
TheMoneyMaker
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Everything posted by TheMoneyMaker
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How about replacing "instead of" with "in addition to"? Like maybe the next time they put an event idea together, do something more in line with what you're suggesting, and then they could see what's more popular.
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Nemesis Carnival of Shadows
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S.T.A.R.T. vendor Inherent Travel Power that is just a car
TheMoneyMaker replied to Rigged's topic in Suggestions & Feedback
I thought this looked familiar. -
I imagine it could look redundant when combined with the Spines attack set but imagine a set that's defense is rooted in the fact that targets hitting you in melee will be risking impalement in addition to the spines deflecting attacks away from you. Because spines are usually associated with toxic damage, give it a toxic damage aura and it would have a high resistance to toxic with a mix of moderate to low defense and/or resist for other damage types. Maybe add a low mag disorient effect to one of its toggles along with some damage reflection (maybe a % of melee attacker's dmg, i don't know how much, is returned to the target as lethal due to hitting the spines) Why? Because we have spines in various styles already, so easy to implement a spine armor effect. Other power types have complementary attack and mitigation sets Dark/Dark Elec/Elec Energy/Energy Fire/Fire Ice/Ice Rad/Rad Stone/Stone
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S.T.A.R.T. vendor Inherent Travel Power that is just a car
TheMoneyMaker replied to Rigged's topic in Suggestions & Feedback
Now to address the original question: vehicles were brought up to the original devs on live, and I believe the main reason we never got anything beyond jetpacks, skiffs, surfboards, and magic carpets is the way movement works in the game engine, such as strafing. Imagine a car is driving down the road and instead of turning, it simple goes left or right onto a side street by moving sideways. Or a parked vehicle starts spinning 360 degrees in place. Or probably other physics defying maneuvers. I guess you could disable strafing along with jumping, but the more you take away to achieve realism, the more you are hindering what's supposed to be providing better transportation than running along on your own power. That was the reason I remember them giving against cars or motorcycles in open discussion, limiting us to just flying contraptions. -
S.T.A.R.T. vendor Inherent Travel Power that is just a car
TheMoneyMaker replied to Rigged's topic in Suggestions & Feedback
Nothing needs to make sense. Comic book logic means all things are possible with the right explanation behind.....or even none at all. -
S.T.A.R.T. vendor Inherent Travel Power that is just a car
TheMoneyMaker replied to Rigged's topic in Suggestions & Feedback
Ghost/Magic car Futuristic flying car Tardis in disguise as a car Teleporting car Impossible physics car Lots of explanations for how a car can drop you off in places it wouldn't make sense for normal cars to show up. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
My work here is done. -
My only note: shouldn't her red flame aura match her eyes and sword? Like why aren't they red or why isn't the aura orange-yellow? Otherwise great design with the leather and lace demon.
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Robo-Zeus cracks me up, because I'm thinking of that damned owl from Clash of the Titans and what if Zeus was busy or tired or locked away somewhere but the gods needed someone to act as a figurehead in his place? Hephaestus could totally whip up this guy, and I wouldn't be surprised if he didn't already have a stand-in for each of the other gods with dreams of somehow replacing all of the true gods but himself and then having his creations treat him with the respect he feels he deserves but never got because he's the ugly god that Mommy Hera threw off Mount Olympus because she couldn't bear the sight of him until he grew up and proved his worth with his creations. Maybe I'm giving too much thought to this.
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I think we need more glowing costume options, and the first thing I'd like to see added would be all the chains pieces being given the Spectrum coloration treatment. Consider what you have but as photo negative with his glowy flesh reduced to a dull flat tone with glowing chains wrapped around him. Or maybe he glows and the chains glow in a different color. Still, this is pretty cool. Good job.
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Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
As for anything that impacts only 1 AT, then why not just do away with the mastermind AT altogether if nothing will ever be done for them since they're fairly unique? If the argument is that they can still gain new features from their shared secondaries, then I say they just aren't worth keeping around. Either give MMs SOMETHING for MMs after five years or just put them out of our misery. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
Again, I ask that instead of trying to shoot down ideas, maybe try contributing in a positive manner. Use your great knowledge of the game's code to suggest how the idea could work instead of just dismissing it as not currently possible and thus it must be impossible. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
Tell me again how and why a specially designated pool of powers that are not the standard set of Pool Powers can't be chosen until level 4. -
Fortunately, we do still have some epic stuff with things like the player run Saturday Night Synapse event with a dozen or more giant monster babbages herded together and taken down, though it is a league (or two) effort, and takes way more time standing around and watching as the gms are herded to the chosen battle site.
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Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
You say you're not against it, but you argue against it from a disingenuous position. You either are a developer and know what's possible or not but are hiding behind a player account to dismiss the suggestion, or you are not a developer but are acting as though you know what can or can't be done. Maybe it's time to stop arguing the point and let the suggestion stand on its own merit or maybe try contributing positively for a change instead of just trying to shoot down every idea. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
To clarify: yes, at character creation, we don't normally have access to pools. But once upon a time we also didn't have access to asymmetrical shoulders, gloves, and boot options. That was functionality added to the creator after HC took over. It could be entirely possibly to set it so that a MM attack pool category is selectable at 1st level whether you choose a power in it or not. And until a developer comes along and tells us unequivocally that it is not possible, then I don't think it's fair for you to argue what is or isn't possible. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
First of all, unless you are doing the coding, maybe you should avoid words like can't and phrases like mutually exclusive. Is there any reason why these pools, which I'm assuming would be exclusive to MM creation, couldn't be set to be picked at first level? For example: Level 1: Primary (pet power) or MM Weapon (special pool choice that locks out other pool options the same way origin pools are mutually exclusive) Level 1: Secondary Level 2: proceed as normal with primary powers and weapon pool choice coexisting with all powers in both still locked in at minimum level requirements as if it were all in Primary only. MM primaries would be reduced in the number of powers they have this way, but it wouldn't change how many powers you have access to. Some would be moved into a different category, but players could still have access to them with the same choice of attack or pet power. The only difference becomes that MM players would have more options, not fewer, by getting to choose the pool of attacks to go along with their choice of pets. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
I'm a little fuzzy on this part. Explain how MMs having a separate pool of attacks to choose from forces them to take a pet power if they don't want one? -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
words words words Forget real ninjas, forget Hollywood ninjas and the rule of cool.....Only ninja logic that should be at play in a comic book superhero MMO is comic book ninjas. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
So what if you can't pick those during character creation? The point is that you have the convenience of picking the pet power at level 1 because of the luxury of the START vendor. Pro-Tip: You can sprint to the START vendor with little risk in the Galaxy City tutorial, get everything you want, then start pursuing the objectives from there. That way, you can be close to the edge of the zone when you level up, then train quickly and maintain the inspiration bonus as you move to the next area to attack the various shivans standing around before you have to fight the big one. -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
We do have origin powers, ghost slaying axe, Nemesis staff, and Blackwand available as bonus powers at 1st level. Additionally, for those who can afford such luxuries, there are other powers available at the START vendor for varying amounts of inf, so no one has to be without an attack at 1st level because they chose their pet power instead. -
Make Storm Kick give defense to all
TheMoneyMaker replied to gameboy1234's topic in Suggestions & Feedback
That sounds way too logical -
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
Don't you make sense at me -
Nice. Thanks for sharing.