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Everything posted by TheMoneyMaker
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It should be possible. I believe the reason it doesn't is because effect is more like a status effect separate from the power effects. Some powers appear to do it grant a colorable power effect on targets, but you can see that when a status effect takes hold that remains consistent, such as a confuse mezz which has that purple glow... so whether the target is getting mind controlled, illusion bright/dark confused, or some other confusion effect, you'll see the colored power effect hit and then that purple mezz status effect. However, the question shouldn't be "is it possible?" It would be better to ask "Would it be difficult?" The answer in this case I think is yes.
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Colored lighting hidden marker base items.
TheMoneyMaker replied to Nymoril's topic in Suggestions & Feedback
I'd like to add that having them in different sizes would also be useful for either illuminating large areas or creating smaller ambiance in confined spaces. -
Just delete Rage at this point.
TheMoneyMaker replied to Captain Citadel's topic in Suggestions & Feedback
I'm not familiar with the comic book instances of super strong characters boosting their output and then being left moderately tired for their efforts.....other than classic Hulk stories where his rage would subside and, if not provoked further, might revert to his Banner alter ego. Superman doesn't tire out mid-fight, Spider-man doesn't suddenly ask for a timeout to catch his breath, the Thing doesn't need a moment to rest up before clobberin' time continues, Shazam doesn't stop to say his magic word to refresh his strength and stamina, etc etc etc. Super strength is essentially the Hulk powerset, and I think its time we move away from that mindset. The better way to build a Hulk is a super strength brute that grows stronger with fury and only grows weaker as fury drops off from non-engagement. -
Netflix to Acquire Warner Brothers
TheMoneyMaker replied to ShardWarrior's topic in Comic, Hero & Villain Culture
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Thank you. My Christmas now has a theme.
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It isn't even breathing heavy.
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Why do players seem to be the only ones that can go back and forth between alignments when we know Longbow occasionally goes rogue in their vigilante operations or Frostfire trying to lead Outcasts to a more heroic calling? We know that some enemy groups can do double duty by showing up as a neutral color when you click on them and don't become hostile unless you attack them first (like Crey). Would be cool to see some Outcasts in Steel Canyon trying to be good guys or Longbow that have crossed the line often enough that they might start acting like bad guys given half a chance like maybe exercising borderline martial law tactics in Faultline by holding civilians at gunpoint while conducting "investigation" to see if they're useful or not. This wouldn't suit every enemy group, but I feel like there's enough opportunity out there to make it worthwhile.
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The reason you can't do other things while on an ouro-arc is because you are assumed to be in a different time period and removed from your regular contacts awareness of you. Focus on the thing you went to the past to do, then move on back to your present day stuff. Or dismiss the time travel to return to your other activities since you can always go back and restart things whenever you want.
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I think you can also get candy canes from defeating the snowmen that appear from Naughty result present opening. I see people run from present to present and leave the snowmen behind. I don't hassle anyone about the "clean up your mess" thing because the presents will respawn on a timer regardless if the snowmen are defeated or not, but if the goal is to get more candy canes... beat down those snowmen.
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I know this isn't the most elegant of solutions, but could we have some Face options that aren't masks but applied to the head like them but actually shaped like hair? It would go a long way toward making various hats that leave a character otherwise bald as more usable if we could have the illusion of hair under them.
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It isn't cultural appropriation. It's cultural celebration.
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When should the Winter Event start?
TheMoneyMaker replied to Glacier Peak's topic in General Discussion
Should be middle of December.....when winter officially begins -
That's really cool
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What is the significance of the "Slap" action?
TheMoneyMaker replied to Palehood's topic in General Discussion
For the record, I think the original question does have some validity to it due to the original devs' addition of the teabag emote. It's cute and fancy but seemed like it was an answer to console gamers' ability to crouch down and "teabag" fallen adversaries. I'm pretty sure that was the only hidden meaning emote added to the game, though. Unless you count the inner tube emote as some kind of "discount hemorrhoid donut seat cushion" reference and everyone using it to flag themselves as not being able to sit still for too long by having their character sit still for awhile as they go AFK to stand up and move around for a bit. -
What is the significance of the "Slap" action?
TheMoneyMaker replied to Palehood's topic in General Discussion
I find this to be a major shortcoming in the emote system. -
I'm going to agree with Rudra on this one. The original window to earn the badges is passed and they chose to make them available to buy. And we have another precedent to consider with the ski chalet being open all year long and allowing anyone that gets the candy canes (plenty available on AH) to purchase the winter event badges all year long. As for the anniversary badges, only the old badges are purchasable......a newly introduced badge shouldn't be added to the purchase list until the following year, so that can give the people that feel a need for badges to be special to have a whole year of showing off theirs before those that couldn't log in or didn't have time to log in all their alts get to buy it.
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I'm not saying it makes sense. I only suggested it because if we're looking at balance and we're not going to let some sets benefit the user while others can, then take away from those who get the benefit. Then people will complain more about the loss than they are about lack of gains. Also, there are plenty of sets with powers that don't benefit the user, not just Empathy.
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Maybe we're looking at this all wrong. Instead of insisting that powersets that have others-only effects should also affect the caster, maybe we should look at the debuff sets and insist that affected enemies don't suffer the debuff against the caster.
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Yeah, I didn't really try to do any detail stuff in the prompt, but you can tweak your stuff as you see fit before you click enhance
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Enhancer | Krea
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Some support sets provide benefits to the team only, not the user. Some support sets debuff the enemy, which benefits the entire team including the user. All support sets are great for team play. Only some are useful for solo play, or even to keep oneself alive so that one can continue to benefit the team. I don't think that support sets should be turned into the superior solo players, but I do think that they should be able to gain some of the benefits that can offer. Rudra talking about false equivalencies while making blatantly incorrect statements with regard to game mechanics. If you have the equivalent of a sucking chest wound in this game and you are a defender/corruptor, you absolutely can treat your own wound as long as you haven't died and you have a group heal power. If you have Empathy or Rad.Emission, you can group heal and treat your own injuries, but if you Poison or Storm Summoning, you can only heal one target that isn't yourself... for some reason you can't fill your own lungs with healing air or benefit from the healing Alkaloid that you can lob at others. If you're Force Field, you can put up protective bubbles on allies which they can attack through, but you can only put a bubble on yourself that stops you from attacking. I get having support powers, but I'm questioning the validity of the ones that specifically cannot target the user. "Game balance" as an explanation sounds as about as reasonable as having soldiers in the army who only carry ammo for other soldiers and aren't allowed to use it themselves.
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Support powers are meant to support others not the user, and letting the user benefit would be unbalancing Except debuffs grant their benefits to the user and others by affecting opponents. You can gain the benefits of opponents reduced dmg resistance and the benefit of being harder to hit by reducing their ToHit, but you can't enhance your own defense or damage bonus--you can only affect your allies like that. That seems unbalanced.
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Maybe in addition to costume files and emotes, give the NPC a dropdown menu of tasks (trainer, inspiration vendor, street talkers, etc) so that we can not only customize what they look like but give the custom NPCs purpose.