This was one of the things contributing to my view -- an unpopular one, to be sure -- that AE should not award inf. Inf, by game lore, was supposed to represent your public reputation accumulated from your actions -- how wiling other people were to supply you with goods/services, either out of respect for your accomplishments (blueside influence), fear of what you might do to them (redside infamy), or what you held over them (goldside information). And crawling into your electronic navel, no matter how well you learned to use your abilities doing it, doesn't do squat for your public reputation. You go into the AE building at level 1 and come out at level 50, and no one is going to know you from Adam's off ox -- "I've never heard of you; why should I do anything for you?" And people will object that inf is "just a currency", and that removing inf rewards from AE is nerfing AE (and, I concede, if you're farming AE missions for the direct inf rewards, yes it is), but I still hold the position that getting inf directly from AE missions (as opposed to converting tickets and selling what you buy with them) is contrary to the game lore of what inf represents.