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srmalloy

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Everything posted by srmalloy

  1. It's a long-standing bug; the Moon displays at different sizes depending on how high it is in the sky, but the code that picks which one to render is twitchy and can render two or all three at once. More disturbingly, look at the Moon when it's rising or setting, and look at the navigation compass in your UI to see where it's rising and setting, then think about how much energy had to get thrown around during the original Rikti invasion for the the Moon's orbital plane to get tipped 90° from the ecliptic.
  2. My Grav/Traps Controller plays completely differently in teams than solo. Solo, she'll set up a moderate distance away from a spawn and put down some Trip Mines (three for a yellow lieutenant, +1 for each level up), a Poison Trap, and maybe an Acid Mortar if the lieutenant is more resistant than average, then Wormhole the spawn onto the mines. Clean up any survivors who got bounced away by the blast rather than dying, then advance to the next spawn. I take it as a bit of a personal failure if any of the mobs get an attack off. On teams, except for using Trip Mine in doorways, Lift, Propel, and Gravity Distortion are the go-to powers most of the time, as fights move too fast for her to be able to put down a proper minefield.
  3. That animation is a nod to Ranma ½, with its panoply of "Martial arts X" combat styles — in this case, 'martial arts breakdancing'.
  4. *cough* Echo:Galaxy City *cough* Unless you consider being used for the new blueside tutorial a 'newer version', and that doesn't fly because all of the plaques from the original zone are in Echo:GC and nowhere else. It's not just nostalgia, it's three history plaques you won't find anywhere else.
  5. I think this is WAI, although it's an obscure effect. EoE effects for Masterminds will automatically spread to their henchmen, but other AT's pets don't get the same benefit. However, when you summon a pet while you have a buff active, many of the various buffs will propagate to the pet (I don't know off the cuff which ones, and don't want to level all sorts of ATs and builds just to find out). Apparently, the buff from an EoE is one that does.
  6. I have had it happen once, with the 'Keep Fusionette from getting killed' mission from Jim Temblor, where I found Arbiter Sands on the first floor and rescued him, then when I went up to the second floor I saw the dialog from Fusionette becoming aware of my presence; however she wasn't on the second floor, but the third. Since it didn't affect the progress of the mission -- I would have taken the same care progressing through the floor regardless of whether I would find Fusionette and her captor on that floor -- I just wrote it off as some weird quirk of the mission.
  7. Come to California, where you can find all sorts of pizza abominations. I have to admit, though, that chicken satay 'pizza' is tasty, although I'll refer to it as 'flatbread chicken satay' or at most 'chicken satay focaccia' if sufficiently pressed. I still find it amusing that 'hawaiian pizza' was created by a Greek restaurant owner in Toronto, Canada, and he called it 'hawaiian' because that was the brand name of the canned pineapple chunks he used. Update: With a casual search, I discovered Curry Pizza Pointe in my area, which has a number of specialty curry pizzas on their menu. But, then, I live in San Diego, so I'd expect to be able to turn up weird food places like this.
  8. Taking the elevator is still a sort of crapshoot for properly delivering you to the floor you want to go to, rather than in the floor you wanted to go to. I encountered this again in the "Keep Fusionette from getting killed" mission from Jim Temblor in Faultline, where I had taken the elevator from the second to the third floor: It is not a particularly oppressive bug in most cases, as you are still able to move, and moving pops you up out of the floor, but you can see from the screenshot that the walls and floors are invisible, while the mobs are visible, which allows you to match their position as seen from in the floor to the map, so you can make the most efficient approach possible for taking them out.
  9. Random dialog from a mob in the south end of Faultline: [NPC] Mad Freak Chopper: This is intricate work, you know that right? You moving around like a wiggly schoolgirl is doesn't help. There's an extraneous 'is' near the end of the sentence.
  10. Make it hard to slot. It creates a damage aura as you described, then when it crashes, it encases you in hardened lava, applying a hold, with an effect like the Hibernate power, except that you can't terminate it early; its timer has to run out. So you'd have to balance slotting it for damage and accuracy, or for healing.
  11. We understand. "I don't like the way Stone Armor looks, so even though the powerset can be customized as lava armor already, I want a special power added to just this one powerset that breaks the configuration of armor powersets so I can have the look that I want". Even if the HC staff does this, what assurance do you have that it won't be something particularly ugly that you still hate?
  12. You can stack the empties outside your door.
  13. The 5th Column and Council wolves are also highly resistant to Slows and Immobilization, which means that you're basically SoL trying to stop them from running when you Fear them.
  14. Not to mention the -- not a requirement, but a strongly-held 'best practice' -- for the person organizing the MSR needing to make sure that all of their teams are 'double-stacked' with 50s, so that if a team leader disconnects, the rest of their team doesn't suddenly find themselves to be 14, because that's what level the second person on the team happens to be. When there's a gatekeeping level requirement -- i.e., for incarnate trials -- you don't need to worry about this, but even if there's a level minimum, you can suddenly find yourself facing +6 or higher opponents because the team leader disconnected, and the next person on the team isn't level-capped for the content.
  15. Ghu, do not get me started on all of the ways that AI-driven text-to-speech manages to mangle narration. The stilted presentation, inability to reproduce conversational intonation, garbled pronunciation -- AI text-to-speech still stumbles badly with homographs, in many cases picking a single pronunciation regardless of grammatical clues to the correct pronunciation. Take, for example, 'present'. Is this something that has been sent ahead ("pre-sent" with a long first 'e'), the act of conveying information to one or more people ("present" with emphasis on the second syllable), the current time ("present" with emphasis on the first syllable), or a gift ("present" with no significant emphasis on either syllable)? Is 'close' referring to something that is near (unvoiced 's'), or something that is being shut (voiced 's')? Which of the three pronunciations of "slough" should be used? Not to mention that AI-driven text-to-speech is still horrible when it encounters words not in the lexicon it was trained on, particularly when the word is taken directly from a foreign language.
  16. The target is just too dumb to notice your attack...
  17. When you are in a league and the leader queues the league up to start (i.e., instanced MSR or an Itrial) , you get a timer countdown when the 'join the mission' window pops up showing how much time you have to accept or decline. After you accept, though, the timer disappears, so you don't know how long you have to wait until the AFK players get automatically punted. Could the countdown be modified so that it continues to be displayed after you accept, so you get an idea of how long you have to wait if someone is asleep at the switch?
  18. This can happen with any pet, due to the sudden distance change when you use an 'elevator' — office and lab elevators or, as you found, a door between inside and outside of a multi-area map like you had. The pathing algorithm sends it to the door, but if you're already too far away for the 'follow thru the door/up the elevator' code to trigger, the pet will just stay there bouncing off the door. You have to wait for your pet to catch up before entering for it to come with you.
  19. It is. For the generic 'blue tunnels' map blocks, that room has several levels of rocky floors ringing the outer walls. For the Council/5th maps, that room has three floors of pool basins. With each one, the additional geometry makes the room feel different, even though the the shape of the outer walls of the room are the same for both. Some of the matches between the Council/5th and blue tunnel map blocks are easy to see; others have enough visual clutter from the additions (whether Council structures or rock formations) to make them hard to match between the two sets.
  20. The cake room is the pool room, just with different dressing. The blue caves and Council/5th bases share the same general tunnel geometry, just with different modifications added to them to make them visually distinct.
  21. Given some of the things that are described in the lore for Praetoria, it makes me wonder whether making the entirety of Praetoria open-world PvP wouldn't be more accurate to represent the 'everyone for yourself' attitude of a lot of the residents. Watching the Responsibility Loyalists and Resistance Wardens trying to hold the moral high ground while the Power Loyalists and Resistance Crusaders are pushing their own agendas to the limit of what they can get away with. Unfortunately, that would likely depopulate Goldside even more than it already is.
  22. It would be easier if the HC staff could figure out how to make everyone turn around when a helicopter is the mission 'door', so that when you enter the mission, you're running out of the back of the helicopter, not into it so that everyone behind you blocks you from leaving the helicopter. And the MM pets have been intangible for a while; it's the rest of your team jamming you up, not MM pets; they're just visual noise at that point.
  23. What changed is that people learned to break LoS before coming back to the formation area, so that Hami would stop firing at them; his blasts have the range to reach out to the sides of the pit in any direction. Similarly, there have been times when someone's been stupid and grabbed aggro on Hami in the Hive, then flown back to the 'assembly rock', where Hami demonstrates that he can hit people at the rear of the rock area, and the only way to stop his fire is to break LoS by hiding behind a rock pillar.
  24. At least it knows that it changed your weapon(so) when you set it back you don't get charged for it, but you're still stuck with the base tailor fee unless you back out of the screen completely. And it's annoying to miss that the change was made and commit the changes.
  25. Something I discovered on a 'defeat all' mission that included that room is that there is an additional 'floor' at the bottom of the room very few people ever notice. When you enter the room, go to the left side and take the ramp down to the 'lower' level, then out onto the ramp leading down into that area with its four pools. Now step to the left off the ramp, turn around, and move under the ramp. There is a cross-shaped passageway between the pools under the walkway of the 'lower' levels, and I've had two missions where there has been a Council mob hiding down there that prevented mission completion until I dug them out and defeated them.
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