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Bill Z Bubba

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Everything posted by Bill Z Bubba

  1. Those are my main issues. You can see the benefit of properly leveled pets if you solo a pylon since, as far as the pylon is concerned, everything is even level.
  2. RechargeTime = BaseRecharge/(1+%) Only use Arcanatime for Cast Times. Thankfully, Mids will do this for you under Options, Configuration, Effects & Maths tab, bottom left, check Use Aracanatime for Animation Times. Example: Claws Followup Cast Time changes from the normal in game time of .83 seconds to 1.056 Seconds. To determine how much total recharge you'll need for a given chain, utilize the attack with the highest recharge. In Claws' case, for the chain above, that would be Followup with a base 12 second recharge. For the chain to work, I calculate how much time can occur between Followups by adding the Arcanatimes of the other attacks. Focus = 1.32 and Slash = 1.584 So I need to get 12 seconds (FU's recharge) down to 2.904 seconds. Using the equation up top, that gives me 2.904 = 12/(1+x) Or 2.904 + 2.904x = 12 2.904x = 9.096 x= 3.13 or 313% total recharge in Followup from all sources to get there. Solve in the same way to get total recharge needed for the other attacks. I've never done it. With my current build, Followup recharges in 3.11 seconds leaving a horrific gap of .206 seconds which means I would have to deal with the not ready sound fx every freaking chain. So I silenced that sound fx and now never hear it on any character. Hope this helps. Edit: Here's the equation for arcanatime: ArcanaTime = [RoundUp(CastTime / 0.132) + 1] * 0.132 Side note: Something's amiss with the total shown under Misc Buffs for Haste in the latest Mids. It states my build has 286.25% when it only has 186.25% global +recharge. I don't know where the other 100% is coming from. I don't have Destiny Ageless or any of the force feedback +recharges slotted and to verify I disabled all the procs in the build. Edit2: They added in the base 1 at some point. Perhaps they'll revert it.
  3. Doublechecked, they're not runnin any more than the normally do on my non-taunt aura scrappers.
  4. I'll try out placate. When it's just one or two, it's usually not an issue but it felt like turning a light on an a room full of roaches. Everybody just scattered. So far, no issues other than that beyond the normal for a lowbie.
  5. Roger that. New forum layout is freakin me out, man. I'll be used to it by tomorrow.
  6. See title. Or is my ability to see what's in front of my face failing once again?
  7. Gotta say, even halfway through a single mission at +1/x3 I'm already being forced to scream, "GIVE STALKER CLAWS SPIN AGAIN, DAMNIT!" Seriously, the added AoE makes a world of difference in standard play. Savage gets a cone and two aoes, 3 when you add in shield charge which can't be paired with claws, and they neuter stalker claws by turning eviscerate into a single target attack AND removing spin? Madness. Edit: Still feel like I need to take provoke to override the fear/running away business.
  8. Tried it, doesn't do squat against AVs. And interface degen or reactive I've found to increase my ST damage pretty dang well, but I do solo a lot. Granted, been a while since I toppled any pylons without one or the other. Edit: I did delete the kat/inv stalker, built the sav/shield stalker, PLed her to 32, slotted her up, haven't done anything with her yet, though.
  9. = acc needed with no tohit buff for +4 boss 95% chance to hit? If so, you're a good dude and my slotting appears awesome! Accidentally, of course.
  10. Another thought on slotting 4 LotGs instead of 3 is when you're concerned about the end cost of toggles. Slotting def/end - def/end/rec - def - def+globalrec you end up with +57.53% (ED reduced) to def, +47.7% to end. +21.6% to rec but that's irrelevant. For a scrapper, this takes, say, focused fighting from base 13.88% defense and .24/sec end cost to 21.86 defense and .17/sec end cost. If you three slot it: def/end - def - def+globalrec = 21.39 defense and .2/sec end cost def/end - def/end/rec - def+globalrec = 20.01 defense and .17/sec end cost True that the loss of def is pretty negligible on the 1st 3-slot option but it's always been worth it to me for the extra endred and the +acc that comes with it.
  11. Currently Mids is showing Followup with 190% ACC and most attacks at 176%. No base tohit buff to stack on that until followup lands and stacks and then it just gets silly. So I was hoping for a hard number at 50 but unless someone beats me to it, I'll go bust out the equations and charts and see what I see to stay at the tohit cap against +4 bosses.
  12. Raises a good question: How much +ACC should one shoot for if they're usually fighting +4s? (He asks, sheepishly, having looked at how much his current build is pushing....)
  13. As a fellow junky of LotGs, I'm guessing that yes, they were going for the ACC bonuses but that much is overkill. Add me to the group that states elude is a useless pick unless you fight a LOT of rularuu regularly or just need a throwaway - get out of a mess - panic button where you can slot a single LotG +recharge. Personally, I get far more use out of single slotted hover and afterburner than I ever would from elude.
  14. To be fair, (I really can't say that anymore without thinking about Letterkenny,) my standard slotting is 5 purples (- the dam only) and an extra proc, so maybe going from 2 procs to 4 or 5 may not be that big of a deal. However, based on what I've read, it may more be due to the low base recharge on claws' attacks that's lessening the impact of procs. Perhaps if I had a fully proced eviscerate in the build I'd see more of a difference.
  15. Took my claws/bio scrapper to beta and replaced the current slotting of his attacks with 1 acc/dam HO and as many damage procs as I could find. It only lowered my average pylon time by 10 seconds so it looks like I need not pursue procmonstering any of my claws users.
  16. Ain't nuthin wrong with curiosity.
  17. I don't think you should bother unless you're actually attempting to emulate a teaming experience which is just as ridiculous as attempting to take into account SetIO bonuses or Insp usage.
  18. Still think MM pets should not be lower level. Every MM I've tried to play and failed with sends me right back to this belief. Pets should be even level to the MM in question for all content.
  19. This goes back to the argument about insps usage. It has no relevance to trying to get an understanding of powerset performance within an archetype.
  20. The other one adding +regen/+end ain't too shabby either.
  21. The scrapper AT IO +crit buffs are a huge damage buff.
  22. And now I know how to respec my grav/nrg dom. Thanks, man!
  23. Friend and I have been revisiting L4D2 mostly due to him finally getting an internet connection that allowed for it but also prepping should Back4Blood turn out to be good. During the dark times of no CoH, I logged over 3000 hours in Fallout 4. Grim Dawn also saw an excessive amount of gameplay. I also reloaded Vamp: The Masq before I even heard a new one was (hopefully) going to be released. Even with the community patch, still so buggy but they nailed the feel of the PnP RPG so well it didn't matter. Come to think on it.... just like Cyberpunk 2077. Another I love loading up from time to time, Warhammer 40K Dawn of War. I should do that again.
  24. Apropos of nothin, asked the SG I run with to do a max diff (but otherwise normal) ITF with all of our incarnate powers *unslotted.* Really didn't have anymore faceplants than usual and got it done in a casual 33 mins. Now, granted, it was a pretty well balanced team and we're all old-timers, but still... I found it interesting.
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