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Everything posted by srmalloy
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Stealth affects all NPC 'followers'; the ones that fight alongside you (i.e., Doc Delilah in the last mission of her arc) have a higher perception but any NPC following you will get 'lost' if you get too far from them. You can take advantage of this -- in missions where I have to rescue several people and lead them out, I'll whack their guards and leave them there, stealthing past them until I've dropped all the guards and am at the hostage deepest into the mission, then turn off stealth as I head out, gathering them up as I head back to the door.
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Well, except for the minor inconvenience that -- for some unknown reason -- the police stations aren't counting as 'safe' areas for logging out, so you can have the full logout countdown each time (instead of the immediate logout you get in a tailor, store, hospital, tram station, AE building, etc.).
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It's kind of funny reading the names of the enhancements, and imagining what characters would look like if they actually had the thing being described -- Blasters with their head covered with Benedict Tech Telescoping Eyes, Controllers staggering around under piles of Li Ten Kueh's magical crap, getting knocked back into a wall and all of their Nectanebo's Gourds bursting into a cloud of magic dust...
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RMT is 'Real Money Transactions', and used to refer to the people running websites that had legions of grunts playing games for the sole purpose of grinding the in-game currency, then offering it (and, often, powerleveling services) for real cash. If I remember correctly, back on Live, after the introduction of AE, the cost for inf dropped to somewhere around $2.00 for 100 million inf from $10 per million in the early game.
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I remember the early Hamidon raids when the zone limit was 250 characters -- and we filled the zone; given the slideshow that the hold and damage phases turned into even with everyone wearing 'Hami Raid Costumes' with simplified outfits and no capes or auras, I can only imagine what it would have been like with everyone fully tricked out with triple capes.
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Stop running after using left and right mouse buttons.
srmalloy replied to Ratsorizzo's topic in General Discussion
Or, if you still want to use "left+right" to move forward, but just want it to not toggle run on, you can use: MouseChord "+forward" -
Giving back to the City of Heroes community
srmalloy replied to SeraphimKensai's topic in General Discussion
I will not buy this record; it is scratched. -
Unaging is not deathless. The elves in Middle-Earth are functionally immortal, yet they can be killed.
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Better support needed for Icelandic letters in chat
srmalloy replied to Azari's topic in Suggestions & Feedback
I should point out that, while you can change your game fonts for more readability or wider glyph support, doing so only changes the appearance of the game in your client. If you change the game fonts so that they support glyphs not in the standard game fonts, then while you will see any of the 'new' glyphs you use in your chat, bio, or other locations , everyone else will just see a hollow box. It would take a global replacement of the standard chat font with, say, Arial Unicode MS (which has over 50,000 glyphs, but is a 22Mb file) for extended character support to be available both for you and the other players reading your text. -
Better support needed for Icelandic letters in chat
srmalloy replied to Azari's topic in Suggestions & Feedback
See Give your UI a facelift: replacing the CoH fonts with your own in the forums. It's not neat, but it's doable. Replacing the default font with 'Snubfighter', a poor choice for its lack of distinguishable upper- and lower-case letters: Trying again with 'Enigmatic Unicode Regular' produces a much better result: -
I'm just repeating the 'explanation' that Positron gave for why they "couldn't" make full-length skirts for the costume creator. It may be that his waffle was true at the time, the costume management got better over time, and they just never bothered to go back and make full-length skirts as selectable costume options, but that was what was claimed back when they were originally requested.
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The argument presented by the original devs for why it couldn't be done is that the character rig is different for mobs with floor-length robes -- they don't actually have legs, just the robe lower body. This is why, when you knock or defeat, say, a Carnival of Shadows Illusionist, the underside of their dress doesn't have feet; it's just a circular plate closing off the dress. To allow it to work for player characters would require allowing fundamental changes to the character model for specific costume pieces in the costume editor, which is a much more expensive change than adding costume parts that fit onto the existing character model.
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The occasional live responses. An NPC thug's girlfriend talking to a Skulls gunner: [NPC] Ex Girlfriend: Well, I just can't get behind what you do. I mean, being a Skulls girlfriend is a thankless job. I always have to run when things get good. I hate that. [cue incoming fire blast] [NPC] Ex Girlfriend: It's been real, hon!
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I'm not sure how much support the game engine has for glowing objects -- if you look at the 'neon' signs and structures like the Golden Giza, none of the components that should be glowing have any real illumination, they're just bumped in brightness to stand out more. The 'glowing' effects in auras show just how primitive the support for glowing objects is in the game engine.
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After the first mission from The Pilgrim, each of the subsequent missions is from a different contact -- Mender Lazarus, Mender Tesseract, Twilight's Son, and Mender Silos. I think the Pilgrim will point you at the correct contact if you talk to him, but if not, you can just go through the roster above until one gives you a mission again.
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The game still belongs to NCsoft. Someone makes a direct and obvious clone of a DC or Marvel character, the company is made aware of it, and they decide to send a formal STOP THAT notice; it's going to go to NCsoft, because they hold the IP. Because NCsoft isn't running the game, they'll take the path of least resistance and issue C&D notices to all the rogue servers... and the game goes away, this time for good, except perhaps for tiny private servers kept carefully hidden.
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Suggestion: Improve the lighting in Icon (and AE)
srmalloy replied to PoptartsNinja's topic in Suggestions & Feedback
Dr. Aeon has been notified of your complaints about the lighting that he personally selected for the AE buildings. (scrambles frantically to escape the ensuing blast radius) -
Enhancement Catalysts - using two to convert 1 AT Enhancement to Purple
srmalloy replied to termyt's topic in Bug Reports
I can confirm Lazarilo's description; I had 30 in a salvage bin, and pulled 10 out for making two Winter sets Superior, then forgot to close the salvage window before I started the upgrading; after doing the first five, I had no catalysts in my personal inventory, but the salvage rack had 25. -
Incarnate Power descriptions - Hybrid Assault Radial Embodiment example
srmalloy replied to Dwyvyrn's topic in Bug Reports
The problem is that the adjective is scaled within each loose group of effects, not objectively. For example, the "Huge Recharge Bonus" set bonus is 7.5% -- while most people would regard 7.5% as pretty small, as recharge bonuses go, it's huge. The Paragon Studios staff tried to play things close to their chests in an attempt to reduce min-maxing (a lost cause from day one, in my opinion), leaving us with vague and misleading descriptions. -
knockback HOW can we stop mobs being blasted into walls?
srmalloy replied to Herotu's topic in General Discussion
That's a Sisyphean task, given all of the places in the big gray tunnel maps where the walls slope inward, so a prone mob can be knocked to the edge and stand up outside the map from the waist up. -
And with quantity modifiers if necessary; I had Kilodyne, an En/En Blaster, back on Live. Or you can go with Dogbert's suggestion to use an astronomical reference as a modifier, although Dilbert's retort of "Uranus-Hertz" shows the potential problems with that.
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I could see modifying it so that if the caster goes down with Triage Beacon active, it teleports them to the beacon, rezzes them to half HP and no End, consuming the Triage Beacon in the process, and then puts the power on an extended cooldown, likely longer than the other rez powers, because of the additional functionality. It would make for interesting tactical changes in play style -- put the beacon down where it helps the team in a fight, or back somewhere safe so you get evac'ed if you go down?
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I had a Bored of the Rings moment this morning, flying toward the last mission of Heather Townsend's arc: [NPC] Frost Shaman: Rip! Sunder! Shred! [NPC] Elder of Sorrow: Rip! Sunder! Shred! and I immediately thought of the missing third mob: [NPC] Corduroy Thesaurus: Rip! Sunder! Shred! See Tear.
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Better support needed for Icelandic letters in chat
srmalloy replied to Azari's topic in Suggestions & Feedback
I haven't had any cases where I've been able to use text in a character's bio, but not in chat -- and for most of my characters with non-English-speaking backgrounds, I've taken to making up chat popmenus with stock responses in their native language -- 'congratulations', 'thanks for the team', 'thanks for the invitation', etc. -- plus some insults to use against hostiles in combat. The biggest annoyance I've had is that, since Unicode characters are 16 bits, while ASCII is 8 bits, each Unicode character takes up two spaces in the bio, shrinking the 1023-character limit further and forcing me to be more penurious about using words in other scripts -- for example, the I. M. Sechenov Institute of Evolutionary Physiology and Biochemistry ('Институт Эволюционной Физиологии и биохимии имени И.М. Сеченова') is a tenth of the bio space all by itself. -
issue 27 Issue 27, Page 4: General Feedback
srmalloy replied to The Curator's topic in [Open Beta] Focused Feedback
Is this change being applied to the Rikti corpses in the examination room in the Vanguard building in Atlas Park? It can be amusing to see what poses the bodies change to if you zone to RWZ and back, then look through the examination room window again.