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TheMoneyMaker

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Everything posted by TheMoneyMaker

  1. I would have thought my last sentence clarified my position that the movies weren't boring because "In other words, no. It's not the lack of dramatic action animation that's boring, it's what you choose to do with it that makes it pass or fail." as in, they did a great job with the effects and humor and story in general that made up for any lack of ninja like action sequences.
  2. Ghostbusters (all versions, movie and animated) are incredibly boring because they just stand there and blast ghosts with their beam rifles. Terrible action. Just awful. Ghostbusters alone should be the selling point of this topic in the original post. In other words, no. It's not the lack of dramatic action animation that's boring, it's what you choose to do with it that makes it pass or fail.
  3. I wouldn't mind seeing the flaming battle axe added as an attack option for the flaming sword attacks.
  4. Sounds like escalating pew-pew warfare, and I'm all for it.
  5. I'm not against clown-themed henchmen, but I am against clowns as a power set because it could devolve into utter silliness that I just don't like. This is why we really need customizable henchmen. In a world where people dress in all kinds of crazy costumes, I have no issue with the idea of mercenaries or thugs dressed like clowns, zombie-clowns, or even robot clowns......let them function as their standard powerset. But once pie throwing becomes a power, I'm out.
  6. So much has been added to the base editor that it is shocking that workarounds are needed for something so simple as walls with doorways.
  7. I'd be for a "shieldless" shield option. Make the shield just another costume piece, and if I want to shield myself with just an armored up left arm or even say I'm deflecting attacks with my bare arm because it's virtually invulnerable or has an invisible shield, that's fine. Not having a visible shield does not remove the shield set's identity any more than minimalizing the visual effects on invulnerability doesn't change what it is and does.
  8. I suggested porting SS to scrappers and stalkers, but now I'm thinking we need a super strength ranged attack set. It's all throwing attacks.....Throw Rock, Throw Bigger Rock, Hurl Boulder, Foot Stomp, and the tier 9 power can be Hurl Everything But the Kitchen Sink where you combine the Hurl animation and the Propel effect of random objects as your weapons. Give me Rage (with crash) on blaster scale damage, please & thank you.
  9. Mr. Mister E has some competition.
  10. Don't lump me in with him. I don't want that balance... I'm just saying that this is the way to achieve it. Personally, I love that there's imbalance in things... what you lack in one area, you make up for in another.
  11. How to balance the game: All ATs must have equal damage All ATs must have equal defense & resistance All ATs must have equal stun, immobilize, sleep, stun ability All power sets must have equal range... split the melee/ranged difference by halving the distance of ranged attacks and giving the same range to melee All fun must be homogenized and boring All enhancements grant the same bonus regardless of level an origin Take away set bonuses Incarnate powers available at level 5 and scale appropriately ONLY THEN will true balance be achieved
  12. Influence trading absolutely makes sense. As a good guy, you're vouching for someone else, spending that goodwill and reputation you've earned by asking others to treat them well as a favor to you. Infamy? You're spreading your villainous reputation around. For whatever reason, you're investing some of your rep in someone else, suggesting that they've earned a measure of your respect and you want that fear and intimidation that people owe you paid forward to whomever you're giving the infamy to. This is a bad suggestion from the start, so thumbs down to you.
  13. Why are we trying to link Sally and Lusca? Do they have a canonical connection to each other, or is it just because they share the element of water even if one is freshwater and the other is saltwater? Why summon Lusca when Sally is defeated by not summon Sally when Lusca is defeated?
  14. That's really cool. Do you earn money releasing them on these platforms?
  15. I thought this was going to be a reminder about no politics. 😁
  16. I like that Beam Rifle is boring. It's a nice alternative to the ridiculous over the top animations of dual pistols. Pull out gun, aim gun, blast baddies. One doesn't need to spin around, do somersaults, or otherwise be super-action-oriented when you have a gun......save that nonsense for super reflexes.
  17. Nope. Because no matter what the in-game or out of game justification is, it changes as soon as the player decides to write it a different way. There is no in-game explanation for temporary power jetpacks to just appear on your back when you use them, they just appear. If someone chooses to explain that for their character with a story to validate why the game works that way for their character, then that's on them.....but there is no need to have an in-game justification to create an option to conceal the crab backpack when not in use and then have it appear when needed. Trying to force that as necessary to the discussion is just an extra step that is not needed. If you want one, then dream it up for your own use, but that's on you.
  18. No, because the discussion is valid without needing to explain how everyone might choose to explain it for their characters. Maybe it's invisible due to a stealth field, maybe it gets summoned in with a portal, maybe it's nano-tech forming it as needed. None of that is relevant unless we can actually get the option made available, and even if we do get it, it's only as relevant as a player that uses it chooses to make it. If someone chooses not to explain it at all and leaves it a mystery, then that's fine. YOU DON'T NEED TO KNOW THE DETAILS. Period. End of story.
  19. I get that. My point is that no one should have to justify their personal explanation for how or why it works for their character just to establish the discussion of an option like this.
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