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srmalloy

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Everything posted by srmalloy

  1. I have binds like that. But the bind goes TU when you bind it to 'Robotic Drones Ally', then upgrade your Lore to 'Robotic Drones Radial Ally', because the power name changes, and the old bind doesn't work any more. But having a set of "$[slotname]" variables is a somewhat more elegant solution. An alternative would be making the various powexec commands work with a partial power name, so that 'powexec_location 0 10 Banished Pantheon' would work for any of the Banished Pantheon lore pets. But I suspect that the overhead of having to parse all of a character's power names each time that was executed would add lag, and it doesn't address changing the slotted lore ability to get a different class of pet (i.e., BP to Longbow).
  2. The miners in Sharkhead are kept sufficiently out of the loop that they're way behind on the news: [NPC] Enraged Miner: I wish Statesman would come teach these jerks a lesson.
  3. All of the incarnate abilities have the 'feature' that your slotted ability name keeps changing as you advance the ability through the tiers. For most of them, they're either automatic (Alpha, Interface), used as a regular attack (Judgement), a PBAoE (Destiny), or a toggle (Hybrid). The Lore abilities, though, are location powers -- you activate the power, then designate where the Lore pets will be summoned. You can automate this with a macro -- 'powexec_location 0 10 "Banished Pantheon Ally"' -- but every time you upgrade or change your Lore slot, the macro needs to be edited, and the macro editor can be a little flaky, sometimes making it difficult to edit the macro and leave it working. Using "powexec_tray" lets you fire off whatever power you have in a specified tray and slot, but that's no faster than clicking the Lore power in a tray (unless you have the power in a tray that's not visible, in which case you can't see if it's recharged). Since you can only have one Lore ability slotted at any given time, is it practical in terms of the 'under the hood' changes to have a command like "powexec_lore_loc" that, when executed, activates whatever Lore ability the character has slotted and targets the summons at the specified location, shortening the summons (and, in cases where there are lots of other mobs, avoiding accidentally selecting a mob instead of completing the summons)? So 'powexec_lore_loc 0 10' would summon your Lore pet(s) 10 feet in front of you, regardless of which Lore ability you had slotted at the time, and you could macro that and not have to change it when you upgraded or switched Lore abilities. The same could be done for the Destiny and Hybrid slots -- 'powexec_Destiny', 'powexec_Hybrid' (and probably 'powexec_Hybrid_on' and 'powexec_Hybrid_off', to match its character as a toggle). A lesser argument could be made for Judgement, to allow the creation of macros that have a custom target selection before activating the Judgement ability -- i.e.,'target_custom_name Kahn$$powexec_Judgement' -- but Judgement is more likely to just be dropped in a tray slot to be clicked on or selected by key command.
  4. This was reported elsewhere, and the issue identified by pigg diving -- the female Crey Field Agents are defined as having a level range of 30-30, so in any mission that spawns Crey Field Agents, the male mobs will spawn with the correct level range for the mission, but the female mobs will always spawn at level 30.
  5. Checking the various SW fansites, it's a widely-used expression indicating frustration or astonishment that may be a vulgarity (the way some people might say 'oh, fsck me' under the same conditions).
  6. There is the original Kheldian Epic Archetypes document from Cryptic; it's old, last updated in October of 2004, but it's a lot more information than you see in game.
  7. Depends on how loosely you use the term 'suit', and how cramped a cockpit you give the operator. For example, the Garland from the "Megazone 23" anime is a transformable mecha, with the pilot entirely in the upper torso of the mecha, which is less than four meters tall:
  8. We're all newly-registered heroes (or villains, recorded in Arachnos' files) when we arrive in the starting zones -- but we weren't in the 'then' that Echo: Galaxy City or Echo: Atlas Park exist in, so we're not registered there. As you describe it, that should properly start in Ouroboros, requiring you to go through the Pillar of Ice and Flame to put you back at the appropriate points in Echo: Galaxy City for you to change the events leading to the Nictus establishing a base of operations.
  9. Or the apocryphal Torpenhow Hill in Cumbria, England, supposedly the result of agglutination as different peoples passed through the area -- referred to as 'Torr' by the original inhabitants ('torr' being Old English for 'hill'), then 'Tor Pen' by the Welsh ('pen' being Old Welsh for 'hill'), then 'Torpen How' by the Norse ('haugr' being Old Norse for 'hill'), and finally 'Torpenhow Hill' by the English, making the name 'Hill-hill-hill Hill'. The story is ruined by the fact that there is actually no hill with that name near the village of Torpenhow in Cumbria, though. Update: And I ran across a video today that illustrates how much of a back-construction it is; the false etymology would have it pronounced as 'tore-pen-how', while the actual pronunciation of the village name is closer to 'ter-pen-a'.
  10. All that will take is adding the same 'float for a second or so' effect you get from Nova - > Dwarf, or when teleporting to a spot in mid-air, to the Nova - > human transition and that's dealt with. Just enough time for Energy Flight or Combat Flight to come off suppression.
  11. The Experienced Marksman recipes are showing as Rare (orange), and the set shows as Rare (orange) enhancements under the 'Crafted Enhancements' category, but as Very Rare (purple) under the 'Attuned Enhancements' category. Since this is a 10-50 set, having the attuned enhancements show as purple misrepresents their ability to be slotted at lower levels.
  12. Or, if you want a more lore-based reason, the Echo zones don't have any mission content because they're a mirror of how those zones existed in the past, and your characters weren't in their databases back then, so the contacts have no idea who you are, and won't talk to you to offer missions because you're not registered.
  13. The PvP in CoH at least has some attempts at leveling the participants, avoiding the worst of PvP that I've experienced in other MMOs, where it seems to be populated by jerks whose sole measure of their "leet skillz" as a gamer is how fast their level-capped combat monster with BiS gear can gank lowbies fresh out of the training zone, and who run like scared bunnies if they're ever put in a situation that even vaguely resembles a fair fight.
  14. So, instead of inconveniencing the people who farm Empyrean merits to turn them into Reward merits, you're going to more significantly inconvenience everyone? Just what do you think these people were doing with their converted reward merits? I expect in virtually every case, the answer winds up at the Auction House, whether it's buying convertors and selling them directly or buying convertors and using them on cheap IOs to turn them into expensive ones to sell. At what point does what you get lose the 'taint' of having purchased it with reward merits? If I buy a recipe with merits and craft it, can I then sell it on the AH, or does the fact that the recipe was bought with merits make it account-bound, too? If I craft an IO and use convertors I bought with merits on it to turn it into a different IO, does that make the new IO account-bound, because I wouldn't have it if it weren't for the merit-purchased convertors? If an IO remains account-bound after being crafted from a merit-purchased recipe, does it remain so after being converted into a different IO, even if the convertor was obtained from a drop? If I use a merit-purchased catalyst on an IO, does that make the attuned/superior IO account bound? And now you've doubled inventory issues, because you're going to have to track the things bough with merits separately from drops or things bought on the AH -- four Recharge recipes, but two of them are merit purchases and two of them are drops, so they're two separate entries in your inventory. The same for convertors, boosters, unslotters, and any other thing you can both buy with merits and get as drops that stacks. For everything else, you're going to have to add a field to the item database to record whether that item is account-bound or not. And once the decisions about inheritance of account binding are thrashed out, the code to handle that will need to be written.
  15. Black Scorpion on the dais in Atlas Park as the trainer for a real "wait, what?" moment...
  16. I just wish the damn Photon Seekers weren't so desperately suicidal, and would spread out more; after watching them go from summon to suicide in about a second, I named them just so I could steal a line from Rock and Rule: "This is Toad, Sleazy, and Zip. Mes assistantes stupide."
  17. Every time I've taken Terra Volta, I go to the factory building SE of the base portal; on the north side near the NW corner is a spawn of eleven standing there, then over the central E/W ridge of the building and turn left for the next spawn to finish the hunt. Done in under a minute, then out to help finish IP before heading to Talos and/or FF.
  18. On the extremely rare occasions that I've done something like this, I ask the person building the team to hold a spot, and that I'm switching to [character name], and after I switch, send them a tell saying that I switched from [original character name] to join, so that they get confirmation at both ends of the switchover that I'm the right person. But for the most part, particularly with a team that's close to full, I'll assume that the leader can fill the team and start in the time it takes me to switch, so I'll just let it go by.
  19. Or if it's only going to have kicks, rename it something like 'Savate'...
  20. The text from the patch notes is "Completing the Weekly Strike Target for the first time each week on a max level character that receives a Notice of the Well salvage, will also earn 1-2 Prismatic Aether Particle salvage depending on the length of the content completed." (emphasis mine) So if you're not running the WST on a 50, or you're running it again after having already received a Notice, you don't get the automatic PAP reward.
  21. In what was almost certainly a lag-induced condition, and not inherent to the issue I described, I had an incident yesterday where, when switching from Bright Nova to Human form, my Peacebringer character fell far enough before her toggles turned on that she hit the ground and actually took damage. Admittedly, the one point of damage is hardly going to be consequential, but it does illustrate that there is a disconnect between switching out of Bright Nova with its inherent Flight and removing the suppression on Energy Flight and Combat Flight.
  22. I know that this has come up before, and the upshot appears to be that conversion to other sets is determined by what other sets are available at the lowest end of the set range, and Air Burst is a 10-50 set, and is the only Ranged AoE Damage set at level 10, so there's no 'in type' conversion available for it, and the 'by rarity' conversion will be limited to whatever sets are also available at level 10.
  23. Aargh. The link I tried to put in my comment didn't go through. Let's try this again: Paragonwiki on Influence. Admittedly, it's a high-level abstraction, and the devs seem to have assumed that the players would be more heavily into roleplaying and the world behind the game than the "fsck the lore, I don't want to take the time to play the game; PL me to 50 as fast as possible" fixation that has kept AE filled with sitters (for good or ill; they're at least participating in the game, and AE has a number of limitations that means that they'll come out of it at some point, to varying degrees of 'how do I do this?' that you get by level 10 or so running missions from contacts). I suppose it's a remnant of their having come to developing the game from PnP gaming, where the players would be invested much more heavily in the game world, instead of treating their characters like whatever hand cannon they've pulled out of their gun safe for this round of play.
  24. Piker. That has nothing on the sub-contrabass recorder.
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