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TheMoneyMaker

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Everything posted by TheMoneyMaker

  1. American Beauty, Baby Inferno, and a leftover Christmas costume for my dark/rad tanker, Corpse Queen.
  2. Not fond of how the axe or hands came out on the classic version, but modern GM Hunter looks pretty good.
  3. Giant Monster Slayer, classic and modern. Same 2 costumes 5 times over but each with a different axe.
  4. They aren't converts, they're refugees. They're still inherently Praetorian. Arrest them.....hard.
  5. Praetorians are awful. If you see any on Primal Earth, arrest them.
  6. Perhaps this should get moved to the bug reports section of the forum?
  7. What do you expect to happen if you just enter ragdoll mode? Fall down or randomly flop around?
  8. The simple solution, then, is to give them a basic attack and a minimal XP value. Otherwise they break the whole risk vs reward formula by increasing risk in non-player-created maps where they heal your enemies.
  9. I never pay attention to it, but does defeating the computer that controls the robots offer an XP reward? It doesn't do damage, but it directly controls the robots that are doing damage to you. I feel the same way about portals that summon rikti or demons; if we don't get XP for the summoned critters, we should at least get something for the thing that summons them. As for the healers, I have to agree with the sentiment that they are increasing the risk by healing other mobs that wouldn't buff themselves. You should get a nominal XP reward for such things. As for the DE emanators, those are dropped by certain DE critters themselves, so technically acting like a toggle power and the XP value of the critters that drop them should have that factored into them already. But Surgeons are free roaming critters.
  10. Neither. I use the long range teleporter to go straight there without running to the train or having to zone load twice.
  11. Kim Possible in a gritty cyborg-filled future.
  12. Agreed. It's one thing to see a list of what's available or pics of the costumes/effects, but specifically being able to see how the effects will look after you modify them in the costume editor (as powers) really should be done on the test server where you can mess around with all of it at no cost.
  13. Manticore & Griffin Girl
  14. GG: Can I join your TF? Manti: Get lost, kid. This is dangerous work. GG: I have a shield. Manti: You're level 10. GG: SK me. Manti: It doesn't work that way.
  15. Those are my flavors, but especially Mountain Dew Duplicity and Dr Pepper Widow's Kiss
  16. I've seen a couple of young versions of major NPCs like a Tyrant Junior, Kid Nemesis, and so on and thought about creating one of my own. Instead, I made Griffin Girl as a wannabe sidekick for Manticore since Swan seems to have outgrown him. I'm not entirely sold on the hood, but I like the shape of it and the two-tone nature lets me blend it with the feathered cape. I might switch to or make a 2nd costume helmeted version. Initially I was going to make her as an Archery/Martial blaster so she could mirror his bow and arrow theme but also do a little hand-to-hand fighting, but I opted for a Street/Shield stalker because I wanted to put the eagle emblem somewhere other than her chest.
  17. Kheldians are an interesting distraction, but yeah they can be pretty boring.
  18. Red sucks. I don't want to be a minion or even a boss that ultimately answers to someone else. The allure of being evil should be being able to do my own thing, but the mission arcs seem limited to making you someone else's tool.
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