more than I want to pay, so I'm not gonna pay it. But when dealing with attuned, it takes some repetition to determine which IOs cross different levels. Or you can just look in the AH and see. It can be annoying to use a different character to re-purchase an attuned version. This is why I try to have my IOs ready, in a bin in my sg for my new characters, so they can just go in and grab them. But sometimes, Mids builds look great at 50, but in the teens and 20's, they are struggling for endurance or something, and you have to adapt. And that's when the AH can be a great convenience.
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So - found something interesting regarding Cimeroran Traitors. Apparently if they're level 54, that doesn't make them "Incarnate level" Cim traitors. Antonio Nash, Pandora's Box, 2/5, the 2nd mission (after chat with Mendor Silos) has a map filled with Cim Traitors. I hadn't seen realized they were in this map. But, even when I logged off and bumped it to +4 for level 54, they still didn't give credit. It's not news that the only thing in game that counts now is Rommy at the end of Sister Solaris's arc, but in case someone thought these critters might work, I can tell you, they don't.
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issue 27 Patch Notes for January 4th, 2022
Ukase replied to The Curator's topic in Patch Notes Discussion
I'm not complaining in the least - just checking for clarity. Legatus, for defeating 100 cimeroran traitors. Supposedly, those npcs were going to be more available in other missions. Has that occurred? -
The way we do it on Excelsior with Cosmic Council (and different leaders may use different strategies, of course) is method 2. Specifically: 1. Heal up 2. Toggle Hybrid, take ultimate, then lore pets, in that order. 3. AoE buffs - Destinies, etc. 4. Pull Tyrant out of the bowl to hopefully avoid errant players accidentally using a quill/temp on the lights of the well. 5. Set pets to aggressive/attack my target. Hop around to make sure you're not stuck in the mass of lore pets. 6. It helps to have ONE person to remind folks verbally - and in chat - to refresh ultimates, hybrid, and to announce "Crackle" warnings. It's just my own anecdotal experience that the larger leagues will fare better. It is true that Tyrant scales down with the size of the league, but more leaguemates will give more buffs, increasing the odds of players surviving. But, a smaller league can accomplish it - it's just each defeat seems to be more critical. That's just anecdotal, though. Notes: I'm sure you're aware of the bug that can cause the trial to glitch out when you take Tyrant's HP down too fast. This is why some league leaders will ask that team reds not be used until called for, because there's no joy in taking him down too quickly and glitching the trial. Somewhere within these forums is a comment by one of the devs as to why this happens and how to avoid it. It's why when we do Triple Threat, we often forgo using quills to limit the odds of Tyrant glitching. The benefit to attacking Tyrant with Lore pets at the start, instead of 40%, is it limits the amount of time players have to dodge the crackle. I've teamed with some pretty ...well...not so agile groups on different servers, and some folks have no idea how to move out of the way. I don't know if they don't see the crackle message, or if they're afk, or if they just don't move fast enough...whatever it is - when they die, their pets die with them, and if you have to many deaths, you lose too much DPS. On the other hand, waiting until 40% lets newer players figure out the rhythm of dodging crackle and closing in for more attacks. So, it can go either way.
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Regeneration is the rate at which your character regains hit points outside of direct healing. Take the Rest power, for example. If you "Rest", your regen with an SO slotted is essentially capped. You're regaining your hit points as fast as your character can gain them. So - what impacts this rate? Good question. What you slot in Health, certain unique IOs, and certain Set Bonuses. For example, Pounding Slugfest, a level 15-30 Melee Damage set, if you slot at least two of those in the same attack, your regeneration rate is increased by 8%. Well...8% of zero is still zero, right? The good news is, unless you're being debuffed, every character has at least some level of regeneration. The higher your Hit Points, the higher your regen rate, as far as the number of hit points you actually regain per second. For example: A corruptor's Max HP...1606 or so. A tank's is much higher, usually double that, or close to it, depending on build, about 3k, 3200. The cap is 3600 or so. A tank's 8% will give that tank more hit points recovered per unit of time than the corruptor's 8%. So, any time you can increase your character's hit points without sacrificing other attributes, it's a wise thing to do - i.e. Task Force Commander, Portal Jockey, Freedom Phalanx Reserve Accolade powers all boost HP. Recovery is the same thing as regeneration, only for Endurance. Endurance can often be interchanged with Stamina. Resistance is what limits the incoming damage you're going to get hit with. A tank's resist cap is 90%. So, if an NPC hits the tank with a 1,000 points worth of damage, because the tank resists 90% of that damage, they only take 100 hit points worth of damage. The higher the resistance, the less damage they take. Defense is the ability for a character to avoid being hit. The higher your defense, the greater the chance that you avoid being hit. If the npc attacking your character dishes out 1000 hit points of damage, but you have 45% defense, then there's only a 5% chance you get hit. The Wiki can break all that down. It can be quite confusing. Recharge is how fast/slow a given power will be able to be used again. Hasten, for example, has a base recharge of 450 seconds. "Base Recharge" is the length of time that has to elapse before the power can be used again if there are no enhancements in the power, nor are there any other set bonus recharges, or external buffs to recharge. (Speed boost, Accelerated Metabolism, for example) Some players, I have no idea what game calls it a "Cool down", but they use that term interchangeably with recharge. Heal/Absorb are two different things, but they do work in conjunction. If your character has 200 hit points of your total of 1606 Hit points at the moment, and I use Heal Other on you with my emp, you will go from 200 hitpoints to about 900 hit points. If you have an absorb shield, it acts as a temporary extra amount of hit points. Hoarfrost, for example, unslotted, will give you a 29.9% heal, as well as a 29.99% absorb shield. Hope that clears things up. They're good questions. If my answers are not clear, I encourage you to ask for more information.
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I'm aware. I just pointed it out because personally, I have both bookmarked, the paragon and the HC wikis. But I tend to use the Paragon out of habit. So, I figure I may not be the only one, so this alone is a motivation for me to start leaning into the HC wiki over the paragon. In the past couple of days, seems like whomever is running it has fed the hamsters or greased the wheels they run in. The page now comes up as fast as the Paragon.
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It may be worth pointing out - there's a distinction between the HC wiki and the oldie but goodie Paragon Wiki for the Ubelmann arc from Lannister. On the Paragon Wiki, it says this is a council arc. On HC, it ACCURATELY states it's a 5th column arc. So, kudos to whomever ported the info from Paragon Wiki and edited it to show it was 5th Column.
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Who keeps buying these enhancement converters for such crazy prices?
Ukase replied to FrogTheToad's topic in The Market
So, this is what I will share: About 5 months ago, I crossed a line with influence. Some folks stash surplus inf in the AH with bids on things that don't exist. I am not one of those. I keep mine in email. But each account can only hold 100 emails. So, when each of my three accounts were capped, I had to make a 4th. And, since there's no reason to not put the 4th account to work in addition to just holding inf, I made an afk farmer with it, with the idea of recycling the farmer at a convenient point to maximize emp merits to convert to reward merits, to convert into converters. But, when you see an opportunity that tends to avail itself when Dr. Q (244 merits for roughly an hour for most speed teams) and Apex/Tin Mage (80 merits each, 120 total, as they're usually run in tandem for 20-30 minutes, total) the converters get dumped on the market, as they're a fast way to make inf. Doing all the clicking to stock up on converters is tedious, but if you can just bite the bullet once and load up on them for cheaper than normal (sub 70k), I am one who will use every available auction house slot I have on multiple characters to get them. In fact, if I sniff out anyone wanted to unload a bunch of them, I'll pay 70k each for as many as they have, as a courtesy. Saves me some clicking, saves them some clicking and 10%. Win/win. And I will make all of that 700M for the 10K converters back plus some, simply by using them wisely. It's not unheard of for me to go through 3000 converters a day. Sometimes more. Sometimes less. So, if you look through the guides, or through this sub-forum, there's plenty of information to be found about the actual USING of converters for influence, as opposed to just selling them. When you have a character that is just playing content, they get recipes without you doing anything extra. You're playing the game, enjoying yourself. And at the end of your game session, you look in your inventory. Some of these you can craft with the salvage that's dropped, some you can't. Craft what you can, as long as it's yellow (uncommon) or orange (rare) or purple (very rare). Look at the AH for that crafted IO. See what it's selling for. Subtract 10-15%. That's what you might consider selling it for. Would you make any profit? Consider that the recipe was free - but also consider what the recipe is selling for on the AH. Consider the cost of the salvage you used to craft the recipe. example to follow: A perplex recipe, level 50. On the AH, this might sell for 1 inf, or it might sell for 75K. Maybe a touch more to 100k. But for the most part, without looking at it in-game due to maintenance, 30-50k. The salvage used is 3 commons (3x300 inf) + 1 uncommon (2000 inf), plus the cost of crafting for a level 50 recipe...what is it..467K, I think. I think it's safe to say that this IO cost roughly 500k to craft - but on the AH, it sells for anywhere from 300k to 700k. Unless someone adds an extra zero and overbids. So, what to do? You've just spent 500k to craft it, and there's no real profit to be had. You convert it from the uncommon perplex to a rare - and you'd likely end up with Malaise's Illusion, assuming the IO is over level 30. If not, you may end up with one of the other 2. But as it's a level 50 in this example, you get the Malaise's Illusion. A Rare IO. Now, this sells for a bit more. And if patient, you can sell this for 1M to maybe 1.3M, depending on which one, and the whims of the market. But, if you use more converters, there's no telling what you might get. You could get lucky and immediately get an LotG 7.5% (luck of the gambler Defense/7.5% global recharge) or you might get something that sells for even less. Me, I keep clicking until I get one of my preferred IOs that will sell for 3-8M. It rarely costs me more than a dozen converters. Sometimes a bit more, sometimes a bit less. Opportunity cost of 15 converters: 1,050,000 influence. So, in this example, I've invested about 1.5M. If i make 3m, I make just less than double my investment. Now, when I do this for 250 IOs a day...that's about 250x1.2M=300m per day, total profit, at least. The salvage, the converters, the recipes - most of that stuff drops from the sky, free. But sometimes, even though I'm recycling characters for their emp merits to turn into converters, the easy, quick sales of converters can be used to help other players out, and save me some time as well. -
You'd have to define lucrative. It certainly can be, but it depends on your source of the enhancement. This particular market can be tricky. You can do the math, buy the 4 level 50 Special-Os necessary to make a 53 at a price which may make you some profit, but when you try it with a level 48 to combine with a 51 or a 52 or even a 50, sometimes...sometimes, the RNG laughs in your face for your greed. This happened to me once on the cytos, which for reasons that defy any logic my poor mind came up with, the history showed several bids of 120 to 130M. I don't use them, had some in the base taking up space and tried to be greedy. On the one hand, a 52 still sells for a nice chunk. But losing that one 48 cyto still cost me about 40M. Maybe a little less. I'm still traumatized a full year later. I've tried to repress it from my mind in self-defense. And what's this nonsense about Flea being wrong? BLASPHEMY! Good thing we have it in writing. I don't know that this has occurred before. Maybe THAT's why the servers shut down an hour earlier than I expected! DOOOOOOM!
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I was going to by 10B more this morning...but they started maintenance an hour earlier than I expected! Doooom!!!!!!
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For the lycanthropes - Beast Within - by accident, I stumbled across Ashwin Lannister. A level 25-29 contact, Ubelman is a 5th column story arc. If you set to 0/8 with a character in that range...then proceed to not complete the arc, but level the character, I suspect that'd be an easy route to this badge.
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I have 3020 packs left to open...still undecided if I should buy more. And I think time is running out! Probably ends tomorrow. At least, the winter event should.