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Everything posted by srmalloy
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Petition to change the colour of the resist sets
srmalloy replied to Ridiculous Girl's topic in General Discussion
It's a trope. -
Petition to change the colour of the resist sets
srmalloy replied to Ridiculous Girl's topic in General Discussion
It's not because she found a way to hack the boob slider on the body proportions screen to double its normal maximum? 😁 -
"It's not pink, it's... light red." "It's pink."
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...at a price that is significantly higher than the cost of buying the regular enhancement and a catalyst, even accounting for the fact that the seller has acquired the IO, slotted it, acquired and used a catalyst, and acquired and used an unslotter to make the Superior version available to be put in the auction house; the surcharge for the 'convenience' is often out of all proportion to the value of the enhancement.
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It's not just the icon; any "indoors" location on a map would have to be excluded from the snow animation -- Icon, all the stores, the Universities, the Midnighter Club, the building on the other side of the square in Steel where you get sent doing the invention arc, hospitals, the AE buildings, the Vanguard offices in FF and PI, the Portal Corp buildings, inside and under the tram stations, the large building behind Statesman's statue in Kallisti Wharf, the abandoned labs, any underground area (like the tunnels on the E side of Brickstown)... These would all have to be special-cased the same way similar locations in AP are. Is it worth the effort? I don't know; the amount of global interest in something like this would need to be studied before any sort of prioritization could be done, if it gets into the work queue.
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Things you do when you are feeling evil...
srmalloy replied to Troyusrex's topic in General Discussion
This reminds me that back during Live, I used to be able to run the small caves with Superspeed on; now, I sometimes have problems hitting the walls with just Sprint. But for petty vandalism, you can go around to the various fence gates, like the one south of Penny Yin in Independence Port, and push against the gate to get them to rip off the hinges, or to the phone boxes in Faultline and the Rogue Isles and push the doors backwards until they pop off -- a clear indicator that the Paragon Studios staff knew that people would do this, even on blueside, is that there is a special animation where the hinges spark as they rip free when you do this, and the gate/door becomes a separate object that can lean up against the fence or fall over to the ground. -
Or you can just ask Zero, like Jonathan E did. And get the same sort of contentless answer.
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Petition to change the colour of the resist sets
srmalloy replied to Ridiculous Girl's topic in General Discussion
That takes me back; when I was in college, my mother bought a condo, and we spent time repainting the downstairs to an off-white from its original color, which my mother, sister, and I all agreed to refer to as "vomit brown", being a slightly orange shade of medium brown that was vaguely disquieting to look at. -
The 'snowing around you' visual is a hidden power on you like the 'Instant Snowstorm' power you get from presents. What ties it to the zone is that it has a zone-geometry-based lockout, so that when you go under an overhang (like into a zone gate, or into a non-instanced building like the Vanguard building or City Hall, or inside or under the tram station) the snow effect stops. This would have to be done for each of the zones you wanted to have the same player-affecting snow, unless you wanted it to be just a blanket snow effect, regardless of where you were, which would cause problems with, say, the Icon outlets. Now, as a minor thing, I remember back during the first winter event that there was a map for Steel Canyon that had the two lakes frozen over; if that map still existed, it could be swapped in for a future winter event and spread the skating out a bit more, but that would have to be researched by the HC staff before it could be considered.
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Suggestion: Ability to Decline Contact Introductions
srmalloy replied to Waljoricar's topic in Suggestions & Feedback
Up until the point where the origin contacts get squashed into a single line, there are generally several possible contacts in a new level range. For example, I remember there being three contacts in the 10-14 range who will hand out the "Rescue the Mystic from the Circle of Thorns" mission -- Trevor Seaborn, Hugo Redding, and Haley Phillips. If the HC staff could set up the same mechanism that they did with the detectives, where you could dismiss a contact you just got an introduction to, and reset the "I've already introduced you to my next contact in sequence" flag (I don't know what it's actually called internally, but it keeps a contact from introducing you to more than one of the same tier of contacts), so they'll offer you a new random choice from that tier of contacts, it wouldn't break the chain -- you'd still get a 9-14 Magic contact from them, but you could get a different one if you didn't want to have to go to Skyway to talk to Haley Phillips. Or you could just not accept the introduction after you'd dismissed an introduction, with the understanding that you're cutting off a contact chain that would stretch down your leveling path -- you can already ignore the "introduce to a new contact" offer, so that doesn't have to change. -
Any chance of animation speed tweaks?
srmalloy replied to Tersival's topic in Suggestions & Feedback
The only issue I have with the Archery animations is that they fly in the face of the way you actually use a bow in RL -- all of the animations that have your character pausing and holding the bow at full draw with the arrow bouncing around are horrible; being unable to hold your draw steady is a sign that you're drawing a lot more weight than you've got the strength for, and you're straining to hold the draw. And you don't hold your shot at full draw longer for a more damaging shot -- a bow will put the same energy into the arrow every time; holding full draw is a cheap and half-assed tool that Paragon Studios used to bulk out the Archery animations to fit their damage-vs-animation time algorithm. I understand why it was done, but it irks me almost as much as seeing all the red-and-white-striped buoys parked next to docks in the various harbor zones. -
Christmas and other "events" are kitsch for idiots
srmalloy replied to temnix's topic in General Discussion
Or, to make the game more visually similar to the "you are what you wear" MMOs, have the various DO and SO enhancements be visually represented on the character -- for example, a Technology character sporting a half-dozen or more Benedict Tech Telescoping Eye upgrades, or a dozen amulets of various types... -
Christmas and other "events" are kitsch for idiots
srmalloy replied to temnix's topic in General Discussion
This sounds like someone who should be gunning for the 'Scrooge' badge, awarded to each character that is logged out continuously for 60 days during the holiday event. -
Back during the first holiday event on Homecoming, I remembered a 37-present loop through one of the zones from back on Live a decade earlier, so the holiday map overlays are useful only if I decide to switch to running a different zone that I haven't bothered to store present locations for. But, then, my memory tucks away all sorts of random and sometimes useless data.
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And right there is a particularly solid argument against hitstop -- if you activate Whirling Smash, but the hitstop only occurs only against the first target hit in the PBAoE, which target in the area gets the hitstop, why don't you get it against the other targets in the AoE, and just how badly do you screw up the animation if you do have hitstop against each target in the AoE and the game engine has to account for that pause against each target, when one activation might hit a single target and the next might hit ten? Having your swing show off how 'powerful' and 'impactful' it is would get utterly janky-looking if it hit the first target, stopped, re-accelerated to the second target, stopped again, then continued re-accelerating to subsequent targets, stopping for a moment at each target hit. I'm pretty sure the game engine wouldn't be able to do this without an unreasonable amount of special-case programming. In my opinion, hitstop doesn't add anything useful to the existing combat style/mechanics in CoH, and I have to oppose it both on stylistic and mechanical grounds.
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They're not bullets; they're steel-jacketed, high-velocity, armor-piercing... arrest warrants.
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The issue at this point becomes "Is it worth the effort to prioritize having all of the offending animations reworked in order for a double-'bladed' staff to be used without the wielder looking like they're injuring themselves, when the weapon model in question isn't even in the game now, and would have to be added in addition to all of the animation changes?"
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And the associated thought "If the object you're hitting is so obdurate that it will completely absorb the momentum you built up during your swing, but you're strong enough to just push your weapon through your target from a dead stop, then why the hell didn't you use that strength during your swing so your weapon wouldn't have been stopped?"
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Can the "Do you really want to do this?" prompts when you change zones from a co-op zone to a blue/red side zone be removed? If you are a Vigilante, and try to exit from Dark Astoria to Talos Island via the gate in the War Wall, you get a popup with the text "The passage in front of you leads to Paragon City. Here you will find both Heroes who combat great evils and Vigilantes who do what they must to maintain the peace. Are you brave enough to face the challenges of this city of heroes?" asking to confirm that you really want to do this. If you go to the TUNNEL portal and exit to Talos Island, you go directly to Talos Island, no confirmation. If you are in an SG base, and you use one of the exits to a zone redside or blueside, you don't get the prompt, either. Aside from the "you're the wrong alignment to enter this zone" popup, having the "do you want to do this?" confirmation just delays your zoning; the various zone-change locations already require your active choice to use the exit, so adding an alignment-based confirmation just delays your travel.
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IIRC, there's already a Frostling pet, and the models don't really draw visible distinctions between the tiers of winter-event snowmen.
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So it's more dramatic and impactful to have the locomotive instantly stop for a moment when it hits the vehicle stopped on the tracks? No; that's not the way momentum works, no matter how much you've been conditioned by other games to see it that way. What makes the attack feel more impactful is, if there's no 'crush/bisect' visual, to have the target flung away by the impact, or if it's large enough, knocked down, with the weapon continuing its swing as if the target wasn't there. Knockback, though, would be a reduction in the effectiveness of Titan Weapons as a melee set, in that you'd have to keep chasing your target (or in the case of the PBAoE/cone attacks, gather them back up again).
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All Level Radio Content in All Zones
srmalloy replied to Steampunkette's topic in Suggestions & Feedback
This could be addressed by having an option flag that would cause your radio missions to generate for any zone up to your level, so that if you were level 50, you could get a radio mission that might send you to any zone in Paragon City, and if you were level 25, you could be sent to any zone up to Talos Island/Independence Port. "Realistically", police radio requests should be able to be picked up outside the zone where the trouble is occurring, and requesting help of a level appropriate to the threat. If you don't set the option, you get radios as they are now, only in the zone you're in, and only in a level-appropriate zone. Having the radio missions randomize across the city prevents people from cherry-picking the zone for the mobs to fight. -
All Level Radio Content in All Zones
srmalloy replied to Steampunkette's topic in Suggestions & Feedback
There are a fair number of alignment tip missions that will send you to other zones; Atlas Park and Independence Port are the two I've gotten repeatedly. -
Are you sure you don't identify as non-binary? That could cause the game some confusion, since I don't think Paragon Studios ever even thought about heroes/villains who identified as neuter, Lamborghinis, mailboxes, or Nemesis Automatons...
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If you complete her arc at a level higher than 25, you don't get the Wedding Band temp power.