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Ukase
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Everything posted by Ukase
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When you click on the door - you should get some dialogue where your contact is working on his end to get you access...or something along those lines.
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If one tries this - the key is to do so on something you don't mind keeping if it doesn't work.
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I confess - I haven't done this with winter packs, but I have done this with certain goods. And it works, particularly on the weekends when folks are more impatient due to scheduled start times of various iTrials.
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Sell me on superspeed - why is running around the city the best?
Ukase replied to DougGraves's topic in General Discussion
So, my thoughts are that Super Speed is superior to all the travel powers, by far - until you head to the shadow shard where flight or teleport are almost mandatory, unless you're content to use the geysers, which are the fastest - once you learn where they are. But they are not often going to get you there in a direct path - unlike teleport or flight, which will. Teleport has come a long way, particularly in this latest patch. But, I still prefer Super Speed. But - I don't rely on SS all by itself. Depending on the character, I'll either do radios in Kings Row until the Safeguard mission for a raptor pack, or I'll just buy a jet pack from p2w. I bind my L key to the jet pack, and as I use my arrow keys to move in whatever direction, I'll toggle the L for the vertical when needed, then toggle it off when it's not. I have two characters that are opting to omit leadership in exchange for the teleport pool. But they'll get SS, too, at least until I get used to TP self, and find ways that are as fast as SS within the mission. TP Self may win out, but that will take some practice on my part first. But until then, SS is king. I can stealth just about any mission that only requires glowies for mission objectives. I can escape needless aggro zipping through higher level zones for badges. I really don't see a downside to it. Unlike flight which is just slow. And cumbersome in a mission map. (But I think you can get used to that, or I could, rather, if I tried to do so) Still, the stealth, plus the speed...it's just more useful than SJ or flight. TP now has an effect which temporarily renders you unaffected, so you needn't worry about higher level mobs, provided you keep teleporting. Useful, but still not as good as SS if there's a phone call or some other real life issue that would cause you to stop looking at the screen. All of that said, the only reason to embrace it is to try something new, or to be stealthy. If you're one who likes to clear maps and gobble up all the xp you can stand, it may not be very useful to you. But it's definitely going to save you a little time between missions in almost all zones except the shadow shard, and perhaps Boomtown, Faultline, Mercy and Grandville. (if you don't have a jet pack as well) -
Thank you, @roleki and @Pzn for taking the time to reply. I suppose for me it's a playstyle issue - I don't care to pick and choose when clearing mobs. There are folks who play this game in a multitude of different ways. I'd wager 50% of them are far more efficient than I am, when it comes to traveling through a map, developing attack chains for maximal DPS, etc. This is why I tend to level up a character, as opposed to just PL and then work towards t-4. I am going to fare better trying different attack chains in various circumstances to see which attack is my opener, and which one is next, etc. It's just my process. When I determine which one I think is optimal, I'll move the attacks so they correspond with the number row atop my keyboard. Thinking of holding off an attack in order to get a crit on a higher HP target..I've done that, it's just not my preference. I prefer to be a bit more ...mindless, I'm sad to report. Mash 1, 2, 3, on to next target if dead, or 4,5, until or unless 1, 2, or 3 has recharged. Far more less to think about, and I believe, ultimately, faster for me. It works. At least, it has so far. Not saying that method wouldn't work with a scrapper, and ensure crits have a greater chance of firing. I just prefer the consistency of the brute. And I've never seen the ATOs as less then great. I tend to split up one of the Scrappers ATO sets, for the HP boost, because scrappers HP is so low without some buffs. When I learned my blasters are at 1847, and my scrapper is just at 2k...no. That's too low for a character that lives in melee to suit me. They don't dish out enough damage for that lower hp. Scrappers are weak & feeble compared to my blasters, really. But that's likely more due to my inability to build a scrapper properly, and my being far more experienced in playing a blaster.
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So...let me learn something here. How is it that you can reliably predict when you'll crit. Anecdotally, I seem to crit when the npc already has 1/4 to 1/8 hp left. How would you guarantee a crit? This has been the primary reason I've always gone brute over scrapper. Fury is superior to the overkill of a crit on an NPC that's already 3/4 defeated in my experience. If you can do as you say, please share how this is done.
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I'm too listless to come up with the list.
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For me, nothing is finer than Blizzard. Far superior to Nova because you can drop it at a distance, minimal risk of getting stunned/mezzed.
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I probably shouldn't say anything, as it's been almost a couple of months. But, it's beyond my control, really. Brute ATOs "absolutely shitty"? That's madness. Scrapper ATOs best in game? That's purely your opinion, which you're entitled to, but please don't state such things, lest some unknowing player come along and assume you've got some sort of data to back that up. The Brute ATOs are quite excellent. What's interesting to me is I often see scrapper builds that only use one set of the Scrapper ATOs, and sometimes, just the proc of one set. Whereas, with brutes, I've never seen any brute build that didn't use both sets. (unless they were going for a pure SO or common IO build) And, as far as door to door with a group, whatever covers a hole in a scrapper from buffs, seems like it requires you to be in a group. Why be tethered to other players just to enjoy your character? I mean, if they're on and you're on - great - but if you need a team to play your character to its potential, then the case can be made you're on the wrong character.
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To each their own, my friend. Worst case, I have to start over from scratch, lol.
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Marine X, While I applaud your initiative, I think there are some things you may not be aware of - or perhaps I misunderstood something. Let's say you do have a Slow IO. Why would you slot it & catalyze it? You'll get the same inf for one that's attuned as you would one that is not. The level 22 IO is in the same "bucket" that an attuned version of the same IO is. Let's say that I missed something in your post, and the idea was to slot it on a lower level character, say level 25. And the Slow IO in question is level 50. In this context, rather than having your controller slot it, attune it and unslot it so your lowby alt can use it - you're far better off selling it unattuned, crafted level 50 and re-buying it for the same price as attuned. Yomo goes step by step on how to do this somewhere in this forum subsection. For the sake of efficiency when crafting, a lot depends on the scale you craft at. For someone like me, one character is insufficient. This is because of one issue - salvage storage. Max my character can hold is 200. So, when I bid on 5x 54 level 10 pvp IOs, that's 5 pieces of salvage for each one I happen to acquire. If I get about 100 recipes, that's 500 pieces of salvage, which is 300 less than the 200 I can hold. (which requires level 50, purchase of 10 extra storage slots from Vanguard computer for 500 vg merits, and a slew of crafting badges to get from the default 172 to 200.) So, this is what I do. Which, I'm not doing now because I don't have any good places to stash the inf, outside of AH bids. And I'm not comfy with stashing inf that way, because then, only one character can access it, unlike email - accessible by all alts. As you can see, there are 36 "stacks" of 5 of each salvage in the level 1-24 tier. As I grab 5 of the pre-purchased that I need in my character's inventory to complete the purchase, I re-bid for a "fair" price - one I'd be willing to sell for and anticipate someone bidding on. Because I don't want to wait 24 hours, it's generally 500k for rare, 2k for uncommon, 300 for common. Perhaps a little higher, or lower, depending on market conditions. This is just for recipes in the 10-24 range. I have a similar character for the 25-40 range, and my farmers tackle all the crafting for 41 to 50 recipes, because they always have the salvage. If they don't, the recipe stays in inventory until the salvage drops, which is tends to do as I farm. For whatever reason, in AE, the mobs drop both arcane and tech salvage, so there's never a need to use the AH to grab any missing item. Some days, I'll have a dozen recipes waiting on some uncommons or rares, while other days, I can craft everything because the RNG likes me more than most of the other players. I used to have a base filled with salvage. I'd kept it alphabetically, 5 of each. Then I kept it in tiers by level. I finally opted to stash purples instead of salvage, resorting to the method demonstrated and explained above. I used to have an alt that would grab things from a storage SG and hand them to a lower level character leveling up. That got expensive, (opportunity cost) having a character stand idle in a base waiting to be needed. Far more profitable to have the character in a farm making inf, than sitting idle until needed. I finally just sold all the surplus out of the extra bases, and consolidated to the one. This method seems to work the best. One area that I should address: Superior ATOs. To make them superior, you have to slot, then catalyze. And your character needs to be that AT. I used to convert them to Brute ATOs and let my brute do this, because then, the Brute ATOs sold for much more inf than the others. But, there's a lot of competition in this niche, and I finally just opted out, and let something get by me. Cost me a lot of converters to convert all the non-brute ATOs to brute ATOs just to slot and catalyze. I still made influence/profit, but it was time consuming, and I can make the same inf in less time/hassle in other ways. So, I just use my alts that align with the ATO type in question and let them do the catalyzing and selling. Puts all those catalysts that drop on them to good use, too. In Summary, while I like the way you're thinking, I think you're going it at the wrong way. But, again, I may have misunderstood your intentions.
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I completely get why you'd catalyze something like a Glad Armor Resistance IO. But the 3% def (All) ? No need. Works the same. Same case for the Panacea and the Shield Wall. But, I get your point. It would be tedious to craft/convert a ton of IOs.
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Well..when you're rogue or villain, The Ranged Summons pet isn't Positron, but Scirocco, and his powers don't do nearly the dps or debuff that Posi's echo does. I'd go with the tank option and use Lord Recluse. The good news is, you're on test, so you can burn through temps and get more by simply re-copying the character to Beta if you need to retry. Try a heavy - from the vanguard base special computer. Also, be sure you've adequately buffed before starting - i.e. defense, survival, offense amplifiers from p2w, maybe some sg buffs from the empowerment stations, frost bite, Winter Ward (pocket d elf by the slopes) and yeah, a Shivan wouldn't hurt.
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Um...you may not be aware of this - but pvp IOs are had for 2M, plus the cost of crafting & converting. Now, I can hear the rebuttals: "I don't enjoy that." or "There's not enough recipes" etc. This is just one recipe of 54 types of different pvp IOs. (9 sets, 6 each) If you place 5 bids for each one at 2M each, by the end of the day, you should have anywhere from 80 to 120 of them. Maybe more. When you craft level 10's, it only costs 3600 inf to craft, plus 600K for the salvage, at the most. 2.6M, sell for 8m, or give it away. Or, craft 3, sell one, give away 2 to cover the costs of making 3. I have literally made billions doing this, often a billion in a day. I know it's feasible.
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If you're going to give the lotg 7.5% recharge/def IO, may I suggest it be attuned? This way the defensive portion levels up as they play. Granted, it's a meager number either way, but every bit helps. In my own humble opinion, while not every build can make space for them, here are the mainstays that I try to incorporate in my builds: Kismet 6% Perf Shifter +end Miracle +recovery Numina +regen/recovery Panacea +HP/End Steadfast Protection 3% def/Resist Glad. Armor 3% Def/TP Unbreakable Guard 7.5% HP Reactive Defense 3% Resist (the wording on this is misleading, but my combat attributes shows at least 3% resistance out of combat from this gem. Shield Wall 5% Res(all) Lotg 7.5%/Def x 5 Blessing of the Zephyr KB prot. Celerity: Stealth
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I'm not in a position to confirm the upper limit on HC now, but it's at least 9. The Paragon Wiki states that it's 10, and your SG would make the 11th.
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Hey, I got followed by Bionic Flea! Didn't realize that feature before.
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I must have already reacted. No badge for my reaction.
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To me, it's simple. If you're on a fire kin, you have to be active. Pro-active, even. If you've a choice between just sitting in the center of a map with burn on auto, or constantly hopping about, spamming Fulcrum Shift, etc...it's no contest. Who's got time for that? Easier to let it go in the background while you try new combos you haven't tried previously.
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Focused Feedback: Dr. Aeon Strike Force
Ukase replied to Booper's topic in [Open Beta] Focused Feedback
Hmm...I didn't see any glowing gold, or any countdown. But - my settings are set to performance, not ultra. I suppose it's possible I missed it with all the PP's in the herd. Maybe they could go with a different color for the countdown? Like Red? Or purple? Even so - it's silly to dish out that damage to the point where nobody can survive. Again, that's not difficult. That's just silly dodge ball. In Magisterium, Apex, Protean...there are clear indications to get out of the way. In this occasion, I saw no warning. It's possible I missed it, but if I did miss it, I missed it because of the npcs that were surrounding me. I'll know to look for it next time - but the warning should be more obvious. Again, opinions will vary. -
Focused Feedback: Dr. Aeon Strike Force
Ukase replied to Booper's topic in [Open Beta] Focused Feedback
It's possible the UI warned me in some fashion, but I don't think so, but this just happened in the third mission. I was solo, on my tank, and although I think the HP my character has is pretty high, it's nowhere near the damage that took place here. I've solo'd this part before, on my fire/fire blaster and this didn't happen. I was just whittling away at the mob, and this happens. I was on the 2nd difficulty setting, Malicious, trying it out. I understand that your focus is to corral folks like me from soloing to teaming with others, though I've no idea why. But, even if I were teamed, I don't see how any amount of buffs would have handled this damage. Is this working as intended? If so, I suggest there be some sort of clear, visual cue as to what's about to happen. What's troublesome is - the mission completed right afterwards. I can't redo the mission without redoing the first two missions. I will, but it's a bit irksome. And I do get that at the higher difficulty setting there should be more difficulty. But going from 3k to zero isn't difficult. Getting gob-smacked for 2500, with a few seconds to react before it happens again - that's difficult. This is just kind of silly, don't you think? It's like me flying over Steel Canyon and getting blown up by the building on fire. Nothing difficult about it. The damage taken is too much to handle, so you are defeated, even though you never had a chance to move out of the way, or use an inspiration or your self-heal. Just my initial take. I'm sure opinions will vary. -
That's certainly fair enough. I know you're not alone. Plenty of folks are pleased about it. Part of me wishes I could get more joy out of making a cool costume and using emotes & such, as I think I'm missing a fair portion of what the game could offer, but it's just not my thing.
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I guess I'm just too out of touch with my fun side. I don't see the appeal.
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My anecdotal data supports the theory that the AH just takes time to process during certain times. Over 30K bids strongly suggests that unless they're all for between 1 and 5 inf, that mine should have sold instantly, or at worst, within a second or two of the figurative hamster turning the wheel within the server. There really is no other reasonable explanation. I cannot accept that there would be so many bids for such a tiny amount of influence, when everyone knows that rare salvage generally sells for 500k, on average. It is possible, of course. Just not very likely. Sure, I can see 100 folks selling 20 pieces or so of rare salvage for the tiny price, but given as my alt account had standing bids for them at 500k at the same time....nah, not buying that my pieces weren't first in queue in this example. Possible? sure. Likely? Nope.