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Everything posted by srmalloy
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Holiday Badges available more than once a year
srmalloy replied to Snarky's topic in Suggestions & Feedback
Except that they'd want a badge for having all their badges deleted... -
'Best' as a verb means "outwit or get the better of (someone)", so in this context, it's correct grammar.
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It's a crutch. Rotating T4 Barrier spamming allows PUGs running multi-star TFs to complete the TF without actually having to be able to coordinate as a team (which defines the vast majority of 8 random people thrown together to run higher-difficulty content; you can't expect everyone to understand how all the power combinations work together), so CoH, which went its entire live run without them, grew gear checks.
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Peeves made more common from the WL announcements
srmalloy replied to srmalloy's topic in General Discussion
Lobachevsky alone has looked on Beauty bare. She curves in here, she curves in here. She curves out there. Her parallel clefts come together to tease In un-callipygianous-wise; With fewer than one hundred eighty degrees Her glorious triangle lies. Her double-trumpet symmetry Riemann did not court – His tastes to simpler-curvedness, the buxom Teuton sort! An ellipse is fine for as far as it goes, But modesty, away! If I’m going to see Beauty without her clothes Give me hyperbolas any old day. The world is curves, I’ve heard it said, And straightway in it nothing lies. This then my wish, before I’m dead: To look through Lobachevsky’s eyes. -- Doorways in the Sand, Roger Zelazny -
When I see that, I don't know whether they're just not aware that the unlock requirement was removed and the -4 level shift penalty if unslotted was removed, or if they're just soliciting for better-slotted team members to make the run faster/easier. Either way, I agree with you that it's a disincentive to join.
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Peeves made more common from the WL announcements
srmalloy replied to srmalloy's topic in General Discussion
As people will point out if you call them out for posting "Any [task force name]?" as if they're worried that the HC staff has removed the TF from the game when they weren't looking, it is possible to log into the game between the time that the WL spawn announcement gets sent out and the "WL at $loc" announcement, so that they would see the indeterminate location coordinates but not the spawn announcement. And some people just don't want the additional chatspam of zone event messages, or have them in a window that's not currently active. -
A great new game I’ve come up with this Winter Lord-hunting season
srmalloy replied to Vanden's topic in General Discussion
Well, that's quick, at least -- SG base portal to FBZ, then the portal to the Chantry near you when you arrive. -
Or the "stupid but it works" addition of "Essential: Must have Tier 4 Barrier" to the TF solicitation so that the team can faceroll rotating Barrier spam to get through the TF.
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Shivan temp pet -- make more aggressive?
srmalloy replied to Milk Sheik's topic in Suggestions & Feedback
I'd be willing to bet that it's getting hit by the "summoned in Defensive/Follow stance, but no pet controls to change that" mistfeature that has affected other pets. You might try using "/petcomall agg" to see if that skates around the lack of controls in the pet window.- 1 reply
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Can't combine lower-tier incarnate salvage into higher-tier
srmalloy replied to DeathMcKillenstein's topic in Bug Reports
As I remember the mechanism, building a Rare or Very Rare incarnate component required one of each of the next-lower-tier incarnate components plus some number of threads, which made it possible but highly inefficient to do so (making four Rares would burn 32 merits, and you could make the VR directly for 30, for example). I suppose if you had a character that ran Heather Townsend's TF through Ouro insanely often, you could build up enough incarnate components to be able to use the piecemeal construction, but it was never going to be an easy process. -
Hey, I slot a knockback enhancement in Meteor, just because the flaming comets that the Nemesis Jaegers turn into as they fly away from the impact point is entertaining.
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Found a confused civilian in Kings Row this evening: [NPC] Keitha: Hey, isn't that Vredefort? I heard he was working for some foreign country's military now. Go figure. The character is female.
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A great new game I’ve come up with this Winter Lord-hunting season
srmalloy replied to Vanden's topic in General Discussion
Well, then, we can just /ignore you now... 😁 -
I don't know if anyone knows for certain, but I figured I'd throw it out: When you're attacking a Rikti shield pylon with ranged attacks -- or any other target that uses the same model -- some attacks are targeted to hit the pylon at the base, and others just under the rotating head, twenty feet or so up the pylon shaft, but it's consistent -- any given attack power will only target one or the other impact point, and powersets seem to be capable of having different impact points for different powers. Does anyone know why this difference exists, and what the distinction is that determines which powers hit where? There's no difference in the effect of hitting, only that the attacks visually hit the pylon at different points.
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Anton Sampson and Maxwell Christopher's story arcs; you'll get enough of them. Not much of a threat for a Tanker, but it's a right royal pain for a Blaster.
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Power Boost stopped boosting Knockback quite a while ago; your extra distance is coming entirely from being much higher level than your victims. Still, it doesn't compare to the pre-ED days on Live, when you could six-slot Power Thrust for knockback, then go to a corner of AP and use Power Boost to augment your Power Thrust, and punt Hellions all the way across the zone -- this was referred to as Hellion Golf. ED put a crimp on that, and removing KB from the power effects affected by Power Boost killed the 'sport'.
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Anything to lessen the incidence of missions that I refer to as "Tirailleurs and Targets", because more than half the spawns consist of a Tirailleur and a minion, and in larger rooms or straight corridors often have interlocking fields of fire, so you're taking sniper fire from multiple sources while being out of range of half of them, forcing you to run a gauntlet of fire to take them out.
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Peeves made more common from the WL announcements
srmalloy replied to srmalloy's topic in General Discussion
If I was trying to get the spawn zone for a GM at the instant that someone posts naked coordinates, yes -- and if you believe that anyone is reading the forums at the same time as they're posting GM announcements, I have some land for you; it's guaranteed to have water on at least one side. If I'm trying to get people to recognize that just posting naked coordinates doesn't convey needed information, then I'll post here. -
Patroller Badge Status Bar Change Request
srmalloy replied to Rudra's topic in Suggestions & Feedback
Thank you for playing. With the recent change to exploration badges, finding an undiscovered exploration badge earns you patrol XP, not direct experience -- and you can earn it regardless of level. The badge text stating that level 50s earn it by being logged off is therefore true but incomplete. -
Peeves made more common from the WL announcements
srmalloy replied to srmalloy's topic in General Discussion
*sigh* And just now: [Looking For Group] ##########: --->Winter Lord <---at [ [2650.8 -389.5 -1159.1]] (name deleted to avoid singling out one particular individual) -
Get rid of minimum level on most (non 50) IO requirements
srmalloy replied to Starhammer's topic in Suggestions & Feedback
I don't think snipes take the ToHitBuff sets, so there's nothing you can slot into a snipe to contribute to that; the point I was making was that you're dedicating slots and other powers to bump the damage of your fast snipe, and while the ToHit bonus makes your other attacks hit more, too, you're only buffing the damage of one attack power, and I think that the slots and power choices you make to focus that heavily on boosting a single attack would, in most builds, be better spent improving the whole build. -
Get rid of minimum level on most (non 50) IO requirements
srmalloy replied to Starhammer's topic in Suggestions & Feedback
No, you're reading it correctly -- a fast snipe with its 'bonus' damage capped from 22% ToHit gets you up to about 75% of the damage a slow snipe will do, with the slow snipe having the addition of the greater range. Unless you're living and dying on the extra time of the slow snipe as your lead when you enter combat, it's (at least in my opinion) not a good tradeoff to slot the Experienced Marksman Range/Fast Snipe IO. -
No, it's an either/or situation -- the currently three times I've received normal invention salvage from a defeated Frostling, it's been just that salvage, no candy cane. Update: And it's separate reward rolls -- I just defeated a Frostling that dropped both an Ancient Artifact and a Candy Cane. The regular salvage chance appears to be pretty low, though, because that only makes four out of several hundred defeats.
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And the Portal Corp employees who do the same thing in the Portal Corp building behind Tina McIntyre are 'survivors' of the company's early experiments, and aren't fully aligned to our dimension.
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Swinging works in someplace like Manhattan, but then you have this: