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Everything posted by srmalloy
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I don't remember there being a badge specifically for the Rikti portals, but I'm certain there isn't one for the portals in the Oranbega portal rooms — although since there are only seven in each room, they're not common in the Oranbega maps, and only appear in the Oranbega maps, it would take some work to get 100 of them. You'd have to hit up CoT radio missions and Ouro flashbacks to finish it.
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It's not just PI; there are snipers in FF (Nemesis, Council, and Crey) and Crey's Folly (Crey). Leaving the defeat count at 100 is fine.
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This alone guarantees that it will never appear on Homecoming, as modifying mob parameters to scale up with level would fork the database — the Siege Perilous server would have different mob information, with additional power definitions across the level range of each mob type to scale the abilities of the mobs better. The current implementation requires the 'purple patch' to address the limited scaling of the current mob definitions.
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I have to agree with Rudra here; there's no way to stop someone from picking, say, a Fire Blaster over an AR Defender because the Blaster will do more damage, but any time you start tracking individual performance data for damage, deaths, etc., it will ultimately wind up being used to gatekeep invites to teams and leagues, the way "must have T4 Barrier" has become the 'gear score' gatekeeper for high-difficulty Aeon SFs, because that's the way people have learned works, and it's simpler to require specific 'gear' for a known solution rather than try to work out a different one.
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Blessing of the Zephyr/Toggle question
srmalloy replied to BastionWalls's topic in General Discussion
This. The KB protection IOs are globals, not procs. There are three types of power-effect IOs. Two are procs — the "chance for X" type and 'proc120s' type. The first has a chance to create its effect every time you activate the power; the actual chance of it going off depends on its proc rate, the base recharge time of the power it's slotted in, and the recharge reduction slotted in the power; it's not intuitive, and there are other posts on the forums explaining it. The second always goes off when the power activates, and creates its effect for 120 seconds; in a toggle, the effect refreshes every ten seconds — so a Celerity:+Stealth proc will keep you stealthy (as long as you're not in combat) as long as the power you slot it in is active. The third type is globals; these act like set bonuses, and are always on, whether or not the power they're slotted in is active, so you could take both Stealth and Infiltration and slot the LotG +7.5% Recharge global in each to get 15% bonus to your recharge, whether or not either one is active — or even grayed out due to exemplar effects. The other difference between procs and globals is the effect of the IO's level. Because procs depend on the power they're in being active, the level of the proc is irrelevant; you can slot a level-50 proc in your tier 1 power and exemp down to do a Posi 1 TF, and the proc will still work. Globals, on the other hand, are subject to the level limits of the IO set they belong to — even with an attuned IO, if you exemp more than three levels below the minimum level of the set, the global stops working. So in the example above, with the LotG global in Stealth and Infiltration, you could have taken them as your last two power picks, and you'd keep the recharge bonus if exemped lower, but because LotG has a level range of 25-50, even if attuned, you'd lose the recharge bonus if you exemped below 22. -
Not exactly....
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All of the 'prevent X from escaping' missions have weird quirks associated with them. The Council missions, I don't do more than advance to just out of the elevator lobby on the second floor, because I know the Archon took off running the moment I stepped out of the elevator, and I need to knock him down or mez him the moment he becomes visible, or the mission fails. The Family mission where you have to stop Draco, there are always two paths into the rearmost room, and if I don't back up to where they split the moment I hear him say he's bugging out, he'll take whichever one I'm not in and get past me — and sometimes the mission will fail without my ever seeing him.
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If you're going to play at the highest level in the game...
srmalloy replied to Oklahoman's topic in General Discussion
It's indeterminate; it depends on how many light bulbs you have on the table to be pushed off. -
And there's a little-known hotkey combination — ctrl-shift-Win-B — that forces Windows to reload your graphics drivers. Using it every couple of days seems to have eliminated the occasional "No appropriate graphics devices found" errors I used to get, which necessitated a reboot.
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That was one of the reasons why so many of the big structures were built in what could be characterized as 'high desrt' — the areas that flooded had to be reserved to the greatest extent possible for agriculture.
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The HC staff added an option for you to reject the detective you get for each zone and have another randomly assigned, but you still don't get to pick which one you initially get.
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Ahh, another victim of careful photography. The Pyramids at Giza are nowhere near as isolated as most popular photos make them out to be. The Pyramids are surrounded on three sides by the city of Giza; the Oberoi Golf Course is a few hundred feet away, as is Mena House, an upscale hotel. The classic photo of the Pyramids is shot from the south, and typically includes a broad swathe of sand in the foreground to suggest that they're deep in the desert.
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Debuffs and damage are separate effects; in the example you give, the debuffs would be affected by any Slow resistance you had.
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Toggles generally have the active icon animation orbiting at the same speed, but the animation starts when you activate the toggle, so turning them on usually has them out of sync. When you log in, the game will set all the toggles you had running at logout to active, so it's more likely that they'll sync up when you first log in.
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Perhaps not for sale, but I could see someone slotting Air Burst at lower levels, then want to convert them to a better set when the character is higher level and has more slots, but the attuned IO they bought off the AH is, invisibly, a level-12 IO someone listed on the AH that won't convert to another Ranged AoE set.
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I have not gotten a single PAP from this weeks WSTs (respec)
srmalloy replied to kelika2's topic in General Discussion
And they only drop to 50s if you get the Notice of the Well option. If you run a WST at 49, ding 50, then run the WST again that week, you get neither the Notice nor the PAP. The only exception is when the WST is the group of respec TFs; if you take the respec option at 49, you can get the double merits, Notice, and PAP doing it again that week at 50 — for other TFs, you get the double merits automatically, which locks out the Notice and PAP for subsequent runs. -
Just as one example, the level range of Air Burst overlaps that of Positron's Blast, which sells for a lot more. The issue seems to be that, when attuned, IOs that were in the 10-19 range before being attuned still get treated as if they're that level for conversion, where there are no other Ranged AoE sets for them to convert to.
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From the descriptions I remember, both technology and science origins are the character receiving their abilities through the application of scientific/engineering modification, except that in the case of the science origin, the results weren't what was intended, and are not (usually) directly reproducible. Now, this opens up another can of worms in that you can argue that a character originally from a dimension like Poul Anderson's "Operation Chaos", where magic is the technology, could justify any of magic, technology, or science as an origin, or, with a bit of backstory about being the child of a character altered by magic, as mutation as well. I think that, once the original game design threw out origin-based power structuring, that the origins were made as vague as they were was specifically to allow players to twist them around in different ways to justify their characters' background.
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If you're going to play at the highest level in the game...
srmalloy replied to Oklahoman's topic in General Discussion
There have been times when I have wished that the area within 20' of the entry portal in Ouroboros, upon a character's arrival in the zone, applied a delayed effect that teleported the character into the middle of the central pool if they were still within that radius when the delay ran out; moving out of the radius would prevent it from activating. Sometimes I muse on the added humor of having the teleport send them 20' in the air over the central pool for them to drop into the water. -
There is a one-sided wall in the first floor of Tech_60_Layout_04_01. At the west end of the walkway in the northern part of the map, the wall to your west is solid all the way to the 'pillar': If you go around to the west side of the pillar and look back at where you were in the first screenshot, there is a gap between the pillar and the wall that you can see -- but not move -- through:
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The same argument can be made for people who want the four-emp reward. If you pre-position characters, on Excelsior you could cycle through three Hami runs in the Abyss and three more in the Hive and get six HOs or 24 Empyrean merits, although you'd be running the same gauntlet of beating other players getting in when you switch characters.
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I'm not sure how 'out of context' my response to your describing HOs as "obsolete" and "not meta" can be; slotting HOs in a build may not be 'meta', but how many players can say that they only play builds that are tweaked to the absolute limit of effectiveness and efficiency, rather than playing builds that are fun for them to play? And if HOs are obsolete, there would be no demand for them, because everyone would be using the better alternatives. The OP is complaining about HO prices being outrageous on the AH, and this is clearly a problem, because the game (and the regular player-driven activities in game) does not offer them any way to earn HOs for themselves — they only avenue they have to obtain HOs is to buy them on the market. And, yes, this is a highly sarcastic statement; they want the HOs for their builds, but want someone else to go make the effort to obtain them, and their objection is that the ones on the market are too expensive because of high demand and limited supply. The prices other people are willing to pay is too much for them, so they want the market artificially forced down, because they're entitled to much lower prices for what they want.
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Because we should all be doing only the current meta to maximize our rewards; this is the canonized One True Way™ to have fun, and anyone not playing to the meta should be penalized severely for having fun the wrong way.
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Putting in cheap bids only works if the high bids get cleared out. You can put a hundred HOs on the market for 150k each, but if there are two hundred bids of a million or more, no one bidding 250k will get one.
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Allow HOs/Titan-Os/D-syncs to be converted using enhancement converters like set IOs; all enhancements of a type (all HOs, all D-syncs, etc) are considered a single set, and there is no out-of-set conversion (i.e., you can't turn an HO into a D-syncs). You put in your enhancement, pay the 3 converters, and out pops a random new enhancement. There are enough different enhancements in each group to make it a crap shoot to get the specific one you want at any roll.