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GM_GooglyMoogly

Game Master
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Everything posted by GM_GooglyMoogly

  1. Flea is 100% right as to what happens in INVASIONS. Halloween has zombie invasions on top of ToT and banners and random GMs about. He was talking about invasions and I was talking about door knocking Trick or Treating.
  2. What Flea said about invasion stuff is correct. Regarding ToT doors: The zones have assigned levels, so a level 50 can't get tricks or treats in Atlas and a level 1 can't either in Peregrine Island, unless teamed and thus sidekicked up or exempted down. HOWEVER, your team difficulty settings have NO bearing on ToT critters, it doesn't even look at proximity like invasions do. The only thing regulating ToT critters is team size. The bigger the team (not league), the higher the difficulty with greater than six per team having the highest difficulty tied to the trigger. So for highest difficulty you want full teams. If you are leading a league you may want to keep your teams balanced. That team of two over there would do better by taking the 8th player from a few full teams.
  3. Don't sweat the small stuff (everything in the game is small stuff). Don't eat yellow snow. Don't spit into the wind. Don't pull the mask off the old Lone Ranger. And don't mess around with Him.
  4. In case my previous post wasn't clear enough, NO POLITICS!! . . . please.
  5. Too much schadenfreude going on here. We wish every superhero game success. No need to rain on their parade or call out players. Let's talk about something else.
  6. If you didn't want to get into politics, you shouldn't have raised the topic of politics. I have personally looked at this feed and did not see a hint of anything political. It's all just people talking about City of Heroes. Of course, if you don't want to associate with Bluesky for any reason, you don't have to. This is not any sort of official HC endorsement of the feed. We have nothing to do with it.
  7. In the character costume screen, you can save the costume AND/OR you can save your power customization (e.g. my water is purple!). My guess is that those are the two folders.
  8. All right folks, let's settle down. Please don't insult each other. Ultimo, you are free to make any suggestions you like, but the other players are free to disagree with you or point out game mechanics that make make your suggestion less viable than you might think, as long as it's done respectfully. I get that you are going for a comic book authentic concept, but that all has to be programmed to work predictably. In the comics the writer gets to decide who gets knocked down, if he gets knocked down, and how far. The next writer can change everything. Here, the game has to have precise formulas to do it the same way every time. It's not just semantics when it comes to coding the game. Additionally, no one is forcing anyone to respond. If you just want to make a suggestion (or criticism) and walk away without any arguments, than walk way. Arguments start when people responding to each other and each response seems to turn up the heat another few degrees.
  9. As an FYI, I submit this note from Widower's 2025 - A look back, a look ahead thread: Going only off this data, I surmise that Positron 1 (not Penny) is the most popular TF because it is the lowest level hero TF AND is relatively short. Going off my (severely unreliable) memory, there are always lots of LFG call outs for Posi, Penny, ITF, Apex/Tin Mage, and whatever the weekly is. I do think that a large chunk of the population likes to run content that is fast-paced, with lots of baddies to kill that are tough, but not too tough, and has a lot of rewards of either XP, inf, accolades, and/or badges. And those TFs reflect that kind of playstyle - Fast, Furious, & Fruitful! A significant numbers of players also like the large, epic, league events like Hamidon, Mothership, and Labyrinth raids as well as I-trials that take a little bit of coordination beyond point and shoot. There's also folks who just love to do the really hard 4-star content that takes the most coordination. And then there are those who prefer to fire farm or run quick tip missions where you can just put your brain on cruise control and watch the XP roll in as the critters fall down. These groups are NOT mutually exclusive. Many players fit in many or all of these groups. All this to say that the original devs and the HC devs try to create a variety of content to satisfy a variety of players. Disclaimer: I am a mere peon in the Grand Scheme of Homecoming - City of Heroes. These are my opinions as a player.
  10. Yes, correct. Moved to market forum for more "ebil" eyes.
  11. I moved this to help and support as a better fit. What do you have in the two different folders? Would they be costumes for a second account? My guess would be to copy and paste the files in one folder to another, without overwriting or deleting, in case you need to restore.
  12. Sorry, no can do, Boo. Pins have to go through those with higher authority and they have become less inclined to do so over the last few years. In fact, we need to go through and unpin some stuff that is no longer relevant or accurate.
  13. YARRR!! Avast ye landlubbers. Seek not me pirate booty chests, lest ye summon the wrathful curse of a spirit!* * Sorry, no special badges for defeating the giant pirate or collecting chests. International Talk Like A Pirate Day is a minor holiday . . . if it's even a holiday at all. Maybe we can add more booty next year.
  14. There is precedent! PS - moved to Suggestions Forum.
  15. The Internet Archive also has the PDF - https://archive.org/details/City_of_Heroes_Prima/ as well as one for City of Villains - https://archive.org/details/City_of_Villains_Prima But please remember that all of the information in these guides are terribly outdated and always think twice about clicking any links, even those posted by GMs!
  16. Locked by request.
  17. We do, on rare occasion, agree that something close is acceptable for one reason or another. We also find players that state that their character is intended as homage or parody in their bios. Such a statement is not dispositive to our decision. If you feel that something is too close, go ahead and report it. If we have previously approved it, there should be a note (possibly several) in our internal tools to that effect and the player will get a pass again. As players can change costumes and write whatever they want in their bios you can give any such statement whatever weight you think that deserves. It may be true that a character was adjudicated as acceptable but you won't be able to tell. We will. If you, as a player, successfully pass a GM review on a character you can certainly note that, if you wish. If a GM jumps the gun and issues a generic on something that has been previously approved, file a ticket to appeal it and the decision can be reverted. If you write something like that down in your bio and our notes disprove your statement, you might find that you just dug your hole several feet deeper. (I'm using a generic you, not YOU = Techwright) While I am way down on the decision making chain of command, I'm pretty sure that we are not going to come up with a literal stamp of approval.
  18. Folks: It's OK to post builds, ask for builds and even critique builds. It's not OK to critique each other or diagnose mental health. Finally, I leave this little quote from the Code of Conduct:
  19. Sorry to be pedantic, but I can't help myself. It is not the only way. You can potentially become a dev yourself and work on the things you want to see and you could also just get lucky and have something you wanted added by a like minded Dev. You can also seek to join Closed Beta and influence things in progress. Regarding my prior post: As expected, no dev volunteered to put forth a suggestion into the suggestion forum. As a policy, they do not discuss work-in-progress publicly until it is in open beta and only selectively before that. One dev did, however, share a story. When the game was live, they made a suggestion to have Granite Armor Customization and actually got Back Alley Brawler to respond that it was never going to happen, which made them sad. Years later, when that player joined the team, they saw a bunch of code where BaBs and Co. tried to make it work, but couldn't. This player turned Dev tried to do it themselves and came to the same conclusion -- it can't be done well. The devs are like the rest of us -- people who love to play this superhero game. They came to the job with their own ideas and talents and work on things that interest them and that they think would be great additions to the game. They do visit the forums and Discord, some more than others, and are aware of suggestions players make. It's not practical for them to respond to suggestions, so they don't. They have lives beyond the game and spend their spare time either playing the game or working on it. If they had to explain why each individual idea was or was not feasible they'd have little time for anything else. So instead you are stuck with me and the other GMs until something goes into open beta when the devs are more likely to chime in to the forums and occasionally give us a write up of their concept and process. So basically: Some suggestions are impossible to accomplish with the existing code. Some suggestions are possible, but impractical due to resources. It can take hundreds and sometimes thousands of dev-hours to take an idea through the iteration process and ultimately into the game. Some suggestions are possible, but too niche -- it may make the suggester happy but few others. Some suggestions are possible, but no one on the team is currently interested in working on it. Someone may work on it later as a dev finishes something in progress or a new dev who is passionate about that suggestion comes on the team. Some suggestions are currently being worked on but it may take awhile to make it into the game, or they might find that it doesn't make the cut after trying. And frankly, some suggestions are just bad, whether they are possible or not. With regard to the OP -- whether there is no point to make suggestions -- Players are free and encouraged to make suggestions and defend them, if they wish, and others are also free to critique those suggestions, as long as everyone does it respectfully. However, just because you are free to suggest, defend, and critique, we could all do a better job of choosing whether to do so and how often to do so. Whether it is 10%, 1%, or .1% there is a chance that your suggestion may make it into the game. If you feel that the odds are too low you are also free to not post your suggestion. Maybe it's just me, but I like hearing suggestions and SOME of the debate. ALSO: Stay tuned. I have it on good authority that many QOL additions that have been requested by players over the years may make it in the next Issue!
  20. I don't know of any game that gets much of it's content based off of player suggestions or that runs dev concepts through a suggestions forum to see what happens. If such a thing exists, I'd be interested to find out. I'll see if I can convince someone on the team to post one of their works-in-progress on the suggestions forum as an experiment. I doubt I'll get one. But assume we did. Do you think that the idea would not get implemented because some players critiqued it? I think our devs are thicker skinned and more determined than that, but I could be wrong. Either way, what would the experiment prove? Regarding "suprise" development. There were (and are) a sizeable number of players that suggested they wanted harder content and the devs, especially Cobalt Arachne, responded by creating 4 star content and the Labyrinth. While it didn't go through the suggestions forum gauntlet, it went through rounds of in house testing, then closed beta player testing, and open beta testing. While the general framework didn't change, a lot of the details did based on player feedback. I, personally, am not a fan of content that "forces" players to choose only certain ATs and powersets to engage with the content. But I understand that there are a lot of others who like that kind of stuff.
  21. I have no idea what any or all devs see or think. But I have decided that I will no longer respond to you on this topic.
  22. True, it was four or five years, but I specifically started at the end of the list, so I was only looking at the very oldest ones. I also later found one that took about a year -- make controller pets controllable.
  23. * That GM was me. I did accept battlewraith's challenge to find any suggestion that had ever been implemented into the game and I found four that I provided links to before I got tired of looking and I was still in 2019 (This was in The Idea Police thread). I didn't count how many threads I looked through, and it was a very cursory search -- not at all scientific, or thorough. So please don't take what I wrote on this topic as anything authoritative. It may be 1% it may be 10% it may be .01%. I don't think anyone really knows. I also suggested that folks look at the long list of changes by Issue made by SCORE and HC and use their own memories to see that a lot of changes have taken place over the years that players have suggested. (https://homecoming.wiki/wiki/Issues) And that doesn't include an even longer list of costume and base items that have been requested and added. Players should feel free to make whatever suggestions they want and other players can critique those ideas as long as they do so respectfully. Whatever the actual number is, I think it is fair and obvious to say that most suggestions will never make it into the game. That's not a slight at the people making suggestions. That's just practical and real. Not all suggestions should make it into the game. And even some great suggestions are too difficult or time consuming to be feasible.
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