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srmalloy

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Everything posted by srmalloy

  1. Another example is Athena Currie/Everett Daniels. They have some random missions -- curb the Clockwork assaults in Steel Canyon, test the EMP Glove against the Clockwork, rescue the scientists, stop the Clockwork robot production -- but it isn't until they offer 'clean out the Clockwork warehouse' that the 'Clockwork Captive' arc starts; until you get offered that mission, you don't get the yellow book icon. Once you get the icon, they'll keep offering missions in that story arc, even if you outlevel them -- they'll stop offering the random missions, though. If this does get changed so that you don't get the icon until you actually take the first mission in the arc, I would recommend that taking the mission, then abandoning it, leaves the icon up; it occupies a story arc slot, but it mimics the way it works now where you can do a contact's random missions until they offer the arc, then go away and do other content without losing the arc and having to go to Ouro to do it in Flashback; characters with limited DPS output might want to deliberately outlevel an arc, and your options for that in Ouro are limited.
  2. For me, it always was enjoying the trip, not getting to the destination; we're all going to wind up as level 50 incarnates with T4 boosts in every sslot — but it's the path we take getting there that's the enjoyment. And I think that readily-available double XP boosters have aided that — back on Live, you would grind through all the contacts you got to get the XP to put you up to the next tier of contacts, and sometimes street swept to get the last bar or so, so when you started another character, you were often slogging through mission chains you'd already done to death. Double XP skips you through that, so that you need to pick and choose which contacts you work through, and your next character can have a different trail of contacts as they level. Over the course of a number of alts, you'll wind up going through most of the contacts, but not all of them again and again, so the game feels fresher.
  3. I'm not so sure that the game doesn't already record the pre-catalysis level of an IO, given what I've seen in the Bugs forum about weird results from converting attuned IOs. But I'm sure one of the HC staff would have a more definitive answer to that.
  4. That is a different issue, and still exists, to my knowledge. The issue is that mobs only have collision boxes horizontally; a mob can drop vertically onto another mob and overlap without limit. This was how the dumpster-packing worked -- by forcing the taunted wolves to jump into the dumpster, where they would be dropping onto the ones already there, and just slip freely into the scrum; it only works because the dumpster walls keep the mobs jammed together and forces new ones to drop vertically into the dumpster.
  5. And I was surprised by the number of people who stepped up to offer examples of build ideas that could be tweaked with recoloring and some imagination to get the essence of the OP's desire, some of which I wouldn't have thought of on my own.
  6. No, it just sounds as if the OP is asking "Make me a powerset that lets me do everything exactly how I want it, because I can't enjoy it if I have to recolor powers and use my imagination", like a kid sitting on Santa's lap in a mall and asking for an endless litany of the toys they want. Or asking for a unicorn.
  7. They're asking for a unicorn as costume parts, not as a powerset...
  8. Your route works if all you're after are the exploration badges, but that means you have to go around again for the history plaques. I don't do it as deliberately, but I aim to get everything as I go. Come out of the tutorial and get missions from Matthew Habashy, Azuria, and Rick Davies, getting the inside badges in the process. Exit, get the badges on the roof and the globe, then do Habashy's mission, which completes Azuria's as well. Turn them in and get more, then Habashy's mission again, which takes me to the bridge over the lake and the Digger plaque. Turn that in for another, and get the badge in front of Henry Peter Wong and the Pupil plaque NW of him, then to Icon for a couple of costume slots filled. West to the Hellion safe house, then the following mission. Pick Sandra Costel as my new contact, grab exploration badge 1 on my way to her, then do her missions, picking up badge 2 when I get the Skulls in the NE, then plaque 2 as I investigate the document drops, catch the redirection on the clockwork piece for Davies before running oversight down in the SE, then the Croatoa plaque in the S as I defeat more Skulls, then the mission that takes me under the zone and drops me at Aaron Thierry. Get his first mission, train with BAB, then back for plaques 3 and 4 and the badge in the Vanguard building. That gets me the zone accolade and LRT. Finish Azuria's and Davies' missions at +2 so they're not badly outleveled, get their introductions, and do Thierry's first three missions, which puts me right by plaque 5, which is everything in the zone. I should have hit 6, where I normally get a travel power, while finishing Azuria and Davies; if I didn't get an Ouro portal before, I'll find one after finishing Thierry's first three missions, and then sweep Echo:Galaxy and Echo:Atlas for the badges and plaques. All of this isn't as efficient if all you're after is unlocking LRT, but it works for me.
  9. To be, or not to be; that is the question. Whether 'tis righter in the head to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and — nay, swive that!
  10. If the 50 has a power with the attuned LotG proc in it, unslot that and pass it to the lowbie, then slot and attune the level-50 one; you use one less unslotter. But Rudra's recommendation is better — sell the 50 and the catalyst and buy it back attuned, and between the two you come out ahead.
  11. Or for any bottomless pool of missions, like Efram Sha in Dark Astoria. But I've learned to use the "ask for missions, take mission, abandon, repeat" with whichever of Trevor Seaborne, Hugo Redding, or Haley Phillips I get in order to take "Rescue the mystic from the Circle of Thorns" as my first mission from them so I don't have to worry about outleveling them before getting it. Similarly for any contact I'm trying to pry an arc out of, although there are quite a few who insist on your completing some rando mission before offering you an arc.
  12. The ninja that can be seen is not the true ninja.
  13. Each enhancement, whether regular or superior, is unique. So you can only have one full set of each ATO set in a build. The regular and superior versions, however, count separately for set bonus purposes, so if you six-slotted a power with Malice of the Corruptor, say, and made three of them Superior, you'd get the Superior two- and three-piece bonuses, and the regular two- and three-piece bonuses, not the four-, five-, and six-piece bonuses from either the regular or Superior sets.
  14. Or right-click anywhere on the map outside the zone edge.
  15. And it's things like that which demonstrate either a shortage of imagination or a fixation on appearance. I remember, back on Live, seeing an 'xxxWolverinexxx' in a good copy of the yellow-and-black outfit before the generic renames began to be handed out end masse (one of the seemingly endless train of Wolverine clones, virtually all of whom had some contorted name to retain 'Wolverine' in the name), and it was kind of sad to see how hard people fixated on minutiae like that. Name the character 'Carcajou' (Canadian French, from the Algonquin 'kuàkuàtsheu') or 'Quickhatch' (from the East Cree 'kwiikwahaacheew'), and you're still calling the character 'wolverine', just in a way divorced from the Marvel character.
  16. You're making the mistake of taking the values with one enhancement as being what the enhancement gives you. You need to start with the values for the naked power — no enhancements — then look at the values with one and two enhancements to see how much each enhancement adds in net functional boost.
  17. Excuse me? You need to get all the exploration badges in one zone to unlock the LRT power, then you only need one exploration badge in a zone to unlock that zone as an LRT destination. You don't need a zone exploration accolade to unlock the zone for LRT.
  18. They can be better for more simplistic powers when you're squeezed for slots. For example, with a basic PBAoE heal, three Golgi Exposure (heal/end) gets you 99% enhancement to both healing and endurance in three slots; it would take more slots and some frankenslotting to get the same enhancement from IOs.
  19. It's a multiple-hit judgement on the part of the HC staff - does the character's outfit match (within the limits of the character creator) that of a copyrighted character, do the character's powers replicate those of the coprighted character, does the character's name match that of the copyrighted character... The more hits you have, the likelier you are to get generic'ed. A green-skinned Inv/SS Brute named 'Smash' is likely okay; calling him 'the Incredible Bulk' is tapdancing around the edge. An EA/Fire Brute with the same appearance could be called 'the Incredible Hulk' and be okay, although that's skating a bit close. Make him a Fire/Inv Sentinel, and you're safe. If it's just the costume, or even costume and powers with a different name and backstory, you should be fine.
  20. Depends on what you want them for. I'm wearing a pair now; my desk is in the server room where I work, and the air conditioning keeps the room at a temperature that becomes uncomfortable over time; the fingerless gloves keep my hands warm while not getting in the way of using a keyboard. In a heroic context, they can protect your hand when punching, with the same benefits for fine Manipulation. And in another real-life example, shooter's gloves/mittens will allow you to slip your index finger out of the glove for better trigger control.
  21. The list of costume pieces associated with a costume makes for a small amount of data, even with the sliders for the body; requiring the base editor to pick a costume file from disc when placing a new display case would load the file into the data structure for the case. So it would be static in the item, not dependent on the user account being live or the character still a member of the SG.
  22. What I've found is that repetition seems to be key — snipe a mob out of a spawn with Boost Range running, so you're 240+ feet away, and the spawn will usually just stand there. Snipe a second one down, and they'll aggro on you. Back on Live, my AR/EM Blaster would hover up near Imperious while waiting for an ITF to fill out and snipe the mobs in the courtyard over on the north side of the valley. The first shot was always "Huh. Fred fell down"; the second would have the survivors pissed off and charging the platform.
  23. Well, you have to admit that exclaiming "I'm going to perform a double bilateral orchiectomy on you, you unprintable so-and-so!" just doesn't carry the same heft as a battle cry...
  24. That sounds as if the origin point of the effect is defined as a specific location — i.e., the waist — of the targeted mob, so when the target is scaled up, the origin point likewise moves up as the target's waist does, a shortcut to properly position the effect when used against flying targets (where an 'X distance above the ground' would be wrong) that fails for big targets.
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