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Everything posted by Seed22
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Homogenation - Should all powersets be the same numbers wise?
Seed22 replied to Troo's topic in General Discussion
Why is PvP blamed? What the fuck do you people think this game has for a PvP pop? Can yall not understand this game is an insignificant fleck of an atom in the MMO landscape and has no PvP pop to speak of, let alone be loud enough to make demands. Nor would they advocate for Homogenization as that effectively solves PvP in the worst way possible by making it a boring grey blob? If anything, blame the HC powers devs. They have their own design goal and are stubborn as fuck and won't change even if faced with sound evidence to consider outside of small gives here and there. Or blame the players who refuse to learn how the game works and cry about this or that being OP when they just fucking suck. They whine enough and devs homogenize things to make them look less bad, except it fails because they STILL refuse to learn how the game works. Ending with the game being a boring grey glop instead of a varied and fun superhero MMO. -
No dev at any point said otherwise but I guess when Dunning Kruger takes effect and misinformation is perpetuated due to sheer ineptitude over 20 something odd years you start to think like this. Unfortunate. Having eyes and teaming with actually GOOD kheld players disproved this theory even before changeling but moreso after.
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If it were more tolerated this thread wouldnt exist
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About the relative difficulty of fights in this game vs. others
Seed22 replied to temnix's topic in General Discussion
As alwsys, hit the nail on the head. Especially about the artificial diff of CoH. I told this to PH and they looked at me crazy but see playing other games and actually challenging games lets you understand this. If all you know is CoH ofc you're gonna think it's challenging. -
About the relative difficulty of fights in this game vs. others
Seed22 replied to temnix's topic in General Discussion
I sometimes like to hop in from time to time and do a radio and faceroll mobs. But lately I’ve been finding I sometimes don’t even finish the radios because I just realize how repetitive the gameplay loop is and get sucked out of the game’s immersion. I used to lead HM 4’s and 3’s regularly for months, then the same thing happened. Realized how repetitive it was and the time it took to form good teams for them and just stopped. Then gamepass popped off and I played Lies of P and Another Crab’s Treasure/Sea of Stars, and my entertainment time is pretty much on Xbox. Plus friends would rather play games on Xbox than try out CoH so that really solidified my choice. It’s cool CoH is still here though. I’m probably not going to do any of the new arcs in P2 for awhile and im not making any new 50s, but it’s nice for those who are that the option is there. Still in CB so I’ll be testing P3 maybe(at least the new thing that I cant talk about) and giving my feedback, assuming I have time. -
If you’re going to make proc bombs builds and thusly the best DPS in the game/meta builds, yes. Or dominators. Makes life so much easier on doms. And changeling khelds. anything else eh idgaf do what you want
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Yeah you dont get to talk shit snark. Sit down immediately. To elaborate, you threw a tantrum because you got moderated wherein you created a whole thread and posts bitching and moaning before coming back, what, 2 months later? Lmao
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I fully understand that and thats honestly pretty much what CoH is in a normal context; a healthy tool to deal with life situations, as are games in general. My only issue is when I see stuff like in this thread. I see so many just tearing at a person in the comments, being no better than CoH subreddit, and getting offended over a video game. That is never, and will never to a socially functional adult, be ok.
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I think because a lot of people sadly have become overly attached to CoH Thats very sad, but it is the way it is. They, for whatever reason got too attached to the game and made CoH their whole personality, so when a criticism or hey, even a jab, is lobbied, its as if a jab was lobbied at THEM personally. Take a look at how people reacted with the initial shutdown. Yeah it was sad, but eventually if you were normal you moved on with your life and kind of just hoped it'd come back some day in your lifetime if possible, yet some...spiraled, if forum post are to be believed. Then it came back, huzzah! Again, if you were normal, you were happy and enjoyed the game. Maybe gave feedback, sometimes it's passionate. Hey, we've all been there. The abnornal behavior only really appears in situations like this, where because of an over attachment to CoH either out of fear of it disappearing or just sadly having nothing left, they turn feral to opinions and articles. People are dogging Elden Ring Nightreign and dogged First Beserker. You know what I do? Not care and keep playing. Thats what adults do.
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I dont think that didnt happen, but I ascribe it not to the game being hard, just...lack of knowledge. And people being too proud to use insp. Yes you cant solo +4×8 on SOs(I don't think?) but you could do some pretty impressive(For SOs and back in the day standards) things with knowledge of how the game works. You started to see this as early as CoV's launch and also in MLTF(back when it was STF) via folks realizing what we know now: Support multiplier makes the game a joke. It's boring, but it's proof that just having knowledge shows this game's true side: a super easy turn your brain off MMO. Even solo, I have a Pyro/Ice/Fire that mows the new group, BWI, the supposedly toughest group in KW(which is supposed to be a bump up in diff from PI) with relative ease. Just using perma dom and insp. No defenses, no tank mage BS, just insp and procs. The only thing I can concede on is IOs did open a level of power for the players, and smart players did what smart players do and gamed it.
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It was always this simple. To think CoH was challenging is simply not true. It was simply a lack of knowledge and resources. I know, I was a kid who was leading content in this game.(Started playing at 9, was leading iTrials by 13.) Now today we see it as being "easier" because builds are actually doable now instead of pie in the sky dreams. This game has always been pretty low stakes turn your brain off gameplay. It's an MMO. There never will be and are no challenging MMOs.
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Lingering was never not back and still wont be more noticeable with this patch. Bosses will get blitzed regardless of lingering being present, and AVs were unaffected.
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Hoah boy, well.. If you condense the servers it doesnt change the cost. I assume they have a set amount of uh...server, I guess. So even if it were 7 or 2, it'd cost the same. Having multiple servers doesn't hurt.
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What a mature community you all have here..
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Well, as a vet all those "years of content" I already have ran. Mind numbingly amount of times as a kid. To me, better games are out today(better games than CoH were out when it launched too but not nearly as many as gaming just wasnt super big then) on consoles, which are easier to boot up and play with friends than CoH, so I have more distractions from CoH. To the point I find it fascinating someone only plays CoH. Not bad, just fascinating. This is also just again, my opinion. YMMV here. I do love that CoH can run on anything. Thats freaking awesome, truly. And well, I haven't been exactly motivated to log in as much if at all due to the power changes over the course of 5 years. Revamps are fine n all but new sets are what I try and get jazzed about and honestly the new ones we've gotten as a minmaxer are disappointingly mid in my eyes. Alls to say I haven't quit yet, I just don't log in very much. Maybe that'll change with P3. *Also, my entire family(pretty much the only people who I used to play CoH with as a kid and the only people I could convince to play it when it relaunched) quit CoH. Im pretty much the last one barely holding on. All RL friends won't even look at this game and honestly I can't recommend it as I'm again, barely on, so that doesn't help. Eh, if I do leave, there won't be a single announcement. It'll be like CO all over again. Silently dipping and leaving feedback only to the devs will be my route.
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I can respect the brevity. I personay wouldn't announce a departure. It pretty much accomplishes nothing at this point and at worst makes you have to deal with more annoyances should you return.
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And I will say I think there was some stuff cut for 2 that'll be in 3 on top of scope creep. I'm not even sure they want to fix the problem, just complain about it. The fix requires discipline but is doable. Smaller pages more frequently instead of megaplex sized pages each time but only once a year. Page 3 following their traditional method is probably going to, if they stick to getting two out this year, be launched in October/November. If it's bigger than 2 which I'm hearing in CB it might be, December will be the launch date.
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Always putting it more eloquently than I could, Mac. This has been the big issue and there used to be more threads highlighting this point until the cheerleaders shouted them down. Yes, I wont be affected. But thats really besides the point. Until they make +4 ×8 not able to be solo'd, the high end will never be affected, but that guy soloing +1×6? Weell....
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So then you're agreeing with me to an extent. I didnt say it exactly like that but thats pretty much what I was getting at hence the statement is a nothing burger to use in an argument. "Feeling super" is akin to how businesses will use action statements or buzz words in their marketing that pretty much mean nothing because of how vague they are. No one can really define it. That was my main disagreement with its' initial use to try and argue the users' point. Also interacting with the game? Lmao are you serious with this shit? Do yall not realize logging in is interacting with the game? What the hell IS it with this community and these meaningless goal post for what is playing vs not playing the game. Shit's downright dumb at this point
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This is kind of a nothing burger statement on both sides. My version of feeling super is not being slow as malassis clearing a mission and not playing on +0 anything, but others may be -1×1. And I feel it's only a problem again because most probably even here in this thread dont form their own teams. Literally it'll be a solution seeking a problem to adjust it to be slow again. Simply form your own teams and actually have some guts and tell your team what the deal is. KM, speed, etc... And of course dont join what you don't like to do. I will say I'm not a child anymore. If I'm running anything in CoH in a team exceedingly rarely as it is in the first place I don't want it taking an hr to do, so I prefer speed and damage stacking. This also isn't my only game, and there's a list I want to get to. So if this activity takes longer than expected then thats time missed from something else I'd want to play in that same day. Not to even mention personal IRL things that demand my time. Speed is a lifesaver for even getting me to engage with team content in this game at all.
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None of it is wrong in my eyes because it's what I've been saying for 5 years. They need to have an idea of who this is balanced for and they clearly dont. The part I most agree with is it's asinine to nerf a control set at all in the current meta. CC is already nerfed by being almost utterly useless at endgame. Im not too unsure about anything in the article but like the GM asked me in the discord, why is the takeaway and sentiment I am almost 100% sure is shared between y'all this false dichotomy of keep everything the same or keep doing new things instead of the much more feasible do something new and actually sensible with a design goal?
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The author is 1000% on the money with their statement. They DONT seem to have a direction and I'm in CB and talk with the devs. Their balancing is based on interest in a group of sets or the theme of the page(Melee, ranged) but I don't think they have an idea at all of what they want the game to REALLY be at the end. It takes having eyes and a curious mind to see this, but not a rocket science degree, meaning, you dont have to be super in the know to observe this. They make a LOT of asinine seemingly in a vacuum development choices that out of pure coincidence and no foresight, get "built upon" 5 years later when yet ANOTHER seemingly pseudo nebulous change gets made. Or more than likely just exist in a vacuum never to really be expanded upon. It seems like a budding author but with balance; you have a vague outline of an idea but its not quite formed, and it takes multiple years to get the throughline out.
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On +3×8 council it can do decent. +4×8 is a noticeable struggle. All on a Psi/SS meta build tank. This set's secret interaction btw is AoI has -res when a target is mezzed. I barely glanced at it in CB but back then a lot of powers werent working right so I forgot about it plus well...trying to stay on my own two feet with it was most important. This set makes me think: I really miss Paragon Studios.
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Test it. Kinda gotta ask if I need to give YOU accomodation for reading because it's pretty simple snark. It pulls them in, if they cant be pulled they're phased. I'm really concerned you couldnt get that from the notes...