
TheMoneyMaker
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Everything posted by TheMoneyMaker
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This is what transparency brings......insight into all the things we didn't ask for
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I won't be happy til we get that AE contact hologram as a reward
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If you clone a vampire, is the clone undead too or created as the vampire was in life before becoming undead? And if it's still alive version, would a vampire have an aversion to drinking their own blood and/or turning their clones into vampire servants?
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I'd comment on this, but it might be perceived as personal attacks by the GMs and thus be against the rules.
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More AI pics please. Energy consumption be damned. If we're going to worry about every use of AI to do anything as a carbon footprint issue, then the people worried about it shouldn't be wasting energy use of internet posting of studies that will be accessed and viewed by others online, nor should they be interested in playing online games that contribute to energy consumption by the games' servers, and pretty much eschew all the wonderful bounty of internet convenience.
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Great look.....but you might want to work on that name idea.
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I'm not particularly hungry for that. I'd prefer a plate of AE size-boosting option for any custom mob from minion to AV. Things don't have to scale to giant monster power level just because they're bigger.
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Just don't die.
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I can't wait to dig up this topic in a couple of years...
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Don't take away my extra revenue source to fund my alts. Maybe we start with something even easier like making people stop assuming that farms are bad and stop complaining about the people that choose to have fun in their own way. Some kind of "mind your own business" patch.
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You're mixing control effects and heal/buff effects into one set. Heals & Boosts: staple support effects, but what sets your witchcraft set apart from the sets we already have? Empathy, for example has strong heals (3 different powers) and strong group boosts while Storm Summoning has only one single target heal but makes up for it with a group stealth and a number of offensive enemy debuffs, as well as a random attack stationary pet. Paralyze: a number of Defender/Corruptor support sets have a hold, so this is an acceptable effect. It shouldn't be as effective as a Controller/Dominator hold, however. Shapeshift target: this is an interesting twist on an effect we already have with one of the P2W buff powers that could randomly turn you into a rikti monkey. However, I feel like this is more of a soft hold (effectively negates attacks from target for a short duration but they could still run around), and that would make this more of a Control power. Having this and a paralyze power shifts this toward a Control set but not into a full control set (due to the buffs and heals). I feel like you should pick a lane, support or control, and pitch it that way. Drop the heals and buffs and lean into control aspects. Throw in a sleep spell, an immobilze, and a confusion.....maybe combine the shapeshifting with confusion for a higher level effect, such as transforming the target into an animal that can attack AND have it be confused. Or maybe drop the standard hold and keep the animal transformation effect as your support set hold, and then come up with a list of heal, buff/debuff effects suitable for Defender/Corruptor use. In the meantime, look at existing controller/corruptor/defender combinations to suit your sorcery needs. Darkness Control and Poison would make for an interesting witch type character. It would have a healing potion, an elixir of life, and antidote (boost) to help allies while also giving you powerful curse effects (Envenom, Weaken) and poisons (Neurotoxic Breath, Paralytic Poison, Poison Trap, and Noxious Gas) as holds and debuffs. The Darkness Control doesn't give you the ability to transform someone into an animal, but you can summon a familiar (Umbral Wolf) and curse foes with summoned shadows (Haunt), as well as having additional hold/immobilize powers of Shadowy Binds, Dark Grasp, Living Shadows, and Shadow Field....plus a confusion effect (Possess), fear effect (Fearsome Stare), and disorient (Heart of Darkness). Most of the darkness powers also carry the additional curse of a temporary -ToHit debuff. Darkness has a couple different visual effects to choose from, too, so you can really customize the set to with color, animation, and visual effects to get something that looks not like darkness at all. Add in powers from the Sorcery pool and you get an additional ally heal/buff with Spirit Ward, an ally damage boost with Enflame (can also "curse" enemies by making them the target and they'll burn their own allies close to them), flight, a direct damage spell in Arcane Bolt, and a self boost damage resistance ward with Rune of Protection.
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More duffle back options, please!
TheMoneyMaker replied to biostem's topic in Suggestions & Feedback
I'd like to see some more compact backpack options made available, like what the Knives of Artemis have or the explosive pack on embalmed Vahzilok, and also the sack of explosives that the arsonist Thugs pet has. -
Inelegant solution to buff regeneration
TheMoneyMaker replied to Major_Decoy's topic in Suggestions & Feedback
Regen should either go back to its old virtually unkillable status and require either tremendous damage or -Regen debuffs to overcome, or it should remain at its current moderately useful healing rate but be ridiculously resistant to -Regen effects -
they are enchanted impervium torches, so you'll just have to get used to not being able to plow through them.
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Bosses, Elite Bosses and Arch Villains in AE Stories.
TheMoneyMaker replied to Ultimo's topic in Suggestions & Feedback
So take away easy mode from those who are looking for it by choosing no bosses? -
Can you build around pool powers as main attacks?
TheMoneyMaker replied to Mashugana's topic in General Discussion
I will take it even when I have no intention of adding flight to my build. Hell, I've taken flight in the sorcery pool at times but still went back to the Flight pool just for Air Superiority. -
More Mob Critter Suggestions by Sakura
TheMoneyMaker replied to Sakura Tenshi's topic in Suggestions & Feedback
Jeez, make your joke, then make a contribution to the topic. Is that so tough? -
More Mob Critter Suggestions by Sakura
TheMoneyMaker replied to Sakura Tenshi's topic in Suggestions & Feedback
Get off your crutch. Walk it off. Just assume everything is a joke and move on. -
More Mob Critter Suggestions by Sakura
TheMoneyMaker replied to Sakura Tenshi's topic in Suggestions & Feedback
"Superscience overcomes all. Or at least it should." is taking you serious? I typed it as an offhand comment with a little humor behind it, as well. 🤪 Do you NEED emojis to establish humor? 🤣 -
Can you build around pool powers as main attacks?
TheMoneyMaker replied to Mashugana's topic in General Discussion
Not a true pool boy build because I leaned into secondary power set and I chose water blast because what good is a pool boy without a Whirlpool to drop on your foes. It's not the best, but it's decent. Pool Boy - Sentinel (Water Blast - Bio Armor).mbd -
More Mob Critter Suggestions by Sakura
TheMoneyMaker replied to Sakura Tenshi's topic in Suggestions & Feedback
Superscience overcomes all. Or at least it should. -
If You Could Give Your Character a Weakness....Woukd you?
TheMoneyMaker replied to Waljoricar's topic in General Discussion
Being cripplingly vulnerable to fire would be very good reasons to also suffer those psychological conditions. -
More Mob Critter Suggestions by Sakura
TheMoneyMaker replied to Sakura Tenshi's topic in Suggestions & Feedback
How about a few new Vahzilok? Cryonic Eidolon with ice powers Psychokinetic Eidolon with Levitate & Telekinsis from mind control along with Propel, Crush, and Gravity Distortion, maybe add a Dispersion Bubble (Force Field) for higher levels Chimera Eidolon with a mish-mash of powers like Maiming Slash (Svg.Melee), Gust (Storm Blast), Dehydrate (Water Blast), Howl (Sonic Atk), Short Circuit (Elec.Blast), -
Healing Set: The Power Paradox
TheMoneyMaker replied to Canadian Anvil's topic in Suggestions & Feedback
Maybe swap it with the 6 pc accuracy bonus, which feels a little weak at 5% for a 6 pc bonus Actually, maybe bump the 3 pc healing bonus down to 2 pc make 3 pc the accuracy bonus and still move the recharge bonus to 6 pc