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Seed22

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Everything posted by Seed22

  1. Lingering was never not back and still wont be more noticeable with this patch. Bosses will get blitzed regardless of lingering being present, and AVs were unaffected.
  2. Hoah boy, well.. If you condense the servers it doesnt change the cost. I assume they have a set amount of uh...server, I guess. So even if it were 7 or 2, it'd cost the same. Having multiple servers doesn't hurt.
  3. What a mature community you all have here..
  4. Well, as a vet all those "years of content" I already have ran. Mind numbingly amount of times as a kid. To me, better games are out today(better games than CoH were out when it launched too but not nearly as many as gaming just wasnt super big then) on consoles, which are easier to boot up and play with friends than CoH, so I have more distractions from CoH. To the point I find it fascinating someone only plays CoH. Not bad, just fascinating. This is also just again, my opinion. YMMV here. I do love that CoH can run on anything. Thats freaking awesome, truly. And well, I haven't been exactly motivated to log in as much if at all due to the power changes over the course of 5 years. Revamps are fine n all but new sets are what I try and get jazzed about and honestly the new ones we've gotten as a minmaxer are disappointingly mid in my eyes. Alls to say I haven't quit yet, I just don't log in very much. Maybe that'll change with P3. *Also, my entire family(pretty much the only people who I used to play CoH with as a kid and the only people I could convince to play it when it relaunched) quit CoH. Im pretty much the last one barely holding on. All RL friends won't even look at this game and honestly I can't recommend it as I'm again, barely on, so that doesn't help. Eh, if I do leave, there won't be a single announcement. It'll be like CO all over again. Silently dipping and leaving feedback only to the devs will be my route.
  5. I can respect the brevity. I personay wouldn't announce a departure. It pretty much accomplishes nothing at this point and at worst makes you have to deal with more annoyances should you return.
  6. And I will say I think there was some stuff cut for 2 that'll be in 3 on top of scope creep. I'm not even sure they want to fix the problem, just complain about it. The fix requires discipline but is doable. Smaller pages more frequently instead of megaplex sized pages each time but only once a year. Page 3 following their traditional method is probably going to, if they stick to getting two out this year, be launched in October/November. If it's bigger than 2 which I'm hearing in CB it might be, December will be the launch date.
  7. Always putting it more eloquently than I could, Mac. This has been the big issue and there used to be more threads highlighting this point until the cheerleaders shouted them down. Yes, I wont be affected. But thats really besides the point. Until they make +4 ×8 not able to be solo'd, the high end will never be affected, but that guy soloing +1×6? Weell....
  8. So then you're agreeing with me to an extent. I didnt say it exactly like that but thats pretty much what I was getting at hence the statement is a nothing burger to use in an argument. "Feeling super" is akin to how businesses will use action statements or buzz words in their marketing that pretty much mean nothing because of how vague they are. No one can really define it. That was my main disagreement with its' initial use to try and argue the users' point. Also interacting with the game? Lmao are you serious with this shit? Do yall not realize logging in is interacting with the game? What the hell IS it with this community and these meaningless goal post for what is playing vs not playing the game. Shit's downright dumb at this point
  9. This is kind of a nothing burger statement on both sides. My version of feeling super is not being slow as malassis clearing a mission and not playing on +0 anything, but others may be -1×1. And I feel it's only a problem again because most probably even here in this thread dont form their own teams. Literally it'll be a solution seeking a problem to adjust it to be slow again. Simply form your own teams and actually have some guts and tell your team what the deal is. KM, speed, etc... And of course dont join what you don't like to do. I will say I'm not a child anymore. If I'm running anything in CoH in a team exceedingly rarely as it is in the first place I don't want it taking an hr to do, so I prefer speed and damage stacking. This also isn't my only game, and there's a list I want to get to. So if this activity takes longer than expected then thats time missed from something else I'd want to play in that same day. Not to even mention personal IRL things that demand my time. Speed is a lifesaver for even getting me to engage with team content in this game at all.
  10. None of it is wrong in my eyes because it's what I've been saying for 5 years. They need to have an idea of who this is balanced for and they clearly dont. The part I most agree with is it's asinine to nerf a control set at all in the current meta. CC is already nerfed by being almost utterly useless at endgame. Im not too unsure about anything in the article but like the GM asked me in the discord, why is the takeaway and sentiment I am almost 100% sure is shared between y'all this false dichotomy of keep everything the same or keep doing new things instead of the much more feasible do something new and actually sensible with a design goal?
  11. The author is 1000% on the money with their statement. They DONT seem to have a direction and I'm in CB and talk with the devs. Their balancing is based on interest in a group of sets or the theme of the page(Melee, ranged) but I don't think they have an idea at all of what they want the game to REALLY be at the end. It takes having eyes and a curious mind to see this, but not a rocket science degree, meaning, you dont have to be super in the know to observe this. They make a LOT of asinine seemingly in a vacuum development choices that out of pure coincidence and no foresight, get "built upon" 5 years later when yet ANOTHER seemingly pseudo nebulous change gets made. Or more than likely just exist in a vacuum never to really be expanded upon. It seems like a budding author but with balance; you have a vague outline of an idea but its not quite formed, and it takes multiple years to get the throughline out.
  12. Agreed. It’s giving me Arsenal vibes, which as we all know is one of the most popular control sets. This’ll be a main tank for HM and hami easy
  13. On +3×8 council it can do decent. +4×8 is a noticeable struggle. All on a Psi/SS meta build tank. This set's secret interaction btw is AoI has -res when a target is mezzed. I barely glanced at it in CB but back then a lot of powers werent working right so I forgot about it plus well...trying to stay on my own two feet with it was most important. This set makes me think: I really miss Paragon Studios.
  14. Test it. Kinda gotta ask if I need to give YOU accomodation for reading because it's pretty simple snark. It pulls them in, if they cant be pulled they're phased. I'm really concerned you couldnt get that from the notes...
  15. Shhh Its funny watching snarky try and spin this as a buff. I havent seen this level of ignorance in awhile. Keep it up snarky! But to not be snarky myself, this makes it worse for procs and lowers tank overall damage.( for example, build up for a tank is noticeably less than live now). That is not a buff.
  16. Holy fucking shit, STALKER WILLPOWER? God, wow thats bad. I only tested on tank and obv tank stats carry harder than sisaphus but jeez…
  17. Ignoring the sheer sad cringe that was that wall of text, KW….feel great to see the zone lived in. I could theoretically headcanon some toons of mine having a home in the zone and operating in and around it, and I’m not even a RPer. Good work on this one. I’ll probably do the arcs minus the mergers one because idgaf about Crey.
  18. I can solo them pretty well at +4×8 on a Pyro/Ice Dom, and probably would steamroll +1-3×8 on anything else save my 4 star kitted Cold/Ice and blasters(who are also 4 star kitted). I will say just because I solo them well does not mean I am mindlessly running in. Not at all. With how spawns happen to be, pulling is your best option as the maps are very deceptive in KW. That one mob may look like a regular x8 mob but it's really 2 or even maybe 3! Don't be ashamed to pull. I usually pull one group of x8 at a time and mow em down pretty swiftly then move to pull another. Also this is NOT HM. With that in mind, insp are your friend. Without insp, at +4×8 these mobs are very difficult to tackle head on, but with insp they are as trivial as the rest of the game. Barrier and melee core also will help. The secret sauce to make this group as trivial as everything else in this game is to simply use your tools.
  19. From my CB testing, this set is a decent set. Nowhere near top tier, but not arsenal bad. I tested with a Pyro/Ice/Fire dom and was mowing mobs at a decent speed. GC is your biggest survival tool hands down and really why I was able to just laughably and comfortably handle mobs and do decent AoE damage at the same time.
  20. BWI and +4×8. And Freaklok at +2×8 but that was just to get a feel. Easily able to +4×8 them. Remember, this isn't HM. It may take using insp but nothing, and I mean NOTHING in KW is hard. The blaster builds I make cant do it at +4×8, but they cant do anything at that diff solo as they are very specifically curated to 4 star content. Literally anything else you could ask me to build and I'd be mowing KW repeatables like grass on a summer weekend. Just. Use. Insp.
  21. No need. Learn how to use insp is what I recommend. You use insp? You can chew through them like any other regular mob.
  22. This is very true If you’re wanting the objective hardest content CoH offers, it’s Omega Kong. Is it actually super difficult mechanically? Not even remotely. But the stat boost native to 4 star are very noticeable here and you’re on a timer. A generous one with a good team, sure, but generally a tight one with anything else. Barrier cycling alleviates a lot of the problems though barring monkey gas and a lapse in the cycle seeing sudden spikes to the team. Honestly a decently fun fight, but only with meta toons. Bringing a lot of Feels Good to Me™️ builds is a dick move and a surefire way to fail.
  23. Why is this always you all’s response? They’re right, softcap is a noob trap, with multiple reasons being given in this very thread as to why. I have never played a fromsoft title, yet have watched them be played by family and other YTbers, yet I too have been met with this very response when talking about mechanics in the game being added, for example. This community has an annoying and serious problem with toxic elitism in the opposite direction, enforced hyper casualness. Also lmao you all think Fromsoft is the only challenging game when I literally played a Soulslike harder than most of its’ titles(Fromsoft fans have said this themselves. The soulslike is First Beserker Khazan)?and a turn based JRPG that has parrying windows so tight you go to First Beserker Khazan for easy gameplay as the alternative. (Expedition 33.) Point being, expand your gaming horizons and come up with new insults if you’re going to lobby them, for one, and for two, quit with the toxic elitism in the opposite direction.
  24. Barrier is what people use. For 4 star you stock up immortal recovery. Insp was for general content, but thats on me for not specifying
  25. A PSA for def chasers: Learn what inspirations are. There is a tutorial but it's completely optional, which is a disservice. It should be expanded and mandatory imo. The best players in the game don't build for def on non def based sets like SR for a reason. That very obvious reason is no DDR. DDR matters far more than your 45% def, as with none, you fold to any debuff, which there will be plenty at endgame and a good deal even before. Learn how to use inspirations and build a damage AT to deal damage, a simple yet seemingly controversial statement to make apparently. The perfect AT to do this for is dominators. They get, imo, the greatest use out of insp given their all offense nature, next obviously is blasters. I can guarantee you my proc bombed blaster will solo clear and team clear exponentially faster than your 45% def build while also chewing insp and maintaining the same level of survival, also with barrier being cycled in. It is not a crutch to use the tools the game gives you. As soon as P2 drops and mids updates, I will share my closed beta build for an AT that is getting a new set that clears +4×8 impressively fast making use of procs, barrier, and of course, insp. These are the builds you see blitzing the only content worth a slight damn difficulty wise(4 star). Proc builds with barrier and/or insp.
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