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TheMoneyMaker

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Everything posted by TheMoneyMaker

  1. I don't think we'll ever get web swinging or wall crawling, but not really becase of the possible licensing issue. I think it would be more an implementation/animation issue.
  2. I remember playing on Cake early on when you could play with all powers open to you. I made an all AOE corruptor and was raining down fire and ice with storm summoning secondary. It was fun but a little too easy mode I think. I would love to be able to mix and match powers from different sets but I feel like there should be limits, like putting similar powers into groups, so you can only pick one targeted AOE, one snipe, one tier 9 alpha strike blast, etc. You could dip into 9 different blast types or focus on one or two or whatever. Same thing with the melee sets, armors, control sets, and so on. But coding all that sounds like a nightmare. Maybe put AI to work on it and see if it works out, otherwise don't hold your breath.
  3. Martial Assault for doms was a great idea, giving them access to more traditional combat than control over elements and energy and stuff. I'd like to see a few other melee sets adapted to fit dominators, and a Blade Assault set would be ideal. Melee attacks would be Katana or Broadsword (make one set and give choice of the other as alternate animations), and ranged attacks could be knife throwing attacks. Repeat with an Axe Assault set using Battle Axe melee attacks and thrown smaller hand axes. Strength Assault could be a combo of Super Strength attacks (no rage) and throwing different sized rocks/objects with Hurl Boulder being a middle point of ranged damage attacks. What about a Pistol Assault set with dual pistol ranged attacks and different melee animations while holding the gun as pistol-whip attacks? And since an all gun assault set worked well for Arsenal Assault, why not a Beam Assault set with Beam Rifle ranged attacks and some very close (bordering on melee range) short ranged attacks/effects? There's really a lot that could be done to cobble together new Assault sets from what we have available in game.
  4. No one can feel cheated for not getting something that they never had. Even if it was fleshed out, the utility belt pool is incomplete and thus subject to change. Also, given that existing travel powers from other non-origin pools can be had at level 4 and other variations can be had at the START Vendor, there's just no need to try to "reinvent" them just to have more of the same thing. If there's a decidedly new feature that could be made into a travel power, sure why not? But I don't think Utility Belt needs a free running power.
  5. We're never going to get the originally planned pool, and I say that's a good thing because they tried to adhere to a formula of including a travel power in each "origin" pool along with a buff, attack, and other utility powers. But The utility belt powers described in the wiki show two powers that have no need for a utility belt or anything else. Free Running is not a Utility Belt power; it's obviously an attempt to give the Natural origin some kind of travel power. Ditch it. Flying Strike? I mean, not a terrible idea but the idea sounds more training and less tool tucked into a utility belt. So here's my take on how a Utility Belt pool should look: 4 - Web Grenade: Ranged, Foe Immobilize, Knockdown Grenade throw animation, web effect 4 - Poisoned Shuriken: Ranged, Moderate (Lethal), Light DoT (Toxic), -DMG Shuriken throw animation, Spines toxic effect 14 - Flashbangs: Ranged AOE, Foe Hold/Confuse Grenade Throw, Foe Hold (Blind power), Confuse, or Placate (random) 14 - Brass Knuckle Brawl: Charge (Targeted AOE), High (Smash), Knockdown (Energy Melee's Whirling Hands, minus glowing fists) 20 - Life Support System: Self or Ally+HP, +Heal Over Time (Medicine pool scanner animation) Web Grenade: Just substitute the web grenade power already in the game for the Bola power. No need for new animation or substitutions, but maybe call it Net Bomb or Weighted Net to differentiate it if you must. Poisoned Shuriken: Another slight substitution with shuriken instead of dagger, but otherwise same damage & effect. Shuriken makes more sense for a utility belt weapon than dagger because they're smaller and easier to conceal. Flashbangs: No damage, just bright flash and some kind of sonic effect that can affect a group of foes centered on the main target. Have it randomly affect each on as either a Hold (Blind from Illusion set), Confuse, or Placate. A tried and true resource of ninjas and superheroes is the ability throw distracting chaos into the midst of enemies. I'd much rather have this than a running travel power. Brass Knuckle Brawl: Charge attack similar to the original proposed Flying Strike, but instead of leaping into combat you just rush in and spin around with a heavy-handed spinning punch that assumes you grabbed some brass knuckles or something similar to put the added oomph into your strike to help knockdown affected foes. Not sure if something akin to brass knuckles could be manifested on the user's hands as they strike, but maybe a combination animation with the reaching to draw dual pistols followed by the Whirling Hands strike as you teleport/charge into the targeted location. Life Support System: This power should function as intended, but they probably were planning some new animation with activation. Use the Medicine Pool scanner thingy animation and effects. This seems like it would overlap with the Medicine Pool powers but even be superior, but I think it would be a good addition to expand on the Medicine Pool since they wouldn't be mutually exclusive and a long recharge on this (similar to other 5th tier pool powers) would keep it from being spammed like regular heals. Controversial take: you should be able to affect yourself or an ally with it (possibly both). Consider that Batman has pulled stuff from his utility belt occasionally to help others instead of himself. Considering how Recall Friend and Teleport Foe were combined into a single power able to do one or the other depending on who is targeted, this seems feasible, but could be complicated since you can't actually target yourself to make the distinction. Option 1: Target Ally or Affect Self if no target is selected. Option 2: Make this an AOE self & ally affecting power with appropriately long recharge.
  6. I like how the shield looks like a hologram of a wheel and tire
  7. Even if an idea sounds good, it might go through changes as they try to implement it or it might not work well enough to make the final cut
  8. Undead gunslinger with dark powers: Redneckromancer
  9. The Redneckromancer
  10. Teflon Added extra components so he didn't look like a Silver surfer ripoff
  11. A small inferno
  12. I've got a storm/sonic corr called Windsult
  13. A little more lore would be nice, as well as seeing them show up in other missions if even just as just referenced in dialogue
  14. see previous post above regarding me not being all that serious about this
  15. Badges for quitting TFs, badge for kicking people off teams, badges for lack of good badges every 10 levels which shows minimal effort or participation. I don't know, I'm not really serious about it. But if it were a serious idea, you could also add a good badge at every 10 levels for having acquired none or no more than a very low number of the shame badges to incentivize teamwork and participation.
  16. Lack of good badges for just being farmed up should be just as bad as having a bunch of badges of shame. Maybe even get one of those shame badges for every 10 levels acquired without having achieved a certain number of standard badges to show for it.
  17. I would love to see more resistance survivors and activity in zones outside of the core three of Praetoria. After you finish there and are level 20, you can be given a choice to go to Primal Earth as a hero or villain or be "exiled" to explore the Hamipocalypse to find survivors and help them in their battles, maybe all the way up to level 50 and incarnate stuff. Maybe introduce some DE corrupted versions of standard mobs like DE with Freakshow components, or some 5th Column Warwolves with DE abilities. Imagine getting jumped by wolves dropping DE resonators.
  18. Maybe what's needed is a badge system for negative "accomplishments." They wouldn't be badges of honor but representations of shame. Play through to 50 without accumulating any to be a legend, or otherwise as few as possible to avoid having people scrutinize your character and realize just how horrible a player you are.
  19. As a side note, the "death penalty" isn't always accurate. Like the many people who never kill criminal NPCs but only arrest them, my characters never die but rather are knocked out and just need to be awakened.
  20. If you want more difficult content, play with only SOs and skip over any freebies at the START Vendor. Not hard enough? Use the notoriety settings to increase mission difficulty. Still want more? Play TFs and set specific challenges prior to starting. You want bonus XP, get it from the START Vendor. There doesn't need to be a new mode to accommodate every masochistic desire out there. Routine play is and should be routine. I don't want to see penalties and rewards for accepting them for using rez inspirations or powers, especially not powers which are designed to be part of the character's routine play. You get knocked down, use a primary or secondary power, but when you get back up you start feeling burdened because you used the power too much. Nah, not interested, not even as an optional mode. I'd rather see development time put to more useful and constructive things.
  21. American Beauty, Baby Inferno, and a leftover Christmas costume for my dark/rad tanker, Corpse Queen.
  22. Not fond of how the axe or hands came out on the classic version, but modern GM Hunter looks pretty good.
  23. Giant Monster Slayer, classic and modern. Same 2 costumes 5 times over but each with a different axe.
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