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Everything posted by srmalloy
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"It's the code of the West, son. If it moves, shoot it. If it's too fast to shoot, steal it. If it's too big to move, foreclose the mortgage."
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Continuing issues with full-body replacement costumes in missions
srmalloy replied to srmalloy's topic in Bug Reports
Well, since sheathed/holstered weapons is an addition made in Homecoming, and both of the missions I spotted this in were from Live, the full-body replacement costumes wouldn't have the costume locations to override the character's, and would need to have the replacement costume updated to 'cover' the new costume locations. A thought occurred to me while I was typing this -- would the same issue affect characters with asymmetrical gloves/boots? I don't know; something to test. -
There are a wide variety of options for customizing the weapon you carry for Assault Rifle, Dual Pistols, etc., but the actual shot doesn't have anything -- and some of the weapons just cry out to have some sort of easily-visible projectile being fired. It would be nice if powersets like Assault Rifle and Dual Pistols had light/dark options for power customization where your shot would send a small colorable projectile downrange at your target, instead of or in addition to the existing vortex trail.
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The Sands of Mu temporary power and its prestige attack version still have the old width and target limit; this may or may not be intentional, to keep the non-powerset attacks less effective.
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Matthew Habashy's "Learn what the Hellions are planning" mission, where you get a Hellions costume, and Sandra Costel's mission "Confront the Skull Leader", where you assume the role of Deborah Rosenfeld, are still failing to completely replace the character costume. In the former, characters with tails will retain them when disguised, and in both, holstered weapons will still be visible on the replaced costume. I assume for the latter that it is due to holstered weapons not being available when these missions were created, so the costume replacement doesn't account for them.
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In Matthew Habashy's mission where he sends you into a Hellions hideout to learn what they're planning (and you get a full-body replacement costume of either a generic Hellion or a Girlfriend from Hell, depending on your character's gender, when you click on the crate glowie, you get a popup window with a mis-centered image: It looks as if the image of the crate has been given incorrect offset coordinates in the window.
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Defender Inherent - Both against theme and often useless.
srmalloy replied to Shin Magmus's topic in Suggestions & Feedback
Add a sliding scale augmenting the buffs/debuffs that a Defender applies to that -- enough to be noticeable but not more than, say, an SO's worth at the extreme end -- and I could get behind all of it. -
Defender Inherent - Both against theme and often useless.
srmalloy replied to Shin Magmus's topic in Suggestions & Feedback
Not only that, if your team is getting pasted badly enough that your inherent is kicking in strongly, your damage output and defenses are unlikely to allow you to stand there and tank the situation long enough for the rest of your team to get back on their feet -- particularly when every teammate that does is chipping away at the benefit you're getting from your inherent. -
Defender Inherent - Both against theme and often useless.
srmalloy replied to Shin Magmus's topic in Suggestions & Feedback
I would much rather see the different ATs contributing uniquely to the team, rather than a "We need a Defender for the badge" choice. -
Curie, even if that doesn't scan as well.
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Why do enemy lairs/bases omit toilets?
srmalloy replied to Scarlet Shocker's topic in General Discussion
My mind keeps flashing back to F.M. Busby's "Rissa Kerguelen" novels, and the characters singing the unofficial cadets' underground fight song, with its line "And that is the reason, you can plainly see, why there's only one latrine in all of U! E! T!" -
Aim has color customization; it's just buried under the yellow of the actual to-hit flare. If you pick colors carefully, you can see it, but it's usually too minimal to notice amid the other effectspam in combat.
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This is one of the reasons why I never understood why Movement Suppression was propagated from PvP to PvE -- jousting has an incredibly minimal effect on PvE, because if you set up to, say, Superspeed past your target, with a melee attack triggering when you get in melee range, then Movement Suppression stopping your Superspeed when you're thirty feet past your target and the attack actually animates, your target and the nearby mobs, because the range and aggro determination is all happening on the server, instantly aggro and get to attack back. There's no 'movement sent to the server and down to your target's client, then they have to react and send their action to the server' delay, which was what made jousting work in PvP. Only if the mob logic directs the freshly-aggro'd mobs to close before attacking will jousting let you get away from some of the return fire from a spawn.
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Defender Inherent - Both against theme and often useless.
srmalloy replied to Shin Magmus's topic in Suggestions & Feedback
About the only use I've gotten out of it is for getting a laugh out of the rest of the team when I pop up with "Can you all suck a bit more? I'm not getting any benefit from my inherent here..." in the middle of a mission we're steamrolling. -
I'm also annoyed that every single mob seems to have millimetric-wave counterbattery radar running 24/7/365; when my AR/EM Blaster fires off a Snipe, the rest of the spawn with my target instantly knows exactly where I am and comes charging straight for me -- I can understand this for, say, Fire Blast, where your snipe draws a bright line straight back to you, but there's no visible projectile for AR (yeah, I know, it's a balance issue, but...). The only exception is when I'm far enough away that I need Boost Range to hit them, in which case it generally takes two snipes before the rest of the spawn aggros; I can only imagine the conversation -- "Hey, Frank fell over." "Must not have eaten his Hero-Os this morning." "Now Joe fell over. We're under fire! They're on the roof across the zone; get them!"
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It's an example of how much difference the 'Big Boys' rope in to make sure their imitations land outside a copyright lawsuit, and provides examples of some of the things that the HC staff has to consider when judging the acceptability of an homage character.
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The Wikipedia page on the members of the Shi'ar Imperial Guard has a table listing each of the core members, along with a column listing the Legion of Super-Heroes member that they rip off imitate.
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It also has its dark twin, the 'follow zoom'. I've noticed this most often in the bud-clearing phase of a Hami raid, where you have a melee character, and you put a bud on Follow to close in on it to beat on it. The bud is moving slowly, and even with no movement powers (including Sprint) active, you'll run past the bud, stop, fire off any queued power, then run back past the bud again, stop, fire any queued attack, and repeat ad nauseam. until your target dies or you turn off follow.
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Why do enemy lairs/bases omit toilets?
srmalloy replied to Scarlet Shocker's topic in General Discussion
High-pressure pumps to vent ports. Think of the movie "Kelly's Heroes" with Oddball's tank -- "We got our own ammunition, it's filled with paint. When we fire it, it makes... pretty pictures." Except that the pictures they'd get wouldn't be as pretty... -
This is probably a more observable version of Hail of Bullets, but I agree that the whole 'emotionless gunslinger skills outclassing dozens of opponents' theme has got to be one of the premiere examples of style over substance; all it takes is one standoff shooter with a scoped rifle and the Cleric is SOL.
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Making *conceptual* sense of Kheldian characters.
srmalloy replied to Zombra's topic in General Discussion
Mine was an attempt to come up with a way to create a Peacebringer that wasn't a prearranged merge: Aðalbörg Málhildursdottir was a crewmember aboard the fishing ship Mariusuð when it was struck by a rogue wave, throwing her overboard, capsizing and sinking the ship. Almost dead from exposure, she was found by a Peacebringer scoutship, but the crew were unable to stabilize her. In an emergency decision, Sudlaach, one of the Kheldians in the crew, offered to merge with her to save her life. She accepted, and the two were joined. The newly-joined Peacebringer was brought to Paragon City, where she took up the name 'Leiðarljos' ('Beacon') as a symbol of her new life. -
Where is the secret door to Pocket D in Independence Port?
srmalloy replied to Azari's topic in General Discussion
You're right; I misread the OP. -
Where is the secret door to Pocket D in Independence Port?
srmalloy replied to Azari's topic in General Discussion
There is a manhole under the arch just east of Jenny Firkins; find her, go east to the first arch of the bridge across the central canal, and turn right; it's about ten-fifteen feet south.