
Tux
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Ok now my interest is peaked 😆 I know a lot of it is preference I just like hearing what people think is the "best". Best survivability, best AoE, best ST DPS etc etc. - thanks for all the replies so far 🙂 So far I've rolled: DM/SR - although it seems DM isn't the powerhouse it used to be as other sets have caught up Psi/Ice - because Mass Levitate looks cool MA/Bio - though I might switch to Stone now.. lol And I want a Battle Axe.. / maybe Dark
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Returning after a few years. What's the FOTM then? I play mainly end-game content / speed runs. Primaries: I've seen good things about Savage, Battle Axe seems cool too with the new Whirling Axe mechanic. Energy still up there for ST? I always liked War Mace too Rad/Elec/SS for AoE I assume Secondaries: Rad seems to be the consensus generally? Strong in end-game, can slot a -Res etc etc. Bio strong as ever? Shield/Elec/Dark/Ice have always seemed fairly strong (sure you can throw out a few more here) Fire for Burn.. because Burn - they nerfed the procs a bit though right? So what should I roll 😄 (Currently building a DM/SR and Psi/Ice because... reasons)
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Ok thanks guys. What do you think of the final build then? I ended up slotting it for Def/Rech. Bored Fold Space - Brute (Psionic Melee).mbd
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Specifically the Power Transfer (+HP) and Performance Shifter (+End) ones. Thinking I probably don't even need the extra endurance? Anyone have a preference for how to slot this power? Thanks in advance. (Attached my Psi/Ice Armor build for reference). Bored - Brute (Psi-Ice).mbd
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How is it beating Fire/Cold? And Psychic for Dominate?
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It's a great set. Nice heal. Tar Patch has great -Res. Shadow Fall makes softcapping whatever you want possible. Fearsome Stare is nice Crowd Control. Howling Twilight (-regen) / Darkest Night make AV fights a lot easier.
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I would go for something like this. 102.5% global rech. - perma-hasten with your Alpha on (Agility). Midnight Grasp will hit like a truck. Nice attack chain with MG, Gloom, Smite/SL, SM/Dark Oblit/ToF, MG roughly. I'm a bit out of touch but Elude isn't worth it with the end crash when it stops so not worth it for me. Should be a fun toon with SL for your heal and great defences! Slotted a good few more purples but very achievable these days after a few week of speed TFs 😉 Good luck 😄 mids_build SR DM Tanker Tux V1.mbd
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What's the hype with Savage - did it get buffed?
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Example Fire/Fire build. S/L / Melee softcap and 78% global rech. - not ultra survivable but will kill things.. fast 😄 https://mids.app/build/preview/kOnQn6vKHIq.htm 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As the title suggests... Quick bit about me; I enjoy end-game content and speed TFs/trials mainly. Minimal interest in PVP. 1. Fold Space - what is it exactly - how do I best use it, seems to be the most effective thing these days? Seen a few people using and it and had a little read around; looks almost vital for speed TFs! 2. Is Teleport the best travel power now? I always been an SS/CJ guy... Feel like I'm going to need some new macros 😄 3. Best new power sets / ATs / combos? Best ones when I left... Fire/Cold Corr, Cold Defenders, Fire/Fire Blasters, En/Fire Scrapper - variations on these themes Looks like Assault Rifle might actually be alright now? And Storm/Seismic Blast look cool! Thanks in advance 🙂
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No worries just let me know if you want anything in particular! Or message me on Discord (tux9188).
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Simple build here I threw together for a friend. Nothing fancy. S/L softcap, leadership, SS/SJ. 110% global recharge. Lots of 'comfort' powers. You can easily add in/out what you want / let me know and I can edit stuff for you. Should be plenty of fun to play! Can't share it from Mids like I used to be able to for some reason but I'll add the data chunk / file. 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 RadPoison - Corruptor (Radiation Blast - Poison).mbd
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Thanks Elmyder, interesting stuff! MMs sounds very useful with some good Incan chaining.
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Come along to Torchbearer and drop us a message!
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Thanks for running Mojo! I was wondering what was the thought process behind the Demon MMs? I understand if you don't want to share 😄
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Hey, Your best bet is to read Darkir's thread and adapt it for Water. I have a feeling he has posted a Water/Kin somewhere too. I actually made a Water/Kin on Mids too and enjoyed playing one back on Live (I think Geyser's animation is great). So have a look if you like. I've done a few things to my taste so Darkir's thread likely gives better overall advice/survivability. My build isn't as survivable because I mainly team and will normally be buffed. It's capped ranged/SL def. and near perma-hasten with 1x Siphon Speed. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spray: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Mace Mastery Villain Profile: Level 1: Hydro Blast -- SprScrBls-Dmg/Rchg(A), SprScrBls-Acc/Dmg/Rchg(17), SprScrBls-Acc/Dmg(17) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(13), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(15) Level 2: Water Burst -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3), Dmg-I(11), FrcFdb-Rechg%(29), Bmbdmt-+FireDmg(50) Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(7), Rct-ResDam%(7) Level 6: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(9) Level 8: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21) Level 10: Siphon Speed -- Acc-I(A), RechRdx-I(50) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 14: Tactics -- HO:Cyto(A) Level 16: Tough -- GldArm-End/Res(A), GldArm-RechRes(34), GldArm-RechEnd(37), GldArm-Res/Rech/End(37), GldArm-ResDam(39), GldArm-3defTpProc(39) Level 18: Water Jet -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(33), SprMlcoft-Acc/Dmg/Rchg(33), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(34), SprMlcoft-Rchg/Dmg%(34) Level 20: Speed Boost -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(21), PreOptmz-EndMod/Acc/Rech(23), PreOptmz-EndMod/Rech(27), PreOptmz-EndMod/End/Rech(27), PreOptmz-EndMod/Acc/End(29) Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(39), RedFrt-Def/Rchg(50) Level 24: Spirit Ward -- Prv-Absorb%(A) Level 26: Steam Spray -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48) Level 28: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(40) Level 30: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-ResDam(31) Level 32: Geyser -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46) Level 35: Scorpion Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx(40) Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(43) Level 41: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(42), PreOptmz-EndMod/Rech(42), PreOptmz-EndMod/Acc/End(42), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43) Level 44: Repel -- EndRdx-I(A), FrcFdb-Rechg%(45), SuddAcc--KB/+KD(45) Level 47: Increase Density -- StdPrt-ResDam/Def+(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25) Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle Level 0: Marshal Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Partial Core Revamp Level 10: Shadow Recall -- Empty(A) ------------
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Could try this one/mess around with it and suit to your needs. Capped ranged defence, 90% rech, end should be fine with Perma AM. Soul Drain near perma too. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DarkRad: Level 50 Science Corruptor Primary Power Set: Dark Blast Secondary Power Set: Radiation Emission Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Dark Mastery Villain Profile: Level 1: Gloom -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(15), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(34) Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(9) Level 2: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(11), StnoftheM-Dam%(11), StnoftheM-Dmg/ActRdx/Rchg(13), StnoftheM-Dmg/EndRdx/Rchg(13), GldJvl-Dam%(15) Level 4: Radiation Infection -- HO:Enzym(A) Level 6: Accelerate Metabolism -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(37), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(43), PreOptmz-EndMod/End/Rech(43) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), BlsoftheZ-Travel(17), BlsoftheZ-Travel/EndRdx(23), ShlWal-ResDam/Re TP(40) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 12: Tenebrous Tentacles -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(34), SprScrBls-Rchg/+End(36), Rgn-Dmg/EndRdx(36) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17) Level 16: Enervating Field -- EndRdx-I(A) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(19), Rct-Def(19), Rct-Def/EndRdx(21) Level 20: Lingering Radiation -- Acc-I(A) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25), GldArm-ResDam(25), GldArm-End/Res(48) Level 26: Life Drain -- Apc-Dam%(A), Apc-Dmg(27), Apc-Dmg/EndRdx(27), TchoftheN-%Dam(29), TchoftheN-Acc/Heal(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31) Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(31), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50), RedFrt-EndRdx(50) Level 30: Tactics -- EndRdx-I(A) Level 32: Blackstar -- SprScrBls-Acc/Dmg/EndRdx/Rchg(A), SprScrBls-Dmg/EndRdx/Rchg(33), SprScrBls-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-%Dam(34) Level 35: Dark Consumption -- PreOptmz-EndMod/End/Rech(A), PreOptmz-Acc/Rech(43), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End(46), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/Acc/End(48) Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39) Level 41: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(42), RctArm-ResDam(42), RctArm-ResDam/EndRdx/Rchg(42) Level 44: Soul Drain -- Arm-Dam%(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46) Level 47: Vengeance -- LucoftheG-Def/Rchg+(A) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), Prv-Absorb%(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(21) ------------
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Here you go 🙂 And nice build Hyper/Clandestine. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DualFF: Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Force Field Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Villain Profile: Level 1: Dual Wield -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3), HO:Nucle(7) Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 2: Empty Clips -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(5), Artl-Dam/End(5), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(17), Artl-Dam/Rech(40) Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9) Level 8: Super Speed -- Clr-Stlth(A) Level 10: Bullet Rain -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(11), FrcFdb-Rechg%(15) Level 12: Swap Ammo Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17) Level 18: Executioner's Shot -- HO:Nucle(A), HO:Nucle(19), Apc-Dam%(19), TchofLadG-%Dam(21), ExpStr-Dam%(21), ShlBrk-%Dam(23) Level 20: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-Def/Rchg(25), Rct-ResDam%(25), Rct-EndRdx/Rchg(27), Rct-Def/EndRdx/Rchg(27) Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31) Level 26: Piercing Rounds -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33), SprMlcoft-Rchg/Dmg%(33) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(34), ShlWal-Def/EndRdx(34) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx/Rchg(40) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 35: Repulsion Bomb -- FrcFdb-Rechg%(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Dmg(43), Rgn-Acc/Dmg/Rchg(46) Level 38: Force Bubble -- EndRdx-I(A) Level 41: Dark Consumption -- Acc-I(A) Level 44: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-ResDam(45), GldArm-End/Res(45) Level 47: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(46) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 11% DamageBuff(Smashing) 11% DamageBuff(Lethal) 11% DamageBuff(Fire) 11% DamageBuff(Cold) 11% DamageBuff(Energy) 11% DamageBuff(Negative) 11% DamageBuff(Toxic) 11% DamageBuff(Psionic) 16.94% Defense(Smashing) 16.94% Defense(Lethal) 16% Defense(Fire) 16% Defense(Cold) 13.19% Defense(Energy) 13.19% Defense(Negative) 6% Defense(Psionic) 20.38% Defense(Melee) 17.56% Defense(Ranged) 11% Defense(AoE) 7.2% Max End 33% Enhancement(Accuracy) 96.25% Enhancement(RechargeTime) 10% Enhancement(Range) 6.25% Enhancement(Max EnduranceDiscount) GrantPower Preventive Medicine (10% chance, if Scourge) 156.6 HP (14.62%) HitPoints Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 50% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 48% (2.14 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 13.25% Resistance(Smashing) 13.25% Resistance(Lethal) 30.5% Resistance(Fire) 30.5% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic)
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Hey, FF will Def Cap any team you're on basically since most people slot for some +Def and that's about it. Solo-wise I'd go for /Rad or /Dark but FF will be fine too if you like it thematically. Dual Pistols there are lots of options I normally just roll with Fire Ammo and blast away with AoEs (almost always on a team). That said Executioner's Shot will hit like a truck with procs which is fun and I've always liked the nuke (am I correct in saying it's bugged?). Anyway here's a build I threw together, melee/ranged/smashing/lethal capped and some decent S/L resist + 90% rech. I avoided event IOs just because they're very expensive but you can switch them in, max out your build better and go for a different Alpha if you wanted (I used Agility for the +def). Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DualFF: Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Force Field Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Dark Mastery Villain Profile: Level 1: Dual Wield -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(3), SprScrBls-Rchg/+End(3), HO:Nucle(50) Level 1: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 2: Empty Clips -- Artl-End/Rech/Rng(A), Artl-Acc/Dam(5), Artl-Dam/End(5), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(46) Level 4: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9) Level 8: Super Speed -- Clr-Stlth(A), BlsoftheZ-Travel(9), BlsoftheZ-Travel/EndRdx(39) Level 10: Bullet Rain -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(11), FrcFdb-Rechg%(15) Level 12: Swap Ammo Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Insulation Shield -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), LucoftheG-Def/EndRdx(17) Level 18: Executioner's Shot -- HO:Nucle(A), HO:Nucle(19), Apc-Dam%(19), TchofLadG-%Dam(21), ExpStr-Dam%(21), ShlBrk-%Dam(23) Level 20: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-Def/Rchg(25), Rct-ResDam%(25), Rct-EndRdx/Rchg(27), Rct-Def/EndRdx/Rchg(27) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(46) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(31) Level 26: Piercing Rounds -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(31), SprMlcoft-Dmg/EndRdx/Rchg(33), SprMlcoft-Acc/Dmg/EndRdx/Rchg(33), SprMlcoft-Rchg/Dmg%(33) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(34), ShlWal-Def/EndRdx(34) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx/Rchg(40) Level 32: Hail of Bullets -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 35: Repulsion Bomb -- FrcFdb-Rechg%(A) Level 38: Force Bubble -- EndRdx-I(A) Level 41: Dark Consumption -- Acc-I(A) Level 44: Dark Embrace -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), GldArm-ResDam(45), GldArm-End/Res(45) Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- KntCmb-Dmg/EndRdx/Rchg(A), KntCmb-Acc/Dmg(42), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(43) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(46) Level 12: Chemical Ammunition Level 12: Cryo Ammunition Level 12: Incendiary Ammunition Level 50: Agility Partial Core Revamp ------------ ------------ Set Bonus Totals: 14% DamageBuff(Smashing) 14% DamageBuff(Lethal) 14% DamageBuff(Fire) 14% DamageBuff(Cold) 14% DamageBuff(Energy) 14% DamageBuff(Negative) 14% DamageBuff(Toxic) 14% DamageBuff(Psionic) 18.81% Defense(Smashing) 18.81% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 13.81% Defense(Energy) 13.81% Defense(Negative) 6% Defense(Psionic) 20.38% Defense(Melee) 18.81% Defense(Ranged) 6% Defense(AoE) 7.2% Max End 27% Enhancement(Accuracy) 91.25% Enhancement(RechargeTime) 10% Enhancement(Range) 6.25% Enhancement(Max EnduranceDiscount) GrantPower Preventive Medicine (10% chance, if Scourge) 212.8 HP (19.87%) HitPoints Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 28.75% MezResist(Held) 28.75% MezResist(Immobilized) 28.75% MezResist(Sleep) 28.75% MezResist(Stunned) 28.75% MezResist(Terrorized) 28.75% MezResist(Teleport) 100% (20% chance) 2.5% (0.04 End/sec) Recovery 48% (2.14 HP/sec) Regeneration 15.5% Resistance(Smashing) 15.5% Resistance(Lethal) 15.5% Resistance(Fire) 15.5% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic)
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Example build below; I agree with the above posters Freezing Rain is a top tier power so I would definitely take it 🙂 Build has ranged soft-cap, 85% and good S/L resists so should be fairly survivable with Life Drain added on. (And Moonbeam should hit like a truck). Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DarkStorm: Level 50 Magic Corruptor Primary Power Set: Dark Blast Secondary Power Set: Storm Summoning Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Gloom -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(29), SprMlcoft-Rchg/Dmg%(31) Level 1: Gale -- OvrFrc-Dam/KB(A) Level 2: Moonbeam -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(11), StnoftheM-Dmg/EndRdx(13), Apc-Dam%(13), Apc-Dmg/EndRdx(25), CldSns-%Dam(25) Level 4: O2 Boost -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(7), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(11) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 10: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31) Level 12: Steamy Mist -- LucoftheG-Def/Rchg+(A), ShlWal-Def/Rchg(33), ShlWal-Def/EndRdx(33), ShlWal-ResDam/Re TP(33), ShlWal-Def(34), Ksm-ToHit+(43) Level 14: Night Fall -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(17), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(23) Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(31) Level 18: Tenebrous Tentacles -- Rgn-Dmg(A), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(19), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(21) Level 20: Hurricane -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(39) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), GldArm-ResDam(36), GldArm-End/Res(36) Level 26: Weave -- Rct-ResDam%(A), Rct-Def(37), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(39), Rct-Def/EndRdx/Rchg(39) Level 28: Life Drain -- TchoftheN-%Dam(A), TchoftheN-Heal(40), TchoftheN-Acc/Heal(40), Apc-Dmg(40), HO:Nucle(43), CldSns-%Dam(50) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(43) Level 32: Blackstar -- Arm-Dam%(A), Arm-Dmg/Rchg(45), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(46) Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48) Level 38: Lightning Storm -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(50), SprScrBls-Acc/Dmg/Rchg(50) Level 41: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42) Level 44: Tactics -- EndRdx-I(A) Level 47: Power Sink -- RechRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3), PrfShf-EndMod(3) Level 50: Cardiac Core Paragon ------------ ------------ Set Bonus Totals: 9% DamageBuff(Smashing) 9% DamageBuff(Lethal) 9% DamageBuff(Fire) 9% DamageBuff(Cold) 9% DamageBuff(Energy) 9% DamageBuff(Negative) 9% DamageBuff(Toxic) 9% DamageBuff(Psionic) 9.13% Defense(Melee) 7.56% Defense(Smashing) 7.56% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 17.25% Defense(Energy) 17.25% Defense(Negative) 6% Defense(Psionic) 25.69% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 6% Enhancement(Heal) 6.25% Enhancement(Max EnduranceDiscount) 10% Enhancement(Range) 85% Enhancement(RechargeTime) 48% Enhancement(Accuracy) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 208.8 HP (19.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 47.5% MezResist(Held) 47.5% MezResist(Immobilized) 47.5% MezResist(Sleep) 47.5% MezResist(Stunned) 47.5% MezResist(Terrorized) 47.5% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 88% (3.93 HP/sec) Regeneration 23.25% Resistance(Smashing) 23.25% Resistance(Lethal) 33% Resistance(Fire) 33% Resistance(Cold) 26.25% Resistance(Energy) 26.25% Resistance(Negative) 18% Resistance(Toxic) 18% Resistance(Psionic) 7.5% SpeedRunning
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! ElecMental: Level 50 Mutation Blaster Primary Power Set: Electrical Blast Secondary Power Set: Mental Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Lightning Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34) Level 1: Subdual -- Acc-I(A) Level 2: Ball Lightning -- Rgn-Knock%(A), Rgn-Dmg/Rchg(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13), Rgn-Dmg/EndRdx(19) Level 4: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7) Level 8: Super Speed -- Clr-Stlth(A) Level 10: Short Circuit -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(31), Erd-Dmg/Rchg(36), Erd-Acc/Dmg/Rchg(50) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 14: Zapp -- HO:Nucle(A), Apc-Acc/Dmg/Rchg(15), Apc-Dam%(15), Apc-Dmg/EndRdx(17), GldJvl-Dam%(17), StnoftheM-Dam%(19) Level 16: Concentration -- GssSynFr--Build%(A), RechRdx-I(36) Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(46) Level 20: Drain Psyche -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(21), PreOptmz-Acc/Rech(21), PreOptmz-EndMod/Rech(31), PreOptmz-EndMod/Acc/Rech(31) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), GldArm-ResDam(23), GldArm-End/Res(29) Level 24: Weave -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(37) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27) Level 28: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(46), CrcPrs-Acc/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50) Level 30: Voltaic Sentinel -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(42) Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def(43), ShlWal-Def/EndRdx(43) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(50) Level 41: Assault -- EndRdx-I(A) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(48) Level 49: Tactics -- HO:Cyto(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(3) ------------ ------------ Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 18.5% Defense(Smashing) 18.5% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 19.13% Defense(Energy) 19.13% Defense(Negative) 6% Defense(Psionic) 15.06% Defense(Melee) 20.06% Defense(Ranged) 6% Defense(AoE) 7.2% Max End 10% Enhancement(Range) 39% Enhancement(Accuracy) 3.75% Enhancement(Max EnduranceDiscount) 4% Enhancement(Confused) 90% Enhancement(RechargeTime) 7.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 221.4 HP (18.37%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -3) Knockup (Mag -3) MezResist(Confused) 36.25% MezResist(Held) 36.25% MezResist(Immobilized) 36.25% MezResist(Sleep) 36.25% MezResist(Stunned) 36.25% MezResist(Terrorized) 36.25% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 46% (2.31 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 11.75% Resistance(Smashing) 11.75% Resistance(Lethal) 24.5% Resistance(Fire) 24.5% Resistance(Cold) 9.5% Resistance(Energy) 9.5% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 7.5% SpeedRunning Rough build, decent rechagre, proc'd out Zapp. S/L softcap - should do OK in most end-game content 🙂
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Procs in damage auras.. worth it or not?
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Cheers for running Peanut, great fun! If those top two teams are willing to share builds/powersets or game footage would be a great watch!
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S/L Cap, 92.5% Rech (Perma Hasten), some good procs. Swap out the Winter IOs for Kinetic Combats and you'll stay S/L cap with Agility alpha too. Clarion for Mez etc. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! WaterMC: Level 50 Natural Blaster Primary Power Set: Water Blast Secondary Power Set: Martial Combat Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Hydro Blast -- SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/EndRdx:50(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(5), SprBlsWrt-Rchg/Dmg%:50(43) Level 1: Ki Push -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(29), KntCmb-Dmg/Rchg:35(37), KntCmb-Dmg/EndRdx/Rchg:35(37) Level 2: Water Burst -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(7), Rgn-Acc/Dmg/Rchg:50(7), Rgn-Acc/Rchg:50(9), Rgn-Dmg/EndRdx:50(9), FrcFdb-Rechg%:50(13) Level 4: Reach for the Limit Level 6: Hover -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(11), LucoftheG-Def/EndRdx:50(15) Level 8: Tidal Forces -- RechRdx-I:20(A) Level 10: Burst of Speed -- Obl-Dmg:50(A), Obl-%Dam:50(13), Obl-Acc/Rchg:50(15), Obl-Dmg/Rchg:50(17), Obl-Acc/Dmg/Rchg:50(17), Obl-Acc/Dmg/EndRdx/Rchg:50(19) Level 12: Fly -- BlsoftheZ-ResKB:50(A), BlsoftheZ-Travel/EndRdx:50(48) Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21) Level 16: Dragon's Tail -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(21), Arm-Acc/Rchg:50(23), Arm-Dmg/EndRdx:50(23), Arm-Dam%:50(25), FrcFdb-Rechg%:50(43) Level 18: Water Jet -- Apc-Dam%:50(A), Apc-Dmg/Rchg:50(25), Apc-Acc/Dmg/Rchg:50(27), Apc-Acc/Rchg:50(27), Apc-Dmg/EndRdx:50(29), GldJvl-Dam%:50(31) Level 20: Reaction Time -- Prv-Absorb%:50(A) Level 22: Dehydrate -- TchoftheN-Acc/Heal:50(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(37), TchoftheN-Heal/HP/Regen/Rchg:50(40), Thn-Acc/Dmg:50(40), Thn-Dmg/EndRdx:50(42), Thn-Dmg/Rchg:50(46) Level 24: Kick -- FrcFdb-Rechg%:50(A) Level 26: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(31), GldArm-End/Res:50(33), GldArm-ResDam:50(43) Level 28: Inner Will -- RechRdx-I:50(A) Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(33), LucoftheG-Def/EndRdx:50(33) Level 32: Geyser -- SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(34), SprDfnBrr-Acc/Dmg/Rchg:50(34), SprDfnBrr-Acc/Dmg/EndRdx:50(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(36), SprDfnBrr-Rchg/+Status Protect:50(36) Level 35: Throw Sand -- SphIns-Acc/EndRdx/Rchg:50(A), SphIns-Acc/ToHitDeb:50(36), SphIns-Acc/Rchg:50(45), SphIns-ToHitDeb/EndRdx/Rchg:50(46), SphIns-%ToHit:50(46) Level 38: Eagles Claw -- SprBlsCol-Rchg/HoldProc:50(A), SprBlsCol-Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/EndRdx:50(39), SprBlsCol-Acc/Dmg/Rchg:50(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(40), Hct-Dam%:50(48) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(42), ShlWal-Def:50(42), ShlWal-Def/EndRdx:50(50) Level 44: Maneuvers -- LucoftheG-Def/Rchg+:50(A), Rct-ResDam%:50(45), Rct-Def:50(45), Rct-Def/EndRdx:50(50) Level 47: Whirlpool -- AchHee-ResDeb%:20(A), TchofLadG-%Dam:50(48), ShlBrk-%Dam:30(50) Level 49: Afterburner -- LucoftheG-Def/Rchg+:50(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Mrc-Rcvry+:40(A), Pnc-Heal/+End:50(11) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), PrfShf-EndMod/Acc:50(31) Level 1: Quick Form Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon ------------