
TheMoneyMaker
Members-
Posts
893 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by TheMoneyMaker
-
Bosses, Elite Bosses and Arch Villains in AE Stories.
TheMoneyMaker replied to Ultimo's topic in Suggestions & Feedback
So take away easy mode from those who are looking for it by choosing no bosses? -
Can you build around pool powers as main attacks?
TheMoneyMaker replied to Mashugana's topic in General Discussion
I will take it even when I have no intention of adding flight to my build. Hell, I've taken flight in the sorcery pool at times but still went back to the Flight pool just for Air Superiority. -
More Mob Critter Suggestions by Sakura
TheMoneyMaker replied to Sakura Tenshi's topic in Suggestions & Feedback
Jeez, make your joke, then make a contribution to the topic. Is that so tough? -
More Mob Critter Suggestions by Sakura
TheMoneyMaker replied to Sakura Tenshi's topic in Suggestions & Feedback
Get off your crutch. Walk it off. Just assume everything is a joke and move on. -
More Mob Critter Suggestions by Sakura
TheMoneyMaker replied to Sakura Tenshi's topic in Suggestions & Feedback
"Superscience overcomes all. Or at least it should." is taking you serious? I typed it as an offhand comment with a little humor behind it, as well. 🤪 Do you NEED emojis to establish humor? 🤣 -
Can you build around pool powers as main attacks?
TheMoneyMaker replied to Mashugana's topic in General Discussion
Not a true pool boy build because I leaned into secondary power set and I chose water blast because what good is a pool boy without a Whirlpool to drop on your foes. It's not the best, but it's decent. Pool Boy - Sentinel (Water Blast - Bio Armor).mbd -
More Mob Critter Suggestions by Sakura
TheMoneyMaker replied to Sakura Tenshi's topic in Suggestions & Feedback
Superscience overcomes all. Or at least it should. -
If You Could Give Your Character a Weakness....Woukd you?
TheMoneyMaker replied to Waljoricar's topic in General Discussion
Being cripplingly vulnerable to fire would be very good reasons to also suffer those psychological conditions. -
More Mob Critter Suggestions by Sakura
TheMoneyMaker replied to Sakura Tenshi's topic in Suggestions & Feedback
How about a few new Vahzilok? Cryonic Eidolon with ice powers Psychokinetic Eidolon with Levitate & Telekinsis from mind control along with Propel, Crush, and Gravity Distortion, maybe add a Dispersion Bubble (Force Field) for higher levels Chimera Eidolon with a mish-mash of powers like Maiming Slash (Svg.Melee), Gust (Storm Blast), Dehydrate (Water Blast), Howl (Sonic Atk), Short Circuit (Elec.Blast), -
Healing Set: The Power Paradox
TheMoneyMaker replied to Canadian Anvil's topic in Suggestions & Feedback
Maybe swap it with the 6 pc accuracy bonus, which feels a little weak at 5% for a 6 pc bonus Actually, maybe bump the 3 pc healing bonus down to 2 pc make 3 pc the accuracy bonus and still move the recharge bonus to 6 pc -
Add Blackwand to the list of Mace skins.
TheMoneyMaker replied to SeschatVatarre's topic in Suggestions & Feedback
I'd love to see the blackwand added to broad sword, dual blades, and katana to.....cutting with dark magic rather than a physical edge. Oh what the hell, assault rifle too. Yes, holding it like a gun. -
Thanks, I missed that one
-
If You Could Give Your Character a Weakness....Woukd you?
TheMoneyMaker replied to Waljoricar's topic in General Discussion
You're thinking more of anthropophobia, fear of people. Agoraphobia is just fear of outside places (which can expose you to more people, but it's not the same fear). -
If You Could Give Your Character a Weakness....Woukd you?
TheMoneyMaker replied to Waljoricar's topic in General Discussion
That would be more difficult to account for unless maps had specific tags that could be read in such a way as to trigger such weaknesses, like maybe claustrophobia comes into play on cave or sewer maps as a -to hit or -def. Agoraphobic, then outdoor (primary zone and outdoor instanced) has the same result. Martian Manhunter's pyrophobia isn't really a phobia, though as it's more of an actual weakness, and phobias are about unreasonable fear.....his fear would be reasonable since it hurts him more (-resist) than other damage types. -
How have we never gotten more beyond the kitten and the (is that a panda?) shoulder pets? Off the top of my head, I can think of several ideas that could be added Rubber ducky (also used in the head in a jar option) Pigeon/Seagull (who wouldn't want their own "Null" perched on their shoulder? Fairy (buff pets) - permanently affixed in one of the sitting emote poses Wisp (buff pets) - more hovering just above the shoulder than perched on it) Gear (Clockwork underling) - sitting like the fairy Cherub (vanity pet) - sitting like the fairy Demon (vanity pet) - asymmetrical shoulder option would let you have the classic angel & demon on the shoulder deal Leprechaun (vanity pet) - it'd be fun and not at all like a Leprechaun horror movie deal Mini-Snow Beast (vanity pet) - it's spying for the WL Rikti monkey (vanity pet) - Not for me, but I'm sure someone would find a use for it Spider (vanity pet) - perfect addition for those creepy characters Security camera (base/environment object) - maybe it's a sentient piece of tech, just decorative, or personal body cam
-
If You Could Give Your Character a Weakness....Woukd you?
TheMoneyMaker replied to Waljoricar's topic in General Discussion
It may seem counter intuitive but a weakness doesn't have to mean increased damage from a specific damage type a weakness could also be thematic such as damage from a specific origin source, like a Superman style weakness to magic or maybe you've got a problem with technological attacks getting through your defenses. Perhaps your weakness is that healing effects (such as anything outside your base regen, including other player heals and even inspirations) have reduced effectiveness for you. Maybe your weakness is decreased resistance to a certain status effect like maybe you're more easily knocked down (the AV Tinder in the DFB comes to mind) or you take longer to come out of sleep or taunt effects. Maybe a specific type of attack could have an additional effect on you such as debuffing your damage when exposed to cold, for example. There's all kinds of ways weakness could be implemented beyond just "I'm weak against X damage type but I'm stronger against Y damage type." -
I'm jealous of the seemingly boundless creativity the rest of you have
-
This request comes off as: "I want to exist in a world where people exist but can't affect me unless I give them permission to do so." My first response would be to suggest just play single-player games. My secondary response would be something along the lines of countering with wishing we had free, open world PVP options everywhere at all times. "You don't want my buff, then take some DPS. BLAAARGH!!!"
-
One of the primary difficulties is movement. There's definitely a standard that the old and new developers maintain regarding whether or not something looks good, and replacing the player with a ground vehicle to simulate four-wheeled travel has issues. For one, regardless of what you look like, you're going to still be a player with the same player controls, meaning you can strafe left and right or move in other ways (like spinning without and directional movement). There's other things to consider, as well, such as allowing other travel powers, like super speed and super jump could be your turbo boost and flight just gives you a flying car image, but let's start with a basic animation issue. Vehicles we have currently in the game are on semi-random set paths and generally only go where there's a flat surface: roads. Even in RWZ, there are tanks roaming around and those should be all-terrain and easily ability to traverse some of the rubble in theory, but in practice, orienting the vehicle so that it adheres to the surface and doesn't clip would be an issue. Your standard humanoid player model tends to stand upright at all times regardless of the incline of a surface.....so a slanted floor on an indoor map doesn't affect how you stand or move. Running up or down a hill? Same thing, no change. Would this work for a car? The car maintaining its perfectly horizontal position going down a hill might look cool though its back end is going to be buried in the hill, while traveling up the hill the front of the car is going to be buried in the hill. It would take some coding to orient the vehicle properly to the current surface you're on, and since there's nothing like that already in the game (aside from things on predetermined paths), it would be a lot of effort to get that working. On top of that, there's the challenge of how does one tackle transitioning between those angled surfaces? Just jump right to the correct angle of the current surface? It would make the vehicle seem kind of glitchy when traveling over bumpy surfaces. So that would be the next thing to worry about coding in: differentiating between larger inclines or just hitting bumps. What about riding the edge of a surface where there's a drop off? Does the car have weight to tip it when two wheels go off the surface? As a humanoid player, your model has a center point from where you are standing, and sometimes you can stand on the edge of something and leave one of your feet just hanging in the air like it's perched on an invisible object. This is a small enough issue with a person whom one could say is balancing their weight on the other foot for the moment, but if a vehicle maintains it player-based center point, it's probably going to have a larger area of potential overhang where surfaces drop away. More code to figure out when the vehicle should tip and cause the player to fall over the side. I'm not a programmer, but I'm guessing there's a lot more to worry about than just these issues, and a lot more coding necessary. The point is, while turning the player into a vehicle sounds like something that would be easy enough, there's probably a lot more work to it than just swapping out a visual model. The reason flight-based travel powers like the void skiff, magic carpet, and rocket board are a thing is that they get to ignore all of that surface detection stuff by just staying above it.
-
Thanks For The Gift, Can I Give It Back?
TheMoneyMaker replied to Rudra's topic in Suggestions & Feedback
Where did you get your definition of gift? Gift (noun): something given to someone without expectation of a return Gift (verb): to furnish freely or naturally with some power, quality, or attribute GIFT Synonyms: 135 Similar and Opposite Words | Merriam-Webster Thesaurus There's no condition of the receiver must freely accept something for it to be considered a gift. You can choose to call a gift a curse or a bane or just useless, but that doesn't negate it being gifted to you. -
This can be set with a pop up when a character is logged in for the first time. After that, I believe you can find the option to change by pressing H, or you could use the following slash command: Sethelperstatus (Slash Command) - Unofficial Homecoming Wiki
-
Which Roles/Archetypes are most needed for endgame?
TheMoneyMaker replied to Beansicus's topic in General Discussion
Incarnate really goes a long way toward balancing everything out in the end game -
Thanks For The Gift, Can I Give It Back?
TheMoneyMaker replied to Rudra's topic in Suggestions & Feedback
"next time" Good luck with that -
Thanks For The Gift, Can I Give It Back?
TheMoneyMaker replied to Rudra's topic in Suggestions & Feedback
Sorry not sorry, but you don't get to dictate how others respond to or disagree with you