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Everything posted by TheMoneyMaker
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Teleport Target on enemies is too weak
TheMoneyMaker replied to dukedukes's topic in Suggestions & Feedback
It says teleport, so it should either teleport the target or fail. How does the target know to come to individual that tried to teleport them? Does it instill knowledge of the teleporter's location or somehow they just know where they were going to be teleported to, but they chose to resist and then run over there to investigate. Seriously, I would rather it did not work as a pull mechanism when the teleport fails because it just comes off as a blatantly stupid "this works because we need it to" effect. -
Teleport Target on enemies is too weak
TheMoneyMaker replied to dukedukes's topic in Suggestions & Feedback
You mean as a single target taunt? Because that's what ends up happening sometimes. But that isn't what the power is supposed to be. -
Nice use of the boxing glove as a substitute for baseball mitt.
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That is a must.
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A few temps are nice, but I've seen people go nuts with trying to collect every temp available.
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The problem I have with Skulls or any other group --thugs or otherwise-- appear in the end game is a lack of progression. Skull content fades in the early levels, and there are no mid- to high-level Skulls, but then there's level 40 to 50 Skulls in Kallisti Wharf? How did that happen? And where were they hiding?
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Brilliant You people come up with the best names and then really deliver with the costumes
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I would argue that, in true comic book fashion, Paragon City would remain largely static 21 years later. New construction is slowed by the constant need to rebuild due to giant monster, alien invasion, zombies crawling out of the ground, and general supervillain activity, not to mention heroes dropping nukes and incarnate judgement level bombshells all over the streets. For as much advanced tech there is out there in the world, people continue using old tech because it still works and is cheaper than upgrading until it becomes necessary to do so. One might expect fashion to change over a couple decades, but I'm still wearing the same kind of things for the past couple decades so I don't see much need to change what the civilian populace looks like. Seriously, the only thing that stands out as obsolete in Paragon City are the occasional payphones and lack of changes of movie posters where theaters exist. I'd love to see some updates for those.
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She's got the power of the aurora borealis
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She got a new paint job and is all happy about it
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We need that rubber ducky on the shoulder options. Also the Null the Gull seagull model. a big spider from the vanity pets would be fun. For that matter, so would the buff pets in the START vendor.....little fairy sitting on your shoulder, the red or blue wisp kind of hovering just over your shoulder, and even the drone pet just hovering there. More ideas: swarm of bees like what the DE summon, again hovering just above your shoulder, and the other DE pets like cairns and stuff could be added like shoulder pets but are more just decorative extras. You know would look really creepy? A pair of glowing eyes taken from the auras but make them smaller and hovering above your shoulder like you've got an invisible pet. Hey, fun option: invisible pet that shows no discernable change but it's still a separate option.
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A flying (no fx) temporary power
TheMoneyMaker replied to Psi-bolt's topic in Suggestions & Feedback
I don't care about slotting the temp powers, I just wish we could get some customization on the temp powers. Let me choose to have a blue, yellow, purple, green or whatever other color rocket board to stand out from the rest or, at least, color coordinate with my costume. Same with the void skiff. Looks like an energy disk, which is pretty rad unless you're playing an energy blaster with blue energy beams or red energy melee that don't match the orange energy signature of the void skiff. Flying carpet? Great......one carpet design for everyone? Meh. Let us switch the pattern, or at the very least alter a color or two in the existing pattern. Jetpacks? One color for the rocket thrust and one color for a non-neutral component of the jetpack. Like the raptor pack could remain primarily silver/white and the red trim could be colorable. Same with the longbow jetpacks; neutral color remains static and let us change the red part and the thrusters. If we're going to be stuck with the visuals of jetpacks, at least let us personalize them. -
I like the alternating between whispers and demonic screaming. Nice touch.
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Is this build a cottage power coming in the next update, or will we have to wait til page 3?
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Remove Repel from Telekinesis
TheMoneyMaker replied to Renatos1023's topic in Suggestions & Feedback
I loved the old telekinesis and repelling foes across the room into a corner and out of range for their attacks to hit me. -
Homogenation - Should all powersets be the same numbers wise?
TheMoneyMaker replied to Troo's topic in General Discussion
The problem with homogenization is that two blast powers don't function the same even if they're the same level/tier within an archetype. Dark Blast grants a -ToHit penalty to the target in addition to damage. Is that worth the same as a Neutrino Bolt's -DEF? Flares doesn't even have a secondary effect, and others may animate and/or recharge faster. It's a big, complicated, messy formula to determine what balances with other similar things. Personally, I like it when sets have different effects and don't map out identically but with swapped damage types. Lots of blast sets get Aim, but no Aim in Assault Rifle and I'm okay with it. Ice Blast doesn't have a proper snipe attack, and it does just fine. No no no.....no homogenization. Let there be differences between similar sets and make the effort to find balance despite them performing differently. -
Dirty, crunchy hippie people. Someone get me my flamethrower.
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She'll knock out your lawyers in court or out.
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Change order of power over rides
TheMoneyMaker replied to DrRocket's topic in Suggestions & Feedback
This is an excellent question. Follow up question: How can I get multiple attacks on queue? -
Use the Slot Machines for reward rolls.
TheMoneyMaker replied to Troo's topic in Suggestions & Feedback
Now I'm thinking......what if I put the invention crafting table inside a stove? It could be like I'm brewing up science in the kitchen.