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Everything posted by srmalloy
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Give MM Minions natural super speed?
srmalloy replied to NocturnBear's topic in Suggestions & Feedback
Give the MM pets the same movement power the MM has, so they can keep up with the MM. Full SJ, SS, or Fly. As a side effect, that would return Group Fly to the niche power it was originally, since MMs would no longer have to take it to make their pets (and everyone else who didn't preemptively go to Null to disable it) to fly with them. -
The 'troughs' on the top of the Rikti mothership have low domed 'lights' that would have a surface step running through them, except that there is a semicircular cutout in the step to pass around the light. During an MSR, the Rikti on the hull of the mothership are too stupid to jump, and can hang up on these cutouts, unable to figure out how to jump up onto the higher side to continue following a taunter: If there is an easy solution to the problem, please update the movement logic for the Rikti in an MSR so that they'll at least try to jump over an obstacle the way other mobs will; it's annoying to get taunted mobs stripped away from you because they're too stupid to jump over a knee-high obstacle.
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This was addressed once pottery was developed (appropriately-shaped stone containers were difficult to make until much later) with the invention of "potted meat", where cooked meat is tightly packed into a jar to remove air pockets, then has melted fat poured over the top to solidify and make an airtight seal. Mold on sausage was an accidental discovery from the practice of hanging meat/sausage to dry-cure (often after being smoked for additional preservation), and required careful choice of the environment to store the meat in to encourage the 'right' strains of mold to grow on the meat.
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And virtually every time I've gotten one of those missions -- preventing some Family boss from escaping -- the map seems to be like the last mission of the Synapse TF, with two routes to the back room, and the boss always picks the other one to the one I'm in -- or, in some cases, spawned behind me (where I've seen the boss just appear out of thin air). What I've taken to doing when I get these maps is to fight my way in far enough to get the distant dialog from the boss about having to get out of there, and then immediately back up to 'upstream' of where the two paths to the back room join and wait for him to arrive to be beaten down. And even then, on rare occasions, he'll spawn between where I've set up and the exit, escaping before I notice he's spawned behind me.
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Contact Gordon Stacy Maybe Missed In Contact Changes Pass?
srmalloy replied to Hraefn's topic in Bug Reports
With every character I've done Stacy's missions on, I've always gotten "They call me the Doctor" as the first mission from him. Pro Tip: I've done this with Stacy and the three contacts (Trevor Seaborn, Haley Phillips, and Hugo Redding) that give out the "Rescue the mystic from the Circle of Thorns" mission for the Spelunker badge -- take whatever mission they give you, abandon it, ask for another, and repeat until they give you the mission you want. With the latter three, there are no prerequisite missions, so this will work the first time you talk to them, but Stacy has the "Doctor's Ally" badge mission you have to do before he'll give you any others. Once you complete that, you can cycle through his mission offerings until you get the start of the Revenant Hero arc. -
Can somebody tell me what this effect is on this character?
srmalloy replied to RikOz's topic in General Discussion
The Crey Narcotic, though, displays as the same swirling ring of balls around your character that an Endurance Discount power does, except the balls are a darker blue and the ring moves down instead of up. -
praetorian with hero valentine tip missions
srmalloy replied to Ridiculous Girl's topic in Bug Reports
Equally annoying, Primal Earth characters can get a valentine to be delivered to Belladonna Ventrano, who's in the Resistance Base in Underground Neutropolis -- which they can't access. Fortunately, you can misdeliver the valentine to Praetor Sinclair, who's on top of a building in Imperial City and therefore accessible -
Note that the definition of "indoors or in protected areas" is moderately squirrelly, as Pocket D, Ouroboros, the Vault Reserves, the tram stations (including on top of the tram stations, where you're not protected at all), City Hall, and the Vanguard base or its satellite offices are all 'quick-quit' locations, while other equally-protected areas, like the universities and police stations, are not
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It is a particularly picayune quibble, but the western end of the runway in Neutropolis is marked "01". The standard marking for airfield runways, going back long before the appearance of Marcus Cole, is that they are marked with the first two digits of the heading an aircraft would need to be on to land on that runway. So a runway aligned NW/SE would have "13" at the northwest end and "31" at the southeast end. The runway in Neutropolis is aligned east/west, so the number marked on the western end of the runway should be "09", not "01".
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That's been happening since Peregrine Island was added as a zone back on Live. I just shrug and think of it as a side effect of their working with portals, an occasional side effect being becoming slightly disconnected from our dimension. You can see the same effect if you go downstairs in City Hall in Echo:Atlas Park -- there are NPCs there who will occasionally wander across the corridor in midair, popping out of one wall and disappearing into another. That, too, is from Live, and was there at launch.
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Depends on what you mean by 'another' use. It's useful for repositioning spawns as an aid to stealth — moving a spawn out of your way to make it easier to skate through a mission.
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I remember reading about how English became the de facto language of international aviation after WWII, basically because the American pilots flying cargo into the countries trying to rebuild after the war weren't about to learn some damn ferrin' lingo to talk to air traffic control. There is a joke about it that's been floating around the Net for years: A Pan Am 727 flight, waiting for start clearance in Munich, overheard the following: Lufthansa: "Boden, wann ist unsere Startfreigabezeit?" (Ground, what is our start clearance time?) Ground: "If you want an answer you must speak in English." Lufthansa: "I am a German, flying a German airplane, in Germany. Why must I speak English?" Unknown voice from another plane, in a plummy British accent: "Because you lost the bloody war!"
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Except with Wormhole, where it seems that "powexeclocation up:max Wormhole" causes the mobs to appear in the air over you, then drop to the ground unharmed (and completely oblivious to boot) -- except for the odd mob on instanced outdoor maps that will have a Wile E. Coyote moment and fail to notice they're standing on thin air and fail to fall.
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Would it be possible to have a slash command, à la the /buildsave command, that you can use with the auction house window open and which saves a record of your current listings to a text file? No live interaction, no way to push anything back into the AH database, just a dump of what a character has on the AH, either stored, selling, bidding, or purchased. Say, four columns -- the type of entry (see previous), count, price (either asking, bidding, or paid), and the item description. This would make it easy to keep a record of what your characters have stuck in the AH without having to scroll through the entirety of each listing tab. Since the listings get loaded when the AH window is opened, it should be straightforward to dump the listings to a text file.
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'Octopi' would like to object.
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Closer to 'way-knee' than 'wee-knee'.
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The German "Kaiser" is the closest approximation of "Caesar" in other languages, as opposed to the more common "see-zahr", which gets both the "c" and "ae" wrong.
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According to Merriam-Webster, "Another aspect of this word ('et alia') that creates confusion is the question of when it is appropriate to use it. Some language guides have argued that et al. should only be used to describe people. However, it is used (albeit infrequently) in reference to other things as well." So its use is appropriate if rare, although it would read better if the text were "...losses you have suffered from ARCLIGHT, ..." or "...losses you have suffered at the hands of ARCLIGHT, ..."
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The plural of 'Χρόνος' is 'Χρόνοι' (2nd person plural in neutral gender is 'Χρόνια'), but if you're using the full designation, the plural of 'Kronos titan' would be 'Kronos titans' -- however, people just shorten it to 'Kronos', hence the Greek plural.
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That reminds me of my going full-blown geek after a Malta GM assault on Talos Island and looking up the proper Greek plural for 'Kronos', which is 'Kronoi'.
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Something I have noticed recently while running Ephram Sha's missions in Dark Astoria is that there is either an unusual delay in actually applying status effects to targets, or a timing isssue between the server and client. This manifests itself as the target performing actions after being held -- in the latest example, I used Char on a Defiler, and I got the electric sphere around the target indicating that the Lockdown proc had gone off for a +2 to the hold's magnitude. The Defiler, after the proc visuals appeared, turned around, then raised its hands in an attack animation and flred off an Ice Burst attack at me, which hit and did damage, despite having been held prior to their starting the attack animation, and only after completing the attack did they go into Char's 'target held' animation. Has anyone else seen this sort of delay in applying status effects, or mobs being able to attack after showing a status effect?
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I had taken my Shield/Electric tank to beat on Adamastor, using Shield Charge, Thunder Strike, and Lightning Rod (the latter at point blank range) before he was defeated. After he was down, I backpedaled, but was unable to see the character. Playing with the camera angle, I discovered that I'd somehow dropped under the level of the terrace that Adamastor spawns on: My best guess as to what happened is that Lightning Rod, failing to find a space to teleport my character to, shifted it to an open space, which happened to be under the level of the top terrace. This is a bug in the way that the power works, and there should be some sort of check to ensure that characters do not get teleported under the terrain.