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srmalloy

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Everything posted by srmalloy

  1. I have seen exactly one reference to this type of concealed installation in game; there is a mid-to-upper 20s mission against the Council that sends you to a warehouse (for me, it's always been in south IP), but you appear in a Council base map on entry, with the entrance pop up telling you that you found a concealed door leading to a base under the warehouse. It's a nice touch to have it explicitly acknowledged, but I'd like to see more of it.
  2. If you leave the launcher up so you can just click to start the client, you will not see that there has been an update until you are told that there is a client mismatch when you try to log in, and you won't see the 'unable to determine update status' message until you exit the client. Checking for updates manually only takes a moment, but it requires that you select the option from the drop-down menu. Would it be possible to either make the launcher automatically check for updates when you click to start the client, or make it an option to do so for the people who can't wait the extra couple of seconds for the check?
  3. When even the thugs start noticing the population in the Hollows: [NPC] Outcast Initiate Chopper: What's with all the goody goody squads in here? Between the heroes, the PPD, Legacy Chain, and Freedom Corps, it's getting a mite too crowded for my tastes! And the ones who aren't happy with the change of scenery: [NPC] Outcast Initiate Slugger: I don't know how I feel about this Hollows business. Not enough citizens to harass. Slim pickins. And the Skulls are getting some snark: [NPC] Gravedigger Slammer: Nice costume! Did you fall asleep at the sewing machine or something?
  4. ESO, though, very clearly shows its origins as a game designed for game consoles -- despite your character possessing a significant number of attacks and other combat abilities, you're limited to six and an 'ultimate' on mutually-exclusive 'front' and 'back' bars (you can put the same ability into both bars, but typically they're associated with your primary and secondary weapons), driven by the limited number of buttons on a game controller. And if you have a toggled ability on one bar, it turns off when you switch bars if it's not on the other bar.
  5. For this one, it's likely because it's 'Capo di tutti capi' (Boss of all [the] bosses). More correctly as 'capo di tutti i capi', and also 'capo dei capi'.
  6. When I use Striga for the Mortician day job, I always park my character on top of the mausoleum just NW of the base portal. I always make sure that, when I'm logging out a character for a day job, that the icon for the day job appears in the character's buff bar before logging out.
  7. When the reorganization happened to destroy Galaxy City and make it a tutorial zone, and add Matthew Habashy and Twinshot as training guides to the game mechanics, the original origin-based contacts downstairs in City Hall (or Galaxy City) were removed from automatic assignment on first entry to the zone and had their origin-specific restrictions removed. Your origin contact used to start you on a string of contacts that would give you a storyline specific to your origin, so the Science contacts would send you on missions against the Vahzilok that culminated in your defeating Dr. Vahzilok in the sewers, the Technology contacts would send you against the Clockwork, etc. As you went up in level, you would start to be introduced to contacts belonging to other origins, until you could have contacts of any origin.
  8. You mean something like the drop down at the top, above the selections for the individual pieces, where you can select an overall costume theme and it sets all the pieces for you? Now, an upgrade for that would be having a 'lock' icon next to each costume slot, allowing you to lock the piece selection and color(s), so you could (for example) select 'Celestial', lock the chest and legs, then pick 'Vanguard' and have all the other pieces change to Vanguard.
  9. With a kusarigama, the weight at the end of the chain was thrown to wrap around a limb of the target, allowing them to be pulled to the kusarigama wielder, who would then use the kama blade on them. We don't have any existing animation that could be stolen for this, and I don't think the HC staff have the tools to produce completely new animations, particularly one that stumped the PS staff.
  10. the Rain of Arrows animation doesn't really work for thrown weapons, though.
  11. If it were a PBAoE, you could call it something like 'Whirlwind Throw', where you hurl your blades/shaken/whatever in all directions around you, using the DP animation for Hail of Bullets.
  12. An entirely different feeling than what I got from Paragon Chat, which used the CoH client as the front end to a chatserver; you had all the character design, and could run/jump/fly around, and speak and use emotes, but it always felt to me like the reanimated corpse of CoH -- all of the framework, but nothing of what made it live. I couldn't spend more than ten or fifteen minutes logged in before it just made me more morose about its fate than I'd been. Fortunately, I won the bet I'd made with myself (that at least one of the devs had kept a copy of the game code), and found Homecoming shortly after it became public.
  13. If the Council built their robots out of the same material they use to make the damned bell that keeps on ringing even after you defeat the robot, they'd be a lot harder to take down.
  14. Yesterday, while a team was building to take out Jurassik, one of the team members commented that they wished they could earn Jurassik's tree-and-car weapon for a Titan Weapons character. Since the model already exists, would it be possible to create a shrunken character-sized version for TW characters?
  15. There's another bug with defeat credit, but it's range-based. I haven't done the grunt work to find where the limit is, but if you have a Blaster with a primary that includes a snipe, and Energy Manipulation for the secondary, sniping at or close to your range limit with Boost Range active will show the defeat in the chat window, but you won't get defeat credit for the defeat badges. I discovered this by accident while hunting DE emanators in FF with an AR/EM Blaster; she would sit in mid-air at extreme range and pop a minion in a spawn with one or more lieutenants, wait for them to drop the emanators, then snipe just the emanators, leaving the other mobs in the spawn so she could come back and farm the spawn again. After taking out some thirty emanators, I checked her badge progress, and it hadn't moved. I verified that it was a range-dependent problem; if she shot from within basic snipe range, the defeat would get counted. I've been bitten by this on occasion any number of times since then when I didn't pay attention to how far out I was shooting from
  16. It was back when Cryptic was still developing the game; Jack Emmert had posted on the forums "small concern=small tweaks, don't worry regeners"; then the changes were announced. I believe that Geko, who was the Powers guy at the time, posted a video from the test server showing a Claws/Regen Scrapper one-shotting +12 mobs as justification for the nerfs; after the community rallied together to show that the numbers the video presented were possible only without the purple patch, his response was "Oooops, you guys are correct"... and then the Regen nerfs rolled out a couple of weeks later, as if we hadn't proved anything. To get the specific posts, it would be necessary to scrape the Wayback archive.
  17. Despite all the saltiness over the Regen changes, though, there was a general admission that Regen did in fact need to be reeled back some. The hate and discontent that it got was due to it being applied on the basis of bad assumptions and that it felt as if it had been given a 'small tweak' by a blindfolded spastic with a fire Axe.
  18. I've forgotten how many times I received the "Talk to the Perez Park Security Chief" mission at level 6 or 7 and autocompleted it before remembering that it just accepts the "defeat 10 Circle of Thorns in Perez Park" mission, where the spawns are all 5-9 mobs at least two levels higher than I am.
  19. There are already enough powersets that have multiple "usable only on allies" powers for them to rail against; I don't see any particular problem with giving them more to whine about.
  20. It should also be pointed out that the nerf, and its magnitude, was an overreaction based on bad data -- the devs, testing on their internal test server, found that a Claws/Regen scrapper could solo +6 spawns for an eight-hero team, a declaration that the players claimed was grossly inflated. The changes to Regen were made and deployed to Live before the devs discovered that their internal test server did not have the 'purple patch' applied, which meant that, in their testing, the Claws/Regen scrapper was hitting about 10x as often for 10x the damage that it should have been, a difference that would have seen the scrapper falling quickly to the first spawn. Despite this admission, the changes to Regen were neither rolled back nor adjusted in light of the bad data used to justify the changes.
  21. I would go with a 3:1 conversion, as long as it was a random conversion within type (i.e., Hami-Os to Hami-Os, D-Syncs to D-Syncs, etc.).
  22. Which could justify a badge, say, "Like Banquo's Ghost" (I passed on "What does it take to kill you? Wood stick in heart?" as too wordy) for defeating Romulus after completing the ITF.
  23. Let's see... Exploration badges: in the tunnel NW of the tram, near where Matthew Habashy sends you to the Hellions safehouse in disguise; in the center of the exit from the tram; between the legs of the statue in the lake; downstairs in City Hall in the M.A.G.I. office where Azuria stands now; in the bookshelves to the left in the G.I.F.T. office at the end of the hall there; on top of the portico on the north side of the little warehouse E of City Hall where the parking lot for the AE building will be; on top of the cubist sculpture in the plaza SW of where the gate to the Hollows will be; and at the foot of the stairs up to Ms. Liberty.
  24. And Echo: Atlas Park, for a further five merits.
  25. If you do a Hami raid and pick reward merits at the end, that gives you enough to buy ten Enhancement Boosters; two 50+5 EndMod IOs gets you only a couple of percent less than three 50s do, which means that you lose almost nothing by moving the third slot into Reaction Time.
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