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TheMoneyMaker

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Everything posted by TheMoneyMaker

  1. Influence trading absolutely makes sense. As a good guy, you're vouching for someone else, spending that goodwill and reputation you've earned by asking others to treat them well as a favor to you. Infamy? You're spreading your villainous reputation around. For whatever reason, you're investing some of your rep in someone else, suggesting that they've earned a measure of your respect and you want that fear and intimidation that people owe you paid forward to whomever you're giving the infamy to. This is a bad suggestion from the start, so thumbs down to you.
  2. Why are we trying to link Sally and Lusca? Do they have a canonical connection to each other, or is it just because they share the element of water even if one is freshwater and the other is saltwater? Why summon Lusca when Sally is defeated by not summon Sally when Lusca is defeated?
  3. That's really cool. Do you earn money releasing them on these platforms?
  4. I thought this was going to be a reminder about no politics. 😁
  5. I like that Beam Rifle is boring. It's a nice alternative to the ridiculous over the top animations of dual pistols. Pull out gun, aim gun, blast baddies. One doesn't need to spin around, do somersaults, or otherwise be super-action-oriented when you have a gun......save that nonsense for super reflexes.
  6. Nope. Because no matter what the in-game or out of game justification is, it changes as soon as the player decides to write it a different way. There is no in-game explanation for temporary power jetpacks to just appear on your back when you use them, they just appear. If someone chooses to explain that for their character with a story to validate why the game works that way for their character, then that's on them.....but there is no need to have an in-game justification to create an option to conceal the crab backpack when not in use and then have it appear when needed. Trying to force that as necessary to the discussion is just an extra step that is not needed. If you want one, then dream it up for your own use, but that's on you.
  7. No, because the discussion is valid without needing to explain how everyone might choose to explain it for their characters. Maybe it's invisible due to a stealth field, maybe it gets summoned in with a portal, maybe it's nano-tech forming it as needed. None of that is relevant unless we can actually get the option made available, and even if we do get it, it's only as relevant as a player that uses it chooses to make it. If someone chooses not to explain it at all and leaves it a mystery, then that's fine. YOU DON'T NEED TO KNOW THE DETAILS. Period. End of story.
  8. I get that. My point is that no one should have to justify their personal explanation for how or why it works for their character just to establish the discussion of an option like this.
  9. I feel like every reply to a suggestion you make is in bad faith just trying to shoot ideas down because they don't suit you. Prove me wrong.
  10. I try very hard to ignore you as much as possible.
  11. People should not have to come up with their justifications for every little possibility to have the discussion of the game making allowances for the option to render the backpack invisible when not in use. Magic, nanotech, science portals, mutant reality warping or whatever. Let people make of it what they will --if they want to-- after if the option becomes available. And if their justifications don't suit you, that really doesn't matter. You are not a factor in everyone else's game experience......or rather, you shouldn't be.
  12. As long as it suits your worldview, it's okay. If it doesn't, you still have to push back against it even if it's an option that you personally don't have to use.
  13. That's what it always breaks down to, though. What you would rather have. You had your say, but you're less here to contribute to the idea and more to make sure it fits with what you want. So.....opinion easily dismissed.
  14. Honestly, I'd like to see an "Always On" option for the rocket boot aura. When you're just standing there, the effect would be concealed beneath the ground anyway, but when you start running it could look like rocket propelled running as your feet kick up behind you.
  15. Well, I hope we can all just choose to ignore your "logic" and move forward with what to do about it rather than trying to explain why nothing should be done.
  16. Titan weapons conceal all too well if someone chooses not to display it on the back. I think that's the point of contention here, though....that those items have an option to sheath or simply disappear when not in use but the backback must always be visible whether in use or not, even if the attacks are suppressed and not able to be used.
  17. No attacks available should allow for the backpack to not be rendered, such as activating Walk, which suppresses all powers and makes attacking impossible. Just because it is a backpack does not mean that it should be impossible to hide it. Characters with the two-handed titan weapons can choose not to carry them on their back and the weapon appears to be pulled out of nothingness. Why is this (and all other weapon attacks) acceptable but concealing a backpack with mechanical arms not an option?
  18. My character has flight. Why should I be able to turn it off? Some people have gun attacks. Why should their guns not ALWAYS be in hand and ready to use? Nature Affinity characters can control plants and are surrounded by plant life, but only when using their powers.....why not have them wrapped in plants at all times? Because sometimes you're not actively using your powers and don't want to have some visual effect dominating your presence.
  19. That isn't the point. The point is why enable those type of people by making things more scarce, which will only hurt the casual gamer more?
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