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Everything posted by srmalloy
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In Gordon Stacy's 'Revenant Hero Project' arc, he sends you to talk to Marc Freeman, who sends you to deliver a CD-R to Jake Montoya. With the advance of technology, the 'CD-R' could be updated to a DVD-R or a USB stick; it doesn't change the mission, it's just that sneaker-netting a 640Mb storage device when there are multi-gigabyte replacements available feels odd.
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You want to run solo, or inside the AE building, you're fine with however you choose to build your character. But if you come out of the AE building, join a Citadel TF, and the only movement power you have is the inherent Sprint -- and don't even know that the P2W vendors sell jump and flight packs, then get bent out of shape because nobody is waiting for you to sprint to the NW corner of IP for a mission, then the "patently rude" demands are on the part of the AE baby. And yes, I've had exactly this experience with someone who was playing a level 50 character. They did know how to get around between zones, but they didn't think how much time it took them should matter to anyone else.
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This. If someone wants to spend all their time in AP, or inside the AE, or in their base, that's their choice. If they come out and join a TF, and then have to be hand-held to micromanage every step of just getting to the zone the TF starts in, and then everyone else in the team has to wait every mission because they not only have to be hand-held to get to the mission, but don't have any movement power beyond Sprint, then they need to either go back to AE (or whatever they were doing) or start a new character and level it while learning what you need to do to be effective out in the wider world of Paragon City/the Rogue Isles. Expecting everyone else to reshape their play to fit them us, in my opinion, unreasonable.
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In the "Recover the Cosmotron" mission from Sunstorm, the mission completed after I collected the glowie and defeated an Assault Raider who was shadow-boxing and running his mouth. The mission completion text said "You found some orders on the defeated Penumbra Elite Archon" -- but the Assault Raider was not fighting with anyone; he was solo in his spawn. So it appears that the mission was slightly broken because it didn't spawn the Archon that the Assault Raider should have been fighting, and still counted the Archon as defeated when the lone Assault Raider went down, with the text still assuming that the Archon was present.
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Hmm. I suppose the PS devs might have decided that computing s spray of misses would have been computationally expensive enough to be impractical to animate, but it seems sloppy and lazy, given the special-effect-fest that is the bowl of an MSR or the final phase of a Hami raid.
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I thought that I'd seen it happen while soloing, and paid more attention to it while running Synapse and Manticore -- the Nova-form power Scatter, if you miss your target, has the character animation but no visual effect of the power; other nova-form powers have a normal miss 'power effect goes off into empty space' effect.
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I completed a Manticore yesterday (the blueside WTF) on my 38 (40 at the end) PB, and didn't see any Prismatics in my salvage afterwards, either. At the time, I just chalked it up to drop rates.
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Wrong gender NPC spawn: Save the lawyers from the Circle of Thorns
srmalloy replied to RikOz's topic in Bug Reports
Demons will do more than just take your soul... -
Ouro gives you the opportunity to complete content you missed, outleveled, or just want to do over, with the restriction that you are locked into that content until you complete it or quit early. In a game-lore sense, you're doing this in a slightly disconnected time stream, so you're not affected by whatever is going on back in the 'real world' -- technically, you shouldn't even see TF announcements, because they're not happening in your personal time stream. I see no reason to change this.
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How can you pass up the opportunity to smack Ci'dion down, then come back and teach him how much his "It was just luck; I'll get him this time" attitude is just wishful thinking by handing him his ass again?
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There are a number of missions like this that have various forms of screw-ups. With personal story missions, summon your buff pet before entering the mission, and the buff pet will be in the mission following whatever character the mission is replacing you with. In Matthew Habashy's mission to investigate the Hellion hideout, female characters with tails will still have them in their Girlfriend From Hell 'disguise'. More amusingly, if your character is an MM, your tier-1 pet will be in the mission with you; if the character is a female Demon Summoning MM, it just adds verisimilitude, and you can sort of handwave a thug pet, but the other pet types are a little jarring.
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Bug Found: Crashes game, freezes entire PC system
srmalloy replied to UprightMan's topic in Bug Reports
I can't say for sure, but I suspect that the problem may be with the amount of Unicode outside of the subset that City of Heroes supports, and the way it handles glyphs that aren't in the chat font. -
No, going to the forums is not a requirement. But deliberately ignoring information that is pointed out to you in a window you are required to see and then expecting the other players to supply you with the information you already decided you didn't care about, at least to me, smacks of self-entitlement -- "I can't be bothered looking for myself; tell me what I want to know."
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I'm not new....but I care now? Need some help
srmalloy replied to Morgaren's topic in General Discussion
What will be most confusing about a max-level build that gets posted is an artifact of an old change to respecification (re-picking and re-slotting your powers). Originally, you did it the same way you did while you were leveling up -- at each step, you got a power pick or slots, and assigned them to what you had available at that level. This was changed so that you picked all your powers, then allocated all the slots, so that the 'slot levels' (which the game doesn't actually track) are irrelevant -- you can put the slots you received at levels 5 and 7 into the power you picked at 49, and Mids lets you do this, too. Which makes following a build as you level really difficult if you don't already have a good grasp of distributing slots as you level. Sovera's correct, though; if you see a build you like, but don't understand how it would be slotted as you level, ask the person who posted it for help. -
I don't want to suggest it because of the inevitable fewmet-storm it would produce on both sides of the argument, but I have to wonder what the effect would be if the AE buildings had 'chat blocker technology' installed -- chat inside an AE building would not be heard outside, and vice versa. Someone wanting to advertise a farm could leave the building -- going out onto one of the balconies is easy enough -- but if you wanted to beg for a slot on a farm from the people running them, you'd have to go into the building, at which point your 'LF farm' messages wouldn't be heard in the rest of the zone (or outside the building for requests in LFG). I can think of good arguments both ways, but I think the counterargument that it would be complicated to do, and the HC staff has more important things to fix is probably the strongest, no matter how attractive having the farm traffic mostly disappear inside the AE buildings would be.
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Pocket D -- getting to the truck just ENE of City Hall is easier than taking the tram to KR and then running the couple of blocks to the AE building there.
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It's not the confusion per se, it's the ongoing stream of people asking the same "Where did the AE building go?" over and over and over again until it becomes more obnoxious than the "sitter LF farm" spam was.
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This has always griped me about ambushes; they should be dispatched to the character's location, not targeted at the character. They should still have normal perception, so if you don't move far enough away (or they run past you) they should aggro, but if you're stealthed, they shouldn't have a target lock on you. And if they reach their target position and don't find anything, they should go on a random walk to see if they can find you nearby, not just stand there like idiots.
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I'm getting noticeably lower volume when my nova-form PB uses Scatter; previously it was stacking the 'gzang' hit sound for each target
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Having the human-form toggles suppress rather than turn off is a big improvement, but seeing the effects of switching in mid-air, I wonder whether it would be possible to get the same 'air time' for switching forms that you currently get from teleportation if you arrive in mid-air, so that if you had a flight power toggled on in human form, you don't drop five or ten feet before the toggles finish unsuppressing. Or just let the Nova-form flight carry over for a second or so when transforming away from it, which would have the same effect.
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Tri-Form PB, can I get a little feedback?
srmalloy replied to Generator's topic in Peacebringer & Warshade
It's 'Quantum Maneuvers' in my Mids, but still doesn't have a default slot. Something to toss into the Mids forum to be addressed in a future update. -
And don't even get me started on how long Paragon City has been laughing at all the ADA lawsuits over buildings with no alternate routes for mobility-impaired individuals (similar suits were filed in the Rogue Isles, but Lord Recluse just dismissed them all out of hand).
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The top pinned thread mentions, on page 37, the presence of 'Quantum Acceleration' that can't be moved in Peacebringer builds, throwing the power selection off. With 3.2.17, that appears to be partially handled -- it now shows as 'Quantum Maneuvers' to match the power list in the game -- but when selected, it appears in the power list as a naked power selection. It has no default slot, and you can't add slots to it, neither of which are true in game.
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Water Blast vs burning buildings in Steel Canyon
srmalloy replied to Spectral's topic in Suggestions & Feedback
A flag and an effectiveness factor, to account for powers having a greater or lesser effect on a fire than their base damage, so you can have a power that does a lot of damage in combat, but is only marginally effective at putting out a fire. And you're right, it's more work than the increase in 'realism' would be worth. -
Water Blast vs burning buildings in Steel Canyon
srmalloy replied to Spectral's topic in Suggestions & Feedback
Unfortunately, it seems to be a 'neutron meteor', that takes out living things (admittedly, with some stretching of the definition) but leaves structures untouched.