
TheMoneyMaker
Members-
Posts
826 -
Joined
-
Last visited
-
Days Won
8
Everything posted by TheMoneyMaker
-
"painting with a cinder block" sounds like a great prompt to try to mess with the AI's virtual head
-
A Static for leisure and a bit of the absurd.
TheMoneyMaker replied to Chalkarts's topic in General Discussion
How much? there's a certain lovelorn graveyard monster that I wanna to surprise. Scheduling is easy as he makes an appearance once an hour. -
A Static for leisure and a bit of the absurd.
TheMoneyMaker replied to Chalkarts's topic in General Discussion
Booked all week? What kind of bookings are you doing? Catering....clown at children's parties....candygram? -
Double-Draw definitely has some good storytelling in it. I'm partial to Angry Beaver because it's hilarious and fun to listen to, and the Radiant Sentry song gives off some classic He-Man "I have the power!" vibes in the breakdown after the bridge. Great stuff all around though..
-
Yeah, I don't have a ton of characters so I started doing songs for origins and archtypes, then stuff about general play situations, and then I started coming up with songs for NPC groups. Sewer Trial stood out in mind for me because it sees a lot of use, but I'm thinking I might do one about all the Freedom Phalanx TFs, the ITF, and maybe some incarnate trials.
-
(( double post ))
-
anything works with a little imagination
-
wouldn't you have to know whatever else the devs are working on to be certain you'd rather have that than see them work on changes to name length and format?
-
Could we get an option to summon the team transport that uses the merc MM pet summon animation with the radio? Or at least the pressing of invisible buttons on the forearm? It just seems odd to use the teleport animation, looking like you're constipated and trying to evacuate something else and then suddenly a ship drops in to pick up you and allies. Seems more appropriate to actually call for that help. If more than one alternate animation could be added, I'd suggest: MM > Mercs > pet summon (radio for pick up) MM > Bots > pet summon (tapping buttons to give your GPS coordinates for pick up) Psychic Blast > Mental Blast, just animation no effects (telepathically calling for pick up)
-
Inherent Power Swift Unenhancable
TheMoneyMaker replied to DIGITAL_JEDII's topic in Suggestions & Feedback
I take it from your laughing reaction that this is not a change you're willing or able to make. -
Inherent Power Swift Unenhancable
TheMoneyMaker replied to DIGITAL_JEDII's topic in Suggestions & Feedback
Well, since you are the developer here, I'll stand aside and let you go ahead and make those changes. Go on, expert guy. I'm waiting. -
Energy Cloak + Infiltration? Please help me understand.
TheMoneyMaker replied to fxds's topic in General Discussion
Wasn't there a patch that addressed the overlapping stealth effects so they could work together? Or am I thinking of another server that did that? -
Inherent Power Swift Unenhancable
TheMoneyMaker replied to DIGITAL_JEDII's topic in Suggestions & Feedback
Unless they fundamentally change how the stealth enhancements work, I don't see this as likely to happen. And I prefer them working as they are and not being able to be used in Swift/Hurdle over the idea of seeing them changed. Imagine if the stealth effect did proc like other effects (Performance Shifter, Numina's Convalescence, Panacea, etc. You are sporadically stealthed when the proc fires but can't reliably predict when it will work? No, they're either always on effects that can only be slotted into toggle powers or there's just no point. -
Inherent Power Swift Unenhancable
TheMoneyMaker replied to DIGITAL_JEDII's topic in Suggestions & Feedback
The stealth enhancements aren't a proc. They offer a constant effect, unlike the Performance Shifter +End bonus and similar effects that fire off a set number of times, so your comparison falls flat on its face. -
Inherent Power Swift Unenhancable
TheMoneyMaker replied to DIGITAL_JEDII's topic in Suggestions & Feedback
That's one issue.....the bug. The abuse of it would be the constant, no end. stealth. -
Inherent Power Swift Unenhancable
TheMoneyMaker replied to DIGITAL_JEDII's topic in Suggestions & Feedback
This is not a bug. Swift and Hurdle only accept basic IOs, not those with set bonuses. Under "Allowed Enhancements:" and before the Buff/Debuff line, there would be a category for sets allowed if any sets are permitted. None are, so there is no such line in your image above. The "bug/abuse" basically equates to the movement sets with stealth, meaning that if they were allowed in this category, a character would be able to have stealth permanently enabled without endurance cost of turning on a toggle. The fix for that is to disallow sets in Swift and Hurdle. That's all there is to it. There aren't a lot of movement sets, and you can still slot them into your Sprint, Power Slide, or Prestige Sprints as well as standard travel powers. -
Eye beams for everyone Ice blast? Give me freeze vision. Dark blast? Future's so bright an' I don't even need shades. Seismic? Excuse me, I had something in my eye. Would also love to see an option for Claws so players can literally stare daggers at their foes. 😁
-
A little change of pace for your time traveling antics: Mending Time
-
Pocket Dog is Best Hotdog Hands Down
TheMoneyMaker replied to Octogoat's topic in General Discussion
Are we pitching fake product ads for in-game background stuff, or you inspired by this to make a Pocket Dog hero? -
What would you do if you were a DEV?! (Fun Ideas Talks)
TheMoneyMaker replied to SSR's topic in General Discussion
I've put some additional thought into this Dismiss all the prior talk of "The Coming Storm" as nothing more than a weather miscalculation Set the lore that the alien threat we were supposed to get already came, but they were super tiny and eaten by Captain Mako without him even realizing it Make Croatoa a shared (not co-op) zone like Striga and introduce some missions that allow villains to work with Cabal or Red Caps or Firbolg Introduce new contacts on both hero and villain side that represent corporate interests in the game universe, looking to get supers to shill for big name companies of in-game products.....after you do them a favor by dealing with some threat --either villains or corporate sabotage or whatever. Try to develop a "snapshot" system that takes your character image and inserts it into specific images, so when you agree to a corporate sponsorship an image is created of your character and stored temporarily Try to bring back the real world advertising nonsense the original devs wanted to implement, but instead of inserting real world images it would feature these pregenerated snapshot game images with your character appearing in the ad. Ideally, because so many people would do this, the character image data would be temporarily stored server side and the images would cycle regularly (at night when the low light would make the sudden change less obvious). After the hero's image is used a predetermined number of times, it's removed from the temporary storage until a new sponsorship agreement is reached. Each time the character's image is used, an amount of influence is deposited into that character's account to represent getting paid off for the endorsement. I'd see this as a proportional level-based amount that can be useful but not overwhelming.....maybe like a third of the influence you would get for mission completion, so you get paid twice with the first time for completing the mission that results in the sponsorship, and then 3 more payments that add up to one full mission bonus of influence. To prevent abuse, maybe limit how often the influence bonus can be collected even if the mission is repeated frequently, so maybe only once per week. Water Melee power set, using the existing effects from Water Blast and Marine Affinity with melee animations from other sets Marine Armor power set, again using existing effects -
Homecoming Screenshots Thread
TheMoneyMaker replied to Midnight Blue Mage's topic in Art & Multimedia
What's that mod called? -
What's the point of this SG base computer?
TheMoneyMaker replied to Jawbreaker's topic in General Discussion
-
Allow Masterminds to choose their weapons
TheMoneyMaker replied to Annapuma's topic in Suggestions & Feedback
Imagine and savage critter attacks for a whole Birds/Night of the Dead crossover or thugs impressed with their beam rifle toting leader. plus adding new ranged pools based on existing assets would be easy enough. We could have things like robots led by an electric blast hurling MM ninjas following a storm blast MM zombies and the MM has water blast attacks colored blood red beasts trained by a sonic blasting MM demons erupting out of the ground and the MM hurling lava colored seismic blasts thugs following a fireblasting MM mercenaries loyal to a psychic blast MM -
This looks like how I'd do insects as MM pets.....in swarms. But I think I'd do it with the army ants as the tier 1 pet, swarms bees would be the tier 2, and then the giant beetle size of a small dog as a tier 3
-
Thumbs down? No no no, that was funny sir.