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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Oh, I see you think defense doesn't matter in this game. Wow. You should play more. It's really too bad that with SOs dull pain and instant healing are up soooo very rarely. Cuz for most of the time it actually looks like this: Hmm.
  2. Ok. Show your work. Here's mine. Regen at its best, everything running, SOs, no pools. SR at its best, everything running, SOs, no pools. Regen's extra HP is awesome. Too bad it's going to be hit by EVERYTHING. Edit: And the pics still don't show SR's scaling resists. LOL.
  3. Yea, I'm willing to take that bet. All that extra HP ain't gonna matter as soon as DP drops.
  4. 43.29% with cj, manuevers and weave. Plus scaling resists. It'll stomp regen with SOs without even breaking a sweat. Not to mention throwing tough and 3 SOs into health into the mix. Of course there's also body mastery for even more regen backed by near softcapped defense to ALL positions. Yea, this is brute/scrapper values. Cuz we can't get regen on tanks. Cuz it'd still suck.
  5. I wouldn't agree that Bio is the opposite of toughest and most survivable. That'd be regen. 🙂
  6. This thread was interesting for me to read. Back in the old days, before the snap, I played at being the ATI Guru and tried to help other ATI users as much as I could so that they could enjoy the game as much as I did. Then a time came when Paragon Studios actually teamed up with AMD (or maybe this was before AMD bought ATI, my memory is failing) and all of the sudden all the little eccentricities and failures of ATI drivers in this game were suddenly fixed. ATI's superior graphics quality but unbelievably craptacular drivers just started working fine. My role as the guru was no longer needed. Flash forward 6+ years, and I don't use AMD cards anymore because the drivers just got worse and worse. I wouldn't buy an AMD vid card these days.
  7. Because there's two completely separate paradigms at work. It doesn't have to be the ITF or the MLTF or anything else. It only has to be consistent. It only has to be testable. We have already fully conceded that none of this is based on "fun." If you like regen, play it. But arguing that it's some wonderful thing when actual data is showing that belief to be a lie is a nonstarter.
  8. You are all correct. Still can't bring myself to do it. Probably because if I do fall down this procmonster hole I wouldn't be able to crawl back out of it.
  9. And to also be fair, I was playing mine like I would any other brute expecting, especially with all the buffs I was throwing at it, that it wouldn't be such a chore.
  10. I quoted you. You put those words in your mouth. Yay, regen excels at less than 1% of available content. Based on your other failed deflections, we'll all accept this isn't you claiming someone is coming into YOUR house to offer "ludicrous" claims. Sure.
  11. Bio is awesome for +damage. Bio in defensive mode is pretty good/ok but then you're giving up the +damage. My stone/bio brute is a whole lotta fun to play but she's not nearly as sturdy across the board as my SR, Inv or Shield brutes and suspect the same will be true for my future ma/elec brute. Here's the other side to bio: my claws/sr scrapper has a 3min pylon time. My claws/bio scrapper has a 2min pylon time. If superiority through excessive damage is your gig, Bio is a great choice. If survivability is your main goal, there are better sets.
  12. Implying that GB was the villain here with the line, "But much like the scam artist huckster shown in your picture you don't want to hear it." He's not the one suffering from "don't want to hear it." We're not comparing apples and oranges. We're comparing melee mitigation sets. 1: This ain't your house. It's OUR house. 2: Elec doesn't fold like a wet napkin under duress like regen does. Nice screenshot, but that ain't data. That's you happening to survive at one point in time against what? 5 whole enemies? Woohoo. Edit: My bad, it was only 4.
  13. That's not accurate or fair, Troo. Pretty unnecessarily rude, too. Again, provide data showing where we're wrong. Not opinions because you're offended at the data being provided. Show us the regen brute pulling off even a no temps, no insps, solo max diff ITF with 0 deaths. Ignore Werner's enemies buffed or player debuffed settings. Show us the data where any given primary/regen actually excels above the same primary with a different armor on 5 clear all maps of GB's test mission on beta. Something. Cuz so far, all you've actually offered up amounts to, well, nothing but "I like it like it is and don't want it changed."
  14. Troo, there's always going to be folks against any change. It's been me in the past, it's you this time. Pretty sure in that tank god thread there was a defender that pulled off a Werner rules ITF. A lot of things CAN be accomplished by any number of players if they just set their mind to it. That's got absolutely nothing to do with powerset balance. Folks' opinions about what's good don't mean much when the data presented showing otherwise just gets ignored. Folks' opinions about what's fun aren't open for contradiction because we all have different ideas about what that means. I'm fully aware that many find my playstyle of mashing 1-4 on the keyboard to get the job done is boring as hell to others.
  15. I thought about not posting this earlier but feel I should now. After watching my sm/regen brute faceplant again, even with everything I had thrown at it mentioned in a prior post, I logged back on live with my claws/sr brute, unslotted all but his alpha incarnate, and cleared the first mish of the ITF without using a single inspiration. No barrier or rebirth, no hybrid upping my damage, no lore pets to help out, nothing but alpha musculature core to give him the same +1 lvl shift that the sm/regen brute effectively had on his test. Why do I mention this? Because the question I've quoted means as little as the question of which set benefits more from oranges and greens, SR or Regen? It ignores the far more important question of why bother playing an armor set that must use inspirations or team buffs to get the job done when other sets don't need such crutches? I do have an answer: some folks really enjoy, as they have stated, the high maintenance, high clicky, easy to fail with sets because they get more personal reward out of it. And that is 100% valid. *But that should not be confused with what a set is capable of by the numbers.* I have lot of alts that I have chosen concept over performance and I don't regret a single one of them, nor should anyone else. Just seems to me that discussions about actual performance shouldn't get confused with discussions about personal preferences. @UberGuy's ITF run up there is impressive to me just on its face. The low number of faceplants? Also very impressive. But I am curious to know what the actual run time was and how much of that time was spent kiting around waiting for clicks to refresh or gettin out of the thick to avoid faceplants and that curiosity comes from seeing what I was having to do to survive. I know it took my claws/sr scrapper a helluva long time in comparison to a lot of builds to get through a standard max diff solo ITF just because that autohit fluffy hurts my scrapper a HELL of a lot more than it does my sr/claws tank who laughs and ignores it.
  16. Wow was I wrong. Faceplanted with DP, IH and Darkest Night up on the very first pair of spawns at +1/x8. Ok, ignore this. Soon as I started really leaning on fault and tremor everything got much better. But at +4/x8? Umm, yea, it's doable long as I spam MoG and eat insps like crazy. But this is without incarnate powers. I'll get them crafted and see what's what. Ok, yea. This works. As long as I lean on my knockdown, and cycle through IH, Hybrid Melee. Barrier, MoG, Void judgement for the -damage, Spiritual Alpha for the +recharge and +heal and keep DP clicked when available, I can get through these Cimerorans at max diff. Or... I can just run SR, set PB on auto and go make dinner while being immortal. But Hamidon can certainly mess up my SRs and Shielders. It's bad. What I'm trying to say here is that melee regen is bad. I do still really like it on my two Sents that have it, though.
  17. Where Sentinel regen only has reconstruction and MoG for clicks. Well, 3 since Second Wind is a click but it's also skippable since the Sent can hit the HP cap without it. That's one thing I'll give the crew from the secret private server days, the reworks of the armor sets for Sents all seem quite sound.
  18. Sitting here staring at this sm/regen brute build in Mids and pondering. I'm not so much worried about the first mission of the ITF. Sure, with crappy defense and no DDR, it'll take a ton of hits but the regen, damres, -damage from darkest night and all the knock should carry it through. The second mission, however, when the squids and fluffies start laying down the -recharge, this thing is gonna fold like wet tissue. Ain't gonna help matters that even with perma-dullpain I'm sitting 600HP short of the cap. (Edit: With accolades he'll be sittin at just under 3000 HP, so that'll be a must get.) Maybe the force feedback procs in tremor and fault will help. Honestly, by the numbers, this is looking even worse than I expected.
  19. I was just talking for proc builds. My normal chain is FU, Focus, Slash repeat with only 1 proc in FU and 2 in the other two but only get about 2 mins on a pylon with the claws/bio scrap. The claws/sr sits at 3. Edit: If yours is heavily proced, I'm guessing ageless for more recharge?
  20. At what diff level? Doing what? Any AV fights?
  21. Pretty sure CP-SC/PP would be kinda superfluous in this situation. I'll need to find another way to crank up +acc/+tohit. Thankfully, I'm a LotG junkie.
  22. Brute can go gloom for more ST damage and darkest night for -tohit AND -damage while having superior HP and thus superior Regen. Also... shadow meld.... 3 sec animation for 12 secs of buff. Meh.
  23. I'd rather go softcapped SLE def but I have major issues doing that with builds for some reason. Softcapped melee seems a lot easier. If I can get SL DR to near capped after that, yes. Nah, went stone melee for all the KD. I've got enough claws.
  24. Nonononono. We know SR is vastly superior. We're trying to make regen as good as possible to COMPARE to other sets.
  25. Meant to hit on this point earlier as prep for my build. Seems I should lean heavily on winter IOs for -recharge debuff resistance. Go max recharge for both the ST attack chain AND the click heals. Ramp up melee defense as much as possible. Is it agreed by all that these are the priorities?
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