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srmalloy

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Everything posted by srmalloy

  1. And add a new power to Beast Mastery that lets you use one of your henchmen at range:
  2. To a point; you can only accumulate 10 bars of Patrol XP before it stops. And as a corrollary to this, the change where exploration badges stopped awarding XP directly and started awarding Patrol XP changed how my characters approach exploring the city. Previously, I would run around completing the badge and plaque sets for zones as soon as I could expect the character to survive getting them; now, I only run around enough to accumulate ten bars of patrol XP, then play through enough content to run that down to a bar or two, then explore more to build up the reserve of patrol XP again, rinse and repeat -- and as a result, I have characters at 50 who have not fully explored all the zones even just blueside, much less changing alignment to vigilante and running through redside, or going goldside for those zones.
  3. Okay, so without breaking how the game is currently for power levels, the HC staff can change leveling so that you get two enhancement slots at 30, 31, and 33, then you get three at 50 and three more at veteran level 1. Now you can six-slot your level 49 power without using a respec to do it. You're not looking at how the process of a respec works. You select all your powers first, then after all your powers are selected, you allocate your additional enhancement slots into any of the powers you've chosen -- so at your first opportunity to place additional slots, you can place them in the power you picked last (your level 49 power choice); you can six-slot that power before you put slots in any other power.
  4. The northernmost of the Bicentennial plaques in Independence Port begins "Paragon's involvement in World War 2 began on December 7, 1941, when Nazi German supersoldiers struck Independence Port." Unless Paragon City's history changes the entire history of WWII, Hitler didn't declare war on the US until December 10, 1941, doing so as a response to the US declaring war against Japan on December 8th, so arranging to have supersoldiers attacking Paragon City the same day as Imperial Japan struck Pearl Harbor would have required Japan to have revealed their plans to Germany, breaking the secrecy of 'Operation Z' (the planning for the Pearl Harbor attack), and attacking on the 7th, prior to Germany declaring war against the US, would have created the same outrage against the Reich as the Pearl Harbor attack did against Japan. The text of this plaque should be changed to have a date of December 10th or later -- as much as two weeks later, to allow the supersoldiers to be transported to the US coast, unless Hitler had advance knowledge of the attack to be able to pre-position the supersoldiers.
  5. On the incarnate powers Create tab, particularly with the Lore option, the number of choices can push the other categories off the screen. The existing interface opens a category to your choices when you click on it (i.e., clicking on 'Alpha' opens the submenu for all the types of Alpha boost); can this be modified so that clicking on an open category closes it (i.e., when Lore is open showing all the types of Lore pets, clicking on 'Lore' again closes the Lore category?) It's not a big issue, just an annoyance, so I don't think it should be given a high priority to change.
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  6. I haven't tested it recently, but I remember this being an issue with Rain of Arrows, as well -- the mobs in your beaten zone would aggro when you started the animation, not when the attack went off, even if you were attacking from outside their normal aggro range (i.e., so they wouldn't notice you before the attack fired -- at least, that's the theory)
  7. About the only thing you need to remember is that you can only benefit from five of the same named bonus from your set bonuses. The name part is important -- the LotG Def/+Rech bonus is named "Luck of the Gambler: Increased Recharge", while there are other 7.5% recharge set bonuses (Sting of the Manticore 5-piece bonus, regular Defiant Barrage 5-piece bonus, regular Command of the Mastermind 4-piece bonus, Panacea 5-piece bonus, etc.), which have the name "Huge Recharge bonus", and you can have five of each; five LotG bonuses (if you have enough powers to slot Def into), and five of the Huge bonus. Blood Mandate has a "Small Increased Fire/Cold/AoE Def Bonus" and a "Huge Increased AoE/Fire/Cold Def Bonus" among its bonuses; each of those gives 1.88% to Fire and Cold defense -- but because they have different names, you can benefit from each up to five times, for a max of 8.9% Fire/Cold Defense bonus. And this comes straight from Castle, one of the Paragon Studios devs, back on Live. But you'll still find people who say you can only benefit from five of the same numerical value of bonus -- and they're wrong. The names of the bonuses you have aren't displayed in the Enhancement Set page on the Homecoming wiki, but they are displayed in the information window that pops up with /infoself.
  8. You get a free level 15, 20, or 25 IO if you do the crafting tutorial — you get an IO you can slot. So if you do the tutorial at 12 when it unlocks, you'll get a recipe for a level 15 IO; wait until 17 to do it, and you'll get a level 20 recipe; you don't get a level 25 recipe unless you're 22+. It was viable to do it at 12 back on Live, because you'd been slotting TOs up to that point, and a 15 IO was better than a +1 DO — and getting a free Acc IO was gold, because AH prices were insane; I think Luck Charms would peak around 30k each from time to time, and when the south end of the Hollows got reworked to put the Coralax there as part of making it a "kinder, gentler hazard zone", you couldn't go down there and mug green-con Madness Mages for Luck Charms any more, because the boss spawn rate sucked and they were hard to find, instead of there being at least one in half the spawns.
  9. I have a slightly different view — I would like to see the "login" badges, like the anniversary and holiday badges, where the only requirement is to log in with the character, be awarded to all characters for an account at the time of login. So if you had, say, fifty characters during the anniversary event, logging in with any of them would award the badge to all fifty, but a character you created after the event was over wouldn't get the badge. Some people are getting way up in the number of characters they have, and even just logging each one in and out can consume a lot of time and tedium.
  10. I've taken low-level characters out there to get the badge and merits as a one-time boost, trading the merits for convertors to sell, but beyond that, I'll generally wait until the character can survive touring the rest of the zone for the exploration badges and plaques, which usually means at least 25.
  11. I can't really speak to this because the only character I have with Womhole is a Grav/Traps Controller, and it's hard to tell any KB from Womhole from the KB the mobs get from landing in the middle of the Trip Mines she puts down as a target for the Wormhole.
  12. One thing that I think needs to be looked at is IO scaling, so that, while the high end doesn't change, the bottom end doesn't disicentivise slotting even common IOs at lower levels because they're no better than TOs.
  13. Not just CRTs -- look at them; they're running Windows 95/98.
  14. Keeping it visible all the time is a simpler solution; the fact that the convert button will be greyed out if you don't have any convertors should be enough to tell people they need to get more. And removing the code that checks to see if you have convertors and showing or hiding the 'Convert' button will be less work than fiddling with it.
  15. Well, then, sure... you get one extra enhancement slot each level when you ding 51, 52, and 53. Absolutely trivial for the HC staff to implement. 🤣 Then you just have to work on getting them to expand the level cap to 53.
  16. Calvin Graham enlisted in the US Navy on August 15, 1942, becoming the youngest person to serve in WWII, being 12 at the time of his enlistment. Many recruiters didn't require presentation of a birth certificate, and at the time, there were still a large number of people who never received birth certificates at all. As long as you didn't do something to arouse suspicion, it was rarely checked. An example of this was Jack. W. Hill, inducted into the USMC on July 8, 1944 with the USMC service number 1,000,000; it later turned up that the induction board that had sworn him in had done so without a check into his background, based only on verbal statements by himself and his parents, and was 16 at the time of induction. He was quietly discharged in December 1944, re-enlisting in 1946 after he turned 18. Assuming that the history of the CoH universe didn't change enough to knock Calvin Graham out of his spot as the youngest enlistee to serve in WWII, that would potentially make Thunderhead's age a minimum of 93 years old instead of 98. Not a change big enough to make any real difference, but possible.
  17. It's not a play-stopping bug, because there's a workaround, but if you open the Convert window from the 'Convert' link on top of the enhancement tray window, and convert an enhancement, using up the last Enhancement Convertor you have in your inventory, the 'Convert' link on the enhancement tray window disappears. This is proper behavior when closed if you have no convertors, but if you already have the window open when you run out of convertors, you have to find the little red dot in the upper right corner of the window to click on, or try to remember the window name (it's "convertenhancement") to use with the /window_hide command, in order to close it again. If the 'Convert' link on the enhancement tray window remained visible while the convert window is open, it would be simpler to close it when you're either done or run out of convertors, and in the latter case the link would disappear when you closed the window.
  18. Boost them whether or not you intend to exemplar, as long as you've got them slotted where they don't contribute to set bonuses (i.e., a lone LotG in Combat Jumping) — the IO will still be a +5 at whatever level it scales down to due to exemping. If they contribute to set bonuses (as in a two- or three-slotted Weave), then you attune them, so you get the set bonus count over the widest level range.
  19. There's always sticking them in an enhancement storage rack in a personal SG base; they retain their boost, and can be used by an alt.
  20. That was not a viable option back during the live run of the game -- if you go downstairs in City Hall and enter the Tech-origin room, you'll see a red force field across the route to the elevator door to go down to the portal room to travel to Recluse's Victory; on Live, this force field was gated to only allow level-50 characters through, so you had to be 50 to get to RV. In a stunningly-stupid design decision, one of the exploration badges for Atlas Park was placed behind that force field, which meant that a character had to be 50 before they could get all the exploration badges for the starting zone. The requirement for receiving the Ouro portal was that you had to be exposed to temporal travel; this can be done via several methods -- 1) Enter an Ouro portal to go to Ouroboros (originally gated to minimum level 15 on Live), 2) Complete Agent G's arc in Faultline (you outleveled him at 25, cutting that option off, so you had to schedule doing the arcs for Jim Temblor, Penny Yin, and Doc Delilah while not dinging 25 in the process to get his arc), 3) Travel to Cimerora from the Midnighter Mansion (originally gated to, IIRC, level 35 on Live and having the Midnighter badge, so completing Montague Castaneda's arc), or 4) Travel to Recluse's Victory (originally gated to level 50 on Live). On Homecoming, entering an Ouro portal or going to RV can both be done at level 1; the latter can be done by yourself if there's no Ouro portal lying around and you don't want to bother with the 'hassle' of logging in an alt and dropping an Ouro portal, then switching back (this didn't work on Live, as an Ouro portal would disappear if you used it or logged out the character that summoned it). But if there's no Ouro portal in the area around Ms. Liberty, there will usually be someone willing to drop one if you ask in broadcast, so that's not much of a hardship.
  21. Or at least move the Temporary Powers subwindow to the bottom of the third column, and the Non-Combat Pets window to just above it. With the number of potential temporary powers from ToTing, opening presents or time capsules, et al., you can have to scroll down an absurd distance to see any of your powers that are more important to the character build.
  22. Now if they could come up with a fix for the griefing potentital of Incandescence Destiny and ATT, where it doesn't matter if you have 'prompt team teleport' set, your pets (with the exception of an 'untouchable' T4 Radial Lore pet) automatically get yanked away, potentially leaving an MM in the middle of a fight with their... member... hanging out.
  23. In the third mission of Heather Townsend's arc -- "Investigate the Tsoo" -- if you have already tagged the first two items of the three the mission requires you to look for, and the Ancestral Warden spawns in the 'front room' of the last chamber, after defeating the Ancestral Warden and the spawn with him, the map marker for the final glowie does not appear. If the Ancestral Warden spawns in the back room (or any mob in his spawn does), the glowie marker appears normally.
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  24. Except that the message I was commenting on stated that they wanted it to link with their use of the 's' key for backing up -- which is the same thing I have in my default keybinds, except that it's for the 'w' key for moving forward.
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