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Everything posted by Vic Raiden
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Mutually exclusive, like Fields/Costel or Firewire/Weber, correct? I don't really see anything about these two pairs that would cause collisions if a player were to do both.
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On this note, I don't think I'm the only one who gets annoyed by the police scanner/newspaper arbitrarily declaring you don't care about events in any zone you outleveled. I really wish these generic mission pools went all the way up to 50, so that players who've done all the content wouldn't have to sit in Peregrine Island forever.
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The most problematic part of Ouroboros, to me, is the complex physics pertaining to Schrödinger's arc completion flags. If you do an entire arc via flashback, you'll receive the reward, get a completion star and see some changes to the overworld if phasing is involved... but the contact's relationship level won't be saved, they won't be moved to inactive, and they'll respond to you with their "not introduced" dialogue instead of the "no more missions" one. It's as if I have simultaneously done and not done the arc, which is an extreme pet peeve of mine.
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Why can't we have briefs with Monsterous Legs?
Vic Raiden replied to Wolfboy1's topic in Suggestions & Feedback
In general, monstrous legs are VERY lacking. Can't be combined with a skirt or shorts, can't have fancy patterns, can't have anklets (which I suppose would require adding at least one leg detail slot, which I doubt is possible without breaking the costume file format)... There's far too much we can't do with them. -
What would you say to trash talk each enemy group?
Vic Raiden replied to KaizenSoze's topic in General Discussion
Arachnos: "Good luck not tying yourselves up with that web of madness!" 5th Column: "This isn't WW2 anymore, so stop acting like it is." Circle of Thorns: "Demon worship? I thought you'd be sharper than that." -
Uh... How does that relate? I know goldside has a nice (if repetitive) high-tech lab tileset, a genuinely snazzy palette swap of the office tileset and a rather boring underground tunnels tileset, all of which are typically keyed to doors which make sense, but that doesn't help blueside and redside much.
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I know the Dollface mansion map is reused in one of Trilogy's missions, just without the big portrait and with a different final room. Then there's Manticore's mansion seen in the Twinshot arcs, which uses similar assets but in much better condition. Both of these maps are just so nice that I wish we had generic "Mansion" and "Abandoned Mansion" maps using their tilesets.
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+0/x1, no bosses, no AVs. I'm a simple man, I just stick to the defaults most of the time.
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That one's not a bug. The Roman helmet is still there, just turned into a different skin for the Valkyrie helm because they use the same model with different textures. Same goes for the three Samurai helmets and the two versions of the Warrior helmets.
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Arachnos Soldiers and Widows...in Praetoria?
Vic Raiden replied to Ukase's topic in Suggestions & Feedback
Yeah... It's hard to have Kheldians and Arachnos operatives start in Praetoria if they just don't exist there (Khelds and Nictus never brought their war to Praetorian Earth, while Arachnos never rose to power there). Were these archetypes to actually get a chance to be there, they'd need some serious reflavoring. -
I love the New Striga Villain Content! - Spoilers
Vic Raiden replied to dtjunkie's topic in General Discussion
Reports of her death were greatly exaggerated, it seems. -
I happen to have access to the old Titan Icon client, and bizarrely enough, the Sybil dress is listed as a chest detail. Unlike on HC, the dress actually works not only with back parts, but with non-Sybil belts as well. Really, the only problem is the necessity of using the linked colors option to color the front of the dress. Then again, HC itself has a weird loophole in the attachment point system because it lets one use the waistcape version of the Tech Knight belt alongside a back option, or even an actual cape... provided you're not using a chest option from the Armored category, which I always found weird.
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I unironically wonder how difficult it would be to add an item section to the character creator, especially without breaking every single costume file already around. Just this last update, a lot of people have reported broken costumes they had to fix, and that's just from adding a couple new parts like the snakeskin mantles. That said, I'm all for giving more love to the Monstrous Legs category because what we have right now is very lackluster.
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While this thread is still up, I want to join the question about a suitable grand finale... or more precisely, multiple grand finales, one for each of my characters. I have a heroic demon girl, a villainous cyborg ex-AV and a Praetorian slated to become a hero on Primal Earth. I'd want to provide a suitable ending to each of their stories, and I'd like to have a better idea of what my options are.
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Yeah... It's even worse when you give an enemy two different weapons. Only one of them can be animated as holstered, and they tend to revert to default "Legacy" weapons whenever you're not looking.
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Oh! That reminds me of a couple older discussions about developing more personal paths for villains:
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Yeah... But there's another problem to the villain layer. There's plenty of ways to be a villain, and very few of them are about doing random assholish stuff purely because someone paid you to. I can't really name anyone who would indeed enjoy that, but well, such are the limitations of the contact system. The lack of agency, in my understanding, doesn't refer to being railroaded into evil or roguish acts the player may not be comfortable with so much as to the very fact player villains simply don't get to do much on their own without being explicitly told to, with the exception of newspaper missions, morality tips and a small number of arcs.
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Right. I did say I'm not sure if I understood that post correctly. And when you put it like this, I suppose it could be of some help.
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Such statistics would only work if every player only got to have one character. But many of us have dozens, some even have hundreds... I suppose statistics should show the total blue-to-red-to-gold character ratio, or the amount of time each player spends playing some character of a given alignment. Unless there's something I don't know about.
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Big yes on this one. It'd make discussing lore oddities much easier without clogging General Chat so much.
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AFAIK "swimming" is just running a little below the water surface, just with a different animation. To get actual deep-water swimming to work, I think the characters should have their travel powers turned off and substituted for a reskinned version of flight if they dove deeper... but for that to be of any use, the devs would have to model the bottoms of all these bodies of water, which I don't think is ever happening given just how much work it would take. That said, I like the idea and wish it was feasible.
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I don't double-post often, but I feel like I need to ask a question relevant to the overarching problem: What arcs in this game, of any alignment, would you say give the greatest sense of player agency?
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Going off that, I think we really could use ourselves more arcs which combine considerable character agency seen in Dean's arc with a feeling of doing some genuine, impactful evil. That'd be a start, at least.