Jump to content

srmalloy

Members
  • Posts

    4107
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by srmalloy

  1. Ahh, that explains why you have to run over to the corner where your ass got kicked to pick it up after every fight.. You really need to use a btter glue to keep it attached. 😁
  2. This is a known problem that is integral to the design of CoH, and can only be addressed by removing the ability to slot either Damage or Damage Resistance enhancements (or by a much more difficult rewriting of the internal database structure to separate the effects)-- Damage and Damage Resistance are the same effect internally, just with opposite sign.
  3. There are other powers that boost more than one attribute, but only one of them is enhanceable. The power description doesn't list endurance modification in either the allowed enhancement types, nor allowed sets, so it appears to be WAI.
  4. Go to the double doors on the west side of the central spire in Kallisti Wharf and enter; you are taken up to the room near the top of the building. Go back down the elevators, and you'll find yourself outside the east doors of the building. This happens wherever there are two doors that take you to the same room inside a building, but only one that takes you back -- the game doesn't 'remember' which door you clicked on to enter, and just exits you through whatever single door is defined for leaving the building.
  5. But it does suggest that they're looking for love in all the wrong places...
  6. They're trying to level a TW/DA brute... and don't have their entire inspiration tray loaded with blues...
  7. Grinding them as bosses in DA is the inefficient way to get the badge. Take Unai Kemen's first mission, enter at +0/x1, and for each spawn you find whack the minion. The lieutenant will summon an underling mask that counts for the badge; whack the mask and leave the lieutenant. If you're a ranged AT, you can stay up in the air and shoot at the masks as they come after you, but it works with melee ATs as well. After a minute or so, they'll summon another, and will keep summoning a new mask after you whack the last one they summoned. When you have six or seven lieutenants pissed off at you, cycling around through them will keep you in a steady supply of masks until you get the badge.
  8. You can kill most of the farmsitting by disabling teams for AE missions. No teams, no fire farms (or any other type of farm) full of sitters being PL'd; people would have to go back to doorsitting in regular missions, which would be a more complicated fix. I suppose that a very rough cut at addressing it would be to slap a relatively small radius on how far a character can be away from a defeat to get XP or drops from it, but I'm sure that this would cause as many problems as it would solve, and I'm not sure that it would work well enough to eliminate farming for a hardcore server (and would likely be a lot more effort than it's worth, at least in my judgement).
  9. And like the mastermind pets, they summon in "Defensive Follow" mode; if you want them to be like they used to be, type "/petcomall agg" after summoning them to put them in Aggressive mode. Then they'll act like they did before the update, aggroing on everything in sight. For a little more management, turn on Advanced Mode in the pet window, then set them to Defensive or Passive when you don't want them jumping on any theoretically-hostile mob you pass.
  10. I don't know how other people do it, but I won't join an MSR until I'm at least 22; earlier than that I don't feel as if I have enough in the character to carry themselves, and at 22 I can slot level-25 IOs so I won't have to wonder mid-raid why I'm missing all the time and doing crap damage because all my SOs turned red on me.
  11. "Possessor of a mind, not merely twisted, but actually sprained."
  12. In other words, for powers that used to have, say, a 90s recharge that now have an 8s recharge with an Adaptive Recharge mechanism applied got their proc rate cut off at the knees.
  13. I think that having the cybernetic TF-giver run an optimization pass on the task force so that you do the missions in Independence port, then go to Talos and do more missions, then have the final confrontation with Vandal, would make the TF enough less annoying to change how it's regarded.
  14. Some of them could be stolen from other powersets -- for example, Beam Rifle has a stock 'resting' pose with your beam rifle up, like the 'standing rifleman shooting' pose you would find in the old green plastic 'army man' toy figure sets. Some animations, like the 'shooting in the air' animation for powers like Rain of Arrows, would need to be created if an appropriate one couldn't be found, but I'm pretty sure that at least some of the animations could be stolen from existing ones. Which just lowers the hurdle; it doesn't remove it entirely.
  15. This has been a 'risk' since about the second day after AE was introduced to the game, with fresh level 50s stepping back into Paragon City after having entered the AE building at level 1, and having no idea how to slot, much less play, their powersets, and the calls of "How do you get to [zone]?" The people who came to CoH from other MMOs, and 'knew' that they should rush their way to level cap as fast as possible so they could join the end game where all the content was, without understanding that in CoH the leveling experience was the content, and they'd just skipped past it all.
  16. Perhaps we need some 'plant' emotes for the people who get stuck in the ground while zoning? Or a /fertilized emote they can do when someone gives them shit for getting trapped like that? I'm reminded of the bug that happens now and again in office maps where you go up an elevator and arrive at the new floor buried to your waist in the floor. At least in that case, it pops you up onto the floor after about a second, but it's annoying to come up the elevator in an abandoned office map and be looking up at the seat of the chair that's in front of you.
  17. Sometimes people feel excessively exercised about their zeroth-world problems...
  18. Because people will obviously take your desires more seriously if you spam it across multiple subforums. As has been pointed out already, there is nothing preventing you from playing a character on any server in 'hardcore mode' -- not using the S.T.A.R.T. vendor, using only self-generated influence to buy/craft enhancements, and deleting the character when defeated. There is no reason to stand up a completely separate server for this, where the HC staff would be dedicating an entire server's resources to supporting only those characters playing in hardcore mode, particularly since (as it's also been pointed out) this is availble from other CoH server providers. I can see adding an option to the "Helper/Help Me/Roleplayer" role picker to give characters that have been designated for hardcore mode a different name color, so other players can see when they've added a hardcore-mode character to their team, so that if, say, having the character drop team in the middle of a TF when defeated makes a difference to them, they can choose whether or not to keep them on the team. But not having the HC staff do all of the coding work to enforce hardcore mode across an entire server when the players can do that themselves already.
  19. That's one of the reasons I suggested it; it's an obviously transparent move on his part that carries all the same context while being ostensibly divorced from him directly, a more subtle move than some of the machinations Countess Crey orchestrates with CreyCorp. But it's a stylistic thing that could be justified either way, depending on what the HC staff has plans for in the future connected with him.
  20. As a nod to the way things seem to be done more and more often, I would like to suggest that the text at the bottom of the 'Christie Consolidation' plaques in Kallisti Wharf be changed from 'Paid for by Emil Christie' to "Paid for by a grant from the Emil Christie Foundation", so that Emil can distance himself from the installation of the plaques and lessen any suggestion of self-aggrandizement.
  21. Now gen up all the new animations you'll need for every single 'kick' power in the game that no longer work right because the character doesn't have legs to kick with.
  22. ...and they don't want to have to be arsed to actually remember which character(s) they left parked on the platform in Echo:DA, and want the game to do it for them.
  23. Under the pergola structure west of the statue of Statesman.
  24. If it were implemented like the rocket sled or flying carpet/disc, suppressing all your other powers while active, it might be possible to steal the pose from the witches in Croatoa and implement it that way; the sticking point would be the activation/deactivation animations; I don't know if stealing the mount/dismount from, say, Rocket Sled would fit well enough.
  25. Particularly since it appears that interrupt means nothing to NPCs; as long as they've started an attack animation, even being defeated before the animation finishes doesn't prevent the attack from going off.
×
×
  • Create New...