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Everything posted by TheMoneyMaker
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Can you build around pool powers as main attacks?
TheMoneyMaker replied to Mashugana's topic in General Discussion
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Want better discussions on these forums? Disable "reactions."
TheMoneyMaker replied to temnix's topic in General Discussion
I disagree. And I farted when I did it. -
Want better discussions on these forums? Disable "reactions."
TheMoneyMaker replied to temnix's topic in General Discussion
Pizza means someone thinks your comment/post is cheesy, but is it good cheesy (with pepperoni) or bad cheesy (with pineapple). -
Decoration.
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I have seen people use a second account to position themselves better for screenshots. Make a tiny character and give it hover for 3D maneuverability to get all the best angles. Also make it a stalker so you can have the most likely lower level toon follow you around safely.....except where snipers are an issue.
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Beam Rifle - Laser Beam Eye Animations
TheMoneyMaker replied to Troo's topic in Suggestions & Feedback
Or maybe they can just see the psychic beams coming at them really slowly. psi blasts seem to have a longer range but feel slower than other attacks. -
Suggestion: break these ideas down into individual posts. There's too much going on in the first post to have a reasonable discussion about any of it beyond telling you TL;DR. Also, do I give a thumbs up to your post for the suggestion about starting as a rogue/vigilante, a Thank You for the insects MM idea, or a thumbs down for hiding one's "build" (power choices and even set bonuses isn't a build without actual slotting info)? Seriously, why did you feel like slapping all of these very different ideas into one post would gain any kind of traction or attention for anything other than being TL;DR?
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Needs a warmace sidekick called The Tally Whacker
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Beam Rifle - Laser Beam Eye Animations
TheMoneyMaker replied to Troo's topic in Suggestions & Feedback
How does one miss with psychic blast? Do the targets move faster than the user can think at them? -
And /getglobalname will tell you who.
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How would you 'fix' Rage & Super Strength?
TheMoneyMaker replied to Troo's topic in General Discussion
I'd fix it by porting it to scrappers and stalkers -
Isn't One-Eyed Jack the heroic identity of one of the Loud House kids in one episode where they all take on card-themed personas? Here's a fun experiment to try. Go back to Excelsior and instead of trying to create a new character, just try to rename an existing character with the taken name. If the name is taken, it will tell you so, but it might give you a message telling you that it's not an appropriate name, which occurs if you try to use no-no words but also if you try to take something that's been trademarked and put on a list. Superman isn't technically inappropriate, but you can't have it. So it's possible that between the time you created these characters and when you tried to move them, the names were added to the list of blocked names. If that's not the case and you get a message saying that someone already has that name, you can always log in and use the /getglobalname One-Eyed Jack command to find out who took it and ask "What's up bro?"
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So, basically this:
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Tactical Assault Dom Secondary
TheMoneyMaker replied to Starhammer's topic in Suggestions & Feedback
Maybe street justice would be a better fit with dual pistols. It's still martial artsy kinda but different from the actual martial arts of Martial Assault. -
I remember something from Homecoming's big Q&A with the original Devs, something was mentioned about either a planned magic powerset being in the works or something they wanted to do. Chances are that we probably would have gotten a few magic-themed costume pieces to go along with it if they'd gotten the chance. Unfortunately, we'll never know as the sorcery pool is as close to a proper "magic" set as we'll ever get.
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I've had it for awhile, but I can't believe I got the name Firearms.
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Can't I be sarcastically serious? Or seriously sarcastic?
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That sounds like an admission of guilt if I ever heard one.
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Instead of a -RES bonus why not have piercing ammo give a ToHit bonus to the user? If it's penetrating more easily, that should be reflected in a slight improvement in the shot going through the target's defenses.
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for the love of hockey... plz fix this
TheMoneyMaker replied to shortguy on indom's topic in Suggestions & Feedback
You can also click on and hold the Chat tab (the green tab in the image above) and drag if back up to the middle or wherever you're comfortable with. I've had it happen on occasion where the Tab is literally right above the text input line and don't remember how it got there, but yeah it's easy to grab and move around. -
The problem with a "hardcore mode" deleting a character when it dies is that it completely invalidates rez and self-rez powers. What do you mean I can't rez him because he died? That's when rez is supposed to be used!
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Blaster can pull just fine. If there's a tanker to get in between to taunt when too much comes charging in, then even better.
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The savvy suggester looks to make suggestions that can utilize existing resources with minimal effort to develop it. For example, people often suggest new power set ideas and include ideas for existing animations and effects, mentioning them specifically so that if the idea were to be considered, the developers would see the possibility of minimal effort needed to make it happen. But even that isn't a guarantee....it's just being smart about what you suggest by knowing the limitations of the development team.
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Right, "some" of it. And I'm not saying anyone should be forced to copy anything, but the idea that if one server has done something then the others "respect" it by not doing the same or similar is just dumb. I mean, even though wind control was going to be in the game and partially developed, because another server did it means we'll never see it worked on at HC? That's just lazy but also infuriating because if I want a wind control character but don't like the other server I'm pretty much out of luck.