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srmalloy

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Everything posted by srmalloy

  1. I'd be willing to bet that it's getting hit by the "summoned in Defensive/Follow stance, but no pet controls to change that" mistfeature that has affected other pets. You might try using "/petcomall agg" to see if that skates around the lack of controls in the pet window.
  2. As I remember the mechanism, building a Rare or Very Rare incarnate component required one of each of the next-lower-tier incarnate components plus some number of threads, which made it possible but highly inefficient to do so (making four Rares would burn 32 merits, and you could make the VR directly for 30, for example). I suppose if you had a character that ran Heather Townsend's TF through Ouro insanely often, you could build up enough incarnate components to be able to use the piecemeal construction, but it was never going to be an easy process.
  3. Hey, I slot a knockback enhancement in Meteor, just because the flaming comets that the Nemesis Jaegers turn into as they fly away from the impact point is entertaining.
  4. Found a confused civilian in Kings Row this evening: [NPC] Keitha: Hey, isn't that Vredefort? I heard he was working for some foreign country's military now. Go figure. The character is female.
  5. Well, then, we can just /ignore you now... 😁
  6. I don't know if anyone knows for certain, but I figured I'd throw it out: When you're attacking a Rikti shield pylon with ranged attacks -- or any other target that uses the same model -- some attacks are targeted to hit the pylon at the base, and others just under the rotating head, twenty feet or so up the pylon shaft, but it's consistent -- any given attack power will only target one or the other impact point, and powersets seem to be capable of having different impact points for different powers. Does anyone know why this difference exists, and what the distinction is that determines which powers hit where? There's no difference in the effect of hitting, only that the attacks visually hit the pylon at different points.
  7. Anton Sampson and Maxwell Christopher's story arcs; you'll get enough of them. Not much of a threat for a Tanker, but it's a right royal pain for a Blaster.
  8. Power Boost stopped boosting Knockback quite a while ago; your extra distance is coming entirely from being much higher level than your victims. Still, it doesn't compare to the pre-ED days on Live, when you could six-slot Power Thrust for knockback, then go to a corner of AP and use Power Boost to augment your Power Thrust, and punt Hellions all the way across the zone -- this was referred to as Hellion Golf. ED put a crimp on that, and removing KB from the power effects affected by Power Boost killed the 'sport'.
  9. Anything to lessen the incidence of missions that I refer to as "Tirailleurs and Targets", because more than half the spawns consist of a Tirailleur and a minion, and in larger rooms or straight corridors often have interlocking fields of fire, so you're taking sniper fire from multiple sources while being out of range of half of them, forcing you to run a gauntlet of fire to take them out.
  10. If I was trying to get the spawn zone for a GM at the instant that someone posts naked coordinates, yes -- and if you believe that anyone is reading the forums at the same time as they're posting GM announcements, I have some land for you; it's guaranteed to have water on at least one side. If I'm trying to get people to recognize that just posting naked coordinates doesn't convey needed information, then I'll post here.
  11. Thank you for playing. With the recent change to exploration badges, finding an undiscovered exploration badge earns you patrol XP, not direct experience -- and you can earn it regardless of level. The badge text stating that level 50s earn it by being logged off is therefore true but incomplete.
  12. *sigh* And just now: [Looking For Group] ##########: --->Winter Lord <---at [ [2650.8 -389.5 -1159.1]] (name deleted to avoid singling out one particular individual)
  13. I don't think snipes take the ToHitBuff sets, so there's nothing you can slot into a snipe to contribute to that; the point I was making was that you're dedicating slots and other powers to bump the damage of your fast snipe, and while the ToHit bonus makes your other attacks hit more, too, you're only buffing the damage of one attack power, and I think that the slots and power choices you make to focus that heavily on boosting a single attack would, in most builds, be better spent improving the whole build.
  14. No, you're reading it correctly -- a fast snipe with its 'bonus' damage capped from 22% ToHit gets you up to about 75% of the damage a slow snipe will do, with the slow snipe having the addition of the greater range. Unless you're living and dying on the extra time of the slow snipe as your lead when you enter combat, it's (at least in my opinion) not a good tradeoff to slot the Experienced Marksman Range/Fast Snipe IO.
  15. No, it's an either/or situation -- the currently three times I've received normal invention salvage from a defeated Frostling, it's been just that salvage, no candy cane. Update: And it's separate reward rolls -- I just defeated a Frostling that dropped both an Ancient Artifact and a Candy Cane. The regular salvage chance appears to be pretty low, though, because that only makes four out of several hundred defeats.
  16. And the Portal Corp employees who do the same thing in the Portal Corp building behind Tina McIntyre are 'survivors' of the company's early experiments, and aren't fully aligned to our dimension.
  17. Swinging works in someplace like Manhattan, but then you have this:
  18. It could be made into a stun with a chance for a stacking Mag 1 Hold, so you'd be able to, if you could keep mobs in the area long enough for the chance to trigger a couple times, get a hold on them; adjust the chance as needed to get a desired effect.
  19. I've found that popmenus can be extremely sensitive to your moving the pointer out of the menu area; if the game is getting phantom reads from the game controller interface when the controller is disconnected, it can momentarily jerk the pointer out of the displayed popmenu, causing it to close unexpectedly. I believe there is another thread on the forums where the OP is observing that they are getting jerky pointer movements with the game controller option enabled in the game, but no controller is actually connected.
  20. It was in the Issue 26, Page 2 patch notes -- the first iteration of fast snipes prior to this update was set up so that at +22% to-hit, all your snipes became fast snipes, whether in or out of combat. The patch notes (from the wiki) state: General Changes ToHit is no longer required to achieve fast-snipe. Now, combat status determines if snipes are fast or slow, and ToHit buffs increase how much damage fast-snipe inflicts. The snipe will be fast if you have attacked or been attacked in the last 8 seconds; this is the same time as Stalker's Hide. Blaster/Defender/Corruptor Snipes Base 2.28 scale damage in their "quick" form, down from 2.76 scale. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 2.76 scale damage with +22% ToHit buff. Slow form will do 4.5 scale damage. Dominator Snipes Base 2.67 scale damage in their "quick" form, down from 3.56 scale. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 3.56 scale damage with +22% ToHit buff. Slow form will do 4.5 scale damage. Epic Snipes Will now have a base 1.75 scale damage in their quick form. Every point of ToHit buffing the player has will increase or decrease this damage, up to a cap of 2.3 scale damage with +22% ToHit buff. Slow form will do 3.56 scale damage Slow form crits will do 3.56 + 1.78 scale damage. So slotting the Experienced Marksman Range/Fast Snipe IO will make that attack always use the fast -- and lower-damage -- snipe attack, but the lower damage can be partially offset by the character's To-Hit bonus -- but you don't get all the way back to the base damage of the slow snipe, which means that you'll have to decide whether the loss of damage for your 'alpha' (non-combat) snipe is worth the reduction in time for that one shot, with the option of dedicating slots to Tactics, Focused Accuracy, Targeting Drone, Eagle Eye, or Aim/Build-Up, plus the Kismet proc and the P2W Offense Amplifier to boost that one attack's damage from ~50% of the out-of-combat damage by ~15%; it depends on how much you use your snipe attack in combat -- more to-hit is generally useful, because you'll land more attacks, but it only boosts damage for your snipe attack(s).
  21. The lag when transitioning into/out of cover on the snow effect goes back all the way to the first Winter Event back on Live; having the check occur more often would slow down other parts of the game. It's a minor enough issue that I think the HC staff would need to be pretty bored to go after. I do think, though, with the example of snow around your character, it should be possible to make a similar localized visual for rain, even if it's not going to change the appearance of flat surfaces like streets and roofs.
  22. Defeating the Frostlings from the "Mysterious Gift" boxes will occasionally drop salvage, but in several hundred such defeats, I have had two that stood out, because they dropped ordinary invention salvage -- an Ancient Artifact and an Unearthed Relic. Is this a bug -- all of the spawns from opening the gift boxes should only drop Candy Canes -- or is this a low-chance, but intended, occurrence?
  23. One of the standing peeves I have about people posting GM announcements, made more prevalent with the holiday event: NAKED COORDINATES DON'T TELL ANYONE WHAT ZONE A GM IS IN The coordinate numbers are not zone-specific; the same coordinates could be on or off the map, depending on what zone you're in. Some GMs only appear in one zone -- the Kraken, Jurassik, Deathsurge, the Ghost of Scrapyard -- and don't need a zone in the announcement, but Babbage can be in either Boomtown or Skyway, and Winter Lords or Kronos titans can be in any zone. If you're sending in the Broadcast channel, that's limited to just the zone you're in, so that's zone-specific, but LFG, General, or other channels are server-wide. Flogging LFG with "WL up [2334.34 1142.41 -3317.5]" tells people nothing about what zone you're in. And until the HC staff changes the $loc variable to include the zone with the coordinates, the onus is on you to tell people what zone to go to if you want them to come to you. *sigh* Now that I've got that off my chest...
  24. And your incarnate level shift doesn't get applied instantly, either. I've been doing Ephram Sha's repeatable missions and occasionally entered the mission to see a lieutenant/minion pair conning purple and red, then have their icon colors update to orange/yellow, as if your client didn't get the 'character gets second and third incarnate shift for this mission' update from the server right away.
  25. For future holiday events, it could be interesting to make the inf reward from the Mystery Gift boxes potentially more lucrative -- have a cascading doubling of the inf reward: 99% of the time, you get 250 inf, then of the 1% chance, 99% of the time you get 500 inf, then of that .01% chance, 99% of the time you get 1000 inf, and so on, so it's theoretically possible to get a huge inf reward from one at a miniscule chance. Or make it 99.9% chance at each level, if 1% chance of a doubling is too high.
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