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srmalloy

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Everything posted by srmalloy

  1. There's always sticking them in an enhancement storage rack in a personal SG base; they retain their boost, and can be used by an alt.
  2. That was not a viable option back during the live run of the game -- if you go downstairs in City Hall and enter the Tech-origin room, you'll see a red force field across the route to the elevator door to go down to the portal room to travel to Recluse's Victory; on Live, this force field was gated to only allow level-50 characters through, so you had to be 50 to get to RV. In a stunningly-stupid design decision, one of the exploration badges for Atlas Park was placed behind that force field, which meant that a character had to be 50 before they could get all the exploration badges for the starting zone. The requirement for receiving the Ouro portal was that you had to be exposed to temporal travel; this can be done via several methods -- 1) Enter an Ouro portal to go to Ouroboros (originally gated to minimum level 15 on Live), 2) Complete Agent G's arc in Faultline (you outleveled him at 25, cutting that option off, so you had to schedule doing the arcs for Jim Temblor, Penny Yin, and Doc Delilah while not dinging 25 in the process to get his arc), 3) Travel to Cimerora from the Midnighter Mansion (originally gated to, IIRC, level 35 on Live and having the Midnighter badge, so completing Montague Castaneda's arc), or 4) Travel to Recluse's Victory (originally gated to level 50 on Live). On Homecoming, entering an Ouro portal or going to RV can both be done at level 1; the latter can be done by yourself if there's no Ouro portal lying around and you don't want to bother with the 'hassle' of logging in an alt and dropping an Ouro portal, then switching back (this didn't work on Live, as an Ouro portal would disappear if you used it or logged out the character that summoned it). But if there's no Ouro portal in the area around Ms. Liberty, there will usually be someone willing to drop one if you ask in broadcast, so that's not much of a hardship.
  3. Or at least move the Temporary Powers subwindow to the bottom of the third column, and the Non-Combat Pets window to just above it. With the number of potential temporary powers from ToTing, opening presents or time capsules, et al., you can have to scroll down an absurd distance to see any of your powers that are more important to the character build.
  4. Now if they could come up with a fix for the griefing potentital of Incandescence Destiny and ATT, where it doesn't matter if you have 'prompt team teleport' set, your pets (with the exception of an 'untouchable' T4 Radial Lore pet) automatically get yanked away, potentially leaving an MM in the middle of a fight with their... member... hanging out.
  5. In the third mission of Heather Townsend's arc -- "Investigate the Tsoo" -- if you have already tagged the first two items of the three the mission requires you to look for, and the Ancestral Warden spawns in the 'front room' of the last chamber, after defeating the Ancestral Warden and the spawn with him, the map marker for the final glowie does not appear. If the Ancestral Warden spawns in the back room (or any mob in his spawn does), the glowie marker appears normally.
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  6. Except that the message I was commenting on stated that they wanted it to link with their use of the 's' key for backing up -- which is the same thing I have in my default keybinds, except that it's for the 'w' key for moving forward.
  7. I use the 'power icon elsewhere' solution for powers I have set up to macro/bind, because I also use the 'completely muted recharge sound' mod in City Mod Installer so that the damn 'bzzzzt' noise doesn't overlay everything.
  8. Gashapon has been around since the 1960s, and diversified into fukubukuro ("lucky boxes"), starting as sealed bags sold in department stores, then to boxes (easier to arrange and stack for display/shipment), and since then has spread into online games with loot boxes/loot crates -- where MMOs 'sell' them either directly for real money, or via an in-game currency bought with real money, it's pure profit for the MMO publisher; they just need to make sure that the reward tables don't let too many of the really desirable items into the game. Heroclix at least has the core benefit that there's a game attached to the toys you get, so you're not buying a pig in a poke just to have something that will sit on your shelf.
  9. If you want a macro in your trays that fires off Hasten when clicked, why not simply put the icon for Hasten in your tray, where you can click on it directly? If you want something that tries to fire off Hasten when you back up, that's changing the bind for backing up, not a macro. For that, you want to change the default bind for 's': /bind S "+backward$$powexecname hasten"
  10. To use a line a friend of mine used back when I was playing D&D (before AD&D), "Making something difficult is no substitute for making it impossible." Changing the primary and secondary powersets on a character is already impossible; that's as difficult as you can make it.
  11. For an immediate (modulo the animation time) stop: /macro Stop "powexeclocation me Translocation"
  12. People create farms around mobs weak to a particular type of damage to be farmed by characters heavy on that type of damage while being resistant to the attacks of those mobs. Before the Paragon Studios devs came down on it, people were building farms that had mobs with negligible or ineffective attacks to allow generalized farmers to run them; if you cripple Fire Armor for farming, all you're going to accomplish is pushing people to focus on creating farms aimed at different armor sets and associated offensive sets.
  13. And an example of how not having 'powers' isn't a restriction on the character's power level is Manticore (before he developed the ability in the brief comic run to open portals to send his arrows through). Despite not having any powers per se, he's still at an AV-rated power level.
  14. The problem is that it's not consistent. You still get the timer if you're in police stations or universities, for example, despite your only being able to get into them by going through a door that is inaccessible to NPC mobs. I think there should be a sanity check sweep of the various 'indoor' locations to see which ones should be redesignated as 'safe zones' for logging out.
  15. The Crey PR flacks are set up the same way as the Council recruiters, except that their support personnel are yellow-con instead of red-con, so they won't attack you if you get close -- unless you have some offensive aura power active -- but run away just like the recruiters. (I keep hearing Dennis' voice from Monty Python and the Holy Grail if I attack their support people to make up the count for a 'Defeat X Crey in Brickstown' mission -- "Now we see the violence inherent in the system!")
  16. Used to be classified; now you can get access to it easily via the arena in Peregrine Island.
  17. With that in mind, what would be 'ideal' for the people with a "screw the rest of the game, I only want to do the content that gives me rewards, and it's a horribly unfair imposition for me to have to do content that doesn't give me rewards" is for the HC staff to construct something that works sort of like a popmenu that has all of the story arcs with enable/disable limiters based on character level (or perhaps not, exemping you down automatically to the level cap of the arc starting mission), so that people can just run the story arcs without having to be bothered with the rest of the game. Personally, I don't see the value in something like that, but with Ukase's post, they seem to be bored enough with the game that only missions with rewards have any value to them.
  18. You can make the same statement about the Crey personnel conducting PR briefings in Brickstown, who always have a number of yellow-con (putatively neutral) combatant Crey personnel in attendance. CreyCorp is, though, not "officially" designated as a criminal organization subject to its operations being shut down en masse.
  19. The problem is that Resistance is also Resistance Debuff Resistance -- so if you have a power that is a 10% Resistance debuff, and you use it on a target that's 90% resistant to the type of damage linked to that power, they resist 90% of your debuff, so their resistance drops to 89% -- yes, they're taking 10% more damage than they were, but the difference between a 200-point hit that gets resisted down to 20 and a 200-point hit that gets resisted down to 22 isn't going to be noticeable except over the long haul -- and a controller isn't durable enough to easily hang in a fight with a mob that can hit 90% resistance.
  20. And when you're up against opponents who are resistant, the lack of Containment drives your damage down significantly.
  21. There's the Hand Grenade craftable temporary power, but I don't know if the temp powers are configurable for opponents in AE design.
  22. Just in terms of game lore, just how much increased connection to the Well are you going to get from crawling into your electronic navel, no matter how many virtual opponents you destroy? Going the other way, though, I can see Dr. Aeon coming up with a way to drain off bits of the unrealized connection to the Well from a character and pay them off in carnival trash (tickets), laughing maniacally all the way to whatever device he's working on to use them.
  23. If you're going to add sorting options, you should also add "Days Offline" as a sort condition, so you could see what characters you haven't played recently. And the 'search by name' function doesn't just search from the start of the name; it searches for your input string anywhere in the name -- for example, I can put in 'shoi' to find my Rad/Rad Sentinel Hoshasenshoi.
  24. And this, I think, is one of the reasons why there were so many "AE babies" back on Live, and why we still see so much "LF farm" traffic in the LFG channel -- people who come to the game from other MMOs who don't have experience with CoH are conditioned by their experience in other MMOs to treat leveling as something you do until you reach level cap and start the real content, and miss completely that, in CoH, the leveling is the content, and they're skipping it all. (The other part are the players who've made their sixtieth character and don't want to bother having to level it because they're tired of doing, say, the Wheel of Destruction arc for the twenty-third time)
  25. Cranking up your notoriety doesn't affect the level of 'helper' characters in missions; they spawn according to the mission level. it's one of the aspects of 'increased difficulty' that you chose when you increased your notoriety.
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