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Solvernia

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Everything posted by Solvernia

  1. same lmao
  2. There's a trash can up on the second floor blueside bar, the one right next to the AE entrance/hospital, that spawns infinite amounts of trash when you use a power that causes 'clutter' next to it (i.e. Super Speed, Whirlwind.) I can confirm that other people see the trash when it's generated. Video link The aftermath
  3. It gives to-hit bonus instead, which is separate from accuracy bonus. Minor but confusing typo.
  4. So either the combat attributes window is wrong or the name of the IO itself is wrong, since there is a difference between accuracy and to-hit.
  5. Reminder that PVP and PVE in City of Heroes have fundamentally different mechanics (see: instant heals converted to regen, mez prot converted to mez resist, etc). Changes made to PVP stats in CoH can be made to not affect PVE, and vice versa. Also reminder that people do PVP in this game, and these are valid concerns. Especially about spiders -- I've PVPed as a spider and they really are just lackluster stalkers.
  6. Hey guys! This looks like an interesting discussion. Mind if I join in and give my opinion on the matter?
  7. Endurance costs are static. To prove this, slot an IO set that gives you +end, or put an endmod IO in a power that gives you +end. Then check what the drain is, unslot it with an enhancement unslotter, and check it again. I'll post proof when I'm back on my main.
  8. Should just delete origins tbh, they're only relevant in deciding what DO/SO enhancements you get, which nobody uses in the first place. If you want to pretend your character has magic powers or is a mutant, you are free to do that without locking it in place with a literally useless mechanic.
  9. There is literally nothing wrong with knockback.
  10. New cottage, different rules. I see no problem with replacing or changing bad powers.
  11. It would give you another power that you'd never slot.
  12. You can buy very cheap ranged temp powers that do decent damage from the P2W vendor. My favorites are Envenomed Dagger (viable even at 50 to kill GMs solo), Plasmatic Taser (a free energy torrent) and Hand Grenade (exactly what it says.)
  13. Yes please! I would really like my FF/Energy defender, Pinball Wizard, to be viable.
  14. Specifically, these ones. They were available on the Paragon Market as permanent versions for a while, so it makes sense to add them to the P2W vendor. Because sometimes I just want to roleplay an NPC.
  15. SoA maces and rifles are specific to the VEAT for the same reason Kheldian power effects are unique. It looks really weird to shoot energy bolts out of the head of a regular mace, or venom grenades out of a sniper rifle.
  16. Seems like it'd work better as alternate FX and animations for Energy Blast.
  17. Frostwork is objectively not a garbage power and I'm not sure what gives you that idea.
  18. Most slot-efficient slotting to get as fast as possible is 2-slotted Afterburner and 1-slotted Fly for about 84 or so fly speed. Faster than Super Jump, at least.
  19. Right, but you'll still be spending most of your time summoning/buffing them, and pets can't meatshield you if they're dead. This feels like it'd be a very slow-paced and unfun AT to play unless the secondary MM sets are reworked into fire-and-forget recharge intensive pets ala VEATs. In which case, VEATs lose 50% of the reason that people play them (the other half being the crab backpack.) This really is a lose-lose situation. If you REALLY want to make a unique AT, I recommend reworking the pets into toggles. One is automatically summoned every X seconds, up to a cap of 3/2/1 per pet tier. This would save you the headache of having to constantly break your attack chain to re-summon and re-equip. Of course, they'll have to be adjusted to do less damage than Mastermind pets, so you can't just sit there AFK while your pets magically come back and clear a map.
  20. Back before weapon customization was a thing (it was only introduced when Dual Blades came out, IIRC) there were different sets for different weapons because they needed different models. In any case, BS/Axe/Mace have different secondary effects, and it would be damn hard and unnecessary to attach secondary effects to specific weapon models instead of powersets.
  21. Well, since the description of Frostwork says that it makes you absorb stuff, then using Frostwork should make you absorb stuff, you know? It just makes sense. So if Time Shift says that it replaces people with future versions of themselves, then using Time Shift should turn Penelope Yin into Penelope Mayhem. It just makes sense.
  22. "Everyone should be forced to jump through hoops to get things because I personally chose to jump through hoops to get things" is a selfish and toxic thing to say. "If everyone gets things that I have, it makes what I have less valuable" is a selfish and toxic thing to say. Homecoming's design philosophy is, from my observations, that people shouldn't have to treat City of Heroes as a second job in order to progress. You are free to choose the way you play the game. If you want to get to 50 fast and get stuff with minimal effort, that's okay. If you want to challenge yourself and do things the old way without handouts, that's okay. If you want to shit on other people for not playing the game the way you want to play it, then go play on a different server, because we do not do that here.
  23. The description of Time Shift says it replaces enemies with past or future versions of themselves, but when I use it on Penelope Yin she doesn't turn into a little girl or a possessed monster, what gives?
  24. So make Frostwork heal for exactly the amount of max HP it gives, or a little less. Would mean it's useful on both people who are at the max HP cap, and people who are not.
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