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Everything posted by srmalloy
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Loaded into Kallisti Wharf stuck inside the ground.
srmalloy replied to Catalystic's topic in Bug Reports
Perhaps we need some 'plant' emotes for the people who get stuck in the ground while zoning? Or a /fertilized emote they can do when someone gives them shit for getting trapped like that? I'm reminded of the bug that happens now and again in office maps where you go up an elevator and arrive at the new floor buried to your waist in the floor. At least in that case, it pops you up onto the floor after about a second, but it's annoying to come up the elevator in an abandoned office map and be looking up at the seat of the chair that's in front of you. -
Sometimes people feel excessively exercised about their zeroth-world problems...
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Because people will obviously take your desires more seriously if you spam it across multiple subforums. As has been pointed out already, there is nothing preventing you from playing a character on any server in 'hardcore mode' -- not using the S.T.A.R.T. vendor, using only self-generated influence to buy/craft enhancements, and deleting the character when defeated. There is no reason to stand up a completely separate server for this, where the HC staff would be dedicating an entire server's resources to supporting only those characters playing in hardcore mode, particularly since (as it's also been pointed out) this is availble from other CoH server providers. I can see adding an option to the "Helper/Help Me/Roleplayer" role picker to give characters that have been designated for hardcore mode a different name color, so other players can see when they've added a hardcore-mode character to their team, so that if, say, having the character drop team in the middle of a TF when defeated makes a difference to them, they can choose whether or not to keep them on the team. But not having the HC staff do all of the coding work to enforce hardcore mode across an entire server when the players can do that themselves already.
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Minor text change to 'Christie Consolidation' plaques
srmalloy replied to srmalloy's topic in Suggestions & Feedback
That's one of the reasons I suggested it; it's an obviously transparent move on his part that carries all the same context while being ostensibly divorced from him directly, a more subtle move than some of the machinations Countess Crey orchestrates with CreyCorp. But it's a stylistic thing that could be justified either way, depending on what the HC staff has plans for in the future connected with him. -
As a nod to the way things seem to be done more and more often, I would like to suggest that the text at the bottom of the 'Christie Consolidation' plaques in Kallisti Wharf be changed from 'Paid for by Emil Christie' to "Paid for by a grant from the Emil Christie Foundation", so that Emil can distance himself from the installation of the plaques and lessen any suggestion of self-aggrandizement.
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Wish List Issue 28, Page 3 (What could have been in Issue 28, Page 2)
srmalloy replied to Troo's topic in General Discussion
Now gen up all the new animations you'll need for every single 'kick' power in the game that no longer work right because the character doesn't have legs to kick with. -
Under the pergola structure west of the statue of Statesman.
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If it were implemented like the rocket sled or flying carpet/disc, suppressing all your other powers while active, it might be possible to steal the pose from the witches in Croatoa and implement it that way; the sticking point would be the activation/deactivation animations; I don't know if stealing the mount/dismount from, say, Rocket Sled would fit well enough.
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Increase Drop Rate for Interrupt Reduction Enhancements?
srmalloy replied to CraterLabs's topic in Suggestions & Feedback
Particularly since it appears that interrupt means nothing to NPCs; as long as they've started an attack animation, even being defeated before the animation finishes doesn't prevent the attack from going off. -
And I noticed earlier today that Dominators don't get the pet controls that Controllers do, and it feels as if they summon in 'Defensive Follow' mode as well -- the Gremlins for my Elec/Elec Dominator were just standing around while I was attacking the P.E.A.C.E. Keeper in KW, but when I entered "/petcomall agg" in chat, they started attacking.
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At [6052.6 47.0 2708.4] in Kallisti Wharf, there is usually a group of P.E.A.C.E. keepers standing in the fountain. They should be moved a little, either north, south, or west, so they can keep their feet dry.
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I don't know if it's just me, but when I'm in Kallisti Wharf at night, the blue flowers all over the central island pulse blue -- going from a dull blue up to a brighter blue, then back down, repeating over and over again. It was a touch distracting the first couple of times, but it quickly turned into a case of "Oh, I see they imported flowers from the Shadow Shard or someplace." Does anyone else see this luminance cycle on the flowers?
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Better that than a quartet of Clowns MMs along with the fireworks.
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Did any feedback matter in the threads? Or…
srmalloy replied to Snarky's topic in General Discussion
The phrase popped into my head reading KaizenSoze's response to Snarky, and it seemed like it was both amusing and too outrageous to be believed -- although, if read closely, the implication that Snarky's 'did the devs just go ahead with what they planned no matter what people mentioned' was false aligns with your earlier statement. Not everyone's concerns may have been addressed, but they were at least read. -
Did any feedback matter in the threads? Or…
srmalloy replied to Snarky's topic in General Discussion
To parody Star Trek, "What Arcanum said is true; they read all the feedback. What Snarky said is unimportant, and we do not hear his words.". 😁 -
Exploration badge "get a badge, get a tip" breaks early in KW
srmalloy posted a topic in Bug Reports
When I was running a character around the new Kallisti Wharf for exploration badges, I stopped getting new exploration tips after six of the seven new badges, leaving 'Marked Out' with no 'trail of breadcrumbs'. Also, as a secondary bug, there appears to be something strange going on with the 'thumbtack' command in KW. When someone posted several of the plaque locations in chat, I copied them to a text editor, then pasted one back in as a /thumbtack command. The command "/thumbtack [1891.5 41.8 971.7]" produced a marker outside the war wall on the west side of the zone; using "/sg [1891.5 41.8 971.7]" to make the coords appear in SG chat, then clicking on them, correctly marked the location. -
Is it possible to use the Windows Character Map In-game?
srmalloy replied to Echo Night's topic in General Discussion
CoH does, however, support Unicode within the limits of the characters defined in the game's font; this was, I believe, built into the game back when it was planned to localize a version of the game for Korea, and it needed to support Hangul characters. I have a number of characters that use the Unicode support to have chat binds appear in Cyrillic. -
A more even distribution of Hamidon, D-sync drops
srmalloy replied to Ukase's topic in Suggestions & Feedback
And it sounds a lot like another case of "you're not having fun the way we want you to have fun, so we're going to change the way rewards are handed out to encourage you to have fun the right way." I'm glad it went nowhere; I would have to think back a long way to a Hami raid that defeated all four blooms; even in the raids in the Hive, the most common was two blooms, with three blooms rarely. -
It would be interesting to see if that only occurs if the MD is defeated in the RWZ, or if it happens regardless of the MDC's location. If it happens regardless of location, it makes the yahoos who summon an MD into a location with a large group of characters even more annoying, since in addition to the MD sucking the attention of pets awat from the target(s) the group is fighting, it would be spawning a roaming "death from above" creature that would need to be avoided in the RWZ.
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To make it work, it would have had to be done as part of the initial rollout of AE; once it had been established as a thing in-game on the live servers, the devs were stuck with playing catch-up to scrub out all of the riskless exploits the players found, and the ways the players worked around things like the attempt at using a filter on chat to hide any chat message with 'farm' in it (I remember in particular the "meow missions" as one widespread euphemism as the playerbase stayed ahead of the devs' censorship). It's far too late to fix it now, no matter how much I think it should have been implemented differently.
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The change in attack order preference would be a system-wide change for all pets, not just Umbra Beast, and if it works could result in the 'pet attacks not affected by recharge reduction' change being reverted if it fixes the 'spam first-tier attack' issue. But I agree that it's a deeper code change, and would require more digging on the part of the HC developers.
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One problem with this is that the disadvantages need to be balanced against how often they come into effect. With a game like CoH, for a big chunk of the game you can avoid exposure to certain effects by being careful about your choice of opponent groups; it's only in the late game that you lose most of the ability to pick and choose your opponents to avoid your weaknesses.
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About the relative difficulty of fights in this game vs. others
srmalloy replied to temnix's topic in General Discussion
And when a single solution is found to a tactical problem in game, all curiosity ends, and that solution is run to the exclusion of any other tactic -- the inescapable "Essential: Must have Tier 4 Barrier" addition to any call for four-star teams is the prime example; rotating Barrier spam removes a lot of having to think about your tactics. -
I have always thought that the way AE was set up was inherently broken. Take inf rewards -- influence/infamy/information is a currency based on your reputation in the game world based on what you've done. Crawling into your electronic navel and defeating thousands of virtual opponents may teach you how to use your abilities better, but if you go into the AE building at level 1 and don't come out until you're 50, the people around you have no clue about who you are, and don't know anything you've done to base a reputation on. Doing AE missions should earn you XP and tickets, but not inf. The ticket drop rate can be adjusted to make farming AE more or less remunerative from trading in tickets for recipes/components and selling them, but that's an internal arrangement with Aeon Entertainment to attract people to their services. Nothing you do in AE should make you a more well-known/respected/feared character outside of the AE building. I know this is a hugely unpopular opinion, and it's been way too long since AE was implemented for there to be any reasonable expectation that it's going to change, but the Paragon Studios staff could have done a number of things to make AE farming less attractive for sidestepping the ordinary leveling route and earning millions of inf. The whacks with the nerf bat that it got did not, in my opinion, address some of the central broken issues around its design.