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Everything posted by TheMoneyMaker
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A de-backpack costume power for Crab Spiders
TheMoneyMaker replied to Talen Lee's topic in Suggestions & Feedback
I feel like every reply to a suggestion you make is in bad faith just trying to shoot ideas down because they don't suit you. Prove me wrong. -
A de-backpack costume power for Crab Spiders
TheMoneyMaker replied to Talen Lee's topic in Suggestions & Feedback
I try very hard to ignore you as much as possible. -
A de-backpack costume power for Crab Spiders
TheMoneyMaker replied to Talen Lee's topic in Suggestions & Feedback
People should not have to come up with their justifications for every little possibility to have the discussion of the game making allowances for the option to render the backpack invisible when not in use. Magic, nanotech, science portals, mutant reality warping or whatever. Let people make of it what they will --if they want to-- after if the option becomes available. And if their justifications don't suit you, that really doesn't matter. You are not a factor in everyone else's game experience......or rather, you shouldn't be. -
A de-backpack costume power for Crab Spiders
TheMoneyMaker replied to Talen Lee's topic in Suggestions & Feedback
As long as it suits your worldview, it's okay. If it doesn't, you still have to push back against it even if it's an option that you personally don't have to use. -
A de-backpack costume power for Crab Spiders
TheMoneyMaker replied to Talen Lee's topic in Suggestions & Feedback
That's what it always breaks down to, though. What you would rather have. You had your say, but you're less here to contribute to the idea and more to make sure it fits with what you want. So.....opinion easily dismissed. -
Honestly, I'd like to see an "Always On" option for the rocket boot aura. When you're just standing there, the effect would be concealed beneath the ground anyway, but when you start running it could look like rocket propelled running as your feet kick up behind you.
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A de-backpack costume power for Crab Spiders
TheMoneyMaker replied to Talen Lee's topic in Suggestions & Feedback
Well, I hope we can all just choose to ignore your "logic" and move forward with what to do about it rather than trying to explain why nothing should be done. -
A de-backpack costume power for Crab Spiders
TheMoneyMaker replied to Talen Lee's topic in Suggestions & Feedback
Titan weapons conceal all too well if someone chooses not to display it on the back. I think that's the point of contention here, though....that those items have an option to sheath or simply disappear when not in use but the backback must always be visible whether in use or not, even if the attacks are suppressed and not able to be used. -
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A de-backpack costume power for Crab Spiders
TheMoneyMaker replied to Talen Lee's topic in Suggestions & Feedback
No attacks available should allow for the backpack to not be rendered, such as activating Walk, which suppresses all powers and makes attacking impossible. Just because it is a backpack does not mean that it should be impossible to hide it. Characters with the two-handed titan weapons can choose not to carry them on their back and the weapon appears to be pulled out of nothingness. Why is this (and all other weapon attacks) acceptable but concealing a backpack with mechanical arms not an option? -
A de-backpack costume power for Crab Spiders
TheMoneyMaker replied to Talen Lee's topic in Suggestions & Feedback
My character has flight. Why should I be able to turn it off? Some people have gun attacks. Why should their guns not ALWAYS be in hand and ready to use? Nature Affinity characters can control plants and are surrounded by plant life, but only when using their powers.....why not have them wrapped in plants at all times? Because sometimes you're not actively using your powers and don't want to have some visual effect dominating your presence. -
It is possible that things occur without you personally experiencing them. I've joined teams and was told "you've got no set bonuses" and stood around waiting for an invite from someone recruiting for a TF and ignored outright, only to be sent a tell by someone on the team after they've left telling me to finish my build.
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Names I can't believe I got on Excel: Harem Cheater Noah Chance Gossip Mind Witch Insider Teflon Way
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I don't play twenty-year-old game for the competitive experience of trying to beat out other players in PVP, marketplace acquisitions, daily or even weekly raids, badge count, or any other bragging rights area. I play the game to relax and enjoy the nostalgia. You know what ruins relaxation and nostalgia? Coming up short on properly equipping my characters so that I get to a point and can't hold up my end on a team because I'm relying on basic IOs or even in some cases SOs. Make it harder by making items scarcer? Screw that and everyone that supports the idea.
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You can find a broken hearts aura under the Spring option
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You can hide the UI in the costume creator?
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Try adding wings in the costume editor. They put you in a flying/hover animation that might trigger the rocket boot aura.
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I approve.
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There's a difference in how it's presented by some people. Mentioning that something may be difficult or comparing it to something else that has been stated as unlikely or even not possible is fine as it helps manage expectations. But using that as a hammer to drive home a point of someone not wanting to see the devs "waste their time" on it because they don't like the suggestion isn't really productive discussion. If you don't like something, say so, maybe explain why, but don't hide behind devs time or what you believe isn't possible as justification to shoot down an idea or try to stop discussion of the idea.
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Why is doing damage the only way to win?
TheMoneyMaker replied to temnix's topic in General Discussion
Hate him. End of storry. Not me. I honestly hope he lost friends over time and became a broken shell of a man. Yep. That is the problem, and sadly there is no getting around it because that's how it was intended to work for reasons explained above by Ukase. That said, At low levels, I have no difficulty with controllers or other squishies. Even the melee types are weak at that level, often being forced to pick between an extra attack or more protection, either making them more vulnerable in order to attack more or deal less damage with a somewhat improved survivability. Containment helps with controller damage, even at low level. You can also buy temp powers to pad your survivability and damage potential from the START vendor. For higher levels, it's important to note that Containment did get expanded to include additional benefits for controllers in the most recent update. One difficulty for controllers was a lack of pet control... and what good is your tier 9 pet if you cant aim it at the target that needs it, such as a mez-resistant EB when the pet would formerly attack randomly whatever was in range. At least now you can focus that damage on a target of your choosing, right?