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Everything posted by srmalloy
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Oh? So a character that's a Hero can just go to Arbiter Rein and run a patron arc? Or join the last mission of someone else's arc?
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What happens to a villain who get a patron pool and then change alignment to Hero?
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I built a character on the test server explicitly for grabbing a few thousand PAPs, then buying every prestige costume available, just so I could see what they looked like when they're not in a screen shot illuminated only by a fifteen-watt bulb half a zone away.
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Since epic/patron pools don't unlock until 35, the Praetorian content would need to be extended to cover at least to there if not all the way to 50, and if you're going to do that, there should be some procedure akin to morality missions to allow a character to 'prove themselves' to Powers Division or the Resistance leadership to join that group and get contacts. That's part of what would make it nastier to do, because it's not just defining the pools and the unlock arcs, it's building out the whole post-20 progression for both sides, with the 'transfer to Primal Earth' mission being a side option available from 20 on, not the end of the Praetoria storyline.
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Not to mention that it makes Sleep powers even more useless on teams than they are now (the 'throw in a big AoE as an opener; the tank will handle the aggro so I don't go down' crew) by making it impossible to sleep a large spawn, then whittle it down in chunks.
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Did you ever play Portal 2? The part where you're running around with GlaDOS running off a potato? When you don't pay attention to the minimum system requirements, you can't complain when you get substandard performance.
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It would be nastier to do, because of the additional work setting everything up, but having two sets of patron pools -- Loyalist and Resistance -- with the Loyalist pools reinforcing the ATs' strengths, and the Resistance pools shoring up weaknesses, and you have to be a member of the appropriate side to pick that side's pools. So pure Loyalists couldn't take Resistance pools and vice versa, but if you're playing both sides, you can pick from both.
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Thereby removing the long-standing tactic of stacking holds on bosses, EBs, and AVs to keep them held as much as possible, limiting the CC capability of an entire team/league to that which one character can generate. What do you propose to buff to compensate for this severe nerf? Or, if we're going to hand out nerfs with a sixteen-ton nerf bat, let's extend the mechanic to other character abilities -- if you damage a target that's already damaged, the damage from both attacks is instantly healed.
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Not changes to the Stealth powers but unannounced changes. This morning, as my Ice/Dark Corruptor was flying over PI, I noticed spawns of Nemesis in the round clusters other groups spawn in, rather than the double-row arrangement the normally appear in. Later, there was a Rikti invasion in PI, and during the scrum, I noticed something different -- the Rikti spawns were no longer drifting NE, the way that all invasion spawns had as far back as I remember, so the fight no longer tried to shift toward the drones, but stayed in one spot. If these are little changes that the HC staff has made server-side, then I want to thank everyone involved for the ongoing bits of improvements to the game.
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To limit the amount of information that could be extracted from his mind, and to prevent his body and abilities from being used against the Retibutors and their ship, yes. The WH40K universe is a particularly extreme example of the 'eldritch horrors subjugating or destroying humanity' trope, and ruthlessly sacrificing compromised personnel is all in a day's work.
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Like the immoral Palanians, who emmfoze in public.
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Sure. Which office-productivity package file format will the spreadsheet be in? Saving it as a CSV file is doable; that's just a text file. But expecting people to have a particular spreadsheet program is excessive.
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I get missions from contacts in FF, Brickstown, and PI that send me to doors in Atlas Park; there are no villain groups any of those contacts would be pointing me at who would ever be seen on the streets of that zone. Zone levels are irrelevant to door missions, except that you don't get sent into zones above your level range, and you'll never get a programmed ambush in AP.
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You don't get sent to KR for door missions against Nemesis, Rikti, Council, Carnies, Freakshow, and other higher-level groups? There is a mission in the Manticore TF that has always, in my experience, been in KR, and I've never seen Crey in the zone. Radio/paper missions are always door missions; there shouldn't be any reason why you can't get a level-50 radio mission against the Carnies in KR, just like there's no reason why Harvey Maylor can't send you to KR to check out Carnies in a warehouse.
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I was pointing out that 'just one more little thing' has no end. There are valid reasons for wanting any particular detail about a character to be available at the selection screen, and people will keep asking for them, and the screen will get busier and busier, until someone starts the 'the character selection screen is too busy; can we have just the basic information back?' thread.
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... no ability to outlevel missions that are too difficult for your AT and build to make them easier... Since the OP is about radio/paper missions, just have the radio/paper mission list locked to the character's level, not the zone's, so that you can take your 50 to Kings Row and pick up level-50 radio missions there. You could build up advancement with the detective in the zone to a count appropriate to your level, and when you got a safeguard/mayhem, it would be on the map appropriate for that zone, but with mobs appropriate for your level.
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...and the day job badge location they're logged out in, and their day job badge progress, and the rest of their badge progress, too, as long as you're pulling some of them, and their current enhancement tray contents, and their inspiration tray, and the power slotting screen, and their incarnate slotting and inventory, and their salvage inventory, and the recipes they have, and the common IO recipes that they've memorized, and a listing of the items they have in the AH... the list goes on and on, and everyone's got a perfectly valid reason why that particular piece of information needs to be accessible on or from the character-selection screen, because it would make things easier if they didn't have to log completely in on a character to get that information.
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Actually, you can do random; you just can't do it entirely inside the game. Back on Live, I had a Tanker with a bind file that loaded a bind that voiced an insult and fired Taunt. Where this became random was that there was a Perl script (I'd use PowerShell to recreate it today) that loaded a text file with a hundred or so insults and would loop, every couple of seconds overwriting that bind file with one that had a randomly-selected insult in the bind, so that each time the character used the bind, it would reload the bind with a different insult.
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Way back at one of the meet&greet events at SDCC, I mentioned this to Positron -- that the mission maps were clearly stock modules stuck together -- and asked if it would be possible to get an editor that would allow players to assemble the modules into custom maps for AE; he said that the interface they had for doing that was too crude to be let out for general use, as it required absurd amounts of fiddly positioning to get the modules to connect properly. If you've ever been in a office map and come across a black wall across a corridor that you could walk through, then turn around and see the corridor you just left behind you, that's a rendering issue with the game engine that happens when the edges of two map modules aren't lined up precisely enough.
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Heard flying by the AE building in PI: [NPC] Architect Patron: Do all the missions have to be about fighting? Could we do one about knitting?
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...and your character isn't Electric Melee or Electric Blast or Electric Assault.
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Aside from the occasional cringeworthy moments when you defeat someone and their body picks a major joint to go all Linda Blair with. Watching a defeated Outcast bend forward to kiss his toes, then have his torso complete another 720° of rotation is an invitation to return your lunch.
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Yeah, can't a guy have some alone time?